Searched refs:update_movement (Results 1 – 8 of 8) sorted by relevance
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/animation/ |
H A D | AnimationRender.h | 57 …, ANIM_USE * animuse, Anglef * angle, Vec3f * pos, Entity * io, bool render, bool update_movement);
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H A D | Animation.h | 90 …e, Vec3f * pos, unsigned long time, Entity * io, bool render = true, bool update_movement = true);
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H A D | AnimationRender.cpp | 190 Vec3f & ftr, bool update_movement) { in Cedric_AnimCalcTranslation() argument 243 if(io && update_movement) { in Cedric_AnimCalcTranslation() 259 if(io && io->animlayer[0].cur_anim && update_movement) { in Cedric_AnimCalcTranslation() 1928 bool update_movement) { in Cedric_AnimateDrawEntity() argument 1957 Cedric_AnimCalcTranslation(io, animuse, scale, ftr, update_movement); in Cedric_AnimateDrawEntity()
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H A D | Animation.cpp | 576 bool update_movement) { in EERIEDrawAnimQuat() argument 618 Cedric_AnimateDrawEntity(eobj, eanim, angle, pos, io, render, update_movement); in EERIEDrawAnimQuat()
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/hero/ |
H A D | PlayerMovementState.cpp | 268 get_entity().update_movement(); in notify_layer_changed()
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/dports/games/pengupop/pengupop-2.2.6/ |
H A D | main.c | 1989 int update_movement = 0; in main() local 2909 update_movement = 1; in main() 2947 update_movement = 1; in main() 2982 update_movement = 1; in main() 2998 update_movement = 1; in main() 3120 update_movement = 1; in main() 3132 update_movement = 1; in main() 3190 update_movement = 1; in main() 3194 if(update_movement) in main()
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/entities/ |
H A D | Hero.h | 349 void update_movement();
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/entities/ |
H A D | Hero.cpp | 184 update_movement(); in update() 226 void Hero::update_movement() { in update_movement() function in Solarus::Hero
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