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Searched refs:update_movement (Results 1 – 8 of 8) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/animation/
H A DAnimationRender.h57 …, ANIM_USE * animuse, Anglef * angle, Vec3f * pos, Entity * io, bool render, bool update_movement);
H A DAnimation.h90 …e, Vec3f * pos, unsigned long time, Entity * io, bool render = true, bool update_movement = true);
H A DAnimationRender.cpp190 Vec3f & ftr, bool update_movement) { in Cedric_AnimCalcTranslation() argument
243 if(io && update_movement) { in Cedric_AnimCalcTranslation()
259 if(io && io->animlayer[0].cur_anim && update_movement) { in Cedric_AnimCalcTranslation()
1928 bool update_movement) { in Cedric_AnimateDrawEntity() argument
1957 Cedric_AnimCalcTranslation(io, animuse, scale, ftr, update_movement); in Cedric_AnimateDrawEntity()
H A DAnimation.cpp576 bool update_movement) { in EERIEDrawAnimQuat() argument
618 Cedric_AnimateDrawEntity(eobj, eanim, angle, pos, io, render, update_movement); in EERIEDrawAnimQuat()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/hero/
H A DPlayerMovementState.cpp268 get_entity().update_movement(); in notify_layer_changed()
/dports/games/pengupop/pengupop-2.2.6/
H A Dmain.c1989 int update_movement = 0; in main() local
2909 update_movement = 1; in main()
2947 update_movement = 1; in main()
2982 update_movement = 1; in main()
2998 update_movement = 1; in main()
3120 update_movement = 1; in main()
3132 update_movement = 1; in main()
3190 update_movement = 1; in main()
3194 if(update_movement) in main()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/entities/
H A DHero.h349 void update_movement();
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/entities/
H A DHero.cpp184 update_movement(); in update()
226 void Hero::update_movement() { in update_movement() function in Solarus::Hero