1 /* 2 * Copyright 2011-2012 Arx Libertatis Team (see the AUTHORS file) 3 * 4 * This file is part of Arx Libertatis. 5 * 6 * Arx Libertatis is free software: you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation, either version 3 of the License, or 9 * (at your option) any later version. 10 * 11 * Arx Libertatis is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with Arx Libertatis. If not, see <http://www.gnu.org/licenses/>. 18 */ 19 /* Based on: 20 =========================================================================== 21 ARX FATALIS GPL Source Code 22 Copyright (C) 1999-2010 Arkane Studios SA, a ZeniMax Media company. 23 24 This file is part of the Arx Fatalis GPL Source Code ('Arx Fatalis Source Code'). 25 26 Arx Fatalis Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public 27 License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 28 29 Arx Fatalis Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied 30 warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 31 32 You should have received a copy of the GNU General Public License along with Arx Fatalis Source Code. If not, see 33 <http://www.gnu.org/licenses/>. 34 35 In addition, the Arx Fatalis Source Code is also subject to certain additional terms. You should have received a copy of these 36 additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Arx 37 Fatalis Source Code. If not, please request a copy in writing from Arkane Studios at the address below. 38 39 If you have questions concerning this license or the applicable additional terms, you may contact in writing Arkane Studios, c/o 40 ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. 41 =========================================================================== 42 */ 43 // Code: Cyril Meynier 44 // 45 // Copyright (c) 1999 ARKANE Studios SA. All rights reserved 46 47 #ifndef ARX_ANIMATION_ANIMATION_H 48 #define ARX_ANIMATION_ANIMATION_H 49 50 #include <stddef.h> 51 #include <string> 52 53 #include "math/MathFwd.h" 54 55 class TextureContainer; 56 class Entity; 57 struct EERIE_3DOBJ; 58 struct EERIE_LIGHT; 59 struct ANIM_USE; 60 struct EERIEMATRIX; 61 struct EERIE_MOD_INFO; 62 struct TexturedVertex; 63 64 const size_t HALOMAX = 2000; 65 extern long MAX_LLIGHTS; 66 const size_t MAX_ANIMATIONS = 900; 67 68 extern long HALOCUR; 69 extern TexturedVertex LATERDRAWHALO[HALOMAX * 4]; 70 extern EERIE_LIGHT * llights[32]; 71 72 long EERIE_ANIMMANAGER_Count(std::string & tex, long * memsize); 73 void EERIE_ANIMMANAGER_ClearAll(); 74 void llightsInit(); 75 void Preparellights(Vec3f * pos); 76 void Insertllight(EERIE_LIGHT * el, float dist); 77 78 void PopAllTriangleList(); 79 void PopAllTriangleListTransparency(); 80 81 TexturedVertex * PushVertexInTableCull(TextureContainer * tex); 82 TexturedVertex * PushVertexInTableCull_TNormalTrans(TextureContainer * tex); 83 TexturedVertex * PushVertexInTableCull_TAdditive(TextureContainer * tex); 84 TexturedVertex * PushVertexInTableCull_TSubstractive(TextureContainer * tex); 85 TexturedVertex * PushVertexInTableCull_TMultiplicative(TextureContainer * tex); 86 87 void CalculateInterZMapp(EERIE_3DOBJ * _pobj3dObj, long lIdList, long * _piInd, TextureContainer * _pTex, TexturedVertex * _pVertex); 88 void EERIE_ANIMMANAGER_ReloadAll(); 89 90 void EERIEDrawAnimQuat(EERIE_3DOBJ * eobj, ANIM_USE * eanim, Anglef * angle, Vec3f * pos, unsigned long time, Entity * io, bool render = true, bool update_movement = true); 91 92 void DrawEERIEInterMatrix(EERIE_3DOBJ * eobj, EERIEMATRIX * mat, Vec3f * pos, Entity * io, EERIE_MOD_INFO * modinfo = NULL); 93 94 void DrawEERIEInter(EERIE_3DOBJ * eobj, Anglef * angle, Vec3f * pos, Entity * io, EERIE_MOD_INFO * modinfo = NULL); 95 96 #endif // ARX_ANIMATION_ANIMATION_H 97