Searched refs:upperLegLength (Results 1 – 6 of 6) sorted by relevance
/dports/devel/bullet/bullet3-3.21/examples/RobotSimulator/ |
H A D | MinitaurSetup.cpp | 168 b3Scalar upperLegLength = 11.5; in resetPose() local 170 b3Scalar kneeAngle = B3_PI + b3Acos(upperLegLength / lowerLegLength); in resetPose()
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/dports/devel/py-bullet3/bullet3-3.21/examples/RobotSimulator/ |
H A D | MinitaurSetup.cpp | 168 b3Scalar upperLegLength = 11.5; in resetPose() local 170 b3Scalar kneeAngle = B3_PI + b3Acos(upperLegLength / lowerLegLength); in resetPose()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ |
H A D | IK.h | 117 float upperLegLength[MAX_LEGS]; variable
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H A D | IK.cpp | 256 upperLegLength[i] = 0.0f; in idIK_Walk() 327 savefile->WriteFloat( upperLegLength[i] ); in Save() 390 savefile->ReadFloat( upperLegLength[i] ); in Restore() 527 upperLegLength[i] = GetBoneAxis( hipOrigin, kneeOrigin, dir, axis ); in Init() 747 …SolveTwoBones( hipOrigin, jointOrigins[i], kneeDir, upperLegLength[i], lowerLegLength[i], kneeOrig… in Evaluate()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ |
H A D | IK.h | 117 float upperLegLength[MAX_LEGS]; variable
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H A D | IK.cpp | 256 upperLegLength[i] = 0.0f; in idIK_Walk() 327 savefile->WriteFloat( upperLegLength[i] ); in Save() 390 savefile->ReadFloat( upperLegLength[i] ); in Restore() 527 upperLegLength[i] = GetBoneAxis( hipOrigin, kneeOrigin, dir, axis ); in Init() 747 …SolveTwoBones( hipOrigin, jointOrigins[i], kneeDir, upperLegLength[i], lowerLegLength[i], kneeOrig… in Evaluate()
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