1 #include "MinitaurSetup.h"
2 #include "b3RobotSimulatorClientAPI_NoGUI.h"
3 
4 #include "Bullet3Common/b3HashMap.h"
5 
6 struct MinitaurSetupInternalData
7 {
8 	int m_quadrupedUniqueId;
9 
MinitaurSetupInternalDataMinitaurSetupInternalData10 	MinitaurSetupInternalData()
11 		: m_quadrupedUniqueId(-1)
12 	{
13 	}
14 
15 	b3HashMap<b3HashString, int> m_jointNameToId;
16 };
17 
MinitaurSetup()18 MinitaurSetup::MinitaurSetup()
19 {
20 	m_data = new MinitaurSetupInternalData();
21 }
22 
~MinitaurSetup()23 MinitaurSetup::~MinitaurSetup()
24 {
25 	delete m_data;
26 }
27 
setDesiredMotorAngle(class b3RobotSimulatorClientAPI_NoGUI * sim,const char * motorName,double desiredAngle,double maxTorque,double kp,double kd)28 void MinitaurSetup::setDesiredMotorAngle(class b3RobotSimulatorClientAPI_NoGUI* sim, const char* motorName, double desiredAngle, double maxTorque, double kp, double kd)
29 {
30 	b3RobotSimulatorJointMotorArgs controlArgs(CONTROL_MODE_POSITION_VELOCITY_PD);
31 	controlArgs.m_maxTorqueValue = maxTorque;
32 	controlArgs.m_kd = kd;
33 	controlArgs.m_kp = kp;
34 	controlArgs.m_targetPosition = desiredAngle;
35 	sim->setJointMotorControl(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[motorName], controlArgs);
36 }
37 
38 //pick exactly 1 configuration of the following
39 #define MINITAUR_RAINBOWDASH_V1
40 //#define MINITAUR_RAINBOWDASH_V0
41 //#define MINITAUR_V0
42 
43 #if defined(MINITAUR_RAINBOWDASH_V1)
44 #define MINITAUR_HAS_DEFORMABLE_BRACKETS
45 static const char* minitaurURDF = "quadruped/minitaur_rainbow_dash_v1.urdf";
46 
47 static const char* kneeNames[] = {
48 	"knee_front_leftL_joint",   //1
49 	"knee_front_leftR_joint",   //3
50 	"knee_back_leftL_joint",    //5
51 	"knee_back_leftR_joint",    //7
52 	"knee_front_rightL_joint",  //9
53 	"knee_back_rightL_joint",   //10
54 	"knee_back_rightR_joint",   //13
55 	"knee_front_rightR_joint",  //15
56 };
57 
58 static const char* motorNames[] = {
59 	"motor_front_leftL_joint",   //0
60 	"knee_front_leftL_joint",    //1
61 	"motor_front_leftR_joint",   //2
62 	"knee_front_leftR_joint",    //3
63 	"motor_back_leftL_joint",    //4
64 	"knee_back_leftL_joint",     //5
65 	"motor_back_leftR_joint",    //6
66 	"knee_back_leftR_joint",     //7
67 	"motor_front_rightL_joint",  //8
68 	"knee_front_rightL_joint",   //9
69 	"knee_back_rightL_joint",    //10
70 	"motor_back_rightL_joint",   //11
71 	"motor_back_rightR_joint",   //12
72 	"knee_back_rightR_joint",    //13
73 	"motor_front_rightR_joint",  //14
74 	"knee_front_rightR_joint",   //15
75 };
76 
77 static const char* bracketNames[] = {
78 	"motor_front_rightR_bracket_joint",
79 	"motor_front_leftL_bracket_joint",
80 	"motor_back_rightR_bracket_joint",
81 	"motor_back_leftL_bracket_joint",
82 };
83 
84 static btVector3 KNEE_CONSTRAINT_POINT_LONG = btVector3(0, 0.0045, 0.088);
85 static btVector3 KNEE_CONSTRAINT_POINT_SHORT = btVector3(0, 0.0045, 0.100);
86 #elif defined(MINITAUR_RAINBOWDASH_V0)
87 static const char* minitaurURDF = "quadruped/minitaur_rainbow_dash.urdf";
88 
89 static const char* kneeNames[] = {
90 	"knee_front_leftL_joint",   //1
91 	"knee_front_leftR_joint",   //3
92 	"knee_back_leftL_joint",    //5
93 	"knee_back_leftR_joint",    //7
94 	"knee_front_rightL_joint",  //9
95 	"knee_back_rightL_joint",   //10
96 	"knee_back_rightR_joint",   //13
97 	"knee_front_rightR_joint",  //15
98 };
99 
100 static const char* motorNames[] = {
101 	"motor_front_leftL_joint",   //0
102 	"knee_front_leftL_joint",    //1
103 	"motor_front_leftR_joint",   //2
104 	"knee_front_leftR_joint",    //3
105 	"motor_back_leftL_joint",    //4
106 	"knee_back_leftL_joint",     //5
107 	"motor_back_leftR_joint",    //6
108 	"knee_back_leftR_joint",     //7
109 	"motor_front_rightL_joint",  //8
110 	"knee_front_rightL_joint",   //9
111 	"knee_back_rightL_joint",    //10
112 	"motor_back_rightL_joint",   //11
113 	"motor_back_rightR_joint",   //12
114 	"knee_back_rightR_joint",    //13
115 	"motor_front_rightR_joint",  //14
116 	"knee_front_rightR_joint",   //15
117 };
118 static btVector3 KNEE_CONSTRAINT_POINT_LONG = btVector3(0, 0.0045, 0.088);
119 static btVector3 KNEE_CONSTRAINT_POINT_SHORT = btVector3(0, 0.0045, 0.100);
120 #elif defined(MINITAUR_V0)
121 static const char* minitaurURDF = "quadruped/minitaur.urdf";
122 
123 static const char* kneeNames[] = {
124 	"knee_front_leftL_link",
125 	"knee_front_leftR_link",
126 	"knee_back_leftL_link",
127 	"knee_back_leftR_link",
128 	"knee_front_rightL_link",
129 	"knee_back_rightL_link",
130 	"knee_back_rightR_link",
131 	"knee_front_rightR_link",
132 };
133 
134 static const char* motorNames[] = {
135 	"motor_front_leftL_joint",
136 	"knee_front_leftL_link",
137 	"motor_front_leftR_joint",
138 	"knee_front_leftR_link",
139 	"motor_back_leftL_joint",
140 	"knee_back_leftL_link",
141 	"motor_back_leftR_joint",
142 	"knee_back_leftR_link",
143 	"motor_front_rightL_joint",
144 	"knee_front_rightL_link",
145 	"knee_back_rightL_link",
146 	"motor_back_rightL_joint",
147 	"motor_back_rightR_joint",
148 	"knee_back_rightR_link",
149 	"motor_front_rightR_joint",
150 	"knee_front_rightR_link",
151 };
152 static btVector3 KNEE_CONSTRAINT_POINT_LONG = btVector3(0, 0.005, 0.2);
153 static btVector3 KNEE_CONSTRAINT_POINT_SHORT = btVector3(0, 0.01, 0.2);
154 #endif
155 
resetPose(class b3RobotSimulatorClientAPI_NoGUI * sim)156 void MinitaurSetup::resetPose(class b3RobotSimulatorClientAPI_NoGUI* sim)
157 {
158 	//release all motors
159 	int numJoints = sim->getNumJoints(m_data->m_quadrupedUniqueId);
160 	for (int i = 0; i < numJoints; i++)
161 	{
162 		b3RobotSimulatorJointMotorArgs controlArgs(CONTROL_MODE_VELOCITY);
163 		controlArgs.m_maxTorqueValue = 0;
164 		sim->setJointMotorControl(m_data->m_quadrupedUniqueId, i, controlArgs);
165 	}
166 
167 	b3Scalar startAngle = B3_HALF_PI;
168 	b3Scalar upperLegLength = 11.5;
169 	b3Scalar lowerLegLength = 20;
170 	b3Scalar kneeAngle = B3_PI + b3Acos(upperLegLength / lowerLegLength);
171 
172 	b3Scalar motorDirs[8] = {-1, -1, -1, -1, 1, 1, 1, 1};
173 	b3JointInfo jointInfo;
174 	jointInfo.m_jointType = ePoint2PointType;
175 	//left front leg
176 	sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[motorNames[0]], motorDirs[0] * startAngle);
177 	sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[0]], motorDirs[0] * kneeAngle);
178 	sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[motorNames[2]], motorDirs[1] * startAngle);
179 	sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[1]], motorDirs[1] * kneeAngle);
180 
181 	jointInfo.m_parentFrame[0] = KNEE_CONSTRAINT_POINT_SHORT[0];
182 	jointInfo.m_parentFrame[1] = KNEE_CONSTRAINT_POINT_SHORT[1];
183 	jointInfo.m_parentFrame[2] = KNEE_CONSTRAINT_POINT_SHORT[2];
184 	jointInfo.m_childFrame[0] = KNEE_CONSTRAINT_POINT_LONG[0];
185 	jointInfo.m_childFrame[1] = KNEE_CONSTRAINT_POINT_LONG[1];
186 	jointInfo.m_childFrame[2] = KNEE_CONSTRAINT_POINT_LONG[2];
187 
188 	//jointInfo.m_parentFrame[0] = KNEE_CONSTRAINT_POINT_LONG[0];	jointInfo.m_parentFrame[1] = KNEE_CONSTRAINT_POINT_LONG[1];	jointInfo.m_parentFrame[2] = KNEE_CONSTRAINT_POINT_LONG[2];
189 	//jointInfo.m_childFrame[0] = KNEE_CONSTRAINT_POINT_SHORT[0];	jointInfo.m_childFrame[1] = KNEE_CONSTRAINT_POINT_SHORT[1];	jointInfo.m_childFrame[2] = KNEE_CONSTRAINT_POINT_SHORT[2];
190 	sim->createConstraint(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[1]],
191 						  m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[0]], &jointInfo);
192 	setDesiredMotorAngle(sim, motorNames[0], motorDirs[0] * startAngle);
193 	setDesiredMotorAngle(sim, motorNames[2], motorDirs[1] * startAngle);
194 
195 	//left back leg
196 	sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[motorNames[4]], motorDirs[2] * startAngle);
197 	sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[2]], motorDirs[2] * kneeAngle);
198 	sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[motorNames[6]], motorDirs[3] * startAngle);
199 	sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[3]], motorDirs[3] * kneeAngle);
200 	jointInfo.m_parentFrame[0] = KNEE_CONSTRAINT_POINT_SHORT[0];
201 	jointInfo.m_parentFrame[1] = KNEE_CONSTRAINT_POINT_SHORT[1];
202 	jointInfo.m_parentFrame[2] = KNEE_CONSTRAINT_POINT_SHORT[2];
203 	jointInfo.m_childFrame[0] = KNEE_CONSTRAINT_POINT_LONG[0];
204 	jointInfo.m_childFrame[1] = KNEE_CONSTRAINT_POINT_LONG[1];
205 	jointInfo.m_childFrame[2] = KNEE_CONSTRAINT_POINT_LONG[2];
206 
207 	//jointInfo.m_parentFrame[0] = KNEE_CONSTRAINT_POINT_LONG[0];	jointInfo.m_parentFrame[1] = KNEE_CONSTRAINT_POINT_LONG[1];	jointInfo.m_parentFrame[2] = KNEE_CONSTRAINT_POINT_LONG[2];
208 	//jointInfo.m_childFrame[0] = KNEE_CONSTRAINT_POINT_SHORT[0];	jointInfo.m_childFrame[1] = KNEE_CONSTRAINT_POINT_SHORT[1];	jointInfo.m_childFrame[2] = KNEE_CONSTRAINT_POINT_SHORT[2];
209 	sim->createConstraint(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[3]],
210 						  m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[2]], &jointInfo);
211 	setDesiredMotorAngle(sim, motorNames[4], motorDirs[2] * startAngle);
212 	setDesiredMotorAngle(sim, motorNames[6], motorDirs[3] * startAngle);
213 
214 	//right front leg
215 	sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[motorNames[8]], motorDirs[4] * startAngle);
216 	sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[4]], motorDirs[4] * kneeAngle);
217 	sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[motorNames[14]], motorDirs[5] * startAngle);
218 	sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[7]], motorDirs[5] * kneeAngle);
219 
220 	jointInfo.m_parentFrame[0] = KNEE_CONSTRAINT_POINT_LONG[0];
221 	jointInfo.m_parentFrame[1] = KNEE_CONSTRAINT_POINT_LONG[1];
222 	jointInfo.m_parentFrame[2] = KNEE_CONSTRAINT_POINT_LONG[2];
223 	jointInfo.m_childFrame[0] = KNEE_CONSTRAINT_POINT_SHORT[0];
224 	jointInfo.m_childFrame[1] = KNEE_CONSTRAINT_POINT_SHORT[1];
225 	jointInfo.m_childFrame[2] = KNEE_CONSTRAINT_POINT_SHORT[2];
226 	sim->createConstraint(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[7]],
227 						  m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[4]], &jointInfo);
228 	setDesiredMotorAngle(sim, motorNames[8], motorDirs[4] * startAngle);
229 	setDesiredMotorAngle(sim, motorNames[14], motorDirs[5] * startAngle);
230 
231 	//right back leg
232 	sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[motorNames[11]], motorDirs[6] * startAngle);
233 	sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[5]], motorDirs[6] * kneeAngle);
234 	sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[motorNames[12]], motorDirs[7] * startAngle);
235 	sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[6]], motorDirs[7] * kneeAngle);
236 
237 	jointInfo.m_parentFrame[0] = KNEE_CONSTRAINT_POINT_LONG[0];
238 	jointInfo.m_parentFrame[1] = KNEE_CONSTRAINT_POINT_LONG[1];
239 	jointInfo.m_parentFrame[2] = KNEE_CONSTRAINT_POINT_LONG[2];
240 	jointInfo.m_childFrame[0] = KNEE_CONSTRAINT_POINT_SHORT[0];
241 	jointInfo.m_childFrame[1] = KNEE_CONSTRAINT_POINT_SHORT[1];
242 	jointInfo.m_childFrame[2] = KNEE_CONSTRAINT_POINT_SHORT[2];
243 	sim->createConstraint(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[6]],
244 						  m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[5]], &jointInfo);
245 	setDesiredMotorAngle(sim, motorNames[11], motorDirs[6] * startAngle);
246 	setDesiredMotorAngle(sim, motorNames[12], motorDirs[7] * startAngle);
247 
248 #ifdef MINITAUR_HAS_DEFORMABLE_BRACKETS
249 	b3RobotSimulatorJointMotorArgs controlArgs(CONTROL_MODE_VELOCITY);
250 	controlArgs.m_maxTorqueValue = 6;
251 	controlArgs.m_kd = 1;
252 	controlArgs.m_kp = 0;
253 	controlArgs.m_targetPosition = 0;
254 	for (int i = 0; i < 4; i++)
255 	{
256 		const char* bracketName = bracketNames[i];
257 		int* bracketId = m_data->m_jointNameToId[bracketName];
258 		sim->setJointMotorControl(m_data->m_quadrupedUniqueId, *bracketId, controlArgs);
259 	}
260 
261 #endif
262 }
263 
setupMinitaur(class b3RobotSimulatorClientAPI_NoGUI * sim,const btVector3 & startPos,const btQuaternion & startOrn)264 int MinitaurSetup::setupMinitaur(class b3RobotSimulatorClientAPI_NoGUI* sim, const btVector3& startPos, const btQuaternion& startOrn)
265 {
266 	b3RobotSimulatorLoadUrdfFileArgs args;
267 	args.m_startPosition = startPos;
268 	args.m_startOrientation = startOrn;
269 
270 	m_data->m_quadrupedUniqueId = sim->loadURDF(minitaurURDF, args);
271 
272 	int numJoints = sim->getNumJoints(m_data->m_quadrupedUniqueId);
273 	for (int i = 0; i < numJoints; i++)
274 	{
275 		b3JointInfo jointInfo;
276 		sim->getJointInfo(m_data->m_quadrupedUniqueId, i, &jointInfo);
277 		if (jointInfo.m_jointName[0])
278 		{
279 			m_data->m_jointNameToId.insert(jointInfo.m_jointName, i);
280 		}
281 	}
282 
283 	resetPose(sim);
284 
285 	return m_data->m_quadrupedUniqueId;
286 }
287