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Searched refs:useFrameBuffer (Results 1 – 7 of 7) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/
H A DDarkLayer.cpp34 useFrameBuffer = true; //BUG?: will do this even if frame buffer is off in usersettings... in DarkLayer()
39 if (useFrameBuffer) in unloadDevice()
52 if (useFrameBuffer) in reloadDevice()
79 useFrameBuffer = useFrameBufferParam; in init()
83 if (useFrameBuffer) in init()
86 useFrameBuffer = false; in init()
90 if (!useFrameBuffer) in init()
122 if (useFrameBuffer) in preRender()
136 if (useFrameBuffer) in preRender()
170 if (useFrameBuffer) in render()
H A DBloomEffect.cpp35 useFrameBuffer = true; in BloomEffect()
44 if (useFrameBuffer) in init()
51 useFrameBuffer = false; in init()
85 if (useFrameBuffer) in render()
101 if (useFrameBuffer) in render()
H A DDarkLayer.h31 void init(int quality, bool useFrameBuffer=true);
43 bool useFrameBuffer; variable
H A DBloomEffect.h45 bool useFrameBuffer; variable
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DWaterSurfaceRender.cpp50 if (dsq->useFrameBuffer && dsq->frameBuffer.isInited()) in WaterSurfaceRender()
151 if (dsq->useFrameBuffer && dsq->frameBuffer.isInited()) in render()
193 if (dsq->useFrameBuffer && dsq->frameBuffer.isInited()) in onRender()
202 if (dsq->useFrameBuffer && dsq->frameBuffer.isInited()) in onRender()
H A DDSQ.h1329 bool useFrameBuffer; variable
H A DDSQ.cpp910 useFrameBuffer = false; in init()
993 useFrameBuffer = user.video.fbuffer; in init()
1546 if (useFrameBuffer && core->frameBuffer.isInited()) in init()