Searched refs:useFrameBuffer (Results 1 – 7 of 7) sorted by relevance
34 useFrameBuffer = true; //BUG?: will do this even if frame buffer is off in usersettings... in DarkLayer()39 if (useFrameBuffer) in unloadDevice()52 if (useFrameBuffer) in reloadDevice()79 useFrameBuffer = useFrameBufferParam; in init()83 if (useFrameBuffer) in init()86 useFrameBuffer = false; in init()90 if (!useFrameBuffer) in init()122 if (useFrameBuffer) in preRender()136 if (useFrameBuffer) in preRender()170 if (useFrameBuffer) in render()
35 useFrameBuffer = true; in BloomEffect()44 if (useFrameBuffer) in init()51 useFrameBuffer = false; in init()85 if (useFrameBuffer) in render()101 if (useFrameBuffer) in render()
31 void init(int quality, bool useFrameBuffer=true);43 bool useFrameBuffer; variable
45 bool useFrameBuffer; variable
50 if (dsq->useFrameBuffer && dsq->frameBuffer.isInited()) in WaterSurfaceRender()151 if (dsq->useFrameBuffer && dsq->frameBuffer.isInited()) in render()193 if (dsq->useFrameBuffer && dsq->frameBuffer.isInited()) in onRender()202 if (dsq->useFrameBuffer && dsq->frameBuffer.isInited()) in onRender()
1329 bool useFrameBuffer; variable
910 useFrameBuffer = false; in init()993 useFrameBuffer = user.video.fbuffer; in init()1546 if (useFrameBuffer && core->frameBuffer.isInited()) in init()