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Searched refs:use_oss (Results 1 – 8 of 8) sorted by relevance

/dports/games/kobodeluxe/KoboDeluxe-0.5.1/
H A Dprefs.cpp68 yesno("oss", use_oss, 0); in init()
70 yesno("oss", use_oss, 0, 0); //Don't write! in init()
H A Dprefs.h61 int use_oss; //Use OSS audio driver variable
H A Doptions.cpp337 yesno("Use OSS Sound Driver", &prf->use_oss, OS_RESTART_AUDIO); in build()
H A Dsound.cpp161 if(audio_start(prefs->samplerate, prefs->latency, prefs->use_oss, prefs->cmd_midi, in open()
/dports/games/kobodeluxe/KoboDeluxe-0.5.1/sound/
H A Daudio.h186 int audio_start(int rate, int latency, int use_oss, int use_midi, int pollaudio);
H A Daudio.c790 int audio_start(int rate, int latency, int use_oss, int use_midi, int pollaudio) in audio_start() argument
801 using_oss = use_oss; in audio_start()
/dports/audio/gsequencer/gsequencer-3.10.4/ags/X/
H A Dags_sequencer_editor.c355 gboolean use_jack, use_alsa, use_oss; in ags_sequencer_editor_apply() local
381 use_oss = FALSE; in ags_sequencer_editor_apply()
401 use_oss = TRUE; in ags_sequencer_editor_apply()
432 }else if(use_oss){ in ags_sequencer_editor_apply()
H A Dags_soundcard_editor.c779 gboolean use_core_audio, use_pulse, use_jack, use_wasapi, use_alsa, use_oss; in ags_soundcard_editor_apply() local
825 use_oss = FALSE; in ags_soundcard_editor_apply()
865 use_oss = TRUE; in ags_soundcard_editor_apply()
986 }else if(use_oss){ in ags_soundcard_editor_apply()