Searched refs:usermousesensitivity (Results 1 – 14 of 14) sorted by relevance
38 usermousesensitivity = .7; in Config()101 ipstream >> usermousesensitivity; in ReadConfig()146 opstream << usermousesensitivity; in WriteConfig()
50 float usermousesensitivity; variable
81 float usermousesensitivity; variable
104 float usermousesensitivity; variable
260 mousesensitivity = config.usermousesensitivity; in Tick()
1241 usermousesensitivity Config.h /^ float usermousesensitivity;$/;" m class:Config1242 usermousesensitivity Game.h /^ float usermousesensitivity;$/;" m class:Game1243 usermousesensitivity Viewer.h /^ float usermousesensitivity;$/;" m class:Viewer
2368 mousesensitivity = config.usermousesensitivity; in GameTick()2372 mousesensitivity = config.usermousesensitivity * .8; in GameTick()2606 mousesensitivity = .05 * config.usermousesensitivity; in GameTick()2631 mousesensitivity = 1 * config.usermousesensitivity; in GameTick()
33 usermousesensitivity = 1; in DefaultSettings()104 opstream << usermousesensitivity; in SaveSettings()215 ipstream >> usermousesensitivity; in LoadSettings()
26 extern float usermousesensitivity;
32 float usermousesensitivity = 0; variable
322 deltah *= usermousesensitivity; in DoMouse()323 deltav *= usermousesensitivity; in DoMouse()
44 extern float usermousesensitivity;
101 extern float usermousesensitivity;
326 setText(10, std::string("Mouse Speed: ") + to_string(int(usermousesensitivity * 5))); in updateSettingsMenu()691 usermousesensitivity += .2; in Tick()692 if (usermousesensitivity > 2) { in Tick()693 usermousesensitivity = .2; in Tick()