Home
last modified time | relevance | path

Searched refs:uses_fragment_time (Results 1 – 16 of 16) sorted by relevance

/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/
H A Dshader_compiler_gles2.h65 bool uses_fragment_time; member
H A Dshader_compiler_gles2.cpp519 r_gen_code.uses_fragment_time = true; in _dump_node_code()
595 r_gen_code.uses_fragment_time = true; in _dump_node_code()
891 r_gen_code.uses_fragment_time = false; in compile()
H A Drasterizer_storage_gles2.h517 bool uses_fragment_time; member
H A Drasterizer_storage_gles2.cpp1541 p_shader->uses_fragment_time = gen_code.uses_fragment_time; in _update_shader()
1962 if (p_material->shader->spatial.uses_discard && p_material->shader->uses_fragment_time) { in _update_material()
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/
H A Dshader_compiler_gles2.h65 bool uses_fragment_time; member
H A Dshader_compiler_gles2.cpp519 r_gen_code.uses_fragment_time = true; in _dump_node_code()
595 r_gen_code.uses_fragment_time = true; in _dump_node_code()
891 r_gen_code.uses_fragment_time = false; in compile()
H A Drasterizer_storage_gles2.h517 bool uses_fragment_time; member
H A Drasterizer_storage_gles2.cpp1541 p_shader->uses_fragment_time = gen_code.uses_fragment_time; in _update_shader()
1962 if (p_material->shader->spatial.uses_discard && p_material->shader->uses_fragment_time) { in _update_material()
/dports/devel/godot/godot-3.2.3-stable/drivers/gles3/
H A Dshader_compiler_gles3.h67 bool uses_fragment_time; member
H A Dshader_compiler_gles3.cpp578 r_gen_code.uses_fragment_time = true; in _dump_node_code()
665 r_gen_code.uses_fragment_time = true; in _dump_node_code()
858 r_gen_code.uses_fragment_time = false; in compile()
H A Drasterizer_storage_gles3.h513 bool uses_fragment_time; member
H A Drasterizer_storage_gles3.cpp2409 p_shader->uses_fragment_time = gen_code.uses_fragment_time;
3265 if (material->shader->spatial.uses_discard && material->shader->uses_fragment_time) {
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles3/
H A Dshader_compiler_gles3.h67 bool uses_fragment_time; member
H A Dshader_compiler_gles3.cpp578 r_gen_code.uses_fragment_time = true; in _dump_node_code()
665 r_gen_code.uses_fragment_time = true; in _dump_node_code()
858 r_gen_code.uses_fragment_time = false; in compile()
H A Drasterizer_storage_gles3.h513 bool uses_fragment_time; member
H A Drasterizer_storage_gles3.cpp2409 p_shader->uses_fragment_time = gen_code.uses_fragment_time;
3265 if (material->shader->spatial.uses_discard && material->shader->uses_fragment_time) {