Searched refs:uses_fragment_time (Results 1 – 16 of 16) sorted by relevance
65 bool uses_fragment_time; member
519 r_gen_code.uses_fragment_time = true; in _dump_node_code()595 r_gen_code.uses_fragment_time = true; in _dump_node_code()891 r_gen_code.uses_fragment_time = false; in compile()
517 bool uses_fragment_time; member
1541 p_shader->uses_fragment_time = gen_code.uses_fragment_time; in _update_shader()1962 if (p_material->shader->spatial.uses_discard && p_material->shader->uses_fragment_time) { in _update_material()
67 bool uses_fragment_time; member
578 r_gen_code.uses_fragment_time = true; in _dump_node_code()665 r_gen_code.uses_fragment_time = true; in _dump_node_code()858 r_gen_code.uses_fragment_time = false; in compile()
513 bool uses_fragment_time; member
2409 p_shader->uses_fragment_time = gen_code.uses_fragment_time;3265 if (material->shader->spatial.uses_discard && material->shader->uses_fragment_time) {