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Searched refs:uv_offset_step_y (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/crt/shaders/crt-royale/src/
H A Dtex2Dantialias.h1343 const float2 uv_offset_step_y = mul(true_pixel_to_tex_uv, in tex2Daa_debug_dynamic() local
1347 (uv_offset_step_x + uv_offset_step_y); in tex2Daa_debug_dynamic()
1355 sample0_uv + i * uv_offset_step_y; in tex2Daa_debug_dynamic()
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/crt/shaders/crt-royale/port-helpers/
H A Dtex2Dantialias.h1346 const float2 uv_offset_step_y = mul(true_pixel_to_tex_uv, in tex2Daa_debug_dynamic() local
1350 (uv_offset_step_x + uv_offset_step_y); in tex2Daa_debug_dynamic()
1358 sample0_uv + i * uv_offset_step_y; in tex2Daa_debug_dynamic()
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/crt/shaders/crt-royale/src/
H A Dcrt-royale-geometry-aa-last-pass.glsl4522 const float2 uv_offset_step_y = mul(true_pixel_to_tex_uv,
4526 (uv_offset_step_x + uv_offset_step_y);
4534 sample0_uv + i * uv_offset_step_y;
H A Dcrt-royale-geometry-aa-last-pass-intel.glsl4524 const float2 uv_offset_step_y = mul(true_pixel_to_tex_uv,
4528 (uv_offset_step_x + uv_offset_step_y);
4536 sample0_uv + i * uv_offset_step_y;