/dports/games/neverball/neverball-1.6.0/share/ |
H A D | solid_sim_sol.c | 56 float a = v_dot(v, v); in v_sol() 105 if (v_dot(P, V) < 0.0f) in v_vert() 147 du = v_dot(d, u); in v_edge() 148 eu = v_dot(e, u); in v_edge() 149 uu = v_dot(u, u); in v_edge() 155 if (v_dot(P, P) < r * r) in v_edge() 170 if (v_dot(P, e) >= 0) in v_edge() 214 float vn = v_dot(v, n); in v_side() 215 float wn = v_dot(w, n); in v_side() 272 vn = v_dot(v, n); in sol_bounce() [all …]
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H A D | vec3.h | 40 #define v_dot(u, v) ((u)[0] * (v)[0] + (u)[1] * (v)[1] + (u)[2] * (v)[2]) macro 41 #define v_len(u) fsqrtf(v_dot(u, u)) 135 #define q_dot(q, r) ((q)[0] * (r)[0] + v_dot((q) + 1, (r) + 1))
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H A D | solid_all.c | 223 if (fabsf(v_dot(r, F)) > 0.0f) in sol_pendulum() 237 v_mad(v, up->v, up->E[1], v_dot(up->v, up->E[1])); in sol_pendulum() 239 v_scl(Y, up->E[1], 2 * v_dot(Y, up->E[1])); in sol_pendulum()
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H A D | mapc.c | 655 sp->d -= v_dot(sp->n, p); in move_side() 867 plane_d[pi] = v_dot(plane_n[pi], p1); in make_plane() 870 if ((k = v_dot(plane_n[pi], base[i][0])) >= d) in make_plane() 1542 return (v_dot(p, sp->n) - sp->d > +SMALL) ? 1 : 0; in fore_side() 1547 float d = v_dot(p, sp->n) - sp->d; in on_side() 1697 fp->tv[t[n]].u[0] = v_dot(v, plane_u[si]); in clip_geom() 1698 fp->tv[t[n]].u[1] = v_dot(v, plane_v[si]); in clip_geom() 1713 if (v_dot(w, sp->n) < 0.f) in clip_geom() 1866 if (v_dot(sp->n, sq->n) < 1.0f) return 0; in comp_side() 2303 if (T[j].si != T[k].si && v_dot(Nk, Ni) > v_dot(Nj, Ni)) in smth_file() [all …]
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/dports/audio/libbpm/libbpm-0.3/bpmorbit/ |
H A D | get_bpmhit.c | 91 lambda = v_dot(&vtemp,&np)/v_dot(&np,&nl); in get_bpmhit() 101 bunch->bpmposition[0] = v_dot(&lv,&xp); in get_bpmhit() 102 bunch->bpmposition[1] = v_dot(&lv,&yp); in get_bpmhit()
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H A D | vm.c | 19 return sqrt(v_dot(v1,v1)); in v_mag() 56 double v_dot(struct v3 *v1, struct v3 *v2) { in v_dot() function
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H A D | bpm_orbit.h | 119 double v_dot(struct v3 *v1, struct v3 *v2);
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/dports/games/neverball/neverball-1.6.0/putt/ |
H A D | game.c | 394 v_mad(e, view_v, y, v_dot(view_v, y)); in game_update_view() 397 k = v_dot(view_v, view_v); in game_update_view() 414 dy = v_dot(view_e[1], d); in game_update_view() 415 dz = v_dot(view_e[2], d); in game_update_view() 623 if (fabs(v_dot(view_e[1], view_e[2])) > 0.999) in game_set_fly()
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/dports/math/elpa/elpa-2019.05.002/src/GPU/ |
H A D | cuUtils_template.cu | 336 __global__ void compute_hh_dotp_c_kernel_real_double(double* hh, double* v_dot, const int nbw, con… argument 341 __global__ void compute_hh_dotp_c_kernel_real_single(float* hh, float* v_dot, const int nbw, const… 349 …ute_hh_dotp_c_kernel_complex_double(cuDoubleComplex* hh, cuDoubleComplex* v_dot, const int nbw, co… 354 __global__ void compute_hh_dotp_c_kernel_complex_single(cuFloatComplex* hh, cuFloatComplex* v_dot,… 415 *(v_dot + v_idx) = *(hh_s) ; 418 v_dot[v_idx] = hh_s[0] ;
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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/slic3r/GUI/ |
H A D | 3DScene.cpp | 1105 double v_dot = v_prev.dot(v); in thick_lines_to_indexed_vertex_array() local 1113 bool sharp = (v_dot < 0.707) || (len_prev > len_threshold) || (len > len_threshold); in thick_lines_to_indexed_vertex_array() 1341 double v_dot = unit_v_prev.dot(unit_v); in thick_lines_to_indexed_vertex_array() local 1351 bool is_sharp = (v_dot < 0.707) || (len_prev > len_threshold) || (len > len_threshold); in thick_lines_to_indexed_vertex_array()
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/dports/games/neverball/neverball-1.6.0/ball/ |
H A D | game_server.c | 637 k = 1.0f + v_dot(view.e[2], view_v) / 10.0f; in game_update_view()
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/dports/devel/llvm80/llvm-8.0.1.src/lib/Target/AMDGPU/ |
H A D | AMDGPU.td | 276 "Has v_dot* instructions"
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/dports/security/dirbuster/DirBuster-1.0-RC1/ |
H A D | directories.jbrofuzz | 54643 v_dot
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