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/dports/games/dhewm3/dhewm3-1.5.1/neo/idlib/math/
H A DSimd_AltiVec.cpp5485 vector float vecXYZ1, vecXYZ2, vecXYZ3, vecXYZ4; in TracePointCull() local
5559 vecXYZ2 = vec_perm( v2, v3, vertPerm2 ); in TracePointCull()
5724 vector float vecXYZ1, vecXYZ2, vecXYZ3, vecXYZ4; in TracePointCull() local
5781 vecXYZ2 = vec_ld( 0, vertPtr2 ); in TracePointCull()
5990 vector float vecXYZ1, vecXYZ2, vecXYZ3, vecXYZ4; in DecalPointCull() local
6032 vecXYZ2 = vec_perm( v2, v3, vertPerm2 ); in DecalPointCull()
6244 vector float vecXYZ1, vecXYZ2, vecXYZ3, vecXYZ4; in DecalPointCull() local
6468 vector float vecXYZ1, vecXYZ2, vecXYZ3, vecXYZ4; in OverlayPointCull() local
6510 vecXYZ2 = vec_perm( v2, v3, vertPerm2 ); in OverlayPointCull()
6667 vector float vecXYZ1, vecXYZ2, vecXYZ3, vecXYZ4; in OverlayPointCull() local
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