/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/misc/os_test/ |
H A D | actions.gd | 45 Input.vibrate_handheld(200) 49 Input.vibrate_handheld(1000)
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/dports/devel/godot/godot-3.2.3-stable/core/os/ |
H A D | input.h | 103 virtual void vibrate_handheld(int p_duration_ms = 500) = 0;
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H A D | input.cpp | 83 …ClassDB::bind_method(D_METHOD("vibrate_handheld", "duration_ms"), &Input::vibrate_handheld, DEFVAL… in _bind_methods()
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H A D | os.cpp | 190 void OS::vibrate_handheld(int p_duration_ms) { in vibrate_handheld() function in OS
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H A D | os.h | 278 virtual void vibrate_handheld(int p_duration_ms = 500);
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/dports/devel/godot-tools/godot-3.2.3-stable/core/os/ |
H A D | input.h | 103 virtual void vibrate_handheld(int p_duration_ms = 500) = 0;
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H A D | input.cpp | 83 …ClassDB::bind_method(D_METHOD("vibrate_handheld", "duration_ms"), &Input::vibrate_handheld, DEFVAL… in _bind_methods()
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H A D | os.cpp | 190 void OS::vibrate_handheld(int p_duration_ms) { in vibrate_handheld() function in OS
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H A D | os.h | 278 virtual void vibrate_handheld(int p_duration_ms = 500);
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/dports/devel/godot-tools/godot-3.2.3-stable/platform/iphone/ |
H A D | os_iphone.h | 198 virtual void vibrate_handheld(int p_duration_ms = 500);
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H A D | os_iphone.cpp | 608 void OSIPhone::vibrate_handheld(int p_duration_ms) { in vibrate_handheld() function in OSIPhone
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/dports/devel/godot/godot-3.2.3-stable/platform/iphone/ |
H A D | os_iphone.h | 198 virtual void vibrate_handheld(int p_duration_ms = 500);
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H A D | os_iphone.cpp | 608 void OSIPhone::vibrate_handheld(int p_duration_ms) { in vibrate_handheld() function in OSIPhone
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/dports/devel/godot-tools/godot-3.2.3-stable/platform/android/ |
H A D | os_android.h | 205 void vibrate_handheld(int p_duration_ms);
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H A D | os_android.cpp | 747 void OS_Android::vibrate_handheld(int p_duration_ms) { in vibrate_handheld() function in OS_Android
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/dports/devel/godot/godot-3.2.3-stable/platform/android/ |
H A D | os_android.h | 205 void vibrate_handheld(int p_duration_ms);
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H A D | os_android.cpp | 747 void OS_Android::vibrate_handheld(int p_duration_ms) { in vibrate_handheld() function in OS_Android
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/dports/devel/godot/godot-3.2.3-stable/main/ |
H A D | input_default.h | 265 virtual void vibrate_handheld(int p_duration_ms = 500);
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H A D | input_default.cpp | 475 void InputDefault::vibrate_handheld(int p_duration_ms) { in vibrate_handheld() function in InputDefault 476 OS::get_singleton()->vibrate_handheld(p_duration_ms); in vibrate_handheld()
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/dports/devel/godot-tools/godot-3.2.3-stable/main/ |
H A D | input_default.h | 265 virtual void vibrate_handheld(int p_duration_ms = 500);
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H A D | input_default.cpp | 475 void InputDefault::vibrate_handheld(int p_duration_ms) { in vibrate_handheld() function in InputDefault 476 OS::get_singleton()->vibrate_handheld(p_duration_ms); in vibrate_handheld()
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