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Searched refs:victim_sprite (Results 1 – 19 of 19) sorted by relevance

/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/hero/
H A DSwordLoadingState.cpp148 Sprite* victim_sprite, in notify_attacked_enemy() argument
161 state->notify_attacked_enemy(attack, victim, victim_sprite, result, killed); in notify_attacked_enemy()
H A DSwordSwingingState.cpp219 Sprite* victim_sprite, in notify_attacked_enemy() argument
231 double angle = victim.get_angle(hero, victim_sprite, nullptr); in notify_attacked_enemy()
H A DSwordTappingState.cpp201 Sprite* victim_sprite, in notify_attacked_enemy() argument
211 double angle = victim.get_angle(hero, victim_sprite, nullptr); in notify_attacked_enemy()
H A DSpinAttackState.cpp249 Sprite* victim_sprite, in notify_attacked_enemy() argument
266 double angle = victim.get_angle(hero, victim_sprite, nullptr); in notify_attacked_enemy()
H A DCustomState.cpp1650 Sprite* victim_sprite, in notify_attacked_enemy() argument
1654 get_lua_context().state_on_attacked_enemy(*this, victim, victim_sprite, attack, result); in notify_attacked_enemy()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/hero/
H A DSwordLoadingState.h42 Sprite* victim_sprite,
H A DSwordTappingState.h48 Sprite* victim_sprite,
H A DSwordSwingingState.h47 Sprite* victim_sprite,
H A DSpinAttackState.h52 Sprite* victim_sprite,
H A DCustomState.h187 Sprite* victim_sprite,
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/entities/
H A DExplosion.h61 Sprite* victim_sprite,
H A DHookshot.h65 Sprite* victim_sprite,
H A DBoomerang.h83 Sprite* victim_sprite,
H A DArrow.h70 Sprite* victim_sprite,
H A DCarriedObject.h111 Sprite* victim_sprite,
H A DEntityState.h162 Sprite* victim_sprite,
H A DHero.h232 Sprite* victim_sprite,
H A DEntity.h353 Sprite* victim_sprite,
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/entities/
H A DHero.cpp2172 Sprite* victim_sprite, in notify_attacked_enemy() argument
2176 get_state()->notify_attacked_enemy(attack, victim, victim_sprite, result, killed); in notify_attacked_enemy()