/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/hero/ |
H A D | SwordLoadingState.cpp | 148 Sprite* victim_sprite, in notify_attacked_enemy() argument 161 state->notify_attacked_enemy(attack, victim, victim_sprite, result, killed); in notify_attacked_enemy()
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H A D | SwordSwingingState.cpp | 219 Sprite* victim_sprite, in notify_attacked_enemy() argument 231 double angle = victim.get_angle(hero, victim_sprite, nullptr); in notify_attacked_enemy()
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H A D | SwordTappingState.cpp | 201 Sprite* victim_sprite, in notify_attacked_enemy() argument 211 double angle = victim.get_angle(hero, victim_sprite, nullptr); in notify_attacked_enemy()
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H A D | SpinAttackState.cpp | 249 Sprite* victim_sprite, in notify_attacked_enemy() argument 266 double angle = victim.get_angle(hero, victim_sprite, nullptr); in notify_attacked_enemy()
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H A D | CustomState.cpp | 1650 Sprite* victim_sprite, in notify_attacked_enemy() argument 1654 get_lua_context().state_on_attacked_enemy(*this, victim, victim_sprite, attack, result); in notify_attacked_enemy()
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/hero/ |
H A D | SwordLoadingState.h | 42 Sprite* victim_sprite,
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H A D | SwordTappingState.h | 48 Sprite* victim_sprite,
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H A D | SwordSwingingState.h | 47 Sprite* victim_sprite,
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H A D | SpinAttackState.h | 52 Sprite* victim_sprite,
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H A D | CustomState.h | 187 Sprite* victim_sprite,
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/entities/ |
H A D | Explosion.h | 61 Sprite* victim_sprite,
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H A D | Hookshot.h | 65 Sprite* victim_sprite,
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H A D | Boomerang.h | 83 Sprite* victim_sprite,
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H A D | Arrow.h | 70 Sprite* victim_sprite,
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H A D | CarriedObject.h | 111 Sprite* victim_sprite,
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H A D | EntityState.h | 162 Sprite* victim_sprite,
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H A D | Hero.h | 232 Sprite* victim_sprite,
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H A D | Entity.h | 353 Sprite* victim_sprite,
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/entities/ |
H A D | Hero.cpp | 2172 Sprite* victim_sprite, in notify_attacked_enemy() argument 2176 get_state()->notify_attacked_enemy(attack, victim, victim_sprite, result, killed); in notify_attacked_enemy()
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