Searched refs:visionsound (Results 1 – 6 of 6) sorted by relevance
/dports/games/blackshadeselite/blackshadeselite/Source/ |
H A D | GameLoop.cpp | 244 alSourceStop(gSourceID[visionsound]); in EventLoop() 272 alSourceStop(gSourceID[visionsound]); in EventLoop() 323 alSourcePlay(gSourceID[visionsound]); in EventLoop()
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H A D | Constants.h | 83 #define visionsound 0 macro
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H A D | GameInitDispose.cpp | 97 loadwav(":Data:Sounds:underwater.wav", visionsound); in LoadSounds() 148 loadogg(":Data:Sounds:underwater.ogg", visionsound); in LoadSounds() 196 alSourcefv(gSourceID[visionsound], AL_POSITION, gLoc); in LoadSounds() 197 alSourcei(gSourceID[visionsound], AL_LOOPING, 1); in LoadSounds() 198 alSourcef(gSourceID[visionsound], AL_MIN_GAIN, 1); in LoadSounds()
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H A D | GameDraw.cpp | 531 alSourcef(gSourceID[visionsound], AL_PITCH, 1); in DrawGame() 534 alSourcef(gSourceID[visionsound], AL_PITCH, 2); in DrawGame()
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H A D | GameTick.cpp | 224 alSourcePlay(gSourceID[visionsound]); in MainMenuTick() 2140 alSourceStop(gSourceID[visionsound]); in GameTick() 2169 alSourceStop(gSourceID[visionsound]); in GameTick() 2277 alSourceStop(gSourceID[visionsound]); in GameTick() 2284 alSourceStop(gSourceID[visionsound]); in GameTick() 2298 alSourcePlay(gSourceID[visionsound]); in GameTick()
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H A D | tags | 1268 visionsound Constants.h 83;" d
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