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Searched refs:visionsound (Results 1 – 6 of 6) sorted by relevance

/dports/games/blackshadeselite/blackshadeselite/Source/
H A DGameLoop.cpp244 alSourceStop(gSourceID[visionsound]); in EventLoop()
272 alSourceStop(gSourceID[visionsound]); in EventLoop()
323 alSourcePlay(gSourceID[visionsound]); in EventLoop()
H A DConstants.h83 #define visionsound 0 macro
H A DGameInitDispose.cpp97 loadwav(":Data:Sounds:underwater.wav", visionsound); in LoadSounds()
148 loadogg(":Data:Sounds:underwater.ogg", visionsound); in LoadSounds()
196 alSourcefv(gSourceID[visionsound], AL_POSITION, gLoc); in LoadSounds()
197 alSourcei(gSourceID[visionsound], AL_LOOPING, 1); in LoadSounds()
198 alSourcef(gSourceID[visionsound], AL_MIN_GAIN, 1); in LoadSounds()
H A DGameDraw.cpp531 alSourcef(gSourceID[visionsound], AL_PITCH, 1); in DrawGame()
534 alSourcef(gSourceID[visionsound], AL_PITCH, 2); in DrawGame()
H A DGameTick.cpp224 alSourcePlay(gSourceID[visionsound]); in MainMenuTick()
2140 alSourceStop(gSourceID[visionsound]); in GameTick()
2169 alSourceStop(gSourceID[visionsound]); in GameTick()
2277 alSourceStop(gSourceID[visionsound]); in GameTick()
2284 alSourceStop(gSourceID[visionsound]); in GameTick()
2298 alSourcePlay(gSourceID[visionsound]); in GameTick()
H A Dtags1268 visionsound Constants.h 83;" d