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Searched refs:vt_map (Results 1 – 25 of 232) sorted by relevance

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/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_forest/
H A Dlayna_forest_north_west_script.lua81 hero:SetDirection(vt_map.MapMode.EAST);
86 hero:SetDirection(vt_map.MapMode.WEST);
89 hero:SetDirection(vt_map.MapMode.NORTH);
92 hero:SetDirection(vt_map.MapMode.SOUTH);
96 orlinn:SetDirection(vt_map.MapMode.NORTH);
104 bronann:SetDirection(vt_map.MapMode.WEST);
109 kalya:SetDirection(vt_map.MapMode.WEST);
123 dialogue = vt_map.SpriteDialogue.Create();
128 vt_map.EscapePoint.Create(22, 35);
711 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks west", kalya, vt_map.MapMode.WEST);
[all …]
H A Dlayna_forest_entrance_script.lua55 hero:SetDirection(vt_map.MapMode.EAST);
97 hero:SetDirection(vt_map.MapMode.EAST);
108 hero:SetDirection(vt_map.MapMode.WEST);
114 bronann:SetDirection(vt_map.MapMode.EAST);
120 kalya:SetDirection(vt_map.MapMode.EAST);
136 vt_map.SavePoint.Create(19, 27);
147 dialogue = vt_map.SpriteDialogue.Create();
159 dialogue = vt_map.SpriteDialogue.Create();
214vt_map.ParticleObject.Create("data/visuals/particle_effects/fireflies.lua", 27, 22, vt_map.MapMode…
215vt_map.ParticleObject.Create("data/visuals/particle_effects/fireflies.lua", 25, 23, vt_map.MapMode…
[all …]
H A Dlayna_forest_crystal_script.lua125 vt_map.SavePoint.Create(58, 87);
442 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks east", kalya, vt_map.MapMode.EAST);
443 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks west", kalya, vt_map.MapMode.WEST);
444 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks north", kalya, vt_map.MapMode.NORTH);
445 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks south", kalya, vt_map.MapMode.SOUTH);
446 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks east", bronann, vt_map.MapMode.EAST);
447 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks west", bronann, vt_map.MapMode.WEST);
448 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks north", bronann, vt_map.MapMode.NORTH);
450 vt_map.ChangeDirectionSpriteEvent.Create("Orlinn looks east", orlinn, vt_map.MapMode.EAST);
451 vt_map.ChangeDirectionSpriteEvent.Create("Orlinn looks west", orlinn, vt_map.MapMode.WEST);
[all …]
H A Dlayna_forest_cave1_1_script.lua163 vt_map.SavePoint.Create(50, 6);
203 … trigger = vt_map.TriggerObject.Create("layna_cave_2nd_trigger", vt_map.MapMode.FLATGROUND_OBJECT,
218 … trigger = vt_map.TriggerObject.Create("layna_cave_3rd_trigger", vt_map.MapMode.FLATGROUND_OBJECT,
233 … trigger = vt_map.TriggerObject.Create("layna_cave_4th_trigger", vt_map.MapMode.FLATGROUND_OBJECT,
248 … trigger = vt_map.TriggerObject.Create("layna_cave_5th_trigger", vt_map.MapMode.FLATGROUND_OBJECT,
263 … trigger = vt_map.TriggerObject.Create("layna_cave_6th_trigger", vt_map.MapMode.FLATGROUND_OBJECT,
278 … trigger = vt_map.TriggerObject.Create("layna_cave_7th_trigger", vt_map.MapMode.FLATGROUND_OBJECT,
412 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks north", kalya, vt_map.MapMode.NORTH);
413 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks north", bronann, vt_map.MapMode.NORTH);
414 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks west", bronann, vt_map.MapMode.WEST);
[all …]
H A Dlayna_forest_cave2_script.lua56 hero:SetDirection(vt_map.MapMode.NORTH);
60 hero:SetDirection(vt_map.MapMode.SOUTH);
339 Map:PushState(vt_map.MapMode.STATE_SCENE);
351 Map:PushState(vt_map.MapMode.STATE_SCENE);
363 Map:PushState(vt_map.MapMode.STATE_SCENE);
375 Map:PushState(vt_map.MapMode.STATE_SCENE);
387 Map:PushState(vt_map.MapMode.STATE_SCENE);
399 Map:PushState(vt_map.MapMode.STATE_SCENE);
411 Map:PushState(vt_map.MapMode.STATE_SCENE);
423 Map:PushState(vt_map.MapMode.STATE_SCENE);
[all …]
H A Dlayna_forest_north_east_script.lua74 hero:SetDirection(vt_map.MapMode.EAST);
79 hero:SetDirection(vt_map.MapMode.NORTH);
83 bronann:SetDirection(vt_map.MapMode.WEST);
88 kalya:SetDirection(vt_map.MapMode.WEST);
103 vt_map.EscapePoint.Create(71, 8)
108 dialogue = vt_map.SpriteDialogue.Create();
118 wolf:SetDirection(vt_map.MapMode.SOUTH);
642 vt_map.ChangeDirectionSpriteEvent.Create("The Hero looks north", hero, vt_map.MapMode.NORTH);
648 dialogue = vt_map.SpriteDialogue.Create();
665 event = vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks west", kalya, vt_map.MapMode.WEST)
[all …]
/dports/games/valyriatear/ValyriaTear-1.1.0/data/debug/subscripts/
H A Dlayna_forest_minimap_procedural_script.lua55 hero:SetDirection(vt_map.MapMode.EAST);
97 hero:SetDirection(vt_map.MapMode.EAST);
105 hero:SetDirection(vt_map.MapMode.SOUTH);
108 hero:SetDirection(vt_map.MapMode.WEST);
114 bronann:SetDirection(vt_map.MapMode.EAST);
120 kalya:SetDirection(vt_map.MapMode.EAST);
134 vt_map.SavePoint.Create(19, 27);
145 dialogue = vt_map.SpriteDialogue.Create();
200vt_map.ParticleObject.Create("data/visuals/particle_effects/fireflies.lua", 27, 22, vt_map.MapMode…
201vt_map.ParticleObject.Create("data/visuals/particle_effects/fireflies.lua", 25, 23, vt_map.MapMode…
[all …]
/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_village/
H A Dlayna_village_kalya_house_path_at_night_script.lua50 Map:PushState(vt_map.MapMode.STATE_SCENE);
58 bronann:SetDirection(vt_map.MapMode.WEST);
64 orlinn:SetDirection(vt_map.MapMode.WEST);
69 kalya:SetDirection(vt_map.MapMode.WEST);
155 vt_map.ChangeDirectionSpriteEvent.Create("Orlinn looks east", orlinn, vt_map.MapMode.EAST);
156 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks east", kalya, vt_map.MapMode.EAST);
163 dialogue = vt_map.SpriteDialogue.Create();
176 dialogue = vt_map.SpriteDialogue.Create();
182 dialogue = vt_map.SpriteDialogue.Create();
200 dialogue = vt_map.SpriteDialogue.Create();
[all …]
H A Dlayna_village_center_at_night_script.lua73 bronann:SetDirection(vt_map.MapMode.SOUTH);
215 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks east", bronann, vt_map.MapMode.EAST);
216 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks south", bronann, vt_map.MapMode.SOUTH);
235 dialogue = vt_map.SpriteDialogue.Create();
250 dialogue = vt_map.SpriteDialogue.Create();
256 dialogue = vt_map.SpriteDialogue.Create();
270 dialogue = vt_map.SpriteDialogue.Create();
279 dialogue = vt_map.SpriteDialogue.Create();
296 dialogue = vt_map.SpriteDialogue.Create();
347 dialogue = vt_map.SpriteDialogue.Create();
[all …]
H A Dlayna_village_riverbank_at_night_script.lua237 …event = vt_map.ChangeDirectionSpriteEvent.Create("Soldier22 looks west", soldier22, vt_map.MapMode…
329 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks south", bronann, vt_map.MapMode.SOUTH);
330 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks east", bronann, vt_map.MapMode.EAST);
335 vt_map.ChangeDirectionSpriteEvent.Create("Orlinn looks east", orlinn, vt_map.MapMode.EAST);
337 vt_map.ChangeDirectionSpriteEvent.Create("Banesore looks south", lord, vt_map.MapMode.SOUTH);
338 vt_map.ChangeDirectionSpriteEvent.Create("Banesore looks west", lord, vt_map.MapMode.WEST);
464 vt_map.ChangeDirectionSpriteEvent.Create("Carson looks north", carson, vt_map.MapMode.NORTH);
514vt_map.ChangeDirectionSpriteEvent.Create("The soldier looks south", soldier12, vt_map.MapMode.SOUT…
518 vt_map.ChangeDirectionSpriteEvent.Create("Lilly looks east", lilly, vt_map.MapMode.EAST);
523 vt_map.ChangeDirectionSpriteEvent.Create("Lilly looks south", lilly, vt_map.MapMode.SOUTH);
[all …]
H A Dlayna_village_kalya_house_path_script.lua67 bronann:SetDirection(vt_map.MapMode.WEST);
68 bronann:SetMovementSpeed(vt_map.MapMode.NORMAL_SPEED);
73 bronann:SetDirection(vt_map.MapMode.SOUTH);
77 bronann:SetDirection(vt_map.MapMode.NORTH);
83 bronann:SetDirection(vt_map.MapMode.WEST);
139 dialogue = vt_map.SpriteDialogue.Create();
175 grandma:SetDirection(vt_map.MapMode.SOUTH);
205 CreateObject(Map, "Rock1", 0, 42, vt_map.MapMode.GROUND_OBJECT);
207 CreateObject(Map, "Rock1", 0, 38, vt_map.MapMode.GROUND_OBJECT);
222 CreateObject(Map, "Rock1", 0, 7, vt_map.MapMode.GROUND_OBJECT);
[all …]
H A Dlayna_village_bronanns_home_script.lua133 vt_map.ChangeDirectionSpriteEvent.Create("BronannLooksUp", bronann, vt_map.MapMode.NORTH);
227 vt_map.ChangeDirectionSpriteEvent.Create("Carson looks west", carson, vt_map.MapMode.WEST)
228 vt_map.ChangeDirectionSpriteEvent.Create("Carson looks east", carson, vt_map.MapMode.EAST)
229 vt_map.ChangeDirectionSpriteEvent.Create("Carson looks north", carson, vt_map.MapMode.NORTH)
230 vt_map.ChangeDirectionSpriteEvent.Create("Malta looks west", malta, vt_map.MapMode.WEST)
231 vt_map.ChangeDirectionSpriteEvent.Create("Malta looks east", malta, vt_map.MapMode.EAST)
232 vt_map.ChangeDirectionSpriteEvent.Create("Malta looks north", malta, vt_map.MapMode.NORTH)
233 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks west", bronann, vt_map.MapMode.WEST)
234 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks east", bronann, vt_map.MapMode.EAST)
235 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks north", bronann, vt_map.MapMode.NORTH)
[all …]
H A Dlayna_village_riverbank_script.lua74 bronann:SetDirection(vt_map.MapMode.SOUTH);
108 kalya:SetDirection(vt_map.MapMode.SOUTH);
114 orlinn:SetDirection(vt_map.MapMode.SOUTH);
209 dialogue = vt_map.SpriteDialogue.Create();
229 dialogue = vt_map.SpriteDialogue.Create();
243 …event = vt_map.ChangeDirectionSpriteEvent.Create("Hide n Seek3: Orlinn looks south", orlinn, vt_ma…
246 …event = vt_map.ChangeDirectionSpriteEvent.Create("Hide n Seek3: Orlinn looks north", orlinn, vt_ma…
269vt_map.ChangeDirectionSpriteEvent.Create("Quest1: Hide and Seek3: Lilly turns to them", lilly, vt_…
271 dialogue = vt_map.SpriteDialogue.Create();
287 dialogue = vt_map.SpriteDialogue.Create();
[all …]
H A Dlayna_village_center_script.lua209 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks south", bronann, vt_map.MapMode.SOUTH);
352 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks south", kalya, vt_map.MapMode.SOUTH)
479vt_map.ChangeDirectionSpriteEvent.Create("Quest2: Bronann looks at Herth", bronann, vt_map.MapMode…
480vt_map.ChangeDirectionSpriteEvent.Create("Quest2: Herth looks at Carson", herth, vt_map.MapMode.WE…
481vt_map.ChangeDirectionSpriteEvent.Create("Quest2: Herth looks at Kalya", herth, vt_map.MapMode.EAS…
482vt_map.ChangeDirectionSpriteEvent.Create("Quest2: Carson looks at Herth", carson, vt_map.MapMode.S…
483vt_map.ChangeDirectionSpriteEvent.Create("Quest2: Carson looks at Kalya", carson, vt_map.MapMode.S…
485vt_map.ChangeDirectionSpriteEvent.Create("Quest2: Kalya looks at Carson", kalya, vt_map.MapMode.NO…
486vt_map.ChangeDirectionSpriteEvent.Create("Quest2: Kalya looks at Bronann", kalya, vt_map.MapMode.W…
643 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks east", kalya, vt_map.MapMode.EAST);
[all …]
/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/mt_elbrus/
H A Dmt_elbrus_path4_script.lua103 hero:SetDirection(vt_map.MapMode.NORTH);
131 kalya:SetDirection(vt_map.MapMode.EAST);
137 orlinn:SetDirection(vt_map.MapMode.EAST);
220 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks north", bronann, vt_map.MapMode.NORTH);
221 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks south", bronann, vt_map.MapMode.SOUTH);
222 vt_map.ChangeDirectionSpriteEvent.Create("The hero looks north", hero, vt_map.MapMode.NORTH);
223 vt_map.ChangeDirectionSpriteEvent.Create("The hero looks south", hero, vt_map.MapMode.SOUTH);
224 vt_map.ChangeDirectionSpriteEvent.Create("Orlinn looks north", orlinn, vt_map.MapMode.NORTH);
225 vt_map.ChangeDirectionSpriteEvent.Create("Orlinn looks south", orlinn, vt_map.MapMode.SOUTH);
226 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks north", kalya, vt_map.MapMode.NORTH);
[all …]
H A Dmt_elbrus_shrine2_script.lua66 hero:SetDirection(vt_map.MapMode.NORTH);
74 hero:SetDirection(vt_map.MapMode.WEST);
77 hero:SetDirection(vt_map.MapMode.EAST);
85 bronann:SetDirection(vt_map.MapMode.EAST);
91 kalya:SetDirection(vt_map.MapMode.EAST);
97 orlinn:SetDirection(vt_map.MapMode.EAST);
206 object = vt_map.PhysicalObject.Create(vt_map.MapMode.GROUND_OBJECT);
219 object = vt_map.PhysicalObject.Create(vt_map.MapMode.GROUND_OBJECT);
338 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks north", bronann, vt_map.MapMode.NORTH);
339 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks north", kalya, vt_map.MapMode.NORTH);
[all …]
H A Dmt_elbrus_shrine_stairs_script.lua132 hero:SetDirection(vt_map.MapMode.EAST);
186 vt_map.SavePoint.Create(51, 22)
218 vt_map.SavePoint.Create(37, 38.5)
321 vt_map.ChangeDirectionSpriteEvent.Create("Orlinn looks north", orlinn, vt_map.MapMode.NORTH);
322 vt_map.ChangeDirectionSpriteEvent.Create("Orlinn looks west", orlinn, vt_map.MapMode.WEST);
323 vt_map.ChangeDirectionSpriteEvent.Create("Orlinn looks south", orlinn, vt_map.MapMode.SOUTH);
324 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks north", bronann, vt_map.MapMode.NORTH);
325 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks south", bronann, vt_map.MapMode.SOUTH);
326 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks north", kalya, vt_map.MapMode.NORTH);
327 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks west", kalya, vt_map.MapMode.WEST);
[all …]
H A Dmt_elbrus_shrine5_script.lua68 hero:SetDirection(vt_map.MapMode.SOUTH);
72 kalya:SetDirection(vt_map.MapMode.EAST);
78 orlinn:SetDirection(vt_map.MapMode.EAST);
84 bronann:SetDirection(vt_map.MapMode.EAST);
96 hero:SetDirection(vt_map.MapMode.NORTH);
99 hero:SetDirection(vt_map.MapMode.NORTH);
102 hero:SetDirection(vt_map.MapMode.SOUTH);
315 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks north", kalya, vt_map.MapMode.NORTH);
316 vt_map.ChangeDirectionSpriteEvent.Create("Orlinn looks north", orlinn, vt_map.MapMode.NORTH);
317 vt_map.ChangeDirectionSpriteEvent.Create("Orlinn looks south", orlinn, vt_map.MapMode.SOUTH);
[all …]
H A Dmt_elbrus_shrine_basement_script.lua149 vt_map.ChangeDirectionSpriteEvent.Create("Orlinn looks north", orlinn, vt_map.MapMode.NORTH);
150 vt_map.ChangeDirectionSpriteEvent.Create("Orlinn looks west", orlinn, vt_map.MapMode.WEST);
151 vt_map.ChangeDirectionSpriteEvent.Create("Orlinn looks south", orlinn, vt_map.MapMode.SOUTH);
152 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks north", bronann, vt_map.MapMode.NORTH);
153 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks south", bronann, vt_map.MapMode.SOUTH);
154 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks north", kalya, vt_map.MapMode.NORTH);
155 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks west", kalya, vt_map.MapMode.WEST);
156 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks east", kalya, vt_map.MapMode.EAST);
157 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks south", kalya, vt_map.MapMode.SOUTH);
158 vt_map.ChangeDirectionSpriteEvent.Create("Hero looks west", hero, vt_map.MapMode.WEST);
[all …]
H A Dmt_elbrus_shrine1_script.lua92 hero:SetDirection(vt_map.MapMode.NORTH);
158 vt_map.SavePoint.Create(51, 29);
197 object = vt_map.PhysicalObject.Create(vt_map.MapMode.FLATGROUND_OBJECT);
234 vt_map.ChangeDirectionSpriteEvent.Create("Orlinn looks north", orlinn, vt_map.MapMode.NORTH);
235 vt_map.ChangeDirectionSpriteEvent.Create("Orlinn looks west", orlinn, vt_map.MapMode.WEST);
236 vt_map.ChangeDirectionSpriteEvent.Create("Orlinn looks south", orlinn, vt_map.MapMode.SOUTH);
237 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks north", bronann, vt_map.MapMode.NORTH);
238 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks south", bronann, vt_map.MapMode.SOUTH);
239 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks north", kalya, vt_map.MapMode.NORTH);
240 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks west", kalya, vt_map.MapMode.WEST);
[all …]
H A Dmt_elbrus_cave3_script.lua66 hero:SetDirection(vt_map.MapMode.NORTH);
70 hero:SetDirection(vt_map.MapMode.NORTH);
140 shroom1:SetDirection(vt_map.MapMode.SOUTH)
141 dialogue = vt_map.SpriteDialogue.Create()
157 shroom2:SetDirection(vt_map.MapMode.SOUTH)
158 dialogue = vt_map.SpriteDialogue.Create()
174 shroom3:SetDirection(vt_map.MapMode.SOUTH)
175 dialogue = vt_map.SpriteDialogue.Create()
191 shroom4:SetDirection(vt_map.MapMode.SOUTH)
192 dialogue = vt_map.SpriteDialogue.Create()
[all …]
H A Dmt_elbrus_shrine7_script.lua56 hero:SetDirection(vt_map.MapMode.SOUTH);
65 orlinn:SetDirection(vt_map.MapMode.EAST);
71 kalya:SetDirection(vt_map.MapMode.EAST)
78 hero:SetDirection(vt_map.MapMode.EAST);
81 hero:SetDirection(vt_map.MapMode.EAST);
220 dialogue = vt_map.SpriteDialogue.Create();
263 dialogue = vt_map.SpriteDialogue.Create();
403 stone_direction = vt_map.MapMode.EAST;
406 stone_direction = vt_map.MapMode.WEST;
413 local stone_direction1 = vt_map.MapMode.EAST;
[all …]
H A Dmt_elbrus_path3_script.lua100 hero:SetDirection(vt_map.MapMode.NORTH);
125 kalya:SetDirection(vt_map.MapMode.EAST);
131 orlinn:SetDirection(vt_map.MapMode.EAST);
177 vt_map.SavePoint.Create(85, 81);
525 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks north", bronann, vt_map.MapMode.NORTH);
526 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks south", bronann, vt_map.MapMode.SOUTH);
527 vt_map.ChangeDirectionSpriteEvent.Create("Hero looks south", hero, vt_map.MapMode.SOUTH);
528 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks north", kalya, vt_map.MapMode.NORTH);
529 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks south", kalya, vt_map.MapMode.SOUTH);
530 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks west", kalya, vt_map.MapMode.WEST);
[all …]
H A Dmt_elbrus_shrine4_script.lua63 hero:SetDirection(vt_map.MapMode.WEST);
64 hero:SetMovementSpeed(vt_map.MapMode.NORMAL_SPEED);
67 bronann:SetDirection(vt_map.MapMode.EAST)
222 spike_trigger1 = vt_map.TriggerObject.Create("",
229 spike_trigger2 = vt_map.TriggerObject.Create("",
236 spike_trigger3 = vt_map.TriggerObject.Create("",
303vt_map.ParticleObject.Create("data/visuals/particle_effects/bubble_steam.lua", x, y, vt_map.MapMod…
340 dialogue = vt_map.SpriteDialogue.Create();
378 hero:SetDirection(vt_map.MapMode.EAST);
541 Map:PushState(vt_map.MapMode.STATE_SCENE);
[all …]
H A Dmt_elbrus_path2_script.lua76 hero:SetDirection(vt_map.MapMode.WEST);
107 bronann:SetDirection(vt_map.MapMode.WEST);
113 kalya:SetDirection(vt_map.MapMode.EAST);
119 orlinn:SetDirection(vt_map.MapMode.EAST);
157 vt_map.SavePoint.Create(67, 37);
168 dialogue = vt_map.SpriteDialogue.Create();
348 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks north", bronann, vt_map.MapMode.NORTH);
349 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks north", kalya, vt_map.MapMode.NORTH);
350 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks south", kalya, vt_map.MapMode.SOUTH);
353 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks west", kalya, vt_map.MapMode.WEST);
[all …]

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