/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_forest/ |
H A D | layna_forest_north_west_script.lua | 81 hero:SetDirection(vt_map.MapMode.EAST); 86 hero:SetDirection(vt_map.MapMode.WEST); 89 hero:SetDirection(vt_map.MapMode.NORTH); 92 hero:SetDirection(vt_map.MapMode.SOUTH); 96 orlinn:SetDirection(vt_map.MapMode.NORTH); 104 bronann:SetDirection(vt_map.MapMode.WEST); 109 kalya:SetDirection(vt_map.MapMode.WEST); 123 dialogue = vt_map.SpriteDialogue.Create(); 128 vt_map.EscapePoint.Create(22, 35); 711 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks west", kalya, vt_map.MapMode.WEST); [all …]
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H A D | layna_forest_entrance_script.lua | 55 hero:SetDirection(vt_map.MapMode.EAST); 97 hero:SetDirection(vt_map.MapMode.EAST); 108 hero:SetDirection(vt_map.MapMode.WEST); 114 bronann:SetDirection(vt_map.MapMode.EAST); 120 kalya:SetDirection(vt_map.MapMode.EAST); 136 vt_map.SavePoint.Create(19, 27); 147 dialogue = vt_map.SpriteDialogue.Create(); 159 dialogue = vt_map.SpriteDialogue.Create(); 214 …vt_map.ParticleObject.Create("data/visuals/particle_effects/fireflies.lua", 27, 22, vt_map.MapMode… 215 …vt_map.ParticleObject.Create("data/visuals/particle_effects/fireflies.lua", 25, 23, vt_map.MapMode… [all …]
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H A D | layna_forest_crystal_script.lua | 125 vt_map.SavePoint.Create(58, 87); 442 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks east", kalya, vt_map.MapMode.EAST); 443 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks west", kalya, vt_map.MapMode.WEST); 444 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks north", kalya, vt_map.MapMode.NORTH); 445 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks south", kalya, vt_map.MapMode.SOUTH); 446 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks east", bronann, vt_map.MapMode.EAST); 447 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks west", bronann, vt_map.MapMode.WEST); 448 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks north", bronann, vt_map.MapMode.NORTH); 450 vt_map.ChangeDirectionSpriteEvent.Create("Orlinn looks east", orlinn, vt_map.MapMode.EAST); 451 vt_map.ChangeDirectionSpriteEvent.Create("Orlinn looks west", orlinn, vt_map.MapMode.WEST); [all …]
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H A D | layna_forest_cave1_1_script.lua | 163 vt_map.SavePoint.Create(50, 6); 203 … trigger = vt_map.TriggerObject.Create("layna_cave_2nd_trigger", vt_map.MapMode.FLATGROUND_OBJECT, 218 … trigger = vt_map.TriggerObject.Create("layna_cave_3rd_trigger", vt_map.MapMode.FLATGROUND_OBJECT, 233 … trigger = vt_map.TriggerObject.Create("layna_cave_4th_trigger", vt_map.MapMode.FLATGROUND_OBJECT, 248 … trigger = vt_map.TriggerObject.Create("layna_cave_5th_trigger", vt_map.MapMode.FLATGROUND_OBJECT, 263 … trigger = vt_map.TriggerObject.Create("layna_cave_6th_trigger", vt_map.MapMode.FLATGROUND_OBJECT, 278 … trigger = vt_map.TriggerObject.Create("layna_cave_7th_trigger", vt_map.MapMode.FLATGROUND_OBJECT, 412 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks north", kalya, vt_map.MapMode.NORTH); 413 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks north", bronann, vt_map.MapMode.NORTH); 414 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks west", bronann, vt_map.MapMode.WEST); [all …]
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H A D | layna_forest_cave2_script.lua | 56 hero:SetDirection(vt_map.MapMode.NORTH); 60 hero:SetDirection(vt_map.MapMode.SOUTH); 339 Map:PushState(vt_map.MapMode.STATE_SCENE); 351 Map:PushState(vt_map.MapMode.STATE_SCENE); 363 Map:PushState(vt_map.MapMode.STATE_SCENE); 375 Map:PushState(vt_map.MapMode.STATE_SCENE); 387 Map:PushState(vt_map.MapMode.STATE_SCENE); 399 Map:PushState(vt_map.MapMode.STATE_SCENE); 411 Map:PushState(vt_map.MapMode.STATE_SCENE); 423 Map:PushState(vt_map.MapMode.STATE_SCENE); [all …]
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H A D | layna_forest_north_east_script.lua | 74 hero:SetDirection(vt_map.MapMode.EAST); 79 hero:SetDirection(vt_map.MapMode.NORTH); 83 bronann:SetDirection(vt_map.MapMode.WEST); 88 kalya:SetDirection(vt_map.MapMode.WEST); 103 vt_map.EscapePoint.Create(71, 8) 108 dialogue = vt_map.SpriteDialogue.Create(); 118 wolf:SetDirection(vt_map.MapMode.SOUTH); 642 vt_map.ChangeDirectionSpriteEvent.Create("The Hero looks north", hero, vt_map.MapMode.NORTH); 648 dialogue = vt_map.SpriteDialogue.Create(); 665 event = vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks west", kalya, vt_map.MapMode.WEST) [all …]
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/dports/games/valyriatear/ValyriaTear-1.1.0/data/debug/subscripts/ |
H A D | layna_forest_minimap_procedural_script.lua | 55 hero:SetDirection(vt_map.MapMode.EAST); 97 hero:SetDirection(vt_map.MapMode.EAST); 105 hero:SetDirection(vt_map.MapMode.SOUTH); 108 hero:SetDirection(vt_map.MapMode.WEST); 114 bronann:SetDirection(vt_map.MapMode.EAST); 120 kalya:SetDirection(vt_map.MapMode.EAST); 134 vt_map.SavePoint.Create(19, 27); 145 dialogue = vt_map.SpriteDialogue.Create(); 200 …vt_map.ParticleObject.Create("data/visuals/particle_effects/fireflies.lua", 27, 22, vt_map.MapMode… 201 …vt_map.ParticleObject.Create("data/visuals/particle_effects/fireflies.lua", 25, 23, vt_map.MapMode… [all …]
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/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_village/ |
H A D | layna_village_kalya_house_path_at_night_script.lua | 50 Map:PushState(vt_map.MapMode.STATE_SCENE); 58 bronann:SetDirection(vt_map.MapMode.WEST); 64 orlinn:SetDirection(vt_map.MapMode.WEST); 69 kalya:SetDirection(vt_map.MapMode.WEST); 155 vt_map.ChangeDirectionSpriteEvent.Create("Orlinn looks east", orlinn, vt_map.MapMode.EAST); 156 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks east", kalya, vt_map.MapMode.EAST); 163 dialogue = vt_map.SpriteDialogue.Create(); 176 dialogue = vt_map.SpriteDialogue.Create(); 182 dialogue = vt_map.SpriteDialogue.Create(); 200 dialogue = vt_map.SpriteDialogue.Create(); [all …]
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H A D | layna_village_center_at_night_script.lua | 73 bronann:SetDirection(vt_map.MapMode.SOUTH); 215 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks east", bronann, vt_map.MapMode.EAST); 216 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks south", bronann, vt_map.MapMode.SOUTH); 235 dialogue = vt_map.SpriteDialogue.Create(); 250 dialogue = vt_map.SpriteDialogue.Create(); 256 dialogue = vt_map.SpriteDialogue.Create(); 270 dialogue = vt_map.SpriteDialogue.Create(); 279 dialogue = vt_map.SpriteDialogue.Create(); 296 dialogue = vt_map.SpriteDialogue.Create(); 347 dialogue = vt_map.SpriteDialogue.Create(); [all …]
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H A D | layna_village_riverbank_at_night_script.lua | 237 …event = vt_map.ChangeDirectionSpriteEvent.Create("Soldier22 looks west", soldier22, vt_map.MapMode… 329 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks south", bronann, vt_map.MapMode.SOUTH); 330 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks east", bronann, vt_map.MapMode.EAST); 335 vt_map.ChangeDirectionSpriteEvent.Create("Orlinn looks east", orlinn, vt_map.MapMode.EAST); 337 vt_map.ChangeDirectionSpriteEvent.Create("Banesore looks south", lord, vt_map.MapMode.SOUTH); 338 vt_map.ChangeDirectionSpriteEvent.Create("Banesore looks west", lord, vt_map.MapMode.WEST); 464 vt_map.ChangeDirectionSpriteEvent.Create("Carson looks north", carson, vt_map.MapMode.NORTH); 514 …vt_map.ChangeDirectionSpriteEvent.Create("The soldier looks south", soldier12, vt_map.MapMode.SOUT… 518 vt_map.ChangeDirectionSpriteEvent.Create("Lilly looks east", lilly, vt_map.MapMode.EAST); 523 vt_map.ChangeDirectionSpriteEvent.Create("Lilly looks south", lilly, vt_map.MapMode.SOUTH); [all …]
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H A D | layna_village_kalya_house_path_script.lua | 67 bronann:SetDirection(vt_map.MapMode.WEST); 68 bronann:SetMovementSpeed(vt_map.MapMode.NORMAL_SPEED); 73 bronann:SetDirection(vt_map.MapMode.SOUTH); 77 bronann:SetDirection(vt_map.MapMode.NORTH); 83 bronann:SetDirection(vt_map.MapMode.WEST); 139 dialogue = vt_map.SpriteDialogue.Create(); 175 grandma:SetDirection(vt_map.MapMode.SOUTH); 205 CreateObject(Map, "Rock1", 0, 42, vt_map.MapMode.GROUND_OBJECT); 207 CreateObject(Map, "Rock1", 0, 38, vt_map.MapMode.GROUND_OBJECT); 222 CreateObject(Map, "Rock1", 0, 7, vt_map.MapMode.GROUND_OBJECT); [all …]
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H A D | layna_village_bronanns_home_script.lua | 133 vt_map.ChangeDirectionSpriteEvent.Create("BronannLooksUp", bronann, vt_map.MapMode.NORTH); 227 vt_map.ChangeDirectionSpriteEvent.Create("Carson looks west", carson, vt_map.MapMode.WEST) 228 vt_map.ChangeDirectionSpriteEvent.Create("Carson looks east", carson, vt_map.MapMode.EAST) 229 vt_map.ChangeDirectionSpriteEvent.Create("Carson looks north", carson, vt_map.MapMode.NORTH) 230 vt_map.ChangeDirectionSpriteEvent.Create("Malta looks west", malta, vt_map.MapMode.WEST) 231 vt_map.ChangeDirectionSpriteEvent.Create("Malta looks east", malta, vt_map.MapMode.EAST) 232 vt_map.ChangeDirectionSpriteEvent.Create("Malta looks north", malta, vt_map.MapMode.NORTH) 233 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks west", bronann, vt_map.MapMode.WEST) 234 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks east", bronann, vt_map.MapMode.EAST) 235 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks north", bronann, vt_map.MapMode.NORTH) [all …]
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H A D | layna_village_riverbank_script.lua | 74 bronann:SetDirection(vt_map.MapMode.SOUTH); 108 kalya:SetDirection(vt_map.MapMode.SOUTH); 114 orlinn:SetDirection(vt_map.MapMode.SOUTH); 209 dialogue = vt_map.SpriteDialogue.Create(); 229 dialogue = vt_map.SpriteDialogue.Create(); 243 …event = vt_map.ChangeDirectionSpriteEvent.Create("Hide n Seek3: Orlinn looks south", orlinn, vt_ma… 246 …event = vt_map.ChangeDirectionSpriteEvent.Create("Hide n Seek3: Orlinn looks north", orlinn, vt_ma… 269 …vt_map.ChangeDirectionSpriteEvent.Create("Quest1: Hide and Seek3: Lilly turns to them", lilly, vt_… 271 dialogue = vt_map.SpriteDialogue.Create(); 287 dialogue = vt_map.SpriteDialogue.Create(); [all …]
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H A D | layna_village_center_script.lua | 209 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks south", bronann, vt_map.MapMode.SOUTH); 352 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks south", kalya, vt_map.MapMode.SOUTH) 479 …vt_map.ChangeDirectionSpriteEvent.Create("Quest2: Bronann looks at Herth", bronann, vt_map.MapMode… 480 …vt_map.ChangeDirectionSpriteEvent.Create("Quest2: Herth looks at Carson", herth, vt_map.MapMode.WE… 481 …vt_map.ChangeDirectionSpriteEvent.Create("Quest2: Herth looks at Kalya", herth, vt_map.MapMode.EAS… 482 …vt_map.ChangeDirectionSpriteEvent.Create("Quest2: Carson looks at Herth", carson, vt_map.MapMode.S… 483 …vt_map.ChangeDirectionSpriteEvent.Create("Quest2: Carson looks at Kalya", carson, vt_map.MapMode.S… 485 …vt_map.ChangeDirectionSpriteEvent.Create("Quest2: Kalya looks at Carson", kalya, vt_map.MapMode.NO… 486 …vt_map.ChangeDirectionSpriteEvent.Create("Quest2: Kalya looks at Bronann", kalya, vt_map.MapMode.W… 643 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks east", kalya, vt_map.MapMode.EAST); [all …]
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/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/mt_elbrus/ |
H A D | mt_elbrus_path4_script.lua | 103 hero:SetDirection(vt_map.MapMode.NORTH); 131 kalya:SetDirection(vt_map.MapMode.EAST); 137 orlinn:SetDirection(vt_map.MapMode.EAST); 220 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks north", bronann, vt_map.MapMode.NORTH); 221 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks south", bronann, vt_map.MapMode.SOUTH); 222 vt_map.ChangeDirectionSpriteEvent.Create("The hero looks north", hero, vt_map.MapMode.NORTH); 223 vt_map.ChangeDirectionSpriteEvent.Create("The hero looks south", hero, vt_map.MapMode.SOUTH); 224 vt_map.ChangeDirectionSpriteEvent.Create("Orlinn looks north", orlinn, vt_map.MapMode.NORTH); 225 vt_map.ChangeDirectionSpriteEvent.Create("Orlinn looks south", orlinn, vt_map.MapMode.SOUTH); 226 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks north", kalya, vt_map.MapMode.NORTH); [all …]
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H A D | mt_elbrus_shrine2_script.lua | 66 hero:SetDirection(vt_map.MapMode.NORTH); 74 hero:SetDirection(vt_map.MapMode.WEST); 77 hero:SetDirection(vt_map.MapMode.EAST); 85 bronann:SetDirection(vt_map.MapMode.EAST); 91 kalya:SetDirection(vt_map.MapMode.EAST); 97 orlinn:SetDirection(vt_map.MapMode.EAST); 206 object = vt_map.PhysicalObject.Create(vt_map.MapMode.GROUND_OBJECT); 219 object = vt_map.PhysicalObject.Create(vt_map.MapMode.GROUND_OBJECT); 338 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks north", bronann, vt_map.MapMode.NORTH); 339 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks north", kalya, vt_map.MapMode.NORTH); [all …]
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H A D | mt_elbrus_shrine_stairs_script.lua | 132 hero:SetDirection(vt_map.MapMode.EAST); 186 vt_map.SavePoint.Create(51, 22) 218 vt_map.SavePoint.Create(37, 38.5) 321 vt_map.ChangeDirectionSpriteEvent.Create("Orlinn looks north", orlinn, vt_map.MapMode.NORTH); 322 vt_map.ChangeDirectionSpriteEvent.Create("Orlinn looks west", orlinn, vt_map.MapMode.WEST); 323 vt_map.ChangeDirectionSpriteEvent.Create("Orlinn looks south", orlinn, vt_map.MapMode.SOUTH); 324 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks north", bronann, vt_map.MapMode.NORTH); 325 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks south", bronann, vt_map.MapMode.SOUTH); 326 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks north", kalya, vt_map.MapMode.NORTH); 327 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks west", kalya, vt_map.MapMode.WEST); [all …]
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H A D | mt_elbrus_shrine5_script.lua | 68 hero:SetDirection(vt_map.MapMode.SOUTH); 72 kalya:SetDirection(vt_map.MapMode.EAST); 78 orlinn:SetDirection(vt_map.MapMode.EAST); 84 bronann:SetDirection(vt_map.MapMode.EAST); 96 hero:SetDirection(vt_map.MapMode.NORTH); 99 hero:SetDirection(vt_map.MapMode.NORTH); 102 hero:SetDirection(vt_map.MapMode.SOUTH); 315 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks north", kalya, vt_map.MapMode.NORTH); 316 vt_map.ChangeDirectionSpriteEvent.Create("Orlinn looks north", orlinn, vt_map.MapMode.NORTH); 317 vt_map.ChangeDirectionSpriteEvent.Create("Orlinn looks south", orlinn, vt_map.MapMode.SOUTH); [all …]
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H A D | mt_elbrus_shrine_basement_script.lua | 149 vt_map.ChangeDirectionSpriteEvent.Create("Orlinn looks north", orlinn, vt_map.MapMode.NORTH); 150 vt_map.ChangeDirectionSpriteEvent.Create("Orlinn looks west", orlinn, vt_map.MapMode.WEST); 151 vt_map.ChangeDirectionSpriteEvent.Create("Orlinn looks south", orlinn, vt_map.MapMode.SOUTH); 152 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks north", bronann, vt_map.MapMode.NORTH); 153 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks south", bronann, vt_map.MapMode.SOUTH); 154 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks north", kalya, vt_map.MapMode.NORTH); 155 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks west", kalya, vt_map.MapMode.WEST); 156 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks east", kalya, vt_map.MapMode.EAST); 157 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks south", kalya, vt_map.MapMode.SOUTH); 158 vt_map.ChangeDirectionSpriteEvent.Create("Hero looks west", hero, vt_map.MapMode.WEST); [all …]
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H A D | mt_elbrus_shrine1_script.lua | 92 hero:SetDirection(vt_map.MapMode.NORTH); 158 vt_map.SavePoint.Create(51, 29); 197 object = vt_map.PhysicalObject.Create(vt_map.MapMode.FLATGROUND_OBJECT); 234 vt_map.ChangeDirectionSpriteEvent.Create("Orlinn looks north", orlinn, vt_map.MapMode.NORTH); 235 vt_map.ChangeDirectionSpriteEvent.Create("Orlinn looks west", orlinn, vt_map.MapMode.WEST); 236 vt_map.ChangeDirectionSpriteEvent.Create("Orlinn looks south", orlinn, vt_map.MapMode.SOUTH); 237 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks north", bronann, vt_map.MapMode.NORTH); 238 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks south", bronann, vt_map.MapMode.SOUTH); 239 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks north", kalya, vt_map.MapMode.NORTH); 240 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks west", kalya, vt_map.MapMode.WEST); [all …]
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H A D | mt_elbrus_cave3_script.lua | 66 hero:SetDirection(vt_map.MapMode.NORTH); 70 hero:SetDirection(vt_map.MapMode.NORTH); 140 shroom1:SetDirection(vt_map.MapMode.SOUTH) 141 dialogue = vt_map.SpriteDialogue.Create() 157 shroom2:SetDirection(vt_map.MapMode.SOUTH) 158 dialogue = vt_map.SpriteDialogue.Create() 174 shroom3:SetDirection(vt_map.MapMode.SOUTH) 175 dialogue = vt_map.SpriteDialogue.Create() 191 shroom4:SetDirection(vt_map.MapMode.SOUTH) 192 dialogue = vt_map.SpriteDialogue.Create() [all …]
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H A D | mt_elbrus_shrine7_script.lua | 56 hero:SetDirection(vt_map.MapMode.SOUTH); 65 orlinn:SetDirection(vt_map.MapMode.EAST); 71 kalya:SetDirection(vt_map.MapMode.EAST) 78 hero:SetDirection(vt_map.MapMode.EAST); 81 hero:SetDirection(vt_map.MapMode.EAST); 220 dialogue = vt_map.SpriteDialogue.Create(); 263 dialogue = vt_map.SpriteDialogue.Create(); 403 stone_direction = vt_map.MapMode.EAST; 406 stone_direction = vt_map.MapMode.WEST; 413 local stone_direction1 = vt_map.MapMode.EAST; [all …]
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H A D | mt_elbrus_path3_script.lua | 100 hero:SetDirection(vt_map.MapMode.NORTH); 125 kalya:SetDirection(vt_map.MapMode.EAST); 131 orlinn:SetDirection(vt_map.MapMode.EAST); 177 vt_map.SavePoint.Create(85, 81); 525 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks north", bronann, vt_map.MapMode.NORTH); 526 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks south", bronann, vt_map.MapMode.SOUTH); 527 vt_map.ChangeDirectionSpriteEvent.Create("Hero looks south", hero, vt_map.MapMode.SOUTH); 528 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks north", kalya, vt_map.MapMode.NORTH); 529 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks south", kalya, vt_map.MapMode.SOUTH); 530 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks west", kalya, vt_map.MapMode.WEST); [all …]
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H A D | mt_elbrus_shrine4_script.lua | 63 hero:SetDirection(vt_map.MapMode.WEST); 64 hero:SetMovementSpeed(vt_map.MapMode.NORMAL_SPEED); 67 bronann:SetDirection(vt_map.MapMode.EAST) 222 spike_trigger1 = vt_map.TriggerObject.Create("", 229 spike_trigger2 = vt_map.TriggerObject.Create("", 236 spike_trigger3 = vt_map.TriggerObject.Create("", 303 …vt_map.ParticleObject.Create("data/visuals/particle_effects/bubble_steam.lua", x, y, vt_map.MapMod… 340 dialogue = vt_map.SpriteDialogue.Create(); 378 hero:SetDirection(vt_map.MapMode.EAST); 541 Map:PushState(vt_map.MapMode.STATE_SCENE); [all …]
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H A D | mt_elbrus_path2_script.lua | 76 hero:SetDirection(vt_map.MapMode.WEST); 107 bronann:SetDirection(vt_map.MapMode.WEST); 113 kalya:SetDirection(vt_map.MapMode.EAST); 119 orlinn:SetDirection(vt_map.MapMode.EAST); 157 vt_map.SavePoint.Create(67, 37); 168 dialogue = vt_map.SpriteDialogue.Create(); 348 vt_map.ChangeDirectionSpriteEvent.Create("Bronann looks north", bronann, vt_map.MapMode.NORTH); 349 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks north", kalya, vt_map.MapMode.NORTH); 350 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks south", kalya, vt_map.MapMode.SOUTH); 353 vt_map.ChangeDirectionSpriteEvent.Create("Kalya looks west", kalya, vt_map.MapMode.WEST); [all …]
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