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Searched refs:walkboxId (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dset.h96 void setWalkboxStepSound(int walkboxId, int floorType);
100 int getWalkboxSoundWalkLeft(int walkboxId) const;
101 int getWalkboxSoundWalkRight(int walkboxId) const;
102 int getWalkboxSoundRunLeft(int walkboxId) const;
103 int getWalkboxSoundRunRight(int walkboxId) const;
H A Dset.cpp272 void Set::setWalkboxStepSound(int walkboxId, int floorType) { in setWalkboxStepSound() argument
273 _walkboxStepSound[walkboxId] = floorType; in setWalkboxStepSound()
284 int Set::getWalkboxSoundWalkLeft(int walkboxId) const{ in getWalkboxSoundWalkLeft()
289 floorType = _walkboxStepSound[walkboxId]; in getWalkboxSoundWalkLeft()
318 int Set::getWalkboxSoundWalkRight(int walkboxId) const { in getWalkboxSoundWalkRight()
323 floorType = _walkboxStepSound[walkboxId]; in getWalkboxSoundWalkRight()
353 int Set::getWalkboxSoundRunLeft(int walkboxId) const { in getWalkboxSoundRunLeft()
354 return getWalkboxSoundWalkLeft(walkboxId); in getWalkboxSoundRunLeft()
357 int Set::getWalkboxSoundRunRight(int walkboxId) const { in getWalkboxSoundRunRight()
358 return getWalkboxSoundWalkRight(walkboxId); in getWalkboxSoundRunRight()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dset.h96 void setWalkboxStepSound(int walkboxId, int floorType);
100 int getWalkboxSoundWalkLeft(int walkboxId) const;
101 int getWalkboxSoundWalkRight(int walkboxId) const;
102 int getWalkboxSoundRunLeft(int walkboxId) const;
103 int getWalkboxSoundRunRight(int walkboxId) const;
H A Dset.cpp272 void Set::setWalkboxStepSound(int walkboxId, int floorType) { in setWalkboxStepSound() argument
273 _walkboxStepSound[walkboxId] = floorType; in setWalkboxStepSound()
284 int Set::getWalkboxSoundWalkLeft(int walkboxId) const{ in getWalkboxSoundWalkLeft()
289 floorType = _walkboxStepSound[walkboxId]; in getWalkboxSoundWalkLeft()
318 int Set::getWalkboxSoundWalkRight(int walkboxId) const { in getWalkboxSoundWalkRight()
323 floorType = _walkboxStepSound[walkboxId]; in getWalkboxSoundWalkRight()
353 int Set::getWalkboxSoundRunLeft(int walkboxId) const { in getWalkboxSoundRunLeft()
354 return getWalkboxSoundWalkLeft(walkboxId); in getWalkboxSoundRunLeft()
357 int Set::getWalkboxSoundRunRight(int walkboxId) const { in getWalkboxSoundRunRight()
358 return getWalkboxSoundWalkRight(walkboxId); in getWalkboxSoundRunRight()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dscript.cpp1086 int walkboxId = _vm->_actors[actorId]->getWalkbox(); in Sound_Left_Footstep_Walk() local
1087 if (walkboxId < 0) { in Sound_Left_Footstep_Walk()
1088 walkboxId = 0; in Sound_Left_Footstep_Walk()
1098 int walkboxId = _vm->_actors[actorId]->getWalkbox(); in Sound_Right_Footstep_Walk() local
1099 if (walkboxId < 0) { in Sound_Right_Footstep_Walk()
1100 walkboxId = 0; in Sound_Right_Footstep_Walk()
1110 int walkboxId = _vm->_actors[actorId]->getWalkbox(); in Sound_Left_Footstep_Run() local
1111 if (walkboxId < 0) { in Sound_Left_Footstep_Run()
1112 walkboxId = 0; in Sound_Left_Footstep_Run()
1123 if (walkboxId < 0) { in Sound_Right_Footstep_Run()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dscript.cpp1117 int walkboxId = _vm->_actors[actorId]->getWalkbox(); in Sound_Left_Footstep_Walk() local
1118 if (walkboxId < 0) { in Sound_Left_Footstep_Walk()
1119 walkboxId = 0; in Sound_Left_Footstep_Walk()
1129 int walkboxId = _vm->_actors[actorId]->getWalkbox(); in Sound_Right_Footstep_Walk() local
1130 if (walkboxId < 0) { in Sound_Right_Footstep_Walk()
1131 walkboxId = 0; in Sound_Right_Footstep_Walk()
1141 int walkboxId = _vm->_actors[actorId]->getWalkbox(); in Sound_Left_Footstep_Run() local
1142 if (walkboxId < 0) { in Sound_Left_Footstep_Run()
1143 walkboxId = 0; in Sound_Left_Footstep_Run()
1154 if (walkboxId < 0) { in Sound_Right_Footstep_Run()
[all …]