Searched refs:walkboxId (Results 1 – 6 of 6) sorted by relevance
96 void setWalkboxStepSound(int walkboxId, int floorType);100 int getWalkboxSoundWalkLeft(int walkboxId) const;101 int getWalkboxSoundWalkRight(int walkboxId) const;102 int getWalkboxSoundRunLeft(int walkboxId) const;103 int getWalkboxSoundRunRight(int walkboxId) const;
272 void Set::setWalkboxStepSound(int walkboxId, int floorType) { in setWalkboxStepSound() argument273 _walkboxStepSound[walkboxId] = floorType; in setWalkboxStepSound()284 int Set::getWalkboxSoundWalkLeft(int walkboxId) const{ in getWalkboxSoundWalkLeft()289 floorType = _walkboxStepSound[walkboxId]; in getWalkboxSoundWalkLeft()318 int Set::getWalkboxSoundWalkRight(int walkboxId) const { in getWalkboxSoundWalkRight()323 floorType = _walkboxStepSound[walkboxId]; in getWalkboxSoundWalkRight()353 int Set::getWalkboxSoundRunLeft(int walkboxId) const { in getWalkboxSoundRunLeft()354 return getWalkboxSoundWalkLeft(walkboxId); in getWalkboxSoundRunLeft()357 int Set::getWalkboxSoundRunRight(int walkboxId) const { in getWalkboxSoundRunRight()358 return getWalkboxSoundWalkRight(walkboxId); in getWalkboxSoundRunRight()
1086 int walkboxId = _vm->_actors[actorId]->getWalkbox(); in Sound_Left_Footstep_Walk() local1087 if (walkboxId < 0) { in Sound_Left_Footstep_Walk()1088 walkboxId = 0; in Sound_Left_Footstep_Walk()1098 int walkboxId = _vm->_actors[actorId]->getWalkbox(); in Sound_Right_Footstep_Walk() local1099 if (walkboxId < 0) { in Sound_Right_Footstep_Walk()1100 walkboxId = 0; in Sound_Right_Footstep_Walk()1110 int walkboxId = _vm->_actors[actorId]->getWalkbox(); in Sound_Left_Footstep_Run() local1111 if (walkboxId < 0) { in Sound_Left_Footstep_Run()1112 walkboxId = 0; in Sound_Left_Footstep_Run()1123 if (walkboxId < 0) { in Sound_Right_Footstep_Run()[all …]
1117 int walkboxId = _vm->_actors[actorId]->getWalkbox(); in Sound_Left_Footstep_Walk() local1118 if (walkboxId < 0) { in Sound_Left_Footstep_Walk()1119 walkboxId = 0; in Sound_Left_Footstep_Walk()1129 int walkboxId = _vm->_actors[actorId]->getWalkbox(); in Sound_Right_Footstep_Walk() local1130 if (walkboxId < 0) { in Sound_Right_Footstep_Walk()1131 walkboxId = 0; in Sound_Right_Footstep_Walk()1141 int walkboxId = _vm->_actors[actorId]->getWalkbox(); in Sound_Left_Footstep_Run() local1142 if (walkboxId < 0) { in Sound_Left_Footstep_Run()1143 walkboxId = 0; in Sound_Left_Footstep_Run()1154 if (walkboxId < 0) { in Sound_Right_Footstep_Run()[all …]