Searched refs:was_throttled (Results 1 – 13 of 13) sorted by relevance
101 bool was_throttled = IsThrottled(); in MarkPluginEssential() local108 if (was_throttled) { in MarkPluginEssential()211 bool was_throttled = IsThrottled(); in ConsumeInputEvent() local213 return was_throttled; in ConsumeInputEvent()
131 bool was_throttled; in symbol_unthrottle() local135 was_throttled = priv->actually_throttled; in symbol_unthrottle()139 if (was_throttled) { in symbol_unthrottle()
389 was_throttled = False399 if was_throttled \433 was_throttled = True
93 gboolean was_throttled = side->throttled; in update_read_block() local102 if (side->throttled && !was_throttled) in update_read_block()107 else if (!side->throttled && was_throttled) in update_read_block()
364 bool was_throttled = false; in ScheduleDelayedRestart() local376 was_throttled = true; in ScheduleDelayedRestart()385 return was_throttled ? RestartAfterDelayStatus::FAILED_THROTTLED in ScheduleDelayedRestart()
368 bool was_throttled = false; in ScheduleDelayedRestart() local380 was_throttled = true; in ScheduleDelayedRestart()389 return was_throttled ? RestartAfterDelayStatus::FAILED_THROTTLED in ScheduleDelayedRestart()
159 const bool was_throttled = in SetIsGpuBusy() local162 if (was_throttled) in SetIsGpuBusy()
153 const bool was_throttled = in SetIsGpuBusy() local156 if (was_throttled) in SetIsGpuBusy()
4283 bool was_throttled = CanThrottleRendering(); in UpdateRenderThrottlingStatus() local4286 if (was_throttled != CanThrottleRendering()) in UpdateRenderThrottlingStatus()
4517 bool was_throttled = CanThrottleRendering(); in UpdateRenderThrottlingStatus() local4520 if (was_throttled != CanThrottleRendering()) in UpdateRenderThrottlingStatus()
7400 bool was_throttled = current_frame_is_throttled_; in RunPostAnimationFrameCallbacks() local7402 if (was_throttled) in RunPostAnimationFrameCallbacks()