/dports/games/d2x/d2x-0.2.5/main/ |
H A D | weapon.c | 180 int weapon_index; in player_has_weapon() local 602 if ((weapon_index == PROXIMITY_INDEX || weapon_index == SMART_MINE_INDEX) && in pick_up_secondary() 699 int pick_up_primary(int weapon_index) in pick_up_primary() argument 702 ushort flag = 1<<weapon_index; in pick_up_primary() 719 if (POrderList(weapon_index)<cutpoint && POrderList(weapon_index)<POrderList(supposed_weapon)) in pick_up_primary() 720 select_weapon(weapon_index,0,0,1); in pick_up_primary() 725 if (weapon_index!=LASER_INDEX) in pick_up_primary() 733 ushort flag = 1<<weapon_index; in check_to_use_primary() 743 select_weapon(weapon_index,0,0,1); in check_to_use_primary() 784 POrderList(weapon_index)<cutpoint && POrderList(weapon_index)<POrderList(supposed_weapon)) in pick_up_ammo() [all …]
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H A D | fireball.c | 703 int weapon_index=-1; in maybe_replace_powerup_with_energy() local 716 case POW_VULCAN_WEAPON: weapon_index = VULCAN_INDEX; break; in maybe_replace_powerup_with_energy() 717 case POW_GAUSS_WEAPON: weapon_index = GAUSS_INDEX; break; in maybe_replace_powerup_with_energy() 719 case POW_PLASMA_WEAPON: weapon_index = PLASMA_INDEX; break; in maybe_replace_powerup_with_energy() 720 case POW_FUSION_WEAPON: weapon_index = FUSION_INDEX; break; in maybe_replace_powerup_with_energy() 722 case POW_HELIX_WEAPON: weapon_index = HELIX_INDEX; break; in maybe_replace_powerup_with_energy() 723 case POW_PHOENIX_WEAPON: weapon_index = PHOENIX_INDEX; break; in maybe_replace_powerup_with_energy() 724 case POW_OMEGA_WEAPON: weapon_index = OMEGA_INDEX; break; in maybe_replace_powerup_with_energy() 733 else if (weapon_index != -1) { in maybe_replace_powerup_with_energy() 737 if (weapon_index == VULCAN_INDEX) { in maybe_replace_powerup_with_energy() [all …]
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H A D | weapon.h | 256 int pick_up_secondary(int weapon_index,int count); 260 int pick_up_primary(int weapon_index); 263 int pick_up_ammo(int class_flag,int weapon_index,int ammo_count);
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H A D | laser.c | 1604 int weapon_index; in do_laser_firing_player() local 1614 weapon_index = Primary_weapon_to_weapon_info[Primary_weapon]; in do_laser_firing_player() 1615 energy_used = Weapon_info[weapon_index].energy_usage; in do_laser_firing_player() 1623 if (weapon_index == HELIX_INDEX) in do_laser_firing_player() 1627 ammo_used = Weapon_info[weapon_index].ammo_usage; in do_laser_firing_player() 1654 Next_laser_fire_time += Weapon_info[weapon_index].fire_wait; in do_laser_firing_player() 1678 plp->energy -= (energy_used * rval) / Weapon_info[weapon_index].fire_count; in do_laser_firing_player()
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H A D | collide.c | 2213 int maybe_drop_primary_weapon_egg(object *playerobj, int weapon_index) in maybe_drop_primary_weapon_egg() argument 2215 int weapon_flag = HAS_FLAG(weapon_index); in maybe_drop_primary_weapon_egg() 2218 powerup_num = Primary_weapon_to_powerup[weapon_index]; in maybe_drop_primary_weapon_egg() 2226 void maybe_drop_secondary_weapon_egg(object *playerobj, int weapon_index, int count) in maybe_drop_secondary_weapon_egg() argument 2228 int weapon_flag = HAS_FLAG(weapon_index); in maybe_drop_secondary_weapon_egg() 2231 powerup_num = Secondary_weapon_to_powerup[weapon_index]; in maybe_drop_secondary_weapon_egg()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | weapon.cpp | 288 return weapon_index; in get_mapped_weapon_index() 942 const auto weapon_order = POrderList(weapon_index); in maybe_autoselect_primary_weapon() 968 if (secondary_ammo[weapon_index] >= max) in pick_up_secondary() 974 secondary_ammo[weapon_index] += count; in pick_up_secondary() 977 if (secondary_ammo[weapon_index] > max) in pick_up_secondary() 980 secondary_ammo[weapon_index] = max; in pick_up_secondary() 985 const auto weapon_order = SOrderList(weapon_index); in pick_up_secondary() 998 Secondary_weapon.set_delayed(weapon_index); in pick_up_secondary() 1007 if (weapon_index_is_player_bomb(weapon_index) && in pick_up_secondary() 1089 ushort flag = HAS_PRIMARY_FLAG(weapon_index); in pick_up_primary() [all …]
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H A D | fireball.cpp | 940 primary_weapon_index_t weapon_index = unset_weapon_index; in maybe_replace_powerup_with_energy() local 953 weapon_index = primary_weapon_index_t::VULCAN_INDEX; in maybe_replace_powerup_with_energy() 956 weapon_index = primary_weapon_index_t::SPREADFIRE_INDEX; in maybe_replace_powerup_with_energy() 959 weapon_index = primary_weapon_index_t::PLASMA_INDEX; in maybe_replace_powerup_with_energy() 962 weapon_index = primary_weapon_index_t::FUSION_INDEX; in maybe_replace_powerup_with_energy() 966 weapon_index = primary_weapon_index_t::GAUSS_INDEX; in maybe_replace_powerup_with_energy() 969 weapon_index = primary_weapon_index_t::HELIX_INDEX; in maybe_replace_powerup_with_energy() 972 weapon_index = primary_weapon_index_t::PHOENIX_INDEX; in maybe_replace_powerup_with_energy() 975 weapon_index = primary_weapon_index_t::OMEGA_INDEX; in maybe_replace_powerup_with_energy() 985 else if (weapon_index != unset_weapon_index) in maybe_replace_powerup_with_energy() [all …]
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H A D | laser.cpp | 1788 const auto weapon_index = Primary_weapon_to_weapon_info[Primary_weapon]; in do_laser_firing_player() local 1790 ammo_used = Weapon_info[weapon_index].ammo_usage; in do_laser_firing_player() 1801 …get_weapon_energy_usage_with_difficulty(Weapon_info[weapon_index], GameUniqueState.Difficulty_leve… in do_laser_firing_player() 1806 (weapon_index == weapon_id_type::HELIX_ID && (Game_mode & GM_MULTI)) in do_laser_firing_player() 1862 weapon_index == weapon_id_type::OMEGA_ID in do_laser_firing_player() 1866 Weapon_info[weapon_index].fire_wait in do_laser_firing_player() 1870 pl_energy -= (energy_used * rval) / Weapon_info[weapon_index].fire_count; in do_laser_firing_player() 2334 const auto weapon_index = Secondary_weapon_to_weapon_info[weapon]; in do_missile_firing() local 2337 Next_missile_fire_time = GameTime64 + Weapon_info[weapon_index].fire_wait - fire_frame_overhead; in do_missile_firing() 2349 …const auto &&objnum = Laser_player_fire(vmobjptridx(ConsoleObject), weapon_index, weapon_gun, 1, g… in do_missile_firing()
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H A D | powerup.cpp | 218 … int pick_up_primary_or_energy(player_info &player_info, const primary_weapon_index_t weapon_index) in pick_up_primary_or_energy() argument 220 const auto used = pick_up_primary(player_info, weapon_index); in pick_up_primary_or_energy()
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H A D | gauges.cpp | 105 union weapon_index union 109 constexpr weapon_index() : in weapon_index() function 113 constexpr weapon_index(const primary_weapon_index_t p) : in weapon_index() function 117 constexpr weapon_index(const secondary_weapon_index_t s) : in weapon_index() function 121 constexpr bool operator!=(const weapon_index w) const in operator !=() 125 constexpr bool operator==(const weapon_index w) const in operator ==() 850 weapon_index old_weapon = {}; 2689 … hud_draw_context_hs_mr hudctx, const player_info &player_info, const weapon_index weapon_num, con… in draw_weapon_info() 2723 … hud_draw_context_hs_mr hudctx, const player_info &player_info, const weapon_index weapon_num, con… in draw_weapon_box() 2731 …d) && inset.box_state == weapon_box_state::set && inset.old_weapon != weapon_index{} && PlayerCfg.… in draw_weapon_box() [all …]
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | sprite_weapon.cpp | 65 SetSrcRect(Rect(frame * 64, battler_animation_weapon->weapon_index * 64, 64, 64)); in Update() 108 …= request->Bind(&Sprite_Weapon::OnBattleWeaponReady, this, battler_animation_weapon->weapon_index); in StartAttack() 126 void Sprite_Weapon::OnBattleWeaponReady(FileRequestResult* result, int32_t weapon_index) { in OnBattleWeaponReady() argument 130 SetSrcRect(Rect((flip ? 128 : 0), weapon_index * 64, 64, 64)); in OnBattleWeaponReady()
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H A D | sprite_weapon.h | 58 void OnBattleWeaponReady(FileRequestResult* result, int32_t weapon_index);
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | battleranimationweapon.h | 32 int32_t weapon_index = 0; variable 38 && l.weapon_index == r.weapon_index;
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/dports/games/liblcf/liblcf-0.7.0/src/generated/ |
H A D | ldb_battleranimationweapon.cpp | 38 &rpg::BattlerAnimationWeapon::weapon_index, 39 LDB_Reader::ChunkBattlerAnimationWeapon::weapon_index,
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H A D | rpg_battleranimationweapon.cpp | 22 os << ", weapon_index="<< obj.weapon_index; in operator <<()
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/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/ |
H A D | weapons.cpp | 1594 short weapon_index) in weapon_works_in_current_environment() argument 1598 if(weapon_index!=NONE) in weapon_works_in_current_environment() 1701 short weapon_index, in get_trigger_data() argument 1707 assert(weapon_index>=0 && weapon_index<short(NUMBER_OF_WEAPONS)); in get_trigger_data() 2533 short weapon_index) in ready_weapon() argument 2542 if(player_weapons->desired_weapon != weapon_index) in ready_weapon() 2548 player_weapons->desired_weapon= weapon_index; in ready_weapon() 2563 short weapon_index) in player_weapon_has_ammo() argument 2622 short weapon_index) in lower_weapon() argument 2660 short weapon_index) in raise_weapon() argument [all …]
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/lab/dialogs/ |
H A D | actions.cpp | 35 auto weapon_index = weapon_info_lookup(weapon_name.c_str()); in change_primary() local 38 sp->weapons.primary_bank_weapons[bank_num] = weapon_index; in change_primary() 40 if (Weapon_info[weapon_index].wi_flags[Weapon::Info_Flags::Ballistic]) { in change_primary() 49 auto weapon_index = weapon_info_lookup(weapon_name.c_str()); in change_secondary() local 52 sp->weapons.secondary_bank_weapons[bank_num] = weapon_index; in change_secondary()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/ |
H A D | fwd-weapon.h | 198 int pick_up_primary(player_info &, primary_weapon_index_t weapon_index); 199 int pick_up_secondary(player_info &, secondary_weapon_index_t weapon_index, int count, const contro…
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/fred2/ |
H A D | playerstarteditor.cpp | 689 int weapon_index = GetSelectedWeaponListIndex(); in OnSelchangeWeaponVariablesCombo() local 690 if (weapon_index >= 0) { in OnSelchangeWeaponVariablesCombo() 691 static_weapon_variable_pool[selected_team][weapon_index] = sexp_index; in OnSelchangeWeaponVariablesCombo() 714 static_weapon_pool[selected_team][weapon_index] = new_quantity; in OnSelchangeWeaponVariablesCombo() 943 int weapon_index = weapon_info_lookup(name); in GetSelectedWeaponListIndex() local 944 return weapon_index; in GetSelectedWeaponListIndex()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/fred2/ |
H A D | playerstarteditor.cpp | 685 int weapon_index = GetSelectedWeaponListIndex(); in OnSelchangeWeaponVariablesCombo() local 686 if (weapon_index >= 0) { in OnSelchangeWeaponVariablesCombo() 687 static_weapon_variable_pool[selected_team][weapon_index] = sexp_index; in OnSelchangeWeaponVariablesCombo() 710 static_weapon_pool[selected_team][weapon_index] = new_quantity; in OnSelchangeWeaponVariablesCombo() 939 int weapon_index = weapon_info_lookup(name); in GetSelectedWeaponListIndex() local 940 return weapon_index; in GetSelectedWeaponListIndex()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/ |
H A D | weapons.cpp | 2867 int i, weapon_index; in weapon_sort_by_type() local 2981 weapon_index = 0; in weapon_sort_by_type() 2991 Weapon_info[weapon_index] = beams[i]; in weapon_sort_by_type() 2997 First_secondary_index = weapon_index; in weapon_sort_by_type() 3146 bool weapon_is_used(int weapon_index) in weapon_is_used() argument 3148 Assert( (weapon_index >= 0) || (weapon_index < Num_weapon_types) ); in weapon_is_used() 3160 if ( (weapon_index < 0) || (weapon_index >= Num_weapon_types) ) { in weapon_load_bitmaps() 3165 wip = &Weapon_info[weapon_index]; in weapon_load_bitmaps() 3282 if ( !used_weapons[weapon_index] ) in weapon_load_bitmaps() 3283 used_weapons[weapon_index]++; in weapon_load_bitmaps() [all …]
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/ |
H A D | weapons.cpp | 3548 int i, weapon_index; in weapon_sort_by_type() local 3662 weapon_index = 0; in weapon_sort_by_type() 3672 Weapon_info[weapon_index] = beams[i]; in weapon_sort_by_type() 3678 First_secondary_index = weapon_index; in weapon_sort_by_type() 3831 bool weapon_is_used(int weapon_index) in weapon_is_used() argument 3833 Assert( (weapon_index >= 0) || (weapon_index < weapon_info_size()) ); in weapon_is_used() 3845 if ( (weapon_index < 0) || (weapon_index >= weapon_info_size()) ) { in weapon_load_bitmaps() 3850 wip = &Weapon_info[weapon_index]; in weapon_load_bitmaps() 3969 if ( !used_weapons[weapon_index] ) in weapon_load_bitmaps() 3970 used_weapons[weapon_index]++; in weapon_load_bitmaps() [all …]
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/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/ |
H A D | lua_hud_objects.cpp | 1078 static Lua_HUDPlayer_Weapon_Trigger_Bullet *Push(lua_State *L, int16 weapon_index, int16 index); 1083 …er_Bullet *Lua_HUDPlayer_Weapon_Trigger_Bullet::Push(lua_State *L, int16 weapon_index, int16 index) in Push() argument 1088 t->m_weapon_index = weapon_index; in Push() 1196 static Lua_HUDPlayer_Weapon_Trigger_Energy *Push(lua_State *L, int16 weapon_index, int16 index); 1201 …er_Energy *Lua_HUDPlayer_Weapon_Trigger_Energy::Push(lua_State *L, int16 weapon_index, int16 index) in Push() argument 1206 t->m_weapon_index = weapon_index; in Push() 1294 static Lua_HUDPlayer_Weapon_Trigger *Push(lua_State *L, int16 weapon_index, int16 index); 1298 Lua_HUDPlayer_Weapon_Trigger *Lua_HUDPlayer_Weapon_Trigger::Push(lua_State *L, int16 weapon_index, … in Push() argument 1303 t->m_weapon_index = weapon_index; in Push()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/lab/ |
H A D | lab.cpp | 166 void labviewer_change_bitmap(int ship_index = -1, int weapon_index = -1) in labviewer_change_bitmap() argument 168 if ( (ship_index < 0) && (weapon_index < 0) ) { in labviewer_change_bitmap() 184 } else if (weapon_index >= 0) { in labviewer_change_bitmap() 186 if ( (Lab_last_selected_weapon >= 0) && (Lab_last_selected_weapon != weapon_index)) { in labviewer_change_bitmap() 194 weapon_load_bitmaps(weapon_index); in labviewer_change_bitmap() 195 Lab_bitmap_id = Weapon_info[weapon_index].laser_bitmap.first_frame; in labviewer_change_bitmap() 2119 extern void weapon_load_bitmaps(int weapon_index);
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/ |
H A D | chunks.h | 304 weapon_index = 0x03 enumerator
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