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Searched refs:weapon_index (Results 1 – 25 of 45) sorted by relevance

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/dports/games/d2x/d2x-0.2.5/main/
H A Dweapon.c180 int weapon_index; in player_has_weapon() local
602 if ((weapon_index == PROXIMITY_INDEX || weapon_index == SMART_MINE_INDEX) && in pick_up_secondary()
699 int pick_up_primary(int weapon_index) in pick_up_primary() argument
702 ushort flag = 1<<weapon_index; in pick_up_primary()
719 if (POrderList(weapon_index)<cutpoint && POrderList(weapon_index)<POrderList(supposed_weapon)) in pick_up_primary()
720 select_weapon(weapon_index,0,0,1); in pick_up_primary()
725 if (weapon_index!=LASER_INDEX) in pick_up_primary()
733 ushort flag = 1<<weapon_index; in check_to_use_primary()
743 select_weapon(weapon_index,0,0,1); in check_to_use_primary()
784 POrderList(weapon_index)<cutpoint && POrderList(weapon_index)<POrderList(supposed_weapon)) in pick_up_ammo()
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H A Dfireball.c703 int weapon_index=-1; in maybe_replace_powerup_with_energy() local
716 case POW_VULCAN_WEAPON: weapon_index = VULCAN_INDEX; break; in maybe_replace_powerup_with_energy()
717 case POW_GAUSS_WEAPON: weapon_index = GAUSS_INDEX; break; in maybe_replace_powerup_with_energy()
719 case POW_PLASMA_WEAPON: weapon_index = PLASMA_INDEX; break; in maybe_replace_powerup_with_energy()
720 case POW_FUSION_WEAPON: weapon_index = FUSION_INDEX; break; in maybe_replace_powerup_with_energy()
722 case POW_HELIX_WEAPON: weapon_index = HELIX_INDEX; break; in maybe_replace_powerup_with_energy()
723 case POW_PHOENIX_WEAPON: weapon_index = PHOENIX_INDEX; break; in maybe_replace_powerup_with_energy()
724 case POW_OMEGA_WEAPON: weapon_index = OMEGA_INDEX; break; in maybe_replace_powerup_with_energy()
733 else if (weapon_index != -1) { in maybe_replace_powerup_with_energy()
737 if (weapon_index == VULCAN_INDEX) { in maybe_replace_powerup_with_energy()
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H A Dweapon.h256 int pick_up_secondary(int weapon_index,int count);
260 int pick_up_primary(int weapon_index);
263 int pick_up_ammo(int class_flag,int weapon_index,int ammo_count);
H A Dlaser.c1604 int weapon_index; in do_laser_firing_player() local
1614 weapon_index = Primary_weapon_to_weapon_info[Primary_weapon]; in do_laser_firing_player()
1615 energy_used = Weapon_info[weapon_index].energy_usage; in do_laser_firing_player()
1623 if (weapon_index == HELIX_INDEX) in do_laser_firing_player()
1627 ammo_used = Weapon_info[weapon_index].ammo_usage; in do_laser_firing_player()
1654 Next_laser_fire_time += Weapon_info[weapon_index].fire_wait; in do_laser_firing_player()
1678 plp->energy -= (energy_used * rval) / Weapon_info[weapon_index].fire_count; in do_laser_firing_player()
H A Dcollide.c2213 int maybe_drop_primary_weapon_egg(object *playerobj, int weapon_index) in maybe_drop_primary_weapon_egg() argument
2215 int weapon_flag = HAS_FLAG(weapon_index); in maybe_drop_primary_weapon_egg()
2218 powerup_num = Primary_weapon_to_powerup[weapon_index]; in maybe_drop_primary_weapon_egg()
2226 void maybe_drop_secondary_weapon_egg(object *playerobj, int weapon_index, int count) in maybe_drop_secondary_weapon_egg() argument
2228 int weapon_flag = HAS_FLAG(weapon_index); in maybe_drop_secondary_weapon_egg()
2231 powerup_num = Secondary_weapon_to_powerup[weapon_index]; in maybe_drop_secondary_weapon_egg()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dweapon.cpp288 return weapon_index; in get_mapped_weapon_index()
942 const auto weapon_order = POrderList(weapon_index); in maybe_autoselect_primary_weapon()
968 if (secondary_ammo[weapon_index] >= max) in pick_up_secondary()
974 secondary_ammo[weapon_index] += count; in pick_up_secondary()
977 if (secondary_ammo[weapon_index] > max) in pick_up_secondary()
980 secondary_ammo[weapon_index] = max; in pick_up_secondary()
985 const auto weapon_order = SOrderList(weapon_index); in pick_up_secondary()
998 Secondary_weapon.set_delayed(weapon_index); in pick_up_secondary()
1007 if (weapon_index_is_player_bomb(weapon_index) && in pick_up_secondary()
1089 ushort flag = HAS_PRIMARY_FLAG(weapon_index); in pick_up_primary()
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H A Dfireball.cpp940 primary_weapon_index_t weapon_index = unset_weapon_index; in maybe_replace_powerup_with_energy() local
953 weapon_index = primary_weapon_index_t::VULCAN_INDEX; in maybe_replace_powerup_with_energy()
956 weapon_index = primary_weapon_index_t::SPREADFIRE_INDEX; in maybe_replace_powerup_with_energy()
959 weapon_index = primary_weapon_index_t::PLASMA_INDEX; in maybe_replace_powerup_with_energy()
962 weapon_index = primary_weapon_index_t::FUSION_INDEX; in maybe_replace_powerup_with_energy()
966 weapon_index = primary_weapon_index_t::GAUSS_INDEX; in maybe_replace_powerup_with_energy()
969 weapon_index = primary_weapon_index_t::HELIX_INDEX; in maybe_replace_powerup_with_energy()
972 weapon_index = primary_weapon_index_t::PHOENIX_INDEX; in maybe_replace_powerup_with_energy()
975 weapon_index = primary_weapon_index_t::OMEGA_INDEX; in maybe_replace_powerup_with_energy()
985 else if (weapon_index != unset_weapon_index) in maybe_replace_powerup_with_energy()
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H A Dlaser.cpp1788 const auto weapon_index = Primary_weapon_to_weapon_info[Primary_weapon]; in do_laser_firing_player() local
1790 ammo_used = Weapon_info[weapon_index].ammo_usage; in do_laser_firing_player()
1801 …get_weapon_energy_usage_with_difficulty(Weapon_info[weapon_index], GameUniqueState.Difficulty_leve… in do_laser_firing_player()
1806 (weapon_index == weapon_id_type::HELIX_ID && (Game_mode & GM_MULTI)) in do_laser_firing_player()
1862 weapon_index == weapon_id_type::OMEGA_ID in do_laser_firing_player()
1866 Weapon_info[weapon_index].fire_wait in do_laser_firing_player()
1870 pl_energy -= (energy_used * rval) / Weapon_info[weapon_index].fire_count; in do_laser_firing_player()
2334 const auto weapon_index = Secondary_weapon_to_weapon_info[weapon]; in do_missile_firing() local
2337 Next_missile_fire_time = GameTime64 + Weapon_info[weapon_index].fire_wait - fire_frame_overhead; in do_missile_firing()
2349 …const auto &&objnum = Laser_player_fire(vmobjptridx(ConsoleObject), weapon_index, weapon_gun, 1, g… in do_missile_firing()
H A Dpowerup.cpp218 … int pick_up_primary_or_energy(player_info &player_info, const primary_weapon_index_t weapon_index) in pick_up_primary_or_energy() argument
220 const auto used = pick_up_primary(player_info, weapon_index); in pick_up_primary_or_energy()
H A Dgauges.cpp105 union weapon_index union
109 constexpr weapon_index() : in weapon_index() function
113 constexpr weapon_index(const primary_weapon_index_t p) : in weapon_index() function
117 constexpr weapon_index(const secondary_weapon_index_t s) : in weapon_index() function
121 constexpr bool operator!=(const weapon_index w) const in operator !=()
125 constexpr bool operator==(const weapon_index w) const in operator ==()
850 weapon_index old_weapon = {};
2689 … hud_draw_context_hs_mr hudctx, const player_info &player_info, const weapon_index weapon_num, con… in draw_weapon_info()
2723 … hud_draw_context_hs_mr hudctx, const player_info &player_info, const weapon_index weapon_num, con… in draw_weapon_box()
2731 …d) && inset.box_state == weapon_box_state::set && inset.old_weapon != weapon_index{} && PlayerCfg.… in draw_weapon_box()
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/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dsprite_weapon.cpp65 SetSrcRect(Rect(frame * 64, battler_animation_weapon->weapon_index * 64, 64, 64)); in Update()
108 …= request->Bind(&Sprite_Weapon::OnBattleWeaponReady, this, battler_animation_weapon->weapon_index); in StartAttack()
126 void Sprite_Weapon::OnBattleWeaponReady(FileRequestResult* result, int32_t weapon_index) { in OnBattleWeaponReady() argument
130 SetSrcRect(Rect((flip ? 128 : 0), weapon_index * 64, 64, 64)); in OnBattleWeaponReady()
H A Dsprite_weapon.h58 void OnBattleWeaponReady(FileRequestResult* result, int32_t weapon_index);
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dbattleranimationweapon.h32 int32_t weapon_index = 0; variable
38 && l.weapon_index == r.weapon_index;
/dports/games/liblcf/liblcf-0.7.0/src/generated/
H A Dldb_battleranimationweapon.cpp38 &rpg::BattlerAnimationWeapon::weapon_index,
39 LDB_Reader::ChunkBattlerAnimationWeapon::weapon_index,
H A Drpg_battleranimationweapon.cpp22 os << ", weapon_index="<< obj.weapon_index; in operator <<()
/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/
H A Dweapons.cpp1594 short weapon_index) in weapon_works_in_current_environment() argument
1598 if(weapon_index!=NONE) in weapon_works_in_current_environment()
1701 short weapon_index, in get_trigger_data() argument
1707 assert(weapon_index>=0 && weapon_index<short(NUMBER_OF_WEAPONS)); in get_trigger_data()
2533 short weapon_index) in ready_weapon() argument
2542 if(player_weapons->desired_weapon != weapon_index) in ready_weapon()
2548 player_weapons->desired_weapon= weapon_index; in ready_weapon()
2563 short weapon_index) in player_weapon_has_ammo() argument
2622 short weapon_index) in lower_weapon() argument
2660 short weapon_index) in raise_weapon() argument
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/lab/dialogs/
H A Dactions.cpp35 auto weapon_index = weapon_info_lookup(weapon_name.c_str()); in change_primary() local
38 sp->weapons.primary_bank_weapons[bank_num] = weapon_index; in change_primary()
40 if (Weapon_info[weapon_index].wi_flags[Weapon::Info_Flags::Ballistic]) { in change_primary()
49 auto weapon_index = weapon_info_lookup(weapon_name.c_str()); in change_secondary() local
52 sp->weapons.secondary_bank_weapons[bank_num] = weapon_index; in change_secondary()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dfwd-weapon.h198 int pick_up_primary(player_info &, primary_weapon_index_t weapon_index);
199 int pick_up_secondary(player_info &, secondary_weapon_index_t weapon_index, int count, const contro…
/dports/games/fs2open/fs2open.github.com-release_21_4_1/fred2/
H A Dplayerstarteditor.cpp689 int weapon_index = GetSelectedWeaponListIndex(); in OnSelchangeWeaponVariablesCombo() local
690 if (weapon_index >= 0) { in OnSelchangeWeaponVariablesCombo()
691 static_weapon_variable_pool[selected_team][weapon_index] = sexp_index; in OnSelchangeWeaponVariablesCombo()
714 static_weapon_pool[selected_team][weapon_index] = new_quantity; in OnSelchangeWeaponVariablesCombo()
943 int weapon_index = weapon_info_lookup(name); in GetSelectedWeaponListIndex() local
944 return weapon_index; in GetSelectedWeaponListIndex()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/fred2/
H A Dplayerstarteditor.cpp685 int weapon_index = GetSelectedWeaponListIndex(); in OnSelchangeWeaponVariablesCombo() local
686 if (weapon_index >= 0) { in OnSelchangeWeaponVariablesCombo()
687 static_weapon_variable_pool[selected_team][weapon_index] = sexp_index; in OnSelchangeWeaponVariablesCombo()
710 static_weapon_pool[selected_team][weapon_index] = new_quantity; in OnSelchangeWeaponVariablesCombo()
939 int weapon_index = weapon_info_lookup(name); in GetSelectedWeaponListIndex() local
940 return weapon_index; in GetSelectedWeaponListIndex()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/
H A Dweapons.cpp2867 int i, weapon_index; in weapon_sort_by_type() local
2981 weapon_index = 0; in weapon_sort_by_type()
2991 Weapon_info[weapon_index] = beams[i]; in weapon_sort_by_type()
2997 First_secondary_index = weapon_index; in weapon_sort_by_type()
3146 bool weapon_is_used(int weapon_index) in weapon_is_used() argument
3148 Assert( (weapon_index >= 0) || (weapon_index < Num_weapon_types) ); in weapon_is_used()
3160 if ( (weapon_index < 0) || (weapon_index >= Num_weapon_types) ) { in weapon_load_bitmaps()
3165 wip = &Weapon_info[weapon_index]; in weapon_load_bitmaps()
3282 if ( !used_weapons[weapon_index] ) in weapon_load_bitmaps()
3283 used_weapons[weapon_index]++; in weapon_load_bitmaps()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dweapons.cpp3548 int i, weapon_index; in weapon_sort_by_type() local
3662 weapon_index = 0; in weapon_sort_by_type()
3672 Weapon_info[weapon_index] = beams[i]; in weapon_sort_by_type()
3678 First_secondary_index = weapon_index; in weapon_sort_by_type()
3831 bool weapon_is_used(int weapon_index) in weapon_is_used() argument
3833 Assert( (weapon_index >= 0) || (weapon_index < weapon_info_size()) ); in weapon_is_used()
3845 if ( (weapon_index < 0) || (weapon_index >= weapon_info_size()) ) { in weapon_load_bitmaps()
3850 wip = &Weapon_info[weapon_index]; in weapon_load_bitmaps()
3969 if ( !used_weapons[weapon_index] ) in weapon_load_bitmaps()
3970 used_weapons[weapon_index]++; in weapon_load_bitmaps()
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/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/
H A Dlua_hud_objects.cpp1078 static Lua_HUDPlayer_Weapon_Trigger_Bullet *Push(lua_State *L, int16 weapon_index, int16 index);
1083 …er_Bullet *Lua_HUDPlayer_Weapon_Trigger_Bullet::Push(lua_State *L, int16 weapon_index, int16 index) in Push() argument
1088 t->m_weapon_index = weapon_index; in Push()
1196 static Lua_HUDPlayer_Weapon_Trigger_Energy *Push(lua_State *L, int16 weapon_index, int16 index);
1201 …er_Energy *Lua_HUDPlayer_Weapon_Trigger_Energy::Push(lua_State *L, int16 weapon_index, int16 index) in Push() argument
1206 t->m_weapon_index = weapon_index; in Push()
1294 static Lua_HUDPlayer_Weapon_Trigger *Push(lua_State *L, int16 weapon_index, int16 index);
1298 Lua_HUDPlayer_Weapon_Trigger *Lua_HUDPlayer_Weapon_Trigger::Push(lua_State *L, int16 weapon_index, … in Push() argument
1303 t->m_weapon_index = weapon_index; in Push()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/lab/
H A Dlab.cpp166 void labviewer_change_bitmap(int ship_index = -1, int weapon_index = -1) in labviewer_change_bitmap() argument
168 if ( (ship_index < 0) && (weapon_index < 0) ) { in labviewer_change_bitmap()
184 } else if (weapon_index >= 0) { in labviewer_change_bitmap()
186 if ( (Lab_last_selected_weapon >= 0) && (Lab_last_selected_weapon != weapon_index)) { in labviewer_change_bitmap()
194 weapon_load_bitmaps(weapon_index); in labviewer_change_bitmap()
195 Lab_bitmap_id = Weapon_info[weapon_index].laser_bitmap.first_frame; in labviewer_change_bitmap()
2119 extern void weapon_load_bitmaps(int weapon_index);
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/
H A Dchunks.h304 weapon_index = 0x03 enumerator

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