Searched refs:weapon_use (Results 1 – 4 of 4) sorted by relevance
/dports/games/omega/omega/ |
H A D | aux2.c | 594 void weapon_use(dmgmod,weapon,m) in weapon_use() function 651 weapon_use(0,Player.possessions[O_WEAPON_HAND],m); 665 weapon_use(2*statmod(Player.str), 675 weapon_use(Player.level,Player.possessions[O_WEAPON_HAND],m);
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H A D | mmelee.c | 213 weapon_use(0,Player.possessions[O_WEAPON_HAND],m);
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H A D | command3.c | 281 weapon_use(2*statmod(Player.str),obj,m); in fire()
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H A D | extern.h | 83 void weapon_use ARGS((int,pob,struct monster *));
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