Searched refs:weapondamage (Results 1 – 7 of 7) sorted by relevance
/dports/games/dunelegacy/dunelegacy-0.96.4/src/ |
H A D | ObjectData.cpp | 42 data[i][h].weapondamage = 0; in ObjectData() 76 …structureDefaultData[h].weapondamage = loadIntValue(objectDataFile, "default structure", "WeaponDa… in loadFromINIFile() 98 …unitDefaultData[h].weapondamage = loadIntValue(objectDataFile, "default unit", "WeaponDamage", hou… in loadFromINIFile() 146 …data[itemID][h].weapondamage = loadIntValue(objectDataFile, sectionName, "WeaponDamage", houseChar… in loadFromINIFile() 171 stream.writeSint32(data[i][h].weapondamage); in save() 196 data[i][h].weapondamage = stream.readSint32(); in load()
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H A D | Bullet.cpp | 385 …tData.data[Unit_SonicTank][(owner == nullptr) ? HOUSE_ATREIDES : owner->getHouseID()].weapondamage; in update()
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/structures/ |
H A D | RocketTurret.cpp | 84 … currentGame->objectData.data[Structure_GunTurret][originalHouseID].weapondamage, in attack() 93 … currentGame->objectData.data[itemID][originalHouseID].weapondamage, in attack()
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H A D | TurretBase.cpp | 167 … currentGame->objectData.data[itemID][originalHouseID].weapondamage, in attack()
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/dports/games/dunelegacy/dunelegacy-0.96.4/include/ |
H A D | ObjectData.h | 98 …Sint32 weapondamage; ///< how much damage does the weapon… member
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/units/ |
H A D | UnitBase.cpp | 201 … Sint32 currentWeaponDamage = currentGame->objectData.data[itemID][originalHouseID].weapondamage; in attack()
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/dports/games/pcgen/pcgen/data/pathfinder/paizo/roleplaying_game/mythic_adventures/ |
H A D | ma_spells.lst | 127 …increase by 2, the natural armor bonus increases by 1, and the breath weapondamage increases to 10… 128 …increase by 2, the natural armor bonus increases by 1, and the breath weapondamage increases to 10… 129 …increase by 2, the natural armor bonus increases by 1, and the breath weapondamage increases to 10…
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