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/dports/misc/py-gluoncv/gluon-cv-0.9.0/gluoncv/utils/
H A Dbbox.py68 return xyxy
74 def bbox_xyxy_to_xywh(xyxy): argument
92 if not len(xyxy) == 4:
95 x1, y1 = xyxy[0], xyxy[1]
96 w, h = xyxy[2] - x1 + 1, xyxy[3] - y1 + 1
98 elif isinstance(xyxy, np.ndarray):
99 if not xyxy.size % 4 == 0:
102 return np.hstack((xyxy[:, :2], xyxy[:, 2:4] - xyxy[:, :2] + 1))
131 if not len(xyxy) == 4:
139 elif isinstance(xyxy, np.ndarray):
[all …]
/dports/math/R-cran-raster/raster/R/
H A DrasterizeLines.R32xyxy <- subset(xyxy, !( (xyxy[,2] > maxy & xyxy[,4] > maxy ) | (xyxy[,2] < miny & xyxy[,4] < miny)…
33 if (length(xyxy) < 1) {
38 rows <- .specialRowFromY(rs, c(xyxy[i,2], xyxy[i,4]) )
42 cols <- .specialColFromX(rs, c(xyxy[i,1], xyxy[i,3]))
57 …tSegments(line1[1,1], line1[1,2], line1[2,1], line1[2,2], xyxy[i,1], xyxy[i,2], xyxy[i,3], xyxy[i,…
59 …tSegments(line2[1,1], line2[1,2], line2[2,1], line2[2,2], xyxy[i,1], xyxy[i,2], xyxy[i,3], xyxy[i,…
62 xy <- xyxy[i,3:4]
74 …tSegments(line1[1,1], line1[1,2], line1[2,1], line1[2,2], xyxy[i,1], xyxy[i,2], xyxy[i,3], xyxy[i,…
76 …tSegments(line2[1,1], line2[1,2], line2[2,1], line2[2,2], xyxy[i,1], xyxy[i,2], xyxy[i,3], xyxy[i,…
88 …tSegments(line1[1,1], line1[1,2], line1[2,1], line1[2,2], xyxy[i,1], xyxy[i,2], xyxy[i,3], xyxy[i,…
[all …]
/dports/emulators/ppsspp/ppsspp-1.12.3/assets/shaders/
H A Dnatural.vsh20 v_texcoord0=a_texcoord0.xyxy+vec4(-0.5,-0.5,-1.5,-1.5)*u_texelDelta.xyxy;
21 v_texcoord1=a_texcoord0.xyxy+vec4( 0.5,-0.5, 1.5,-1.5)*u_texelDelta.xyxy;
22 v_texcoord2=a_texcoord0.xyxy+vec4(-0.5, 0.5,-1.5, 1.5)*u_texelDelta.xyxy;
23 v_texcoord3=a_texcoord0.xyxy+vec4( 0.5, 0.5, 1.5, 1.5)*u_texelDelta.xyxy;
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/assets/shaders/
H A Dnatural.vsh20 v_texcoord0=a_texcoord0.xyxy+vec4(-0.5,-0.5,-1.5,-1.5)*u_texelDelta.xyxy;
21 v_texcoord1=a_texcoord0.xyxy+vec4( 0.5,-0.5, 1.5,-1.5)*u_texelDelta.xyxy;
22 v_texcoord2=a_texcoord0.xyxy+vec4(-0.5, 0.5,-1.5, 1.5)*u_texelDelta.xyxy;
23 v_texcoord3=a_texcoord0.xyxy+vec4( 0.5, 0.5, 1.5, 1.5)*u_texelDelta.xyxy;
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/assets/shaders/
H A Dnatural.vsh20 v_texcoord0=a_texcoord0.xyxy+vec4(-0.5,-0.5,-1.5,-1.5)*u_texelDelta.xyxy;
21 v_texcoord1=a_texcoord0.xyxy+vec4( 0.5,-0.5, 1.5,-1.5)*u_texelDelta.xyxy;
22 v_texcoord2=a_texcoord0.xyxy+vec4(-0.5, 0.5,-1.5, 1.5)*u_texelDelta.xyxy;
23 v_texcoord3=a_texcoord0.xyxy+vec4( 0.5, 0.5, 1.5, 1.5)*u_texelDelta.xyxy;
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/crt/shaders/
H A Dyee64.slang65 r1.zw = (r2.xyxy * c0.xyxy).zw;
66 r1.zw = (r1 * r1.xyxy).zw;
68 r2.zw = (r1 * c1.xyxy).zw;
76 r3 = r2.xyxy * r3;
77 r5 = r2.xyxy * r5;
81 r7 = r1.zwzw * c1.xyxy + r0.xyxy;
85 r1.zw = (r0.xyxy + r1).zw;
88 r4 = r2.xyxy * r4;
105 r7 = r2.xyxy * r7;
106 r2 = r2.xyxy * r6;
[all …]
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/crt/shaders/
H A Dyee64.glsl115 r1.zw = (r2.xyxy * c0.xyxy).zw;
116 r1.zw = (r1 * r1.xyxy).zw;
118 r2.zw = (r1 * c1.xyxy).zw;
126 r3 = r2.xyxy * r3;
127 r5 = r2.xyxy * r5;
131 r7 = r1.zwzw * c1.xyxy + r0.xyxy;
135 r1.zw = (r0.xyxy + r1).zw;
138 r4 = r2.xyxy * r4;
155 r7 = r2.xyxy * r7;
156 r2 = r2.xyxy * r6;
[all …]
/dports/games/openspades/openspades-0.1.3/Resources/Shaders/PostFilters/
H A DLens.vs50 texCoord1 = startCoord.xyxy + diff.xyxy * vec4(vec2(0.), vec2(.1));
51 texCoord2 = startCoord.xyxy + diff.xyxy * vec4(vec2(0.2), vec2(.3));
52 texCoord3 = startCoord.xyxy + diff.xyxy * vec4(vec2(0.4), vec2(.5));
H A DGauss1D.vs51 texCoord1 = pos.xyxy + unitShift.xyxy * vec4(vec2(shift1), vec2(shift2));
52 texCoord2 = pos.xyxy + unitShift.xyxy * vec4(vec2(shift3), vec2(shift4));
/dports/emulators/mess/mame-mame0226/src/osd/modules/render/bgfx/shaders/chains/xbr/super-xbr/
H A Dvs_super-4xbr-3d-pass1f.sc19 v_texcoord1 = v_texcoord0.xyxy + vec4(-2.0*dx, -2.0*dy, dx, dy);
20 v_texcoord2 = v_texcoord0.xyxy + vec4( -dx, -2.0*dy, 0.0, dy);
21 v_texcoord3 = v_texcoord0.xyxy + vec4(-2.0*dx, -dy, dx, 0.0);
22 v_texcoord4 = v_texcoord0.xyxy + vec4( -dx, -dy, 0.0, 0.0);
H A Dvs_super-4xbr-3d-pass3f.sc19 v_texcoord1 = v_texcoord0.xyxy + vec4(-2.0*dx, -2.0*dy, dx, dy);
20 v_texcoord2 = v_texcoord0.xyxy + vec4( -dx, -2.0*dy, 0.0, dy);
21 v_texcoord3 = v_texcoord0.xyxy + vec4(-2.0*dx, -dy, dx, 0.0);
22 v_texcoord4 = v_texcoord0.xyxy + vec4( -dx, -dy, 0.0, 0.0);
H A Dvs_super-xbr-pass0.sc45 v_texcoord1 = v_texcoord0.xyxy + vec4(-dx, -dy, 2.0*dx, 2.0*dy);
46 v_texcoord2 = v_texcoord0.xyxy + vec4(0.0, -dy, dx, 2.0*dy);
47 v_texcoord3 = v_texcoord0.xyxy + vec4(-dx, 0.0, 2.0*dx, dy);
48 v_texcoord4 = v_texcoord0.xyxy + vec4(0.0, 0.0, dx, dy);
H A Dvs_super-xbr-pass3.sc45 v_texcoord1 = v_texcoord0.xyxy + vec4(-2.0*dx, -2.0*dy, dx, dy);
46 v_texcoord2 = v_texcoord0.xyxy + vec4( -dx, -2.0*dy, 0.0, dy);
47 v_texcoord3 = v_texcoord0.xyxy + vec4(-2.0*dx, -dy, dx, 0.0);
48 v_texcoord4 = v_texcoord0.xyxy + vec4( -dx, -dy, 0.0, 0.0);
H A Dvs_super-xbr-pass2.sc45 v_texcoord1 = v_texcoord0.xyxy + vec4(-2.0*dx, -2.0*dy, dx, dy);
46 v_texcoord2 = v_texcoord0.xyxy + vec4( -dx, -2.0*dy, 0.0, dy);
47 v_texcoord3 = v_texcoord0.xyxy + vec4(-2.0*dx, -dy, dx, 0.0);
48 v_texcoord4 = v_texcoord0.xyxy + vec4( -dx, -dy, 0.0, 0.0);
H A Dvs_super-2xbr-3d-pass2.sc45 v_texcoord1 = v_texcoord0.xyxy + vec4(-2.0*dx, -2.0*dy, dx, dy);
46 v_texcoord2 = v_texcoord0.xyxy + vec4( -dx, -2.0*dy, 0.0, dy);
47 v_texcoord3 = v_texcoord0.xyxy + vec4(-2.0*dx, -dy, dx, 0.0);
48 v_texcoord4 = v_texcoord0.xyxy + vec4( -dx, -dy, 0.0, 0.0);
/dports/emulators/mame/mame-mame0226/src/osd/modules/render/bgfx/shaders/chains/xbr/super-xbr/
H A Dvs_super-4xbr-3d-pass1f.sc19 v_texcoord1 = v_texcoord0.xyxy + vec4(-2.0*dx, -2.0*dy, dx, dy);
20 v_texcoord2 = v_texcoord0.xyxy + vec4( -dx, -2.0*dy, 0.0, dy);
21 v_texcoord3 = v_texcoord0.xyxy + vec4(-2.0*dx, -dy, dx, 0.0);
22 v_texcoord4 = v_texcoord0.xyxy + vec4( -dx, -dy, 0.0, 0.0);
H A Dvs_super-4xbr-3d-pass3f.sc19 v_texcoord1 = v_texcoord0.xyxy + vec4(-2.0*dx, -2.0*dy, dx, dy);
20 v_texcoord2 = v_texcoord0.xyxy + vec4( -dx, -2.0*dy, 0.0, dy);
21 v_texcoord3 = v_texcoord0.xyxy + vec4(-2.0*dx, -dy, dx, 0.0);
22 v_texcoord4 = v_texcoord0.xyxy + vec4( -dx, -dy, 0.0, 0.0);
H A Dvs_super-xbr-pass3.sc45 v_texcoord1 = v_texcoord0.xyxy + vec4(-2.0*dx, -2.0*dy, dx, dy);
46 v_texcoord2 = v_texcoord0.xyxy + vec4( -dx, -2.0*dy, 0.0, dy);
47 v_texcoord3 = v_texcoord0.xyxy + vec4(-2.0*dx, -dy, dx, 0.0);
48 v_texcoord4 = v_texcoord0.xyxy + vec4( -dx, -dy, 0.0, 0.0);
H A Dvs_super-2xbr-3d-pass2.sc45 v_texcoord1 = v_texcoord0.xyxy + vec4(-2.0*dx, -2.0*dy, dx, dy);
46 v_texcoord2 = v_texcoord0.xyxy + vec4( -dx, -2.0*dy, 0.0, dy);
47 v_texcoord3 = v_texcoord0.xyxy + vec4(-2.0*dx, -dy, dx, 0.0);
48 v_texcoord4 = v_texcoord0.xyxy + vec4( -dx, -dy, 0.0, 0.0);
H A Dvs_super-xbr-pass0.sc45 v_texcoord1 = v_texcoord0.xyxy + vec4(-dx, -dy, 2.0*dx, 2.0*dy);
46 v_texcoord2 = v_texcoord0.xyxy + vec4(0.0, -dy, dx, 2.0*dy);
47 v_texcoord3 = v_texcoord0.xyxy + vec4(-dx, 0.0, 2.0*dx, dy);
48 v_texcoord4 = v_texcoord0.xyxy + vec4(0.0, 0.0, dx, dy);
H A Dvs_super-xbr-pass2.sc45 v_texcoord1 = v_texcoord0.xyxy + vec4(-2.0*dx, -2.0*dy, dx, dy);
46 v_texcoord2 = v_texcoord0.xyxy + vec4( -dx, -2.0*dy, 0.0, dy);
47 v_texcoord3 = v_texcoord0.xyxy + vec4(-2.0*dx, -dy, dx, 0.0);
48 v_texcoord4 = v_texcoord0.xyxy + vec4( -dx, -dy, 0.0, 0.0);
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/denoisers/shaders/
H A Dmedian_5x5.slang83 t01 = vTexCoord.xyxy + vec4(-dx2, -dy2, -dx1, -dy2);
84 t02 = vTexCoord.xyxy + vec4( 0, -dy2, dx1, -dy2);
85 t03 = vTexCoord.xyxy + vec4( dx2, -dy2, -dx2, -dy1);
86 t04 = vTexCoord.xyxy + vec4(-dx1, -dy1, 0, -dy1);
87 t05 = vTexCoord.xyxy + vec4( dx1, -dy1, dx2, -dy1);
88 t06 = vTexCoord.xyxy + vec4(-dx2, 0, -dx1, 0);
90 t07 = vTexCoord.xyxy + vec4( dx1, 0, dx2, 0);
91 t08 = vTexCoord.xyxy + vec4(-dx2, dy1, -dx1, dy1);
92 t09 = vTexCoord.xyxy + vec4( 0, dy1, dx1, dy1);
93 t10 = vTexCoord.xyxy + vec4( dx2, dy1, -dx2, dy2);
[all …]
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/denoisers/shaders/
H A Dmedian_5x5.glsl96 t01 = TEX0.xyxy + vec4(-dx2, -dy2, -dx1, -dy2);
97 t02 = TEX0.xyxy + vec4( 0, -dy2, dx1, -dy2);
98 t03 = TEX0.xyxy + vec4( dx2, -dy2, -dx2, -dy1);
99 t04 = TEX0.xyxy + vec4(-dx1, -dy1, 0, -dy1);
100 t05 = TEX0.xyxy + vec4( dx1, -dy1, dx2, -dy1);
101 t06 = TEX0.xyxy + vec4(-dx2, 0, -dx1, 0);
103 t07 = TEX0.xyxy + vec4( dx1, 0, dx2, 0);
104 t08 = TEX0.xyxy + vec4(-dx2, dy1, -dx1, dy1);
105 t09 = TEX0.xyxy + vec4( 0, dy1, dx1, dy1);
106 t10 = TEX0.xyxy + vec4( dx2, dy1, -dx2, dy2);
[all …]
/dports/multimedia/mencoder/mplayer-export-2021-12-29/TOOLS/
H A Dedgedetect.fp12 ADD pos, fragment.texcoord[0].xyxy, sizes.xwwy; # texels to the right and below
13 TEX tmp.r, pos.xyxy, texture[0], 2D;
17 SUB pos, fragment.texcoord[0].xyxy, sizes.xwwy; # texels to the left and above
18 TEX tmp.r, pos.xyxy, texture[0], 2D;
H A Dedgeenh.fp13 ADD pos, fragment.texcoord[0].xyxy, sizes.xwwy; # texels to the right and below
14 TEX tmp.r, pos.xyxy, texture[0], 2D;
18 SUB pos, fragment.texcoord[0].xyxy, sizes.xwwy; # texels to the left and above
19 TEX tmp.r, pos.xyxy, texture[0], 2D;

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