1!!ARBfp1.0
2# Custom YUV->RGB conversion program for MPlayer's -vo gl.
3# Copyleft (C) Reimar Döffinger, 2005
4# Licensed under the GNU GPL v2 or later
5# Usage: mplayer -vo gl:yuv=4:customprog=edgedetect.fp
6# This is some custom edge-detect like effect.
7# Try adjusting the gamma!
8# program.env[0].xy contains the size of one source texel
9TEMP res, yuv, pos, tmp, sizes;
10SWZ sizes, program.env[0], x, y, 0, 0;
11TEX yuv.r, fragment.texcoord[0], texture[0], 2D;
12ADD pos, fragment.texcoord[0].xyxy, sizes.xwwy; # texels to the right and below
13TEX tmp.r, pos.xyxy, texture[0], 2D;
14MAD yuv.r, yuv.rrrr, {4}, -tmp.rrrr;
15TEX tmp.r, pos.zwzw, texture[0], 2D;
16SUB yuv.r, yuv.rrrr, tmp.rrrr;
17SUB pos, fragment.texcoord[0].xyxy, sizes.xwwy; # texels to the left and above
18TEX tmp.r, pos.xyxy, texture[0], 2D;
19SUB yuv.r, yuv.rrrr, tmp.rrrr;
20TEX tmp.r, pos.zwzw, texture[0], 2D;
21SUB yuv.r, yuv.rrrr, tmp.rrrr;
22TEX yuv.g, fragment.texcoord[1], texture[1], 2D;
23TEX yuv.b, fragment.texcoord[2], texture[2], 2D;
24# now do the normal YUV -> RGB conversion but include effect strength
25# multiplication by 2 and 0.5 offset
26MAD res, yuv.rrrr, {2.328, 2.328, 2.328, 0}, {-0.37416, 1.03133, -0.58599, 0.125};
27MAD res.rgb, yuv.gggg, {0, -0.391, 2.018, 0}, res;
28MAD res.rgb, yuv.bbbb, {1.596, -0.813, 0, 0}, res;
29# do gamma texture lookup
30TEX res.r, res.raaa, texture[3], 2D;
31ADD res.a, res.a, 0.25;
32TEX res.g, res.gaaa, texture[3], 2D;
33ADD res.a, res.a, 0.25;
34TEX res.b, res.baaa, texture[3], 2D;
35# move res into result, this allows easily commenting out some parts.
36MOV result.color, res;
37END
38