/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mortevielle/ |
H A D | graphics.cpp | 246 for (int yCtr = 0; yCtr < _ySize; ++yCtr, pDest += DEFAULT_WIDTH) { in decode() local 259 for (int yCtr = 0; yCtr < _ySize; ++yCtr) { in decode() local 277 for (int yCtr = 0; yCtr < _ySize; ++yCtr, pDest += DEFAULT_WIDTH) { in decode() local 281 for (int yCtr = 0; yCtr < _ySize; ++yCtr) { in decode() local 315 for (int yCtr = 0; yCtr < _ySize; ++yCtr, pDest += DEFAULT_WIDTH) { in decode() local 326 for (int yCtr = 0; yCtr < _ySize; ++yCtr, pDestLine += DEFAULT_WIDTH) in decode() local 424 for (int yCtr = 0; yCtr < h; ++yCtr) { in decode() local 600 for (int yCtr = 0; yCtr < _ySize; ++yCtr) { in vertical() local 602 if (yCtr > 0) in vertical() 626 for (int yCtr = 0; yCtr < _ySize; ++yCtr) { in vertical() local [all …]
|
/dports/games/scummvm/scummvm-2.5.1/engines/mortevielle/ |
H A D | graphics.cpp | 246 for (int yCtr = 0; yCtr < _ySize; ++yCtr, pDest += DEFAULT_WIDTH) { in decode() local 259 for (int yCtr = 0; yCtr < _ySize; ++yCtr) { in decode() local 277 for (int yCtr = 0; yCtr < _ySize; ++yCtr, pDest += DEFAULT_WIDTH) { in decode() local 281 for (int yCtr = 0; yCtr < _ySize; ++yCtr) { in decode() local 315 for (int yCtr = 0; yCtr < _ySize; ++yCtr, pDest += DEFAULT_WIDTH) { in decode() local 326 for (int yCtr = 0; yCtr < _ySize; ++yCtr, pDestLine += DEFAULT_WIDTH) in decode() local 424 for (int yCtr = 0; yCtr < h; ++yCtr) { in decode() local 600 for (int yCtr = 0; yCtr < _ySize; ++yCtr) { in vertical() local 602 if (yCtr > 0) in vertical() 626 for (int yCtr = 0; yCtr < _ySize; ++yCtr) { in vertical() local [all …]
|
/dports/games/scummvm/scummvm-2.5.1/engines/glk/zcode/ |
H A D | bitmap_font.cpp | 54 for (int yCtr = 0; yCtr < c.h; ++yCtr) { in drawChar() local 55 const byte *srcP = (const byte *)c.getBasePtr(0, yCtr); in drawChar() 59 dst->hLine(x + xCtr, y + yCtr, x + xCtr, color); in drawChar()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/frotz/ |
H A D | bitmap_font.cpp | 54 for (int yCtr = 0; yCtr < c.h; ++yCtr) { in drawChar() local 55 const byte *srcP = (const byte *)c.getBasePtr(0, yCtr); in drawChar() 59 dst->hLine(x + xCtr, y + yCtr, x + xCtr, color); in drawChar()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/worldofxeen/ |
H A D | worldofxeen.cpp | 68 for (int yCtr = 0, frame = 0; yCtr < (idx / 2); ++yCtr, frame += 2) { in death() local 69 deathSprites.draw(0, frame, Common::Point(0, Y_LIST[yCtr])); in death() 70 deathSprites.draw(0, frame + 1, Common::Point(160, Y_LIST[yCtr])); in death()
|
H A D | clouds_cutscenes.cpp | 144 for (int yCtr = SCREEN_HEIGHT, yScroll = 0, xeenCtr = -1; yCtr > 0; --yCtr, ++yScroll) { in showCloudsIntroInner() local 146 if (yCtr < 160) { in showCloudsIntroInner() 148 } else if (yCtr < 100) { in showCloudsIntroInner() 171 for (int yCtr = SCREEN_HEIGHT - 1, yScroll = 1, lakeCtr = 0; yCtr > 0; --yCtr, ++yScroll) { in showCloudsIntroInner() local 174 if (yCtr < 95) { in showCloudsIntroInner() 179 lake3.draw(0, lakeCtr, Common::Point(0, yCtr)); in showCloudsIntroInner()
|
/dports/games/scummvm/scummvm-2.5.1/engines/xeen/worldofxeen/ |
H A D | worldofxeen.cpp | 68 for (int yCtr = 0, frame = 0; yCtr < (idx / 2); ++yCtr, frame += 2) { in death() local 69 deathSprites.draw(0, frame, Common::Point(0, Y_LIST[yCtr])); in death() 70 deathSprites.draw(0, frame + 1, Common::Point(160, Y_LIST[yCtr])); in death()
|
H A D | clouds_cutscenes.cpp | 149 for (int yCtr = SCREEN_HEIGHT, yScroll = 0, xeenCtr = -1; yCtr > 0; --yCtr, ++yScroll) { in showCloudsIntroInner() local 151 if (yCtr < 160) { in showCloudsIntroInner() 154 if (yCtr < 100) { in showCloudsIntroInner() 177 for (int yCtr = SCREEN_HEIGHT - 1, yScroll = 1, lakeCtr = 0; yCtr > 0; --yCtr, ++yScroll) { in showCloudsIntroInner() local 180 if (yCtr < 95) { in showCloudsIntroInner() 185 lake3.draw(0, lakeCtr, Common::Point(0, yCtr)); in showCloudsIntroInner()
|
/dports/games/scummvm/scummvm-2.5.1/engines/ags/lib/allegro/ |
H A D | surface.cpp | 170 for (int destY = yStart, yCtr = 0; yCtr < dstRect.height(); ++destY, ++yCtr) { in draw() local 176 vertFlip ? srcArea.bottom - 1 - yCtr : in draw() 177 srcArea.top + yCtr); in draw() 297 for (int destY = yStart, yCtr = 0, scaleYCtr = 0; yCtr < dstRect.height(); in stretchDraw() local 298 ++destY, ++yCtr, scaleYCtr += scaleY) { in stretchDraw()
|
/dports/astro/tkgeomap/tkgeomap-2.11.6/library/ |
H A D | tkgeomap_procs.tcl | 523 variable yCtr 0 845 variable yCtr 848 set yCtr [expr {[winfo height $canvas] / 2}] 850 $canvas coords $item $xCtr $yCtr 852 return [list $xCtr $yCtr] 1092 variable yCtr 1113 $xCtr $yCtr [array get config]] 1129 $xCtr $yCtr [array get config]] 1517 set yCtr [expr {[winfo height $canvas] / 2}] 1518 configure -refpoint [xytolatlon $xCtr $yCtr] [all …]
|
H A D | wdgeomap.tcl | 378 set yCtr [expr {[winfo height $map_canvas] / 2}] 380 $map_canvas coords $item $xCtr $yCtr 382 return [list $xCtr $yCtr] 700 $xCtr $yCtr [array get config]] 716 $xCtr $yCtr [array get config]] 1361 set yCtr [expr {[winfo height $map_canvas] / 2}] 1362 configure $map -refpoint [xytolatlon $map $xCtr $yCtr] 1364 $map_canvas coords $item $xCtr $yCtr
|
/dports/games/scummvm/scummvm-2.5.1/engines/hopkins/ |
H A D | graphics.cpp | 445 int yCtr; in displayScaled8BitRect() local 454 yCtr = yCount; in displayScaled8BitRect() 472 yCount = yCtr - 1; in displayScaled8BitRect() 473 } while (yCtr != 1); in displayScaled8BitRect() 1301 int yCtr; in restoreSurfaceRect() local 1307 yCtr = yNext; in restoreSurfaceRect() 1325 yNext = yCtr - 1; in restoreSurfaceRect() 1326 } while (yCtr != 1); in restoreSurfaceRect() 1736 int yCtr; in displayFont() local 1867 for (int yCtr = 0; yCtr < height; ++yCtr, srcP += _lineNbr2) { in reduceScreenPart() local [all …]
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hopkins/ |
H A D | graphics.cpp | 445 int yCtr; in displayScaled8BitRect() local 454 yCtr = yCount; in displayScaled8BitRect() 472 yCount = yCtr - 1; in displayScaled8BitRect() 473 } while (yCtr != 1); in displayScaled8BitRect() 1301 int yCtr; in restoreSurfaceRect() local 1307 yCtr = yNext; in restoreSurfaceRect() 1325 yNext = yCtr - 1; in restoreSurfaceRect() 1326 } while (yCtr != 1); in restoreSurfaceRect() 1736 int yCtr; in displayFont() local 1867 for (int yCtr = 0; yCtr < height; ++yCtr, srcP += _lineNbr2) { in reduceScreenPart() local [all …]
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/ |
H A D | msurface.cpp | 283 for (int yCtr = 0; yCtr < srcRect.height(); ++yCtr) { in copyRectTranslate() local 284 const byte *srcP = (const byte *)srcSurface.getBasePtr(srcRect.left, srcRect.top + yCtr); in copyRectTranslate() 285 byte *destP = (byte *)getBasePtr(destPos.x, destPos.y + yCtr); in copyRectTranslate()
|
/dports/games/scummvm/scummvm-2.5.1/engines/mads/ |
H A D | msurface.cpp | 283 for (int yCtr = 0; yCtr < srcRect.height(); ++yCtr) { in copyRectTranslate() local 284 const byte *srcP = (const byte *)srcSurface.getBasePtr(srcRect.left, srcRect.top + yCtr); in copyRectTranslate() 285 byte *destP = (byte *)getBasePtr(destPos.x, destPos.y + yCtr); in copyRectTranslate()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/dialogs/ |
H A D | dialogs_map.cpp | 334 for (int yp = MAP_YSTART, mazeY = _pt.y + MAP_DIFF - 1, yCtr = 0; yCtr < MAP_SIZE; in drawIndoors() local 335 yp += TILE_HEIGHT, --mazeY, ++yCtr) { in drawIndoors() 339 if ((_arrowPt.x / 10) == xCtr && (14 - (_arrowPt.y / 10)) == yCtr && _frameEndFlag) { in drawIndoors()
|
/dports/games/scummvm/scummvm-2.5.1/engines/xeen/dialogs/ |
H A D | dialogs_map.cpp | 334 for (int yp = MAP_YSTART, mazeY = _pt.y + MAP_DIFF - 1, yCtr = 0; yCtr < MAP_SIZE; in drawIndoors() local 335 yp += TILE_HEIGHT, --mazeY, ++yCtr) { in drawIndoors() 339 if ((_arrowPt.x / 10) == xCtr && (14 - (_arrowPt.y / 10)) == yCtr && _frameEndFlag) { in drawIndoors()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/lure/ |
H A D | room.cpp | 328 for (int16 yCtr = 0; yCtr < numY; ++yCtr, --ye) { in addLayers() local 349 for (int yCtr = 0; yCtr < RECT_SIZE; ++yCtr) { in addCell() local
|
/dports/games/scummvm/scummvm-2.5.1/engines/lure/ |
H A D | room.cpp | 328 for (int16 yCtr = 0; yCtr < numY; ++yCtr, --ye) { in addLayers() local 349 for (int yCtr = 0; yCtr < RECT_SIZE; ++yCtr) { in addCell() local
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/support/ |
H A D | video_surface.cpp | 218 for (int yCtr = 0; yCtr < srcRect.height(); ++yCtr) { in transBlitRect() local 222 transSurface.setRow(flipFlag ? srcRect.top + yCtr : srcRect.bottom - yCtr - 1); in transBlitRect()
|
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/support/ |
H A D | video_surface.cpp | 218 for (int yCtr = 0; yCtr < srcRect.height(); ++yCtr) { in transBlitRect() local 222 transSurface.setRow(flipFlag ? srcRect.top + yCtr : srcRect.bottom - yCtr - 1); in transBlitRect()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/ |
H A D | sprites.cpp | 242 for (int yCtr = height; yCtr > 0; --yCtr) { in draw() local 250 yCtr -= numLines; in draw()
|
/dports/games/scummvm/scummvm-2.5.1/engines/xeen/ |
H A D | sprites.cpp | 252 for (int yCtr = height; yCtr > 0; --yCtr) { in draw() local 260 yCtr -= numLines; in draw()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld2/ |
H A D | ringworld2_scenes2.cpp | 4788 for (int yCtr = 0; yCtr < yHalfCount; ++yCtr, ++rlbNum) { in redraw() local 4789 blockRect.moveTo(160 * xCtr, 100 * yCtr); in redraw() 4861 for (int yCtr = 0; yCtr < height; ++yCtr, src += 160) { in drawBlock() local 4862 byte *destP = (byte *)s.getBasePtr(blockRect.left, blockRect.top + yCtr); in drawBlock() 4894 for (int yCtr = 0; yCtr < height; ++yCtr, --ypSrc, --ypDest) { in moveArea() local 4902 for (int yCtr = 0; yCtr < height; ++yCtr, ++ypSrc, ++ypDest) { in moveArea() local
|
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld2/ |
H A D | ringworld2_scenes2.cpp | 4788 for (int yCtr = 0; yCtr < yHalfCount; ++yCtr, ++rlbNum) { in redraw() local 4789 blockRect.moveTo(160 * xCtr, 100 * yCtr); in redraw() 4861 for (int yCtr = 0; yCtr < height; ++yCtr, src += 160) { in drawBlock() local 4862 byte *destP = (byte *)s.getBasePtr(blockRect.left, blockRect.top + yCtr); in drawBlock() 4894 for (int yCtr = 0; yCtr < height; ++yCtr, --ypSrc, --ypDest) { in moveArea() local 4902 for (int yCtr = 0; yCtr < height; ++yCtr, ++ypSrc, ++ypDest) { in moveArea() local
|