Searched refs:keycodes (Results 1 – 25 of 41) sorted by relevance
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/qemu/ui/ |
H A D | x_keymap.c | 58 const gchar *keycodes = NULL; in qemu_xkeymap_mapping_table() local 74 keycodes = XGetAtomName (dpy, desc->names->keycodes); in qemu_xkeymap_mapping_table() 75 if (!keycodes) { in qemu_xkeymap_mapping_table() 78 trace_xkeymap_keycodes(keycodes); in qemu_xkeymap_mapping_table() 92 } else if ((keycodes && g_str_has_prefix(keycodes, "evdev")) || in qemu_xkeymap_mapping_table() 97 } else if ((keycodes && g_str_has_prefix(keycodes, "xfree86")) || in qemu_xkeymap_mapping_table() 112 keycodes ? keycodes : "<null>"); in qemu_xkeymap_mapping_table() 115 if (keycodes) { in qemu_xkeymap_mapping_table() 116 XFree((void *)keycodes); in qemu_xkeymap_mapping_table()
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H A D | keymaps.c | 36 uint16_t keycodes[4]; member 69 if (keysym2code->count < ARRAY_SIZE(keysym2code->keycodes)) { in add_keysym() 70 keysym2code->keycodes[keysym2code->count++] = keycode; in add_keysym() 73 ARRAY_SIZE(keysym2code->keycodes), keysym); in add_keysym() 79 keysym2code->keycodes[0] = keycode; in add_keysym() 214 return keysym2code->keycodes[0]; in keysym2scancode() 236 if ((keysym2code->keycodes[i] & mask) == mods) { in keysym2scancode() 237 return keysym2code->keycodes[i]; in keysym2scancode() 246 (keysym2code->keycodes[i]); in keysym2scancode() 248 return keysym2code->keycodes[i]; in keysym2scancode() [all …]
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H A D | trace-events | 128 xkeymap_keycodes(const char *name) "keycodes '%s'"
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/qemu/hw/input/ |
H A D | stellaris_gamepad.c | 27 if (s->keycodes[i] == qcode && s->pressed[i] != key->down) { in stellaris_gamepad_event() 70 g_free(s->keycodes); in stellaris_gamepad_finalize() 82 keycodes, qdev_prop_uint32, uint32_t),
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H A D | hid.c | 245 hs->kbd.keycodes[slot] = scancodes[i]; in hid_keyboard_event() 259 keycode = hs->kbd.keycodes[slot]; in hid_keyboard_process_keycode() 489 memset(hs->kbd.keycodes, 0, sizeof(hs->kbd.keycodes)); in hid_reset() 615 VMSTATE_UINT32_ARRAY(kbd.keycodes, HIDState, QUEUE_LENGTH),
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/qemu/include/hw/input/ |
H A D | stellaris_gamepad.h | 33 uint32_t *keycodes; member
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H A D | hid.h | 28 uint32_t keycodes[QUEUE_LENGTH]; member
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/qemu/pc-bios/keymaps/ |
H A D | mk | 977 # Sometimes multiple keysyms map to the same keycodes.
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H A D | ru | 978 # Sometimes multiple keysyms map to the same keycodes.
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H A D | ar | 1020 # Sometimes multiple keysyms map to the same keycodes.
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H A D | et | 975 # Sometimes multiple keysyms map to the same keycodes.
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H A D | fr-ca | 998 # Sometimes multiple keysyms map to the same keycodes.
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H A D | th | 977 # Sometimes multiple keysyms map to the same keycodes.
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H A D | ja | 981 # Sometimes multiple keysyms map to the same keycodes.
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H A D | bepo | 1011 # Sometimes multiple keysyms map to the same keycodes.
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H A D | en-us | 977 # Sometimes multiple keysyms map to the same keycodes.
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H A D | fr-ch | 1066 # Sometimes multiple keysyms map to the same keycodes.
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H A D | hr | 1067 # Sometimes multiple keysyms map to the same keycodes.
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H A D | hu | 1066 # Sometimes multiple keysyms map to the same keycodes.
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H A D | is | 1067 # Sometimes multiple keysyms map to the same keycodes.
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H A D | it | 1070 # Sometimes multiple keysyms map to the same keycodes.
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H A D | tr | 1060 # Sometimes multiple keysyms map to the same keycodes.
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H A D | da | 1066 # Sometimes multiple keysyms map to the same keycodes.
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H A D | es | 1065 # Sometimes multiple keysyms map to the same keycodes.
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H A D | fi | 1040 # Sometimes multiple keysyms map to the same keycodes.
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