/dports/games/njam/njam-1.25-src/ |
H A D | Makefile.am | 16 $(mkinstalldirs) $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE); \ 17 $(mkinstalldirs) $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE)/data; \ 18 $(mkinstalldirs) $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE)/skins; \ 19 $(mkinstalldirs) $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE)/html; \ 20 $(mkinstalldirs) $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE)/levels; \ 24 $(INSTALL_DATA) $(srcdir)/njam.rc $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE); \ 26 chmod 660 $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE)/hiscore.dat; \ 27 chgrp games $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE)/hiscore.dat; \ 28 $(INSTALL_DATA) $(srcdir)/README $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE); \ 77 rm -rf $(DEFAULT_LIBDIR)/njam/* [all …]
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H A D | Makefile.in | 67 DEFAULT_LIBDIR = @DEFAULT_LIBDIR@ 374 $(mkinstalldirs) $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE); \ 375 $(mkinstalldirs) $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE)/data; \ 376 $(mkinstalldirs) $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE)/skins; \ 377 $(mkinstalldirs) $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE)/html; \ 378 $(mkinstalldirs) $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE)/levels; \ 384 chmod 660 $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE)/hiscore.dat; \ 385 chgrp games $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE)/hiscore.dat; \ 386 $(INSTALL_DATA) $(srcdir)/README $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE); \ 435 rm -rf $(DEFAULT_LIBDIR)/njam/* [all …]
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H A D | configure.in | 83 DEFAULT_LIBDIR="$datadir" 84 AC_SUBST(DEFAULT_LIBDIR) subst 92 AC_MSG_RESULT([Using '$DEFAULT_LIBDIR' for installation libraries.])
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/dports/games/zatacka/zatacka-0.1.8/ |
H A D | Makefile.am | 14 $(mkinstalldirs) $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE); \ 15 $(INSTALL_DATA) $(srcdir)/img/main_screen.jpg $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE); \ 16 $(INSTALL_DATA) $(srcdir)/img/barrier.jpg $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE); \ 17 $(INSTALL_DATA) $(srcdir)/maps/map1.jpg $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE); \ 18 $(INSTALL_DATA) $(srcdir)/fonts/font.ttf $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE); \ 19 $(INSTALL_DATA) $(srcdir)/README $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE); 22 rm -rf $(DEFAULT_LIBDIR)/zatacka/* 23 rm -rf $(DEFAULT_LIBDIR)/zatacka
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H A D | Makefile.in | 91 DEFAULT_LIBDIR = @DEFAULT_LIBDIR@ 600 $(mkinstalldirs) $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE); \ 601 $(INSTALL_DATA) $(srcdir)/img/main_screen.jpg $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE); \ 602 $(INSTALL_DATA) $(srcdir)/img/barrier.jpg $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE); \ 603 $(INSTALL_DATA) $(srcdir)/maps/map1.jpg $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE); \ 604 $(INSTALL_DATA) $(srcdir)/fonts/font.ttf $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE); \ 605 $(INSTALL_DATA) $(srcdir)/README $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE); 608 rm -rf $(DEFAULT_LIBDIR)/zatacka/* 609 rm -rf $(DEFAULT_LIBDIR)/zatacka
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H A D | configure.in | 72 DEFAULT_LIBDIR="$datadir" 73 AC_SUBST(DEFAULT_LIBDIR) subst 81 AC_MSG_RESULT([Using '$DEFAULT_LIBDIR' for installation libraries.])
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/dports/games/lincity/lincity-1.13.1/ |
H A D | configure.ac | 31 dnl FC_EXPAND_DIR(DEFAULT_LIBDIR,"${datadir}/lincity") 32 dnl AC_DEFINE_UNQUOTED(DEFAULT_LIBDIR,"$DEFAULT_LIBDIR") 34 FC_EXPAND_DIR(DEFAULT_LIBDIR,[${datadir}/lincity]) 35 AC_DEFINE_UNQUOTED(DEFAULT_LIBDIR,"$DEFAULT_LIBDIR") definition 41 AH_TEMPLATE([DEFAULT_LIBDIR],[The default value of LIBDIR.]) template
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H A D | fileutil.c | 342 DEFAULT_LIBDIR, PATH_SLASH, searchfile); 344 strncpy (LIBDIR, DEFAULT_LIBDIR, LC_PATH_MAX);
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/dports/games/openarena/openarena-engine-source-0.8.8/code/sys/ |
H A D | sys_main.c | 517 #ifndef DEFAULT_LIBDIR 519 # define DEFAULT_LIBDIR Sys_StripAppBundle(Sys_BinaryPath()) macro 521 # define DEFAULT_LIBDIR Sys_BinaryPath() macro 599 Sys_SetDefaultLibPath( DEFAULT_LIBDIR ); in main()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/sys/ |
H A D | sys_main.c | 517 #ifndef DEFAULT_LIBDIR 519 # define DEFAULT_LIBDIR Sys_StripAppBundle(Sys_BinaryPath()) macro 521 # define DEFAULT_LIBDIR Sys_BinaryPath() macro 599 Sys_SetDefaultLibPath( DEFAULT_LIBDIR ); in main()
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/dports/games/ioquake3-server/ioquake3-1.36/code/sys/ |
H A D | sys_main.c | 503 #ifndef DEFAULT_LIBDIR 504 # define DEFAULT_LIBDIR DEFAULT_BASEDIR macro 578 Sys_SetDefaultLibPath( DEFAULT_LIBDIR ); in main()
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/dports/games/ioquake3/ioquake3-1.36/code/sys/ |
H A D | sys_main.c | 503 #ifndef DEFAULT_LIBDIR 504 # define DEFAULT_LIBDIR DEFAULT_BASEDIR macro 578 Sys_SetDefaultLibPath( DEFAULT_LIBDIR ); in main()
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/dports/science/dynare/dynare-4.6.4/windows/deps/ |
H A D | mkoctfile32 | 22 DEFAULT_LIBDIR="$OCTAVE_PREFIX/lib" 29 DEFAULT_LIBDIR="`echo $DEFAULT_LIBDIR | $SED "s,^$OCTAVE_PREFIX,$OCTAVE_HOME,"`" 36 : ${LIBDIR=$DEFAULT_LIBDIR}
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H A D | mkoctfile64 | 22 DEFAULT_LIBDIR="$OCTAVE_PREFIX/lib" 29 DEFAULT_LIBDIR="`echo $DEFAULT_LIBDIR | $SED "s,^$OCTAVE_PREFIX,$OCTAVE_HOME,"`" 36 : ${LIBDIR=$DEFAULT_LIBDIR}
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/dports/graphics/geomview/geomview-1.9.5/m4/ |
H A D | check-package.m4 | 166 m4_if($3,[],[DEFAULT_LIBDIR="${libdir}"], 167 [DEFAULT_LIBDIR="$3"]) 169 if test "${DEFAULT_LIBDIR}" = '' 171 DEFAULT_LIBDIR="'${libdir}'" 211 test -z "`eval eval eval echo ${UPNAME[_LIB_PATH]}`" && UPNAME[_LIB_PATH]="${DEFAULT_LIBDIR}")
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/dports/games/zatacka/zatacka-0.1.8/src/ |
H A D | main.cpp | 35 sprintf(path, "%s/%s", DEFAULT_LIBDIR, PACKAGE);
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H A D | Makefile.in | 86 DEFAULT_LIBDIR = @DEFAULT_LIBDIR@
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/dports/news/fidogate4/fidogate-4.4.10/src/include/ |
H A D | paths.h | 35 #define DEFAULT_LIBDIR "/usr/lib/fidogate" macro
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H A D | paths.mak | 35 #define DEFAULT_LIBDIR "/usr/lib/fidogate"
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/dports/math/alberta/alberta3-920315ae1bbfd1b1fb6672d916619ac37a411e95/m4/ |
H A D | check-package.m4 | 200 m4_if(alb_ac_LIBPATHS,[],[DEFAULT_LIBDIR="${libdir}"], 201 [DEFAULT_LIBDIR="alb_ac_LIBPATHS"]) 203 if test "${DEFAULT_LIBDIR}" = '' 205 DEFAULT_LIBDIR="'${libdir}'" 261 && UPNAME[_LIB_PATHS]="${DEFAULT_LIBDIR}")
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/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/ |
H A D | fileutil.cpp | 270 snprintf(filename_buf, LC_PATH_MAX, "%s%c%s", DEFAULT_LIBDIR, PATH_SLASH, searchfile); in find_libdir() 272 strncpy(LIBDIR, DEFAULT_LIBDIR, LC_PATH_MAX); in find_libdir()
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/dports/graphics/proj/proj-7.2.1/cmake/ |
H A D | ProjInstallPath.cmake | 72 set(DEFAULT_LIBDIR "${PROJ_LIB_SUBDIR}") variable
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/dports/games/njam/njam-1.25-src/src/ |
H A D | Makefile.in | 65 DEFAULT_LIBDIR = @DEFAULT_LIBDIR@
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/dports/games/ioquake3-server/ioquake3-1.36/ |
H A D | Makefile | 537 ifndef DEFAULT_LIBDIR 538 DEFAULT_LIBDIR = /usr/local/lib/ioquake3 macro
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/dports/games/ioquake3/ioquake3-1.36/ |
H A D | Makefile | 537 ifndef DEFAULT_LIBDIR 538 DEFAULT_LIBDIR = /usr/local/lib/ioquake3 macro
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