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/dports/games/njam/njam-1.25-src/
H A DMakefile.am16 $(mkinstalldirs) $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE); \
17 $(mkinstalldirs) $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE)/data; \
18 $(mkinstalldirs) $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE)/skins; \
19 $(mkinstalldirs) $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE)/html; \
20 $(mkinstalldirs) $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE)/levels; \
24 $(INSTALL_DATA) $(srcdir)/njam.rc $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE); \
26 chmod 660 $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE)/hiscore.dat; \
27 chgrp games $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE)/hiscore.dat; \
28 $(INSTALL_DATA) $(srcdir)/README $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE); \
77 rm -rf $(DEFAULT_LIBDIR)/njam/*
[all …]
H A DMakefile.in67 DEFAULT_LIBDIR = @DEFAULT_LIBDIR@
374 $(mkinstalldirs) $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE); \
375 $(mkinstalldirs) $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE)/data; \
376 $(mkinstalldirs) $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE)/skins; \
377 $(mkinstalldirs) $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE)/html; \
378 $(mkinstalldirs) $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE)/levels; \
384 chmod 660 $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE)/hiscore.dat; \
385 chgrp games $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE)/hiscore.dat; \
386 $(INSTALL_DATA) $(srcdir)/README $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE); \
435 rm -rf $(DEFAULT_LIBDIR)/njam/*
[all …]
H A Dconfigure.in83 DEFAULT_LIBDIR="$datadir"
84 AC_SUBST(DEFAULT_LIBDIR) subst
92 AC_MSG_RESULT([Using '$DEFAULT_LIBDIR' for installation libraries.])
/dports/games/zatacka/zatacka-0.1.8/
H A DMakefile.am14 $(mkinstalldirs) $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE); \
15 $(INSTALL_DATA) $(srcdir)/img/main_screen.jpg $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE); \
16 $(INSTALL_DATA) $(srcdir)/img/barrier.jpg $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE); \
17 $(INSTALL_DATA) $(srcdir)/maps/map1.jpg $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE); \
18 $(INSTALL_DATA) $(srcdir)/fonts/font.ttf $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE); \
19 $(INSTALL_DATA) $(srcdir)/README $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE);
22 rm -rf $(DEFAULT_LIBDIR)/zatacka/*
23 rm -rf $(DEFAULT_LIBDIR)/zatacka
H A DMakefile.in91 DEFAULT_LIBDIR = @DEFAULT_LIBDIR@
600 $(mkinstalldirs) $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE); \
601 $(INSTALL_DATA) $(srcdir)/img/main_screen.jpg $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE); \
602 $(INSTALL_DATA) $(srcdir)/img/barrier.jpg $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE); \
603 $(INSTALL_DATA) $(srcdir)/maps/map1.jpg $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE); \
604 $(INSTALL_DATA) $(srcdir)/fonts/font.ttf $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE); \
605 $(INSTALL_DATA) $(srcdir)/README $(DESTDIR)$(DEFAULT_LIBDIR)/$(PACKAGE);
608 rm -rf $(DEFAULT_LIBDIR)/zatacka/*
609 rm -rf $(DEFAULT_LIBDIR)/zatacka
H A Dconfigure.in72 DEFAULT_LIBDIR="$datadir"
73 AC_SUBST(DEFAULT_LIBDIR) subst
81 AC_MSG_RESULT([Using '$DEFAULT_LIBDIR' for installation libraries.])
/dports/games/lincity/lincity-1.13.1/
H A Dconfigure.ac31 dnl FC_EXPAND_DIR(DEFAULT_LIBDIR,"${datadir}/lincity")
32 dnl AC_DEFINE_UNQUOTED(DEFAULT_LIBDIR,"$DEFAULT_LIBDIR")
34 FC_EXPAND_DIR(DEFAULT_LIBDIR,[${datadir}/lincity])
35 AC_DEFINE_UNQUOTED(DEFAULT_LIBDIR,"$DEFAULT_LIBDIR") definition
41 AH_TEMPLATE([DEFAULT_LIBDIR],[The default value of LIBDIR.]) template
H A Dfileutil.c342 DEFAULT_LIBDIR, PATH_SLASH, searchfile);
344 strncpy (LIBDIR, DEFAULT_LIBDIR, LC_PATH_MAX);
/dports/games/openarena/openarena-engine-source-0.8.8/code/sys/
H A Dsys_main.c517 #ifndef DEFAULT_LIBDIR
519 # define DEFAULT_LIBDIR Sys_StripAppBundle(Sys_BinaryPath()) macro
521 # define DEFAULT_LIBDIR Sys_BinaryPath() macro
599 Sys_SetDefaultLibPath( DEFAULT_LIBDIR ); in main()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/sys/
H A Dsys_main.c517 #ifndef DEFAULT_LIBDIR
519 # define DEFAULT_LIBDIR Sys_StripAppBundle(Sys_BinaryPath()) macro
521 # define DEFAULT_LIBDIR Sys_BinaryPath() macro
599 Sys_SetDefaultLibPath( DEFAULT_LIBDIR ); in main()
/dports/games/ioquake3-server/ioquake3-1.36/code/sys/
H A Dsys_main.c503 #ifndef DEFAULT_LIBDIR
504 # define DEFAULT_LIBDIR DEFAULT_BASEDIR macro
578 Sys_SetDefaultLibPath( DEFAULT_LIBDIR ); in main()
/dports/games/ioquake3/ioquake3-1.36/code/sys/
H A Dsys_main.c503 #ifndef DEFAULT_LIBDIR
504 # define DEFAULT_LIBDIR DEFAULT_BASEDIR macro
578 Sys_SetDefaultLibPath( DEFAULT_LIBDIR ); in main()
/dports/science/dynare/dynare-4.6.4/windows/deps/
H A Dmkoctfile3222 DEFAULT_LIBDIR="$OCTAVE_PREFIX/lib"
29 DEFAULT_LIBDIR="`echo $DEFAULT_LIBDIR | $SED "s,^$OCTAVE_PREFIX,$OCTAVE_HOME,"`"
36 : ${LIBDIR=$DEFAULT_LIBDIR}
H A Dmkoctfile6422 DEFAULT_LIBDIR="$OCTAVE_PREFIX/lib"
29 DEFAULT_LIBDIR="`echo $DEFAULT_LIBDIR | $SED "s,^$OCTAVE_PREFIX,$OCTAVE_HOME,"`"
36 : ${LIBDIR=$DEFAULT_LIBDIR}
/dports/graphics/geomview/geomview-1.9.5/m4/
H A Dcheck-package.m4166 m4_if($3,[],[DEFAULT_LIBDIR="${libdir}"],
167 [DEFAULT_LIBDIR="$3"])
169 if test "${DEFAULT_LIBDIR}" = ''
171 DEFAULT_LIBDIR="'${libdir}'"
211 test -z "`eval eval eval echo ${UPNAME[_LIB_PATH]}`" && UPNAME[_LIB_PATH]="${DEFAULT_LIBDIR}")
/dports/games/zatacka/zatacka-0.1.8/src/
H A Dmain.cpp35 sprintf(path, "%s/%s", DEFAULT_LIBDIR, PACKAGE);
H A DMakefile.in86 DEFAULT_LIBDIR = @DEFAULT_LIBDIR@
/dports/news/fidogate4/fidogate-4.4.10/src/include/
H A Dpaths.h35 #define DEFAULT_LIBDIR "/usr/lib/fidogate" macro
H A Dpaths.mak35 #define DEFAULT_LIBDIR "/usr/lib/fidogate"
/dports/math/alberta/alberta3-920315ae1bbfd1b1fb6672d916619ac37a411e95/m4/
H A Dcheck-package.m4200 m4_if(alb_ac_LIBPATHS,[],[DEFAULT_LIBDIR="${libdir}"],
201 [DEFAULT_LIBDIR="alb_ac_LIBPATHS"])
203 if test "${DEFAULT_LIBDIR}" = ''
205 DEFAULT_LIBDIR="'${libdir}'"
261 && UPNAME[_LIB_PATHS]="${DEFAULT_LIBDIR}")
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dfileutil.cpp270 snprintf(filename_buf, LC_PATH_MAX, "%s%c%s", DEFAULT_LIBDIR, PATH_SLASH, searchfile); in find_libdir()
272 strncpy(LIBDIR, DEFAULT_LIBDIR, LC_PATH_MAX); in find_libdir()
/dports/graphics/proj/proj-7.2.1/cmake/
H A DProjInstallPath.cmake72 set(DEFAULT_LIBDIR "${PROJ_LIB_SUBDIR}") variable
/dports/games/njam/njam-1.25-src/src/
H A DMakefile.in65 DEFAULT_LIBDIR = @DEFAULT_LIBDIR@
/dports/games/ioquake3-server/ioquake3-1.36/
H A DMakefile537 ifndef DEFAULT_LIBDIR
538 DEFAULT_LIBDIR = /usr/local/lib/ioquake3 macro
/dports/games/ioquake3/ioquake3-1.36/
H A DMakefile537 ifndef DEFAULT_LIBDIR
538 DEFAULT_LIBDIR = /usr/local/lib/ioquake3 macro

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