Searched refs:EMPTY_SUB (Results 1 – 4 of 4) sorted by relevance
81 [drop_i.y + iRot_vy[drop_i.rot][i]].sub = EMPTY_SUB; in rotation()106 board[drop_i.x][drop_i.y].sub = EMPTY_SUB; in moveItem()126 [drop_i.y + iRot_vy[drop_i.rot][i]].sub = EMPTY_SUB; in moveItem()
108 if (board[coll_p[i].x][coll_p[i].y].sub == EMPTY_SUB) in checkCrack()115 if (board[coll_p[i].x][coll_p[i].y + 1].sub == EMPTY_SUB) in checkCrack()160 if (board[x + ix][y + iy].sub == EMPTY_SUB) in checkShock()193 board[x][y].sub = EMPTY_SUB; in crackBlocks()236 board[x][y].sub = EMPTY_SUB; in fallDownBlocks()
31 EMPTY_SUB = 0, enumerator
65 board[x][y].sub = EMPTY_SUB; in initGame()