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Searched refs:EMPTY_SUB (Results 1 – 4 of 4) sorted by relevance

/dports/games/xemeraldia/xemeraldia-0.4.3/
H A Dmove.c81 [drop_i.y + iRot_vy[drop_i.rot][i]].sub = EMPTY_SUB; in rotation()
106 board[drop_i.x][drop_i.y].sub = EMPTY_SUB; in moveItem()
126 [drop_i.y + iRot_vy[drop_i.rot][i]].sub = EMPTY_SUB; in moveItem()
H A Dcrack.c108 if (board[coll_p[i].x][coll_p[i].y].sub == EMPTY_SUB) in checkCrack()
115 if (board[coll_p[i].x][coll_p[i].y + 1].sub == EMPTY_SUB) in checkCrack()
160 if (board[x + ix][y + iy].sub == EMPTY_SUB) in checkShock()
193 board[x][y].sub = EMPTY_SUB; in crackBlocks()
236 board[x][y].sub = EMPTY_SUB; in fallDownBlocks()
H A Dgraphics.h31 EMPTY_SUB = 0, enumerator
H A Dgames.c65 board[x][y].sub = EMPTY_SUB; in initGame()