/dports/games/alienarena-data/alienarena-7.66/source/game/ |
H A D | m_player.h | 193 #define FRAME_crpain1 169 macro
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H A D | p_view.c | 107 player->s.frame = FRAME_crpain1-1; in P_DamageFeedback()
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H A D | p_weapon.c | 381 ent->s.frame = FRAME_crpain1; in ChangeWeapon()
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/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | m_player.h | 193 #define FRAME_crpain1 169 macro
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H A D | p_view.c | 107 player->s.frame = FRAME_crpain1-1; in P_DamageFeedback()
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H A D | p_weapon.c | 381 ent->s.frame = FRAME_crpain1; in ChangeWeapon()
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | m_player.h | 193 #define FRAME_crpain1 169 macro
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H A D | p_view.c | 104 player->s.frame = FRAME_crpain1-1; in P_DamageFeedback()
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H A D | p_weapon.c | 218 ent->s.frame = FRAME_crpain1; in ChangeWeapon() 402 ent->client->anim_end = FRAME_crpain1; in Weapon_Generic() 440 ent->client->anim_end = FRAME_crpain1; in Weapon_Generic()
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | m_player.h | 193 #define FRAME_crpain1 169 macro
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H A D | p_view.c | 104 player->s.frame = FRAME_crpain1-1; in P_DamageFeedback()
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H A D | p_weapon.c | 218 ent->s.frame = FRAME_crpain1; in ChangeWeapon() 402 ent->client->anim_end = FRAME_crpain1; in Weapon_Generic2() 444 ent->client->anim_end = FRAME_crpain1; in Weapon_Generic2()
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | m_player.h | 193 #define FRAME_crpain1 169 macro
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H A D | p_view.c | 104 player->s.frame = FRAME_crpain1-1; in P_DamageFeedback()
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H A D | p_weapon.c | 218 ent->s.frame = FRAME_crpain1; in ChangeWeapon() 402 ent->client->anim_end = FRAME_crpain1; in Weapon_Generic() 440 ent->client->anim_end = FRAME_crpain1; in Weapon_Generic()
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/dports/games/q2pro/q2pro/game/ |
H A D | m_player.h | 193 #define FRAME_crpain1 169 macro
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H A D | p_view.c | 104 player->s.frame = FRAME_crpain1-1; in P_DamageFeedback()
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H A D | p_weapon.c | 218 ent->s.frame = FRAME_crpain1; in ChangeWeapon() 402 ent->client->anim_end = FRAME_crpain1; in Weapon_Generic() 440 ent->client->anim_end = FRAME_crpain1; in Weapon_Generic()
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | m_player.h | 174 #define FRAME_crpain1 169 macro
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H A D | p_view.c | 85 player->s.frame = FRAME_crpain1-1; in P_DamageFeedback() 1343 player->s.frame = FRAME_crpain1-1; in B_DamageFeedback()
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H A D | p_weapon.c | 263 ent->s.frame = FRAME_crpain1; in ChangeWeapon() 554 ent->client->anim_end = FRAME_crpain1; in Weapon_Generic2() 593 ent->client->anim_end = FRAME_crpain1; in Weapon_Generic2()
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | m_player.h | 193 #define FRAME_crpain1 169 macro
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H A D | p_view.c | 104 player->s.frame = FRAME_crpain1-1; in P_DamageFeedback()
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H A D | p_weapon.c | 218 ent->s.frame = FRAME_crpain1; in ChangeWeapon() 402 ent->client->anim_end = FRAME_crpain1; in Weapon_Generic2() 444 ent->client->anim_end = FRAME_crpain1; in Weapon_Generic2()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | m_player.h | 174 #define FRAME_crpain1 169 macro
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