Home
last modified time | relevance | path

Searched refs:FRAME_crpain1 (Results 1 – 25 of 94) sorted by path

1234

/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dm_player.h193 #define FRAME_crpain1 169 macro
H A Dp_view.c107 player->s.frame = FRAME_crpain1-1; in P_DamageFeedback()
H A Dp_weapon.c381 ent->s.frame = FRAME_crpain1; in ChangeWeapon()
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dm_player.h193 #define FRAME_crpain1 169 macro
H A Dp_view.c107 player->s.frame = FRAME_crpain1-1; in P_DamageFeedback()
H A Dp_weapon.c381 ent->s.frame = FRAME_crpain1; in ChangeWeapon()
/dports/games/egl/egl-0.3.1_9/game/
H A Dm_player.h193 #define FRAME_crpain1 169 macro
H A Dp_view.c104 player->s.frame = FRAME_crpain1-1; in P_DamageFeedback()
H A Dp_weapon.c218 ent->s.frame = FRAME_crpain1; in ChangeWeapon()
402 ent->client->anim_end = FRAME_crpain1; in Weapon_Generic()
440 ent->client->anim_end = FRAME_crpain1; in Weapon_Generic()
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dm_player.h193 #define FRAME_crpain1 169 macro
H A Dp_view.c104 player->s.frame = FRAME_crpain1-1; in P_DamageFeedback()
H A Dp_weapon.c218 ent->s.frame = FRAME_crpain1; in ChangeWeapon()
402 ent->client->anim_end = FRAME_crpain1; in Weapon_Generic2()
444 ent->client->anim_end = FRAME_crpain1; in Weapon_Generic2()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dm_player.h193 #define FRAME_crpain1 169 macro
H A Dp_view.c104 player->s.frame = FRAME_crpain1-1; in P_DamageFeedback()
H A Dp_weapon.c218 ent->s.frame = FRAME_crpain1; in ChangeWeapon()
402 ent->client->anim_end = FRAME_crpain1; in Weapon_Generic()
440 ent->client->anim_end = FRAME_crpain1; in Weapon_Generic()
/dports/games/q2pro/q2pro/game/
H A Dm_player.h193 #define FRAME_crpain1 169 macro
H A Dp_view.c104 player->s.frame = FRAME_crpain1-1; in P_DamageFeedback()
H A Dp_weapon.c218 ent->s.frame = FRAME_crpain1; in ChangeWeapon()
402 ent->client->anim_end = FRAME_crpain1; in Weapon_Generic()
440 ent->client->anim_end = FRAME_crpain1; in Weapon_Generic()
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dm_player.h174 #define FRAME_crpain1 169 macro
H A Dp_view.c85 player->s.frame = FRAME_crpain1-1; in P_DamageFeedback()
1343 player->s.frame = FRAME_crpain1-1; in B_DamageFeedback()
H A Dp_weapon.c263 ent->s.frame = FRAME_crpain1; in ChangeWeapon()
554 ent->client->anim_end = FRAME_crpain1; in Weapon_Generic2()
593 ent->client->anim_end = FRAME_crpain1; in Weapon_Generic2()
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dm_player.h193 #define FRAME_crpain1 169 macro
H A Dp_view.c104 player->s.frame = FRAME_crpain1-1; in P_DamageFeedback()
H A Dp_weapon.c218 ent->s.frame = FRAME_crpain1; in ChangeWeapon()
402 ent->client->anim_end = FRAME_crpain1; in Weapon_Generic2()
444 ent->client->anim_end = FRAME_crpain1; in Weapon_Generic2()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dm_player.h174 #define FRAME_crpain1 169 macro

1234