/dports/games/alienarena-data/alienarena-7.66/source/game/ |
H A D | g_cmds.c | 792 ent->s.frame = FRAME_taunt01-1; in Cmd_Wave_f()
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H A D | m_player.h | 119 #define FRAME_taunt01 95 macro
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H A D | p_client.c | 370 attacker->s.frame = FRAME_taunt01-1; in ClientObituary()
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/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | g_cmds.c | 792 ent->s.frame = FRAME_taunt01-1; in Cmd_Wave_f()
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H A D | m_player.h | 119 #define FRAME_taunt01 95 macro
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H A D | p_client.c | 370 attacker->s.frame = FRAME_taunt01-1; in ClientObituary()
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | g_cmds.c | 765 ent->s.frame = FRAME_taunt01-1; in Cmd_Wave_f()
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H A D | m_actor.c | 220 mmove_t actor_move_taunt = {FRAME_taunt01, FRAME_taunt17, actor_frames_taunt, actor_run};
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H A D | m_actor.h | 258 #define FRAME_taunt01 234 macro
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H A D | m_player.h | 119 #define FRAME_taunt01 95 macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_cmds.c | 833 ent->s.frame = FRAME_taunt01-1; in Cmd_Wave_f()
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H A D | m_player.h | 119 #define FRAME_taunt01 95 macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | g_cmds.c | 765 ent->s.frame = FRAME_taunt01-1; in Cmd_Wave_f()
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H A D | m_actor.c | 220 mmove_t actor_move_taunt = {FRAME_taunt01, FRAME_taunt17, actor_frames_taunt, actor_run};
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H A D | m_actor.h | 258 #define FRAME_taunt01 234 macro
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H A D | m_player.h | 119 #define FRAME_taunt01 95 macro
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/dports/games/q2pro/q2pro/game/ |
H A D | g_cmds.c | 769 ent->s.frame = FRAME_taunt01-1; in Cmd_Wave_f()
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H A D | m_actor.c | 220 mmove_t actor_move_taunt = {FRAME_taunt01, FRAME_taunt17, actor_frames_taunt, actor_run};
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H A D | m_actor.h | 258 #define FRAME_taunt01 234 macro
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H A D | m_player.h | 119 #define FRAME_taunt01 95 macro
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | bot.c | 350 bot->s.frame = FRAME_taunt01-1; in bTaunt()
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H A D | g_cmds.c | 875 ent->s.frame = FRAME_taunt01-1; in Cmd_Wave_f()
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H A D | m_player.h | 100 #define FRAME_taunt01 95 macro
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_cmds.c | 833 ent->s.frame = FRAME_taunt01-1; in Cmd_Wave_f()
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H A D | m_player.h | 119 #define FRAME_taunt01 95 macro
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