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Searched refs:GAME_PAUSED (Results 1 – 19 of 19) sorted by last modified time

/dports/games/blockout/BL_SRC/BlockOut/
H A DSprites.cpp279 case GAME_PAUSED: in RenderGameMode()
H A DGame.cpp244 thePit.Render(gameMode!=GAME_PAUSED,FALSE); in Render()
248 if( gameMode==GAME_OVER || gameMode==GAME_PAUSED ) { in Render()
288 if( gameMode!=GAME_PAUSED && gameMode!=GAME_OVER ) { in Render()
300 if( gameMode!=GAME_PAUSED && gameMode!=GAME_OVER && startSpark!=0.0f ) { in Render()
518 case GAME_PAUSED: in Process()
898 if( gameMode==GAME_PAUSED || gameMode==GAME_OVER ) return; in StartDrop()
933 if( gameMode==GAME_PAUSED || gameMode==GAME_OVER ) return TRUE; in StartTranslate()
1057 if( gameMode==GAME_PAUSED || gameMode==GAME_OVER ) return TRUE; in StartRotate()
1346 gameMode = GAME_PAUSED; in HandleKey()
1349 } else if ( gameMode==GAME_PAUSED ) { in HandleKey()
H A DTypes.h77 #define GAME_PAUSED 2 macro
/dports/games/blobby/blobby-1.0/src/
H A DTextManager.cpp207 mStrings[GAME_PAUSED] = "game paused"; in setDefault()
H A DTextManager.h85 GAME_PAUSED, enumerator
/dports/games/blobby/blobby-1.0/src/state/
H A DNetworkState.cpp561 imgui.doText(GEN_ID, Vector2(275, 35), TextManager::GAME_PAUSED); in step_impl()
/dports/games/vitetris/vitetris-0.59.1/src/game/
H A Dtetris.c833 game->state = GAME_PAUSED; in pausegame()
H A Dtetris.h74 #define GAME_PAUSED 2 macro
97 #define game_paused (game->state & GAME_PAUSED)
/dports/games/rockdodger/rockdodger-1.1.4/
H A Dglobals.h130 GAME_PAUSED, enumerator
H A Dinput_functions.c140 if((state == GAME_PLAY || state == GAME_PAUSED) && (keystate[SDLK_PAUSE] || keystate[SDLK_p])) { in input_subsystem()
H A Dgame_state.c72 case GAME_PAUSED: in handle_state_timeout()
83 state = GAME_PAUSED; in pausegame()
85 case GAME_PAUSED: in pausegame()
H A Dmain.c682 if(state == GAME_PLAY || state == GAME_PAUSED || state == DEMO) { in draw()
685 if(state == GAME_PAUSED) { in draw()
722 case GAME_PAUSED: in draw()
1056 case GAME_PAUSED: in gameloop()
H A Drocks.c273 if(state != GAME_PAUSED) { in ingame_maybe_rock()
/dports/games/freesynd/freesynd-0.7.5/data/lang/
H A Denglish.lng373 GAME_PAUSED = GAME PAUSED
H A Dfrench.lng374 GAME_PAUSED = PAUSE
H A Dgerman.lng388 GAME_PAUSED = GAME PAUSED
H A Ditalian.lng391 GAME_PAUSED = GAME PAUSED
/dports/games/nInvaders/ninvaders-0.1.1/
H A DnInvaders.c41 #define GAME_PAUSED 3 macro
143 case GAME_PAUSED: in readInput()
188 status = GAME_PAUSED; in readInput()
280 case GAME_PAUSED: // game is paused in handleTimer()
H A DChangeLog109 'status'-attribute to e.g. GAME_LOOP, GAME_PAUSED, GAME_EXIT.