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Searched refs:GL_EXT_vertex_shader (Results 1 – 25 of 398) sorted by last modified time

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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A Dglext.h7670 #ifndef GL_EXT_vertex_shader
7671 #define GL_EXT_vertex_shader 1 macro
/dports/games/criticalmass/CriticalMass-1.5/utilsgl/
H A DGLee.h10696 #ifndef GL_EXT_vertex_shader
10697 #define GL_EXT_vertex_shader 1 macro
/dports/games/tenebrae/tenebrae_0/macosx/
H A Dgl_vidosx.m1524 myExtTexImage3D = strstr (gl_extensions, "GL_EXT_vertex_shader") ? YES : NO;
1530 && strstr (gl_extensions, "GL_EXT_vertex_shader"))
/dports/games/tenebrae/tenebrae_0/
H A DglATI.h1626 #ifndef GL_EXT_vertex_shader
1627 #define GL_EXT_vertex_shader 1 macro
/dports/games/lwjgl/lwjgl-2df01dd/eclipse-update/org.lwjgl.info/src/java/org/lwjgl/info/
H A DLWJGLInfoView.java480 capInfos.put("EXT vertex shader", caps.GL_EXT_vertex_shader); in gatherCapabilities()
/dports/games/q2pro/q2pro/win32-libs-vc8/include/GL/
H A Dglext.h2104 #ifndef GL_EXT_vertex_shader
4385 #ifndef GL_EXT_vertex_shader
4386 #define GL_EXT_vertex_shader 1 macro
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dglext.h2447 #ifndef GL_EXT_vertex_shader
5425 #ifndef GL_EXT_vertex_shader
5426 #define GL_EXT_vertex_shader 1 macro
/dports/games/cake/cake_src/cake/glsetup/
H A Dgl_ATI_ext.h1994 #ifndef GL_EXT_vertex_shader
1995 #define GL_EXT_vertex_shader 1 macro
H A Dgl_NV_ext.h2285 #ifndef GL_EXT_vertex_shader
4992 #ifndef GL_EXT_vertex_shader
4993 #define GL_EXT_vertex_shader 1 macro
H A DglATI.h1994 #ifndef GL_EXT_vertex_shader
1995 #define GL_EXT_vertex_shader 1 macro
/dports/games/jfsw/jfsw-c434002/jfbuild/include/
H A Dglext.h8703 #ifndef GL_EXT_vertex_shader
8704 #define GL_EXT_vertex_shader 1 macro
/dports/games/evq3/evq3/code/SDL12/include/
H A DSDL_opengl.h2631 #ifndef GL_EXT_vertex_shader
5893 #ifndef GL_EXT_vertex_shader
5894 #define GL_EXT_vertex_shader 1 macro
/dports/games/alienarena/alienarena-7.66/source/ref_gl/
H A Dglext.h3329 #ifndef GL_EXT_vertex_shader
7715 #ifndef GL_EXT_vertex_shader
7716 #define GL_EXT_vertex_shader 1 macro
/dports/devel/love08/love-0.8.0/src/modules/graphics/opengl/
H A DGLee.h7742 #ifndef GL_EXT_vertex_shader
7743 #define GL_EXT_vertex_shader 1 macro
/dports/devel/godot2/godot-2.1.6-stable/thirdparty/glew/
H A Dglew.c7474 #ifdef GL_EXT_vertex_shader
10627 #ifdef GL_EXT_vertex_shader in glewContextInit()
16065 #ifdef GL_EXT_vertex_shader in glewContextIsSupported()
/dports/devel/love07/love-HEAD/src/modules/graphics/opengl/
H A DGLee.h7742 #ifndef GL_EXT_vertex_shader
7743 #define GL_EXT_vertex_shader 1 macro
/dports/devel/godot2-tools/godot-2.1.6-stable/thirdparty/glew/
H A Dglew.c7474 #ifdef GL_EXT_vertex_shader
10627 #ifdef GL_EXT_vertex_shader in glewContextInit()
16065 #ifdef GL_EXT_vertex_shader in glewContextIsSupported()
/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/
H A DSDL_opengl.h2657 #ifndef GL_EXT_vertex_shader
6319 #ifndef GL_EXT_vertex_shader
6320 #define GL_EXT_vertex_shader 1 macro
/dports/devel/raknet/raknet-3.9.2_10,1/DependentExtensions/DXTCompressor/External/include/GL/
H A Dglext.h3004 #ifndef GL_EXT_vertex_shader
6983 #ifndef GL_EXT_vertex_shader
6984 #define GL_EXT_vertex_shader 1 macro
H A Dglew.h5988 #ifndef GL_EXT_vertex_shader
5989 #define GL_EXT_vertex_shader 1 macro
/dports/devel/love5/love-0.5-0/src/opengl/
H A DGLee.h7064 #ifndef GL_EXT_vertex_shader
7065 #define GL_EXT_vertex_shader 1 macro
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/external/glew-2.1.0/include/GL/
H A Dglew.h12948 #ifndef GL_EXT_vertex_shader
12949 #define GL_EXT_vertex_shader 1 macro
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/external/glew-2.1.0/src/
H A Dglewinfo.c6309 #ifdef GL_EXT_vertex_shader
14491 #ifdef GL_EXT_vertex_shader in glewInfo()
H A Dglew.c5486 #ifdef GL_EXT_vertex_shader
7896 #ifdef GL_EXT_vertex_shader
13668 #ifdef GL_EXT_vertex_shader
16951 #ifdef GL_EXT_vertex_shader in glewContextInit()
24206 #ifdef GL_EXT_vertex_shader in glewIsSupported()
/dports/cad/openctm/OpenCTM-1.0.3/tools/glew/GL/
H A Dglew.h7023 #ifndef GL_EXT_vertex_shader
7024 #define GL_EXT_vertex_shader 1 macro

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