/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | glext.h | 7670 #ifndef GL_EXT_vertex_shader 7671 #define GL_EXT_vertex_shader 1 macro
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/dports/games/criticalmass/CriticalMass-1.5/utilsgl/ |
H A D | GLee.h | 10696 #ifndef GL_EXT_vertex_shader 10697 #define GL_EXT_vertex_shader 1 macro
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/dports/games/tenebrae/tenebrae_0/macosx/ |
H A D | gl_vidosx.m | 1524 myExtTexImage3D = strstr (gl_extensions, "GL_EXT_vertex_shader") ? YES : NO; 1530 && strstr (gl_extensions, "GL_EXT_vertex_shader"))
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/dports/games/tenebrae/tenebrae_0/ |
H A D | glATI.h | 1626 #ifndef GL_EXT_vertex_shader 1627 #define GL_EXT_vertex_shader 1 macro
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/dports/games/lwjgl/lwjgl-2df01dd/eclipse-update/org.lwjgl.info/src/java/org/lwjgl/info/ |
H A D | LWJGLInfoView.java | 480 capInfos.put("EXT vertex shader", caps.GL_EXT_vertex_shader); in gatherCapabilities()
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/dports/games/q2pro/q2pro/win32-libs-vc8/include/GL/ |
H A D | glext.h | 2104 #ifndef GL_EXT_vertex_shader 4385 #ifndef GL_EXT_vertex_shader 4386 #define GL_EXT_vertex_shader 1 macro
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | glext.h | 2447 #ifndef GL_EXT_vertex_shader 5425 #ifndef GL_EXT_vertex_shader 5426 #define GL_EXT_vertex_shader 1 macro
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/dports/games/cake/cake_src/cake/glsetup/ |
H A D | gl_ATI_ext.h | 1994 #ifndef GL_EXT_vertex_shader 1995 #define GL_EXT_vertex_shader 1 macro
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H A D | gl_NV_ext.h | 2285 #ifndef GL_EXT_vertex_shader 4992 #ifndef GL_EXT_vertex_shader 4993 #define GL_EXT_vertex_shader 1 macro
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H A D | glATI.h | 1994 #ifndef GL_EXT_vertex_shader 1995 #define GL_EXT_vertex_shader 1 macro
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/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | glext.h | 8703 #ifndef GL_EXT_vertex_shader 8704 #define GL_EXT_vertex_shader 1 macro
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/dports/games/evq3/evq3/code/SDL12/include/ |
H A D | SDL_opengl.h | 2631 #ifndef GL_EXT_vertex_shader 5893 #ifndef GL_EXT_vertex_shader 5894 #define GL_EXT_vertex_shader 1 macro
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/dports/games/alienarena/alienarena-7.66/source/ref_gl/ |
H A D | glext.h | 3329 #ifndef GL_EXT_vertex_shader 7715 #ifndef GL_EXT_vertex_shader 7716 #define GL_EXT_vertex_shader 1 macro
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/dports/devel/love08/love-0.8.0/src/modules/graphics/opengl/ |
H A D | GLee.h | 7742 #ifndef GL_EXT_vertex_shader 7743 #define GL_EXT_vertex_shader 1 macro
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/dports/devel/godot2/godot-2.1.6-stable/thirdparty/glew/ |
H A D | glew.c | 7474 #ifdef GL_EXT_vertex_shader 10627 #ifdef GL_EXT_vertex_shader in glewContextInit() 16065 #ifdef GL_EXT_vertex_shader in glewContextIsSupported()
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/dports/devel/love07/love-HEAD/src/modules/graphics/opengl/ |
H A D | GLee.h | 7742 #ifndef GL_EXT_vertex_shader 7743 #define GL_EXT_vertex_shader 1 macro
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/dports/devel/godot2-tools/godot-2.1.6-stable/thirdparty/glew/ |
H A D | glew.c | 7474 #ifdef GL_EXT_vertex_shader 10627 #ifdef GL_EXT_vertex_shader in glewContextInit() 16065 #ifdef GL_EXT_vertex_shader in glewContextIsSupported()
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/ |
H A D | SDL_opengl.h | 2657 #ifndef GL_EXT_vertex_shader 6319 #ifndef GL_EXT_vertex_shader 6320 #define GL_EXT_vertex_shader 1 macro
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/dports/devel/raknet/raknet-3.9.2_10,1/DependentExtensions/DXTCompressor/External/include/GL/ |
H A D | glext.h | 3004 #ifndef GL_EXT_vertex_shader 6983 #ifndef GL_EXT_vertex_shader 6984 #define GL_EXT_vertex_shader 1 macro
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H A D | glew.h | 5988 #ifndef GL_EXT_vertex_shader 5989 #define GL_EXT_vertex_shader 1 macro
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/dports/devel/love5/love-0.5-0/src/opengl/ |
H A D | GLee.h | 7064 #ifndef GL_EXT_vertex_shader 7065 #define GL_EXT_vertex_shader 1 macro
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/external/glew-2.1.0/include/GL/ |
H A D | glew.h | 12948 #ifndef GL_EXT_vertex_shader 12949 #define GL_EXT_vertex_shader 1 macro
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/external/glew-2.1.0/src/ |
H A D | glewinfo.c | 6309 #ifdef GL_EXT_vertex_shader 14491 #ifdef GL_EXT_vertex_shader in glewInfo()
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H A D | glew.c | 5486 #ifdef GL_EXT_vertex_shader 7896 #ifdef GL_EXT_vertex_shader 13668 #ifdef GL_EXT_vertex_shader 16951 #ifdef GL_EXT_vertex_shader in glewContextInit() 24206 #ifdef GL_EXT_vertex_shader in glewIsSupported()
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/dports/cad/openctm/OpenCTM-1.0.3/tools/glew/GL/ |
H A D | glew.h | 7023 #ifndef GL_EXT_vertex_shader 7024 #define GL_EXT_vertex_shader 1 macro
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