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Searched refs:HOLDINGS_SET (Results 1 – 6 of 6) sorted by last modified time

/dports/games/xboard/xboard-4.9.1/
H A Dmoves.c179 to[HOLDINGS_SET] = 0; // flag used in ICS play in CopyBoard()
H A Dbackend.c2481 if(gameInfo.variant != VariantBughouse && board[HOLDINGS_SET]) in CopyHoldings()
2585 board[HOLDINGS_SET] = 0; in VariantSwitch()
4241 boards[forwardMostMove][HOLDINGS_SET] = 1; // flag holdings as set in read_from_ics()
4677 boards[moveNum][HOLDINGS_SET] = 0; // [HGM] indicate holdings not set in ParseBoard12()
H A Dcommon.h189 #define HOLDINGS_SET CASTLING][(BOARD_FILES-1) /* [HGM] in upper-right corner*/ macro
/dports/games/xboard-devel/xboard-f49e7e1/
H A Dcommon.h188 #define HOLDINGS_SET CASTLING][(BOARD_FILES-1) /* [HGM] in upper-right corner*/ macro
H A Dmoves.c178 to[HOLDINGS_SET] = 0; // flag used in ICS play in CopyBoard()
H A Dbackend.c2472 if(gameInfo.variant != VariantBughouse && board[HOLDINGS_SET]) in CopyHoldings()
2576 board[HOLDINGS_SET] = 0; in VariantSwitch()
4223 boards[forwardMostMove][HOLDINGS_SET] = 1; // flag holdings as set in read_from_ics()
4659 boards[moveNum][HOLDINGS_SET] = 0; // [HGM] indicate holdings not set in ParseBoard12()