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Searched refs:M4D_TILT (Results 1 – 4 of 4) sorted by relevance

/dports/games/magiccube4d/magiccube4d-src-2_2/
H A DMagicCube.h65 #define M4D_TILT "M4D_TILT" macro
H A Denvironment45 M4D_TILT -- tilt (left-right position) of initial position
H A DMachineX.cpp371 putenvFromString(M4D_TILT, app_res.tilt); in resourcesToEnvironment()
H A DPolymgr.cpp102 tilt = DTOR(prefs.getRealProperty(M4D_TILT, TILT)); in PolygonManager4D()