Home
last modified time | relevance | path

Searched refs:RF_WEAPONMODEL (Results 1 – 25 of 68) sorted by path

123

/dports/games/alienarena-data/alienarena-7.66/source/client/
H A Dcl_ents.c1237 gun.flags = RF_MINLIGHT | RF_DEPTHHACK | RF_WEAPONMODEL; in CL_AddViewWeapon()
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dq_shared.h649 #define RF_WEAPONMODEL 4 // only draw through eyes macro
/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/
H A Dr_iqm.c1352 …else if((currententity->flags & (RF_WEAPONMODEL | RF_SHELL_GREEN)) || (gl_glsl_shaders->integer &&… in IQM_DrawFrame()
1463 if( !(currententity->flags & RF_WEAPONMODEL)) in IQM_DrawFrame()
1516 if(mirror && !(currententity->flags & RF_WEAPONMODEL) ) in IQM_DrawFrame()
1539 if(mirror && !(currententity->flags & RF_WEAPONMODEL)) in IQM_DrawFrame()
1733 if(currententity->flags & RF_WEAPONMODEL) in IQM_NextFrame()
1806 if ((currententity->flags & RF_WEAPONMODEL) && r_lefthand->integer == 2) in R_DrawINTERQUAKEMODEL()
1911 if (currententity->flags & RF_WEAPONMODEL) in R_DrawINTERQUAKEMODEL()
1997 if (!(!cl_gun->integer && ( currententity->flags & RF_WEAPONMODEL ) ) ) in R_DrawINTERQUAKEMODEL()
2005 if ( ( currententity->flags & RF_WEAPONMODEL ) ) in R_DrawINTERQUAKEMODEL()
2111 if ( currententity->flags & RF_WEAPONMODEL ) //don't draw weapon model shadow casters in IQM_DrawCaster()
H A Dr_mesh.c1189 if(currententity->flags & RF_WEAPONMODEL) in R_Mesh_SetupGLSL()
1425 if (!(!cl_gun->integer && ( currententity->flags & RF_WEAPONMODEL ) ) ) in MD2_DrawFrame()
1440 mirror_noweap = mirror && !(currententity->flags & RF_WEAPONMODEL); in MD2_DrawFrame()
1446 if( !(currententity->flags & RF_WEAPONMODEL)) in MD2_DrawFrame()
1566 if (!(!cl_gun->integer && ( currententity->flags & RF_WEAPONMODEL ))) in MD2_DrawFrame()
1571 if(mirror && !(currententity->flags & RF_WEAPONMODEL)) in MD2_DrawFrame()
1715 if (!(!cl_gun->integer && ( currententity->flags & RF_WEAPONMODEL ))) in MD2_DrawFrame()
1782 if (!(!cl_gun->integer && ( currententity->flags & RF_WEAPONMODEL ) ) ) in MD2_DrawFrame()
1823 if ( !( currententity->flags & RF_WEAPONMODEL ) ) in R_DrawAliasModel()
1846 if(!cl_gun->integer && (currententity->flags & RF_WEAPONMODEL)) in R_DrawAliasModel()
[all …]
H A Dr_shadows.c608 RF_WEAPONMODEL | RF_NOSHADOWS | RF_TRANSLUCENT)) in R_CastShadow()
/dports/games/alienarena/alienarena-7.66/source/client/
H A Dcl_ents.c1237 gun.flags = RF_MINLIGHT | RF_DEPTHHACK | RF_WEAPONMODEL; in CL_AddViewWeapon()
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dq_shared.h649 #define RF_WEAPONMODEL 4 // only draw through eyes macro
/dports/games/alienarena/alienarena-7.66/source/ref_gl/
H A Dr_iqm.c1352 …else if((currententity->flags & (RF_WEAPONMODEL | RF_SHELL_GREEN)) || (gl_glsl_shaders->integer &&… in IQM_DrawFrame()
1463 if( !(currententity->flags & RF_WEAPONMODEL)) in IQM_DrawFrame()
1516 if(mirror && !(currententity->flags & RF_WEAPONMODEL) ) in IQM_DrawFrame()
1539 if(mirror && !(currententity->flags & RF_WEAPONMODEL)) in IQM_DrawFrame()
1733 if(currententity->flags & RF_WEAPONMODEL) in IQM_NextFrame()
1806 if ((currententity->flags & RF_WEAPONMODEL) && r_lefthand->integer == 2) in R_DrawINTERQUAKEMODEL()
1911 if (currententity->flags & RF_WEAPONMODEL) in R_DrawINTERQUAKEMODEL()
1997 if (!(!cl_gun->integer && ( currententity->flags & RF_WEAPONMODEL ) ) ) in R_DrawINTERQUAKEMODEL()
2005 if ( ( currententity->flags & RF_WEAPONMODEL ) ) in R_DrawINTERQUAKEMODEL()
2111 if ( currententity->flags & RF_WEAPONMODEL ) //don't draw weapon model shadow casters in IQM_DrawCaster()
H A Dr_mesh.c1189 if(currententity->flags & RF_WEAPONMODEL) in R_Mesh_SetupGLSL()
1425 if (!(!cl_gun->integer && ( currententity->flags & RF_WEAPONMODEL ) ) ) in MD2_DrawFrame()
1440 mirror_noweap = mirror && !(currententity->flags & RF_WEAPONMODEL); in MD2_DrawFrame()
1446 if( !(currententity->flags & RF_WEAPONMODEL)) in MD2_DrawFrame()
1566 if (!(!cl_gun->integer && ( currententity->flags & RF_WEAPONMODEL ))) in MD2_DrawFrame()
1571 if(mirror && !(currententity->flags & RF_WEAPONMODEL)) in MD2_DrawFrame()
1715 if (!(!cl_gun->integer && ( currententity->flags & RF_WEAPONMODEL ))) in MD2_DrawFrame()
1782 if (!(!cl_gun->integer && ( currententity->flags & RF_WEAPONMODEL ) ) ) in MD2_DrawFrame()
1823 if ( !( currententity->flags & RF_WEAPONMODEL ) ) in R_DrawAliasModel()
1846 if(!cl_gun->integer && (currententity->flags & RF_WEAPONMODEL)) in R_DrawAliasModel()
[all …]
H A Dr_shadows.c608 RF_WEAPONMODEL | RF_NOSHADOWS | RF_TRANSLUCENT)) in R_CastShadow()
/dports/games/egl/egl-0.3.1_9/cgame/
H A Dcg_weapon.c105 gun.flags = RF_MINLIGHT|RF_DEPTHHACK|RF_WEAPONMODEL; in CG_AddViewWeapon()
/dports/games/egl/egl-0.3.1_9/renderer/
H A Drb_entity.c208 if (rb_nullEntities[i]->flags & RF_WEAPONMODEL) in RB_DrawNullModelList()
H A Drf_alias.c257 if (ent->flags & RF_WEAPONMODEL) in R_CullAliasModel()
H A Drf_light.c327 if (!(ent->flags & RF_WEAPONMODEL) && (r_fullbright->intVal || ent->flags & RF_FULLBRIGHT)) in R_Q2BSP_LightForEntity()
336 if (!(ent->flags & RF_WEAPONMODEL) && !R_Q2BSP_RecursiveLightPoint (ent->origin, end)) { in R_Q2BSP_LightForEntity()
354 if (ent->flags & RF_WEAPONMODEL) { in R_Q2BSP_LightForEntity()
H A Drf_main.c149 if (ent->flags & RF_WEAPONMODEL) in R_AddEntitiesToList()
H A Drf_meshbuffer.c306 if (mb->entity->flags & (RF_WEAPONMODEL|RF_NOSHADOW)) in R_BatchMeshBuffer()
/dports/games/egl/egl-0.3.1_9/shared/
H A Dshared.h1240 #define RF_WEAPONMODEL 4 // only draw through eyes macro
/dports/games/q2p/Q2P-0.2-2006-12-31/client/
H A Dcl_ents.c1375 gun.flags = RF_MINLIGHT | RF_DEPTHHACK | RF_WEAPONMODEL; in CL_AddViewWeapon()
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dq_shared.h596 #define RF_WEAPONMODEL 4 // only draw through eyes macro
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dq_shared.h647 #define RF_WEAPONMODEL 4 // only draw through eyes macro
/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/
H A Dgl_mesh.c640 if ( !( e->flags & RF_WEAPONMODEL ) ) { in R_DrawAliasModel()
645 if ( e->flags & RF_WEAPONMODEL ) { in R_DrawAliasModel()
689 if ( currententity->flags & RF_WEAPONMODEL ) { in R_DrawAliasModel()
776 if ( ( currententity->flags & (RF_WEAPONMODEL|RF_NOSHADOW) ) && ( r_lefthand->value == 1.0F ) ) { in R_DrawAliasModel()
848 if ((currententity->flags & RF_WEAPONMODEL) && in R_DrawAliasModel()
864 RF_WEAPONMODEL| in R_DrawAliasModel()
884 if (currententity->flags & RF_WEAPONMODEL) in R_DrawAliasModel()
H A Dgl_rmain.c814 if (currententity->flags & RF_WEAPONMODEL) in R_DrawAllEntities()
829 if (currententity->flags & RF_WEAPONMODEL) in R_DrawAllEntities()
858 if (currententity->flags & RF_WEAPONMODEL) { in R_DrawSolidEntities()
/dports/games/q2pro/q2pro/include/
H A Dq_shared.h890 #define RF_WEAPONMODEL 4 // only draw through eyes macro
/dports/games/q2pro/q2pro/ref_newgl/
H A Dgl_mesh.c317 if( ( ent->flags & (RF_WEAPONMODEL|RF_LEFTHAND) ) == in GL_DrawAliasModel()
318 (RF_WEAPONMODEL|RF_LEFTHAND) ) in GL_DrawAliasModel()
381 if( ( ent->flags & (RF_WEAPONMODEL|RF_LEFTHAND) ) == in GL_DrawAliasModel()
382 (RF_WEAPONMODEL|RF_LEFTHAND) ) in GL_DrawAliasModel()
/dports/games/q2pro/q2pro/ref_soft/
H A Dsw_alias.c266 if ( ( currententity->flags & (RF_WEAPONMODEL|RF_LEFTHAND) ) == (RF_WEAPONMODEL|RF_LEFTHAND) ) in R_AliasPreparePoints()
1143 if ( ( currententity->flags & (RF_WEAPONMODEL|RF_LEFTHAND) ) == (RF_WEAPONMODEL|RF_LEFTHAND) ) in R_AliasDrawModel()
1159 if ( ( currententity->flags & (RF_WEAPONMODEL|RF_LEFTHAND) ) == (RF_WEAPONMODEL|RF_LEFTHAND) ) in R_AliasDrawModel()
1191 if ( ( currententity->flags & (RF_WEAPONMODEL|RF_LEFTHAND) ) == (RF_WEAPONMODEL|RF_LEFTHAND) ) in R_AliasDrawModel()

123