/dports/graphics/libkexiv2/libkexiv2-21.12.3/src/ |
H A D | rotationmatrix.cpp | 64 RotationMatrix matrix(RotationMatrix::TransformationAction action) in matrix() 114 RotationMatrix::RotationMatrix() in RotationMatrix() function in KExiv2Iface::RotationMatrix 119 RotationMatrix::RotationMatrix(TransformationAction action) in RotationMatrix() function in KExiv2Iface::RotationMatrix 124 RotationMatrix::RotationMatrix(KExiv2::ImageOrientation exifOrientation) in RotationMatrix() function in KExiv2Iface::RotationMatrix 129 RotationMatrix::RotationMatrix(int m11, int m12, int m21, int m22) in RotationMatrix() function in KExiv2Iface::RotationMatrix 147 RotationMatrix& RotationMatrix::operator*=(const RotationMatrix& ma) in operator *=() 155 bool RotationMatrix::operator==(const RotationMatrix& ma) const in operator ==() 163 bool RotationMatrix::operator!=(const RotationMatrix& ma) const in operator !=() 168 RotationMatrix& RotationMatrix::operator*=(TransformationAction action) in operator *=() 173 RotationMatrix& RotationMatrix::operator*=(QList<TransformationAction> actions) in operator *=() [all …]
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H A D | rotationmatrix.h | 29 class LIBKEXIV2_EXPORT RotationMatrix 53 RotationMatrix(); 55 RotationMatrix(TransformationAction action); 57 RotationMatrix(KExiv2::ImageOrientation exifOrientation); 59 bool operator==(const RotationMatrix& ma) const; 60 bool operator!=(const RotationMatrix& ma) const; 65 RotationMatrix& operator*=(const RotationMatrix& ma); 68 RotationMatrix& operator*=(TransformationAction action); 71 RotationMatrix& operator*=(QList<TransformationAction> actions); 74 RotationMatrix& operator*=(KExiv2::ImageOrientation exifOrientation); [all …]
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/dports/games/atr3d/atr3d/ |
H A D | matrix.cpp | 69 RotationMatrix[0][0]=1.0; in xRotateMatrix() 70 RotationMatrix[0][1]=0.0; in xRotateMatrix() 71 RotationMatrix[0][2]=0.0; in xRotateMatrix() 72 RotationMatrix[1][0]=0.0; in xRotateMatrix() 75 RotationMatrix[2][0]=0.0; in xRotateMatrix() 96 RotationMatrix[0][1]=0.0; in yRotateMatrix() 98 RotationMatrix[1][0]=0.0; in yRotateMatrix() 99 RotationMatrix[1][1]=1.0; in yRotateMatrix() 100 RotationMatrix[1][2]=0.0; in yRotateMatrix() 102 RotationMatrix[2][1]=0.0; in yRotateMatrix() [all …]
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H A D | servership.cpp | 45 InitMatrix(RotationMatrix); in InitPlayer() 186 InitMatrix(RotationMatrix); in live() 228 0.022*RotationMatrix[1][0]-0.06*RotationMatrix[2][0]; in FireShot() 230 0.022*RotationMatrix[1][1]-0.06*RotationMatrix[2][1]; in FireShot() 232 0.022*RotationMatrix[1][2]-0.06*RotationMatrix[2][2]; in FireShot() 270 nukePosition.x=Position.x-0.1*RotationMatrix[1][0]-0.06*RotationMatrix[2][0]; in FireNuke() 271 nukePosition.y=Position.y-0.1*RotationMatrix[1][1]-0.06*RotationMatrix[2][1]; in FireNuke() 272 nukePosition.z=Position.z-0.1*RotationMatrix[1][2]-0.06*RotationMatrix[2][2]; in FireNuke() 514 …relPosition->x=RotationMatrix[0][0]*tmpPoint.x+RotationMatrix[0][1]*tmpPoint.y+RotationMatrix[0][2… in CalcShipRelPosition() 515 …relPosition->y=RotationMatrix[1][0]*tmpPoint.x+RotationMatrix[1][1]*tmpPoint.y+RotationMatrix[1][2… in CalcShipRelPosition() [all …]
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H A D | screen.cpp | 41 struct Point *Position, float RotationMatrix[3][3], 662 struct Point *Position, float RotationMatrix[3][3], in CalcPointWithRotation() 667 …tmpPoint.x=RotationMatrix[0][0]*point->x+RotationMatrix[0][1]*point->y+RotationMatrix[0][2]*point-… in CalcPointWithRotation() 668 …tmpPoint.y=RotationMatrix[1][0]*point->x+RotationMatrix[1][1]*point->y+RotationMatrix[1][2]*point-… in CalcPointWithRotation() 669 …tmpPoint.z=RotationMatrix[2][0]*point->x+RotationMatrix[2][1]*point->y+RotationMatrix[2][2]*point-… in CalcPointWithRotation() 700 float RotationMatrix[3][3]) in CalcRotation() 702 …newpoint->x=RotationMatrix[0][0]*point->x+RotationMatrix[0][1]*point->y+RotationMatrix[0][2]*point… in CalcRotation() 703 …newpoint->y=RotationMatrix[1][0]*point->x+RotationMatrix[1][1]*point->y+RotationMatrix[1][2]*point… in CalcRotation() 704 …newpoint->z=RotationMatrix[2][0]*point->x+RotationMatrix[2][1]*point->y+RotationMatrix[2][2]*point… in CalcRotation() 774 Obj->RotationMatrix, Obj->Size); in DrawObject()
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H A D | serverobject.cpp | 57 InitMatrix(RotationMatrix); in ServerObject() 122 xRotateMatrix(Rotation.x, RotationMatrix, 2); in UpdateRotation() 123 yRotateMatrix(Rotation.y, RotationMatrix, 2); in UpdateRotation() 124 zRotateMatrix(Rotation.z, RotationMatrix, 2); in UpdateRotation()
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H A D | readserverthread.cpp | 79 memcpy(&Objects[ObjData.Number]->RotationMatrix, in ReadServerThread() 80 &ObjData.RotationMatrix, sizeof(float[3][3])); in ReadServerThread() 111 &ShipData.RotationMatrix, sizeof(float[3][3])); in ReadServerThread() 123 memcpy(&Ships[ShipData.Number]->RotationMatrix, in ReadServerThread() 124 &ShipData.RotationMatrix, sizeof(float[3][3])); in ReadServerThread()
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/dports/science/bagel/bagel-1.2.2/src/multi/casscf/ |
H A D | rotfile.cc | 39 RotationMatrix<DataType>::RotationMatrix(const RotationMatrix& o) in RotationMatrix() function in RotationMatrix 46 RotationMatrix<DataType>::RotationMatrix(shared_ptr<const RotationMatrix> o) in RotationMatrix() function in RotationMatrix 86 RotationMatrix<DataType> RotationMatrix<DataType>::operator+(const RotationMatrix<DataType>& o) con… in operator +() 94 RotationMatrix<DataType> RotationMatrix<DataType>::operator-(const RotationMatrix<DataType>& o) con… in operator -() 102 RotationMatrix<DataType>& RotationMatrix<DataType>::operator+=(const RotationMatrix<DataType>& o) { in operator +=() 109 RotationMatrix<DataType>& RotationMatrix<DataType>::operator-=(const RotationMatrix<DataType>& o) { in operator -=() 123 RotationMatrix<DataType>& RotationMatrix<DataType>::operator/=(const RotationMatrix<DataType>& o) { in operator /=() 131 RotationMatrix<DataType>& RotationMatrix<DataType>::operator*=(const RotationMatrix<DataType>& o) { in operator *=() 139 RotationMatrix<DataType> RotationMatrix<DataType>::operator/(const RotationMatrix<DataType>& o) con… in operator /() 146 RotationMatrix<DataType> RotationMatrix<DataType>::operator*(const RotationMatrix<DataType>& o) con… in operator *() [all …]
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H A D | rotfile.h | 35 class RotationMatrix { 50 RotationMatrix(const RotationMatrix& o); 51 RotationMatrix(std::shared_ptr<const RotationMatrix> o); 58 RotationMatrix<DataType> operator+(const RotationMatrix<DataType>& o) const; 59 RotationMatrix<DataType> operator-(const RotationMatrix<DataType>& o) const; 60 RotationMatrix<DataType>& operator+=(const RotationMatrix<DataType>& o); 61 RotationMatrix<DataType>& operator-=(const RotationMatrix<DataType>& o); 63 RotationMatrix<DataType>& operator/=(const RotationMatrix<DataType>& o); 64 RotationMatrix<DataType>& operator*=(const RotationMatrix<DataType>& o); 65 RotationMatrix<DataType> operator/(const RotationMatrix<DataType>& o) const; [all …]
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/dports/games/flightgear-data/fgdata/Shaders/ |
H A D | water-gbuffer.frag | 63 mat4 RotationMatrix; 108 rotationmatrix(radians(3.0 * windScale + 0.6 * sin(waterTex1.s * 0.2)), RotationMatrix); 112 rotationmatrix(radians(-2.0 * windScale -0.4 * sin(waterTex1.s * 0.32)), RotationMatrix); 115 rotationmatrix(radians(1.5 * windScale + 0.3 * sin(waterTex1.s * 0.16)), RotationMatrix); 117 rotationmatrix(radians(-0.5 * windScale - 0.45 * sin(waterTex1.s * 0.28)), RotationMatrix); 120 rotationmatrix(radians(-1.2 * windScale - 0.35 * sin(waterTex1.s * 0.28)), RotationMatrix); 122 …nmap1 += texture2D(perlin_normalmap, vec2(waterTex2/** RotationMatrix*/ * tscale) * windScale) * 2… 153 rotationmatrix(radians(2.1* windScale + 0.25 * sin(waterTex1.s *0.14)), RotationMatrix); 157 rotationmatrix(radians(-1.5 * windScale -0.32 * sin(waterTex1.s *0.24)), RotationMatrix); 161 rotationmatrix(radians(3.8 * windScale + 0.45 * sin(waterTex1.s *0.32)), RotationMatrix); [all …]
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H A D | water.frag | 66 mat4 RotationMatrix; 116 rotationmatrix(radians(3.0 * windScale + 0.6 * sin(waterTex1.s * 0.2)), RotationMatrix); 120 rotationmatrix(radians(-2.0 * windScale -0.4 * sin(waterTex1.s * 0.32)), RotationMatrix); 123 rotationmatrix(radians(1.5 * windScale + 0.3 * sin(waterTex1.s * 0.16)), RotationMatrix); 125 rotationmatrix(radians(-0.5 * windScale - 0.45 * sin(waterTex1.s * 0.28)), RotationMatrix); 128 rotationmatrix(radians(-1.2 * windScale - 0.35 * sin(waterTex1.s * 0.28)), RotationMatrix); 130 …nmap1 += texture2D(perlin_normalmap, vec2(waterTex2/** RotationMatrix*/ * tscale) * windScale) * 2… 160 rotationmatrix(radians(2.1* windScale + 0.25 * sin(waterTex1.s *0.14)), RotationMatrix); 164 rotationmatrix(radians(-1.5 * windScale -0.32 * sin(waterTex1.s *0.24)), RotationMatrix); 168 rotationmatrix(radians(3.8 * windScale + 0.45 * sin(waterTex1.s *0.32)), RotationMatrix); [all …]
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H A D | bowwave.frag | 86 mat4 RotationMatrix; 94 rotationmatrix(relWinddir, RotationMatrix); 139 rotationmatrix(-relWinddir, RotationMatrix); 141 …vec4 nmap0 = texture2D(water_normalmap, vec2((waterTex1 + disdis*sca2) * RotationMatrix ) * windSc… 142 …vec4 nmap2 = texture2D(water_normalmap, vec2(waterTex2 * tscale * RotationMatrix ) * windScale * 2… 166 …vec3 N0 = vec3(texture2D(water_normalmap, vec2((waterTex1 + disdis*sca2)* RotationMatrix) * windSc… 167 …vec3 N1 = vec3(texture2D(water_normalmap, vec2(waterTex2 * tscale * RotationMatrix ) * windScale *…
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H A D | water.vert | 43 mat4 RotationMatrix; 61 rotationmatrix(Angle, RotationMatrix); 62 waterTex1 = gl_MultiTexCoord0 * RotationMatrix - t1 * windFactor; 64 rotationmatrix(Angle, RotationMatrix); 65 waterTex2 = gl_MultiTexCoord0 * RotationMatrix - t2 * windFactor;
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/dports/games/flightgear-data/fgdata/Compositor/Shaders/Default/ |
H A D | water.frag | 66 mat4 RotationMatrix; 116 rotationmatrix(radians(3.0 * windScale + 0.6 * sin(waterTex1.s * 0.2)), RotationMatrix); 120 rotationmatrix(radians(-2.0 * windScale -0.4 * sin(waterTex1.s * 0.32)), RotationMatrix); 123 rotationmatrix(radians(1.5 * windScale + 0.3 * sin(waterTex1.s * 0.16)), RotationMatrix); 125 rotationmatrix(radians(-0.5 * windScale - 0.45 * sin(waterTex1.s * 0.28)), RotationMatrix); 128 rotationmatrix(radians(-1.2 * windScale - 0.35 * sin(waterTex1.s * 0.28)), RotationMatrix); 130 …nmap1 += texture2D(perlin_normalmap, vec2(waterTex2/** RotationMatrix*/ * tscale) * windScale) * 2… 160 rotationmatrix(radians(2.1* windScale + 0.25 * sin(waterTex1.s *0.14)), RotationMatrix); 164 rotationmatrix(radians(-1.5 * windScale -0.32 * sin(waterTex1.s *0.24)), RotationMatrix); 168 rotationmatrix(radians(3.8 * windScale + 0.45 * sin(waterTex1.s *0.32)), RotationMatrix); [all …]
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H A D | bowwave.frag | 86 mat4 RotationMatrix; 94 rotationmatrix(relWinddir, RotationMatrix); 139 rotationmatrix(-relWinddir, RotationMatrix); 141 …vec4 nmap0 = texture2D(water_normalmap, vec2((waterTex1 + disdis*sca2) * RotationMatrix ) * windSc… 142 …vec4 nmap2 = texture2D(water_normalmap, vec2(waterTex2 * tscale * RotationMatrix ) * windScale * 2… 166 …vec3 N0 = vec3(texture2D(water_normalmap, vec2((waterTex1 + disdis*sca2)* RotationMatrix) * windSc… 167 …vec3 N1 = vec3(texture2D(water_normalmap, vec2(waterTex2 * tscale * RotationMatrix ) * windScale *…
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H A D | water.vert | 43 mat4 RotationMatrix; 61 rotationmatrix(Angle, RotationMatrix); 62 waterTex1 = gl_MultiTexCoord0 * RotationMatrix - t1 * windFactor; 64 rotationmatrix(Angle, RotationMatrix); 65 waterTex2 = gl_MultiTexCoord0 * RotationMatrix - t2 * windFactor;
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/dports/math/vtk8/VTK-8.2.0/Common/DataModel/ |
H A D | vtkAngularPeriodicDataArray.txx | 146 vtkMatrix3x3::Transpose(this->RotationMatrix->GetData(), tmpMat); in Transform() 147 vtkMatrix3x3::Multiply3x3(this->RotationMatrix->GetData(), localPos, tmpMat2); in Transform() 159 this->RotationMatrix->Identity(); in UpdateRotationMatrix() 160 this->RotationMatrix->SetElement(this->Axis, this->Axis, 1.); in UpdateRotationMatrix() 161 this->RotationMatrix->SetElement(axis0, axis0, cos(this->AngleInRadians)); in UpdateRotationMatrix() 162 this->RotationMatrix->SetElement(axis0, axis1, -sin(this->AngleInRadians)); in UpdateRotationMatrix() 163 this->RotationMatrix->SetElement(axis1, axis0, sin(this->AngleInRadians)); in UpdateRotationMatrix() 164 this->RotationMatrix->SetElement(axis1, axis1, cos(this->AngleInRadians)); in UpdateRotationMatrix() 178 this->RotationMatrix = vtkMatrix3x3::New(); in vtkAngularPeriodicDataArray() 179 this->RotationMatrix->Identity(); in vtkAngularPeriodicDataArray() [all …]
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/dports/math/vtk9/VTK-9.1.0/Common/DataModel/ |
H A D | vtkAngularPeriodicDataArray.txx | 146 vtkMatrix3x3::Transpose(this->RotationMatrix->GetData(), tmpMat); in Transform() 147 vtkMatrix3x3::Multiply3x3(this->RotationMatrix->GetData(), localPos, tmpMat2); in Transform() 159 this->RotationMatrix->Identity(); in UpdateRotationMatrix() 160 this->RotationMatrix->SetElement(this->Axis, this->Axis, 1.); in UpdateRotationMatrix() 161 this->RotationMatrix->SetElement(axis0, axis0, cos(this->AngleInRadians)); in UpdateRotationMatrix() 162 this->RotationMatrix->SetElement(axis0, axis1, -sin(this->AngleInRadians)); in UpdateRotationMatrix() 163 this->RotationMatrix->SetElement(axis1, axis0, sin(this->AngleInRadians)); in UpdateRotationMatrix() 164 this->RotationMatrix->SetElement(axis1, axis1, cos(this->AngleInRadians)); in UpdateRotationMatrix() 178 this->RotationMatrix = vtkMatrix3x3::New(); in vtkAngularPeriodicDataArray() 179 this->RotationMatrix->Identity(); in vtkAngularPeriodicDataArray() [all …]
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/dports/math/pdal/PDAL-2.3.0/pdal/util/ |
H A D | Georeference.hpp | 59 struct RotationMatrix struct 62 RotationMatrix(double m00, double m01, double m02, double m10, double m11, in RotationMatrix() argument 80 inline RotationMatrix createIdentityMatrix() in createIdentityMatrix() 82 return RotationMatrix(1, 0, 0, 0, 1, 0, 0, 0, 1); in createIdentityMatrix() 87 const RotationMatrix& boresightMatrix, 88 const RotationMatrix& imuMatrix, const Xyz& gpsPoint);
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/dports/graphics/dynamechs/dynamechs_4.0pre1/dm/ |
H A D | dmSecondaryJoint.hpp | 167 const RotationMatrix rot_a, 168 const RotationMatrix rot_b); 220 RotationMatrix m_a_R_oa; // fixed 222 RotationMatrix m_b_R_k; // fixed 226 RotationMatrix m_a_R_k; // function of state 229 RotationMatrix m_oa_R_k; // function of state
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | gl_model.cpp | 55 const TVec& Offset, const TVec& Scale, VMatrix4& RotationMatrix) in AliasSetUpTransform() argument 81 RotationMatrix = t2matrix * t3matrix; in AliasSetUpTransform() 91 VMatrix4& RotationMatrix) in AliasSetUpNormalTransform() argument 109 RotationMatrix = t2matrix * t3matrix; in AliasSetUpNormalTransform() 114 RotationMatrix = RotationMatrix.Inverse().Transpose(); in AliasSetUpNormalTransform() 453 VMatrix4 RotationMatrix; in DrawAliasModelAmbient() local 503 VMatrix4 RotationMatrix; in DrawAliasModelTextures() local 566 VMatrix4 RotationMatrix; in DrawAliasModelLight() local 644 VMatrix4 RotationMatrix; in DrawAliasModelShadow() local 647 VMatrix4 InvRotationMatrix = RotationMatrix.Inverse(); in DrawAliasModelShadow() [all …]
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/dports/math/pdal/PDAL-2.3.0/test/unit/ |
H A D | GeoreferenceTest.cpp | 48 TEST(RotationMatrix, Constructor) in TEST() argument 50 RotationMatrix matrix(1, 0, 0, 0, 1, 0, 0, 0, 1); in TEST() 63 TEST(RotationMatrix, IdentityMatrix) in TEST() argument 65 RotationMatrix matrix = createIdentityMatrix(); in TEST() 120 RotationMatrix imuMatrix(0, 1, 0, 0, 0, -1, -1, 0, 0); in TEST()
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/dports/science/tfel/tfel-3.4.0/docs/mtest/mtest/ |
H A D | RotationMatrix.md | 1 The `@RotationMatrix` let the user specifiy a rotation matrix, so that 28 information from the rotation matrix given with the `@RotationMatrix` 36 @RotationMatrix {{0,1,0}, 40 @RotationMatrix<Miller> {1,5,9};
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/dports/science/tfel-edf/tfel-3.2.1/docs/mtest/mtest/ |
H A D | RotationMatrix.md | 1 The `@RotationMatrix` let the user specifiy a rotation matrix, so that 28 information from the rotation matrix given with the `@RotationMatrix` 36 @RotationMatrix {{0,1,0}, 40 @RotationMatrix<Miller> {1,5,9};
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/dports/science/elmerfem/elmerfem-release-9.0/elmerice/Solvers/ |
H A D | CalvingFrontAdvance3D.F90 | 58 REAL(KIND=dp) :: FrontOrientation(3),RotationMatrix(3,3),& local 133 RotationMatrix = ComputeRotationMatrix(FrontOrientation) 207 NodeHolder = MATMUL(RotationMatrix, NodeHolder) 213 NodeHolder = MATMUL(RotationMatrix, NodeHolder) 365 ColumnNormal = MATMUL( RotationMatrix, ColumnNormal ) 424 NodeHolder = MATMUL(RotationMatrix, NodeHolder) 482 NodeHolder = MATMUL(RotationMatrix, NodeHolder) 496 NodeHolder = MATMUL(RotationMatrix, NodeHolder) 548 NodeHolder = MATMUL(RotationMatrix, NodeHolder) 672 NodeHolder = MATMUL(RotationMatrix, NodeHolder) [all …]
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