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/dports/graphics/libkexiv2/libkexiv2-21.12.3/src/
H A Drotationmatrix.cpp64 RotationMatrix matrix(RotationMatrix::TransformationAction action) in matrix()
114 RotationMatrix::RotationMatrix() in RotationMatrix() function in KExiv2Iface::RotationMatrix
119 RotationMatrix::RotationMatrix(TransformationAction action) in RotationMatrix() function in KExiv2Iface::RotationMatrix
124 RotationMatrix::RotationMatrix(KExiv2::ImageOrientation exifOrientation) in RotationMatrix() function in KExiv2Iface::RotationMatrix
129 RotationMatrix::RotationMatrix(int m11, int m12, int m21, int m22) in RotationMatrix() function in KExiv2Iface::RotationMatrix
147 RotationMatrix& RotationMatrix::operator*=(const RotationMatrix& ma) in operator *=()
155 bool RotationMatrix::operator==(const RotationMatrix& ma) const in operator ==()
163 bool RotationMatrix::operator!=(const RotationMatrix& ma) const in operator !=()
168 RotationMatrix& RotationMatrix::operator*=(TransformationAction action) in operator *=()
173 RotationMatrix& RotationMatrix::operator*=(QList<TransformationAction> actions) in operator *=()
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H A Drotationmatrix.h29 class LIBKEXIV2_EXPORT RotationMatrix
53 RotationMatrix();
55 RotationMatrix(TransformationAction action);
57 RotationMatrix(KExiv2::ImageOrientation exifOrientation);
59 bool operator==(const RotationMatrix& ma) const;
60 bool operator!=(const RotationMatrix& ma) const;
65 RotationMatrix& operator*=(const RotationMatrix& ma);
68 RotationMatrix& operator*=(TransformationAction action);
71 RotationMatrix& operator*=(QList<TransformationAction> actions);
74 RotationMatrix& operator*=(KExiv2::ImageOrientation exifOrientation);
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/dports/games/atr3d/atr3d/
H A Dmatrix.cpp69 RotationMatrix[0][0]=1.0; in xRotateMatrix()
70 RotationMatrix[0][1]=0.0; in xRotateMatrix()
71 RotationMatrix[0][2]=0.0; in xRotateMatrix()
72 RotationMatrix[1][0]=0.0; in xRotateMatrix()
75 RotationMatrix[2][0]=0.0; in xRotateMatrix()
96 RotationMatrix[0][1]=0.0; in yRotateMatrix()
98 RotationMatrix[1][0]=0.0; in yRotateMatrix()
99 RotationMatrix[1][1]=1.0; in yRotateMatrix()
100 RotationMatrix[1][2]=0.0; in yRotateMatrix()
102 RotationMatrix[2][1]=0.0; in yRotateMatrix()
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H A Dservership.cpp45 InitMatrix(RotationMatrix); in InitPlayer()
186 InitMatrix(RotationMatrix); in live()
228 0.022*RotationMatrix[1][0]-0.06*RotationMatrix[2][0]; in FireShot()
230 0.022*RotationMatrix[1][1]-0.06*RotationMatrix[2][1]; in FireShot()
232 0.022*RotationMatrix[1][2]-0.06*RotationMatrix[2][2]; in FireShot()
270 nukePosition.x=Position.x-0.1*RotationMatrix[1][0]-0.06*RotationMatrix[2][0]; in FireNuke()
271 nukePosition.y=Position.y-0.1*RotationMatrix[1][1]-0.06*RotationMatrix[2][1]; in FireNuke()
272 nukePosition.z=Position.z-0.1*RotationMatrix[1][2]-0.06*RotationMatrix[2][2]; in FireNuke()
514 …relPosition->x=RotationMatrix[0][0]*tmpPoint.x+RotationMatrix[0][1]*tmpPoint.y+RotationMatrix[0][2… in CalcShipRelPosition()
515 …relPosition->y=RotationMatrix[1][0]*tmpPoint.x+RotationMatrix[1][1]*tmpPoint.y+RotationMatrix[1][2… in CalcShipRelPosition()
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H A Dscreen.cpp41 struct Point *Position, float RotationMatrix[3][3],
662 struct Point *Position, float RotationMatrix[3][3], in CalcPointWithRotation()
667 …tmpPoint.x=RotationMatrix[0][0]*point->x+RotationMatrix[0][1]*point->y+RotationMatrix[0][2]*point-… in CalcPointWithRotation()
668 …tmpPoint.y=RotationMatrix[1][0]*point->x+RotationMatrix[1][1]*point->y+RotationMatrix[1][2]*point-… in CalcPointWithRotation()
669 …tmpPoint.z=RotationMatrix[2][0]*point->x+RotationMatrix[2][1]*point->y+RotationMatrix[2][2]*point-… in CalcPointWithRotation()
700 float RotationMatrix[3][3]) in CalcRotation()
702 …newpoint->x=RotationMatrix[0][0]*point->x+RotationMatrix[0][1]*point->y+RotationMatrix[0][2]*point… in CalcRotation()
703 …newpoint->y=RotationMatrix[1][0]*point->x+RotationMatrix[1][1]*point->y+RotationMatrix[1][2]*point… in CalcRotation()
704 …newpoint->z=RotationMatrix[2][0]*point->x+RotationMatrix[2][1]*point->y+RotationMatrix[2][2]*point… in CalcRotation()
774 Obj->RotationMatrix, Obj->Size); in DrawObject()
H A Dserverobject.cpp57 InitMatrix(RotationMatrix); in ServerObject()
122 xRotateMatrix(Rotation.x, RotationMatrix, 2); in UpdateRotation()
123 yRotateMatrix(Rotation.y, RotationMatrix, 2); in UpdateRotation()
124 zRotateMatrix(Rotation.z, RotationMatrix, 2); in UpdateRotation()
H A Dreadserverthread.cpp79 memcpy(&Objects[ObjData.Number]->RotationMatrix, in ReadServerThread()
80 &ObjData.RotationMatrix, sizeof(float[3][3])); in ReadServerThread()
111 &ShipData.RotationMatrix, sizeof(float[3][3])); in ReadServerThread()
123 memcpy(&Ships[ShipData.Number]->RotationMatrix, in ReadServerThread()
124 &ShipData.RotationMatrix, sizeof(float[3][3])); in ReadServerThread()
/dports/science/bagel/bagel-1.2.2/src/multi/casscf/
H A Drotfile.cc39 RotationMatrix<DataType>::RotationMatrix(const RotationMatrix& o) in RotationMatrix() function in RotationMatrix
46 RotationMatrix<DataType>::RotationMatrix(shared_ptr<const RotationMatrix> o) in RotationMatrix() function in RotationMatrix
86 RotationMatrix<DataType> RotationMatrix<DataType>::operator+(const RotationMatrix<DataType>& o) con… in operator +()
94 RotationMatrix<DataType> RotationMatrix<DataType>::operator-(const RotationMatrix<DataType>& o) con… in operator -()
102 RotationMatrix<DataType>& RotationMatrix<DataType>::operator+=(const RotationMatrix<DataType>& o) { in operator +=()
109 RotationMatrix<DataType>& RotationMatrix<DataType>::operator-=(const RotationMatrix<DataType>& o) { in operator -=()
123 RotationMatrix<DataType>& RotationMatrix<DataType>::operator/=(const RotationMatrix<DataType>& o) { in operator /=()
131 RotationMatrix<DataType>& RotationMatrix<DataType>::operator*=(const RotationMatrix<DataType>& o) { in operator *=()
139 RotationMatrix<DataType> RotationMatrix<DataType>::operator/(const RotationMatrix<DataType>& o) con… in operator /()
146 RotationMatrix<DataType> RotationMatrix<DataType>::operator*(const RotationMatrix<DataType>& o) con… in operator *()
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H A Drotfile.h35 class RotationMatrix {
50 RotationMatrix(const RotationMatrix& o);
51 RotationMatrix(std::shared_ptr<const RotationMatrix> o);
58 RotationMatrix<DataType> operator+(const RotationMatrix<DataType>& o) const;
59 RotationMatrix<DataType> operator-(const RotationMatrix<DataType>& o) const;
60 RotationMatrix<DataType>& operator+=(const RotationMatrix<DataType>& o);
61 RotationMatrix<DataType>& operator-=(const RotationMatrix<DataType>& o);
63 RotationMatrix<DataType>& operator/=(const RotationMatrix<DataType>& o);
64 RotationMatrix<DataType>& operator*=(const RotationMatrix<DataType>& o);
65 RotationMatrix<DataType> operator/(const RotationMatrix<DataType>& o) const;
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/dports/games/flightgear-data/fgdata/Shaders/
H A Dwater-gbuffer.frag63 mat4 RotationMatrix;
108 rotationmatrix(radians(3.0 * windScale + 0.6 * sin(waterTex1.s * 0.2)), RotationMatrix);
112 rotationmatrix(radians(-2.0 * windScale -0.4 * sin(waterTex1.s * 0.32)), RotationMatrix);
115 rotationmatrix(radians(1.5 * windScale + 0.3 * sin(waterTex1.s * 0.16)), RotationMatrix);
117 rotationmatrix(radians(-0.5 * windScale - 0.45 * sin(waterTex1.s * 0.28)), RotationMatrix);
120 rotationmatrix(radians(-1.2 * windScale - 0.35 * sin(waterTex1.s * 0.28)), RotationMatrix);
122 …nmap1 += texture2D(perlin_normalmap, vec2(waterTex2/** RotationMatrix*/ * tscale) * windScale) * 2…
153 rotationmatrix(radians(2.1* windScale + 0.25 * sin(waterTex1.s *0.14)), RotationMatrix);
157 rotationmatrix(radians(-1.5 * windScale -0.32 * sin(waterTex1.s *0.24)), RotationMatrix);
161 rotationmatrix(radians(3.8 * windScale + 0.45 * sin(waterTex1.s *0.32)), RotationMatrix);
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H A Dwater.frag66 mat4 RotationMatrix;
116 rotationmatrix(radians(3.0 * windScale + 0.6 * sin(waterTex1.s * 0.2)), RotationMatrix);
120 rotationmatrix(radians(-2.0 * windScale -0.4 * sin(waterTex1.s * 0.32)), RotationMatrix);
123 rotationmatrix(radians(1.5 * windScale + 0.3 * sin(waterTex1.s * 0.16)), RotationMatrix);
125 rotationmatrix(radians(-0.5 * windScale - 0.45 * sin(waterTex1.s * 0.28)), RotationMatrix);
128 rotationmatrix(radians(-1.2 * windScale - 0.35 * sin(waterTex1.s * 0.28)), RotationMatrix);
130 …nmap1 += texture2D(perlin_normalmap, vec2(waterTex2/** RotationMatrix*/ * tscale) * windScale) * 2…
160 rotationmatrix(radians(2.1* windScale + 0.25 * sin(waterTex1.s *0.14)), RotationMatrix);
164 rotationmatrix(radians(-1.5 * windScale -0.32 * sin(waterTex1.s *0.24)), RotationMatrix);
168 rotationmatrix(radians(3.8 * windScale + 0.45 * sin(waterTex1.s *0.32)), RotationMatrix);
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H A Dbowwave.frag86 mat4 RotationMatrix;
94 rotationmatrix(relWinddir, RotationMatrix);
139 rotationmatrix(-relWinddir, RotationMatrix);
141 …vec4 nmap0 = texture2D(water_normalmap, vec2((waterTex1 + disdis*sca2) * RotationMatrix ) * windSc…
142 …vec4 nmap2 = texture2D(water_normalmap, vec2(waterTex2 * tscale * RotationMatrix ) * windScale * 2…
166 …vec3 N0 = vec3(texture2D(water_normalmap, vec2((waterTex1 + disdis*sca2)* RotationMatrix) * windSc…
167 …vec3 N1 = vec3(texture2D(water_normalmap, vec2(waterTex2 * tscale * RotationMatrix ) * windScale *…
H A Dwater.vert43 mat4 RotationMatrix;
61 rotationmatrix(Angle, RotationMatrix);
62 waterTex1 = gl_MultiTexCoord0 * RotationMatrix - t1 * windFactor;
64 rotationmatrix(Angle, RotationMatrix);
65 waterTex2 = gl_MultiTexCoord0 * RotationMatrix - t2 * windFactor;
/dports/games/flightgear-data/fgdata/Compositor/Shaders/Default/
H A Dwater.frag66 mat4 RotationMatrix;
116 rotationmatrix(radians(3.0 * windScale + 0.6 * sin(waterTex1.s * 0.2)), RotationMatrix);
120 rotationmatrix(radians(-2.0 * windScale -0.4 * sin(waterTex1.s * 0.32)), RotationMatrix);
123 rotationmatrix(radians(1.5 * windScale + 0.3 * sin(waterTex1.s * 0.16)), RotationMatrix);
125 rotationmatrix(radians(-0.5 * windScale - 0.45 * sin(waterTex1.s * 0.28)), RotationMatrix);
128 rotationmatrix(radians(-1.2 * windScale - 0.35 * sin(waterTex1.s * 0.28)), RotationMatrix);
130 …nmap1 += texture2D(perlin_normalmap, vec2(waterTex2/** RotationMatrix*/ * tscale) * windScale) * 2…
160 rotationmatrix(radians(2.1* windScale + 0.25 * sin(waterTex1.s *0.14)), RotationMatrix);
164 rotationmatrix(radians(-1.5 * windScale -0.32 * sin(waterTex1.s *0.24)), RotationMatrix);
168 rotationmatrix(radians(3.8 * windScale + 0.45 * sin(waterTex1.s *0.32)), RotationMatrix);
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H A Dbowwave.frag86 mat4 RotationMatrix;
94 rotationmatrix(relWinddir, RotationMatrix);
139 rotationmatrix(-relWinddir, RotationMatrix);
141 …vec4 nmap0 = texture2D(water_normalmap, vec2((waterTex1 + disdis*sca2) * RotationMatrix ) * windSc…
142 …vec4 nmap2 = texture2D(water_normalmap, vec2(waterTex2 * tscale * RotationMatrix ) * windScale * 2…
166 …vec3 N0 = vec3(texture2D(water_normalmap, vec2((waterTex1 + disdis*sca2)* RotationMatrix) * windSc…
167 …vec3 N1 = vec3(texture2D(water_normalmap, vec2(waterTex2 * tscale * RotationMatrix ) * windScale *…
H A Dwater.vert43 mat4 RotationMatrix;
61 rotationmatrix(Angle, RotationMatrix);
62 waterTex1 = gl_MultiTexCoord0 * RotationMatrix - t1 * windFactor;
64 rotationmatrix(Angle, RotationMatrix);
65 waterTex2 = gl_MultiTexCoord0 * RotationMatrix - t2 * windFactor;
/dports/math/vtk8/VTK-8.2.0/Common/DataModel/
H A DvtkAngularPeriodicDataArray.txx146 vtkMatrix3x3::Transpose(this->RotationMatrix->GetData(), tmpMat); in Transform()
147 vtkMatrix3x3::Multiply3x3(this->RotationMatrix->GetData(), localPos, tmpMat2); in Transform()
159 this->RotationMatrix->Identity(); in UpdateRotationMatrix()
160 this->RotationMatrix->SetElement(this->Axis, this->Axis, 1.); in UpdateRotationMatrix()
161 this->RotationMatrix->SetElement(axis0, axis0, cos(this->AngleInRadians)); in UpdateRotationMatrix()
162 this->RotationMatrix->SetElement(axis0, axis1, -sin(this->AngleInRadians)); in UpdateRotationMatrix()
163 this->RotationMatrix->SetElement(axis1, axis0, sin(this->AngleInRadians)); in UpdateRotationMatrix()
164 this->RotationMatrix->SetElement(axis1, axis1, cos(this->AngleInRadians)); in UpdateRotationMatrix()
178 this->RotationMatrix = vtkMatrix3x3::New(); in vtkAngularPeriodicDataArray()
179 this->RotationMatrix->Identity(); in vtkAngularPeriodicDataArray()
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/dports/math/vtk9/VTK-9.1.0/Common/DataModel/
H A DvtkAngularPeriodicDataArray.txx146 vtkMatrix3x3::Transpose(this->RotationMatrix->GetData(), tmpMat); in Transform()
147 vtkMatrix3x3::Multiply3x3(this->RotationMatrix->GetData(), localPos, tmpMat2); in Transform()
159 this->RotationMatrix->Identity(); in UpdateRotationMatrix()
160 this->RotationMatrix->SetElement(this->Axis, this->Axis, 1.); in UpdateRotationMatrix()
161 this->RotationMatrix->SetElement(axis0, axis0, cos(this->AngleInRadians)); in UpdateRotationMatrix()
162 this->RotationMatrix->SetElement(axis0, axis1, -sin(this->AngleInRadians)); in UpdateRotationMatrix()
163 this->RotationMatrix->SetElement(axis1, axis0, sin(this->AngleInRadians)); in UpdateRotationMatrix()
164 this->RotationMatrix->SetElement(axis1, axis1, cos(this->AngleInRadians)); in UpdateRotationMatrix()
178 this->RotationMatrix = vtkMatrix3x3::New(); in vtkAngularPeriodicDataArray()
179 this->RotationMatrix->Identity(); in vtkAngularPeriodicDataArray()
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/dports/math/pdal/PDAL-2.3.0/pdal/util/
H A DGeoreference.hpp59 struct RotationMatrix struct
62 RotationMatrix(double m00, double m01, double m02, double m10, double m11, in RotationMatrix() argument
80 inline RotationMatrix createIdentityMatrix() in createIdentityMatrix()
82 return RotationMatrix(1, 0, 0, 0, 1, 0, 0, 0, 1); in createIdentityMatrix()
87 const RotationMatrix& boresightMatrix,
88 const RotationMatrix& imuMatrix, const Xyz& gpsPoint);
/dports/graphics/dynamechs/dynamechs_4.0pre1/dm/
H A DdmSecondaryJoint.hpp167 const RotationMatrix rot_a,
168 const RotationMatrix rot_b);
220 RotationMatrix m_a_R_oa; // fixed
222 RotationMatrix m_b_R_k; // fixed
226 RotationMatrix m_a_R_k; // function of state
229 RotationMatrix m_oa_R_k; // function of state
/dports/games/vavoom/vavoom-1.33/source/
H A Dgl_model.cpp55 const TVec& Offset, const TVec& Scale, VMatrix4& RotationMatrix) in AliasSetUpTransform() argument
81 RotationMatrix = t2matrix * t3matrix; in AliasSetUpTransform()
91 VMatrix4& RotationMatrix) in AliasSetUpNormalTransform() argument
109 RotationMatrix = t2matrix * t3matrix; in AliasSetUpNormalTransform()
114 RotationMatrix = RotationMatrix.Inverse().Transpose(); in AliasSetUpNormalTransform()
453 VMatrix4 RotationMatrix; in DrawAliasModelAmbient() local
503 VMatrix4 RotationMatrix; in DrawAliasModelTextures() local
566 VMatrix4 RotationMatrix; in DrawAliasModelLight() local
644 VMatrix4 RotationMatrix; in DrawAliasModelShadow() local
647 VMatrix4 InvRotationMatrix = RotationMatrix.Inverse(); in DrawAliasModelShadow()
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/dports/math/pdal/PDAL-2.3.0/test/unit/
H A DGeoreferenceTest.cpp48 TEST(RotationMatrix, Constructor) in TEST() argument
50 RotationMatrix matrix(1, 0, 0, 0, 1, 0, 0, 0, 1); in TEST()
63 TEST(RotationMatrix, IdentityMatrix) in TEST() argument
65 RotationMatrix matrix = createIdentityMatrix(); in TEST()
120 RotationMatrix imuMatrix(0, 1, 0, 0, 0, -1, -1, 0, 0); in TEST()
/dports/science/tfel/tfel-3.4.0/docs/mtest/mtest/
H A DRotationMatrix.md1 The `@RotationMatrix` let the user specifiy a rotation matrix, so that
28 information from the rotation matrix given with the `@RotationMatrix`
36 @RotationMatrix {{0,1,0},
40 @RotationMatrix<Miller> {1,5,9};
/dports/science/tfel-edf/tfel-3.2.1/docs/mtest/mtest/
H A DRotationMatrix.md1 The `@RotationMatrix` let the user specifiy a rotation matrix, so that
28 information from the rotation matrix given with the `@RotationMatrix`
36 @RotationMatrix {{0,1,0},
40 @RotationMatrix<Miller> {1,5,9};
/dports/science/elmerfem/elmerfem-release-9.0/elmerice/Solvers/
H A DCalvingFrontAdvance3D.F9058 REAL(KIND=dp) :: FrontOrientation(3),RotationMatrix(3,3),& local
133 RotationMatrix = ComputeRotationMatrix(FrontOrientation)
207 NodeHolder = MATMUL(RotationMatrix, NodeHolder)
213 NodeHolder = MATMUL(RotationMatrix, NodeHolder)
365 ColumnNormal = MATMUL( RotationMatrix, ColumnNormal )
424 NodeHolder = MATMUL(RotationMatrix, NodeHolder)
482 NodeHolder = MATMUL(RotationMatrix, NodeHolder)
496 NodeHolder = MATMUL(RotationMatrix, NodeHolder)
548 NodeHolder = MATMUL(RotationMatrix, NodeHolder)
672 NodeHolder = MATMUL(RotationMatrix, NodeHolder)
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