Searched refs:SDL_blendPixel (Results 1 – 4 of 4) sorted by path
/dports/games/flobopuyo/flobopuyo-0.20/ |
H A D | SDL_prim.c | 244 SDL_blendPixel(surf, x, y, clr, alpha); in SDL_drawLine_TG() 277 SDL_blendPixel(surf, x1 - x, y1 + y + 1, clr, aa); \ in SDL_drawCircle_TG() 317 SDL_blendPixel(surf, x1 - x, y1 + y, clr, alpha); \ in SDL_drawCircle_TG() 318 SDL_blendPixel(surf, x1 - x, y1 - y, clr, alpha); \ in SDL_drawCircle_TG() 327 SDL_blendPixel(surf, x1 + y, y1 - x, clr, alpha); \ in SDL_drawCircle_TG() 328 SDL_blendPixel(surf, x1 - y, y1 - x, clr, alpha); \ in SDL_drawCircle_TG() 364 SDL_blendPixel(surf, x1, y1, clr, alpha); in SDL_drawCircle_TG() 526 SDL_blendPixel(surf, x, y, clr, alpha); \ in SDL_drawTriangle_TG() 530 SDL_blendPixel(surf, x - 1, y, clr, (int)aa); \ in SDL_drawTriangle_TG() 591 SDL_blendPixel(surf, x, (B) + c, clr, (int)aa); \ in SDL_drawTriangle_TG() [all …]
|
H A D | SDL_prim.h | 42 inline void SDL_blendPixel(SDL_Surface*, int x, int y, Uint32 clr, Uint8 alpha);
|
/dports/games/zatacka/zatacka-0.1.8/src/ |
H A D | SDL_prim.c | 249 SDL_blendPixel(surf, x, y, clr, alpha); in SDL_drawLine_TG() 282 SDL_blendPixel(surf, x1 - x, y1 + y + 1, clr, aa); \ in SDL_drawCircle_TG() 283 SDL_blendPixel(surf, x1 - x, y1 - y - 1, clr, aa); \ in SDL_drawCircle_TG() 322 SDL_blendPixel(surf, x1 - x, y1 + y, clr, alpha); \ in SDL_drawCircle_TG() 323 SDL_blendPixel(surf, x1 - x, y1 - y, clr, alpha); \ in SDL_drawCircle_TG() 332 SDL_blendPixel(surf, x1 + y, y1 - x, clr, alpha); \ in SDL_drawCircle_TG() 333 SDL_blendPixel(surf, x1 - y, y1 - x, clr, alpha); \ in SDL_drawCircle_TG() 369 SDL_blendPixel(surf, x1, y1, clr, alpha); in SDL_drawCircle_TG() 534 SDL_blendPixel(surf, x, y, clr, alpha); \ in SDL_drawTriangle_TG() 538 SDL_blendPixel(surf, x - 1, y, clr, (int)aa); \ in SDL_drawTriangle_TG() [all …]
|
H A D | SDL_prim.h | 40 inline void SDL_blendPixel(SDL_Surface*, int x, int y, Uint32 clr, Uint8 alpha);
|