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Searched refs:SDL_blendPixel (Results 1 – 4 of 4) sorted by path

/dports/games/flobopuyo/flobopuyo-0.20/
H A DSDL_prim.c244 SDL_blendPixel(surf, x, y, clr, alpha); in SDL_drawLine_TG()
277 SDL_blendPixel(surf, x1 - x, y1 + y + 1, clr, aa); \ in SDL_drawCircle_TG()
317 SDL_blendPixel(surf, x1 - x, y1 + y, clr, alpha); \ in SDL_drawCircle_TG()
318 SDL_blendPixel(surf, x1 - x, y1 - y, clr, alpha); \ in SDL_drawCircle_TG()
327 SDL_blendPixel(surf, x1 + y, y1 - x, clr, alpha); \ in SDL_drawCircle_TG()
328 SDL_blendPixel(surf, x1 - y, y1 - x, clr, alpha); \ in SDL_drawCircle_TG()
364 SDL_blendPixel(surf, x1, y1, clr, alpha); in SDL_drawCircle_TG()
526 SDL_blendPixel(surf, x, y, clr, alpha); \ in SDL_drawTriangle_TG()
530 SDL_blendPixel(surf, x - 1, y, clr, (int)aa); \ in SDL_drawTriangle_TG()
591 SDL_blendPixel(surf, x, (B) + c, clr, (int)aa); \ in SDL_drawTriangle_TG()
[all …]
H A DSDL_prim.h42 inline void SDL_blendPixel(SDL_Surface*, int x, int y, Uint32 clr, Uint8 alpha);
/dports/games/zatacka/zatacka-0.1.8/src/
H A DSDL_prim.c249 SDL_blendPixel(surf, x, y, clr, alpha); in SDL_drawLine_TG()
282 SDL_blendPixel(surf, x1 - x, y1 + y + 1, clr, aa); \ in SDL_drawCircle_TG()
283 SDL_blendPixel(surf, x1 - x, y1 - y - 1, clr, aa); \ in SDL_drawCircle_TG()
322 SDL_blendPixel(surf, x1 - x, y1 + y, clr, alpha); \ in SDL_drawCircle_TG()
323 SDL_blendPixel(surf, x1 - x, y1 - y, clr, alpha); \ in SDL_drawCircle_TG()
332 SDL_blendPixel(surf, x1 + y, y1 - x, clr, alpha); \ in SDL_drawCircle_TG()
333 SDL_blendPixel(surf, x1 - y, y1 - x, clr, alpha); \ in SDL_drawCircle_TG()
369 SDL_blendPixel(surf, x1, y1, clr, alpha); in SDL_drawCircle_TG()
534 SDL_blendPixel(surf, x, y, clr, alpha); \ in SDL_drawTriangle_TG()
538 SDL_blendPixel(surf, x - 1, y, clr, (int)aa); \ in SDL_drawTriangle_TG()
[all …]
H A DSDL_prim.h40 inline void SDL_blendPixel(SDL_Surface*, int x, int y, Uint32 clr, Uint8 alpha);