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Searched refs:SFont_Input (Results 1 – 22 of 22) sorted by last modified time

/dports/games/pengpong/pengpong-0.3_13/
H A DSFont.c216 void SFont_Input( SDL_Surface *Dest, int x, int y, int PixelWidth, char *text) in SFont_Input() function
H A DSFont.h45 void SFont_Input ( SDL_Surface *Destination, int x, int y, int Width, char *text);
H A Dmenu.h342 SFont_Input(screen,SCR_X/2-100, 150 ,200, adam.name); in change_user_adam()
351 SFont_Input(screen,SCR_X/2-100, 150 ,200, david.name); in change_user_david()
/dports/games/rockdodger/rockdodger-1.1.4/
H A DSFont.h50 int SFont_Input(SDL_Surface * Destination, int x, int y, int Width,
H A Dmain.c475 if(SFont_Input in enter_highscore()
H A DSFont.c274 int SFont_Input(SDL_Surface * Dest, int x, int y, int PixelWidth, char *text) { in SFont_Input() function
/dports/games/barrage/barrage-1.0.5/src/
H A DSFont.c229 void SFont_Input( SDL_Surface *Dest, int x, int y, int PixelWidth, char *text) in SFont_Input() function
H A DSFont.h52 void SFont_Input ( SDL_Surface *Destination, int x, int y, int Width, char *text);
/dports/games/bumprace/karlb-bumprace-e73baa9e7465/src/
H A Doptions.c81 SFont_Input(Screen, 350, 350, 200, Name); in FinalScore()
H A Dfont.h79 void SFont_Input ( SDL_Surface *Destination, int x, int y, int Width, char *text);
H A Dfont.c251 void SFont_Input( SDL_Surface *Dest, int x, int y, int PixelWidth, char *text) in SFont_Input() function
/dports/devel/p5-SDL/SDL-2.548/src/SDLx/
H A DSFont.h74 void SFont_Input ( SDL_Surface *Destination, int x, int y, int Width, char *text);
H A DSFont.xs267 void SFont_Input( SDL_Surface *Dest, int x, int y, int PixelWidth, char *text) in SFont_Input() function
/dports/games/openssn/openssn/src/
H A DSFont.h50 void SFont_Input ( SDL_Surface *Destination, int x, int y, int Width, char *text);
/dports/games/penguin-command/penguin-command-1.6.11/src/
H A DSFont.c216 void SFont_Input( SDL_Surface *Dest, int x, int y, int PixelWidth, char *text) in SFont_Input() function
H A DSFont.h45 void SFont_Input ( SDL_Surface *Destination, int x, int y, int Width, char *text);
H A Doptions.c109 SFont_Input(Screen, 260, 350, 280, Name); in FinalScore()
/dports/games/black-box/black-box-1.4.8/src/
H A DSFont.c249 void SFont_Input( SDL_Surface *Dest, int x, int y, int PixelWidth, char *text) in SFont_Input() function
H A DSFont.h79 void SFont_Input ( SDL_Surface *Destination, int x, int y, int Width, char *text);
/dports/games/nuclearchess/nuclearchess-1.0.0/src/
H A DSFont.c220 void SFont_Input( SDL_Surface *Dest, int x, int y, int PixelWidth, char *text) in SFont_Input() function
H A DSFont.h52 void SFont_Input ( SDL_Surface *Destination, int x, int y, int Width, char *text);
/dports/games/kobodeluxe/KoboDeluxe-0.5.1/
H A DREADME.sfont48 Added blinking cursor to SFont_Input
49 Added check for ASCII<33 in SFont_Input
55 Proper '\0' at the end of stings produced by SFont_Input
56 Fixed problems in SFont_Input, which were creating '\b' in the string
57 Fixed two other bugs in SFont_Input