/dports/games/pengpong/pengpong-0.3_13/ |
H A D | SFont.c | 216 void SFont_Input( SDL_Surface *Dest, int x, int y, int PixelWidth, char *text) in SFont_Input() function
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H A D | SFont.h | 45 void SFont_Input ( SDL_Surface *Destination, int x, int y, int Width, char *text);
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H A D | menu.h | 342 SFont_Input(screen,SCR_X/2-100, 150 ,200, adam.name); in change_user_adam() 351 SFont_Input(screen,SCR_X/2-100, 150 ,200, david.name); in change_user_david()
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/dports/games/rockdodger/rockdodger-1.1.4/ |
H A D | SFont.h | 50 int SFont_Input(SDL_Surface * Destination, int x, int y, int Width,
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H A D | main.c | 475 if(SFont_Input in enter_highscore()
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H A D | SFont.c | 274 int SFont_Input(SDL_Surface * Dest, int x, int y, int PixelWidth, char *text) { in SFont_Input() function
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/dports/games/barrage/barrage-1.0.5/src/ |
H A D | SFont.c | 229 void SFont_Input( SDL_Surface *Dest, int x, int y, int PixelWidth, char *text) in SFont_Input() function
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H A D | SFont.h | 52 void SFont_Input ( SDL_Surface *Destination, int x, int y, int Width, char *text);
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/dports/games/bumprace/karlb-bumprace-e73baa9e7465/src/ |
H A D | options.c | 81 SFont_Input(Screen, 350, 350, 200, Name); in FinalScore()
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H A D | font.h | 79 void SFont_Input ( SDL_Surface *Destination, int x, int y, int Width, char *text);
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H A D | font.c | 251 void SFont_Input( SDL_Surface *Dest, int x, int y, int PixelWidth, char *text) in SFont_Input() function
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/dports/devel/p5-SDL/SDL-2.548/src/SDLx/ |
H A D | SFont.h | 74 void SFont_Input ( SDL_Surface *Destination, int x, int y, int Width, char *text);
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H A D | SFont.xs | 267 void SFont_Input( SDL_Surface *Dest, int x, int y, int PixelWidth, char *text) in SFont_Input() function
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/dports/games/openssn/openssn/src/ |
H A D | SFont.h | 50 void SFont_Input ( SDL_Surface *Destination, int x, int y, int Width, char *text);
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/dports/games/penguin-command/penguin-command-1.6.11/src/ |
H A D | SFont.c | 216 void SFont_Input( SDL_Surface *Dest, int x, int y, int PixelWidth, char *text) in SFont_Input() function
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H A D | SFont.h | 45 void SFont_Input ( SDL_Surface *Destination, int x, int y, int Width, char *text);
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H A D | options.c | 109 SFont_Input(Screen, 260, 350, 280, Name); in FinalScore()
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/dports/games/black-box/black-box-1.4.8/src/ |
H A D | SFont.c | 249 void SFont_Input( SDL_Surface *Dest, int x, int y, int PixelWidth, char *text) in SFont_Input() function
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H A D | SFont.h | 79 void SFont_Input ( SDL_Surface *Destination, int x, int y, int Width, char *text);
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/dports/games/nuclearchess/nuclearchess-1.0.0/src/ |
H A D | SFont.c | 220 void SFont_Input( SDL_Surface *Dest, int x, int y, int PixelWidth, char *text) in SFont_Input() function
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H A D | SFont.h | 52 void SFont_Input ( SDL_Surface *Destination, int x, int y, int Width, char *text);
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/dports/games/kobodeluxe/KoboDeluxe-0.5.1/ |
H A D | README.sfont | 48 Added blinking cursor to SFont_Input 49 Added check for ASCII<33 in SFont_Input 55 Proper '\0' at the end of stings produced by SFont_Input 56 Fixed problems in SFont_Input, which were creating '\b' in the string 57 Fixed two other bugs in SFont_Input
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