Searched refs:StarArray (Results 1 – 11 of 11) sorted by relevance
/dports/games/atr3d/atr3d/ |
H A D | star.cpp | 11 struct Star StarArray[NUM_STARS]; variable 28 StarArray[i].StarColor.red=randfloat/256.0; in InitStars() 32 StarArray[i].StarColor.blue=randfloat/256.0; in InitStars() 40 distance=StarArray[i].Position.x*StarArray[i].Position.x+ in InitStars() 41 StarArray[i].Position.y*StarArray[i].Position.y+ in InitStars() 42 StarArray[i].Position.z*StarArray[i].Position.z; in InitStars() 44 StarArray[i].Position.x=(StarArray[i].Position.x/distance)*15.0; in InitStars() 45 StarArray[i].Position.y=(StarArray[i].Position.y/distance)*15.0; in InitStars() 46 StarArray[i].Position.z=(StarArray[i].Position.z/distance)*15.0; in InitStars() 78 DrawPoint(&StarArray[i].Position, &StarArray[i].StarColor, ShakePos, 0); in DrawStars() [all …]
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H A D | star.h | 1 extern struct Star StarArray[NUM_STARS];
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/dports/astro/starplot/starplot-0.95.5/src/classes/ |
H A D | stararray.h | 64 class StarArray { 72 StarArray(const StarArray &rhs); // these should never 73 StarArray & operator= (const StarArray &rhs); // be implemented. 100 StarArray() : Array() { TotalStars = 0; } in StarArray() function
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H A D | stararray.cc | 40 void StarArray::toCelestial() in toCelestial() 43 void StarArray::toGalactic() in toGalactic() 61 void StarArray::Read(std::ifstream &input) in Read() 179 void StarArray::Sort() in Sort() 526 iterate (StarArray, Array, star_ptr) in SetRules() 628 void StarArray::drawlegenditem(StarViewer *sv, color_t color, in drawlegenditem() 647 void StarArray::drawlegend(StarViewer *sv) const in drawlegend() 750 void StarArray::Display(StarViewer *sv) const in Display() 776 citerate (StarArray, Array, star_ptr) { in Display() 789 citerate (StarArray, Array, star_ptr) { in Display() [all …]
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/dports/astro/starplot/starplot-0.95.5/src/gui/ |
H A D | starplot.cc | 46 StarArray *chart_stararray = NULL; 284 globals::chart_stararray = new StarArray(); in main()
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H A D | starplot.h | 129 extern StarArray *chart_stararray;
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H A D | infodialogs.cc | 366 citerate (StarArray, *globals::chart_stararray, star_ptr) { in update_info() 447 StarArray searchresults; in search_callback() 469 citerate (StarArray, searchresults, result_ptr) { in search_callback()
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H A D | chartdialogs.cc | 217 StarArray searchresults; in chart_define_search()
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/dports/games/avp/avp-20170505/src/ |
H A D | kshape.c | 7218 static STARDESC StarArray[NO_OF_STARS]; variable 7229 StarArray[i].Position.vy = ONE_FIXED-(SeededFastRandom()&131071); in CreateStarArray() 7231 float y = ((float)StarArray[i].Position.vy)/65536.0; in CreateStarArray() 7234 f2i(StarArray[i].Position.vx,(float)GetCos(phi)*y); in CreateStarArray() 7235 f2i(StarArray[i].Position.vz,(float)GetSin(phi)*y); in CreateStarArray() 7237 StarArray[i].Colour = 0xff000000 + (FastRandom()&0x7f7f7f)+0x7f7f7f; in CreateStarArray() 7238 StarArray[i].Frequency = (FastRandom()&4095); in CreateStarArray() 7239 StarArray[i].Phase = FastRandom()&4095; in CreateStarArray() 7251 sizeX = GetSin((MUL_FIXED(CloakingPhase,StarArray[i].Frequency)+StarArray[i].Phase)&4095); in RenderStarfield() 7261 VECTORCH position = StarArray[i].Position; in RenderStarfield() [all …]
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/dports/astro/starplot/starplot-0.95.5/doc/examples/ |
H A D | test.stars | 34 StarArray::Read() code.
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/dports/astro/starplot/starplot-0.95.5/ |
H A D | ChangeLog | 273 in the StarArray::Read loop in classes/stararray.cc. This improves
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