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Searched refs:StarArray (Results 1 – 11 of 11) sorted by relevance

/dports/games/atr3d/atr3d/
H A Dstar.cpp11 struct Star StarArray[NUM_STARS]; variable
28 StarArray[i].StarColor.red=randfloat/256.0; in InitStars()
32 StarArray[i].StarColor.blue=randfloat/256.0; in InitStars()
40 distance=StarArray[i].Position.x*StarArray[i].Position.x+ in InitStars()
41 StarArray[i].Position.y*StarArray[i].Position.y+ in InitStars()
42 StarArray[i].Position.z*StarArray[i].Position.z; in InitStars()
44 StarArray[i].Position.x=(StarArray[i].Position.x/distance)*15.0; in InitStars()
45 StarArray[i].Position.y=(StarArray[i].Position.y/distance)*15.0; in InitStars()
46 StarArray[i].Position.z=(StarArray[i].Position.z/distance)*15.0; in InitStars()
78 DrawPoint(&StarArray[i].Position, &StarArray[i].StarColor, ShakePos, 0); in DrawStars()
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H A Dstar.h1 extern struct Star StarArray[NUM_STARS];
/dports/astro/starplot/starplot-0.95.5/src/classes/
H A Dstararray.h64 class StarArray {
72 StarArray(const StarArray &rhs); // these should never
73 StarArray & operator= (const StarArray &rhs); // be implemented.
100 StarArray() : Array() { TotalStars = 0; } in StarArray() function
H A Dstararray.cc40 void StarArray::toCelestial() in toCelestial()
43 void StarArray::toGalactic() in toGalactic()
61 void StarArray::Read(std::ifstream &input) in Read()
179 void StarArray::Sort() in Sort()
526 iterate (StarArray, Array, star_ptr) in SetRules()
628 void StarArray::drawlegenditem(StarViewer *sv, color_t color, in drawlegenditem()
647 void StarArray::drawlegend(StarViewer *sv) const in drawlegend()
750 void StarArray::Display(StarViewer *sv) const in Display()
776 citerate (StarArray, Array, star_ptr) { in Display()
789 citerate (StarArray, Array, star_ptr) { in Display()
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/dports/astro/starplot/starplot-0.95.5/src/gui/
H A Dstarplot.cc46 StarArray *chart_stararray = NULL;
284 globals::chart_stararray = new StarArray(); in main()
H A Dstarplot.h129 extern StarArray *chart_stararray;
H A Dinfodialogs.cc366 citerate (StarArray, *globals::chart_stararray, star_ptr) { in update_info()
447 StarArray searchresults; in search_callback()
469 citerate (StarArray, searchresults, result_ptr) { in search_callback()
H A Dchartdialogs.cc217 StarArray searchresults; in chart_define_search()
/dports/games/avp/avp-20170505/src/
H A Dkshape.c7218 static STARDESC StarArray[NO_OF_STARS]; variable
7229 StarArray[i].Position.vy = ONE_FIXED-(SeededFastRandom()&131071); in CreateStarArray()
7231 float y = ((float)StarArray[i].Position.vy)/65536.0; in CreateStarArray()
7234 f2i(StarArray[i].Position.vx,(float)GetCos(phi)*y); in CreateStarArray()
7235 f2i(StarArray[i].Position.vz,(float)GetSin(phi)*y); in CreateStarArray()
7237 StarArray[i].Colour = 0xff000000 + (FastRandom()&0x7f7f7f)+0x7f7f7f; in CreateStarArray()
7238 StarArray[i].Frequency = (FastRandom()&4095); in CreateStarArray()
7239 StarArray[i].Phase = FastRandom()&4095; in CreateStarArray()
7251 sizeX = GetSin((MUL_FIXED(CloakingPhase,StarArray[i].Frequency)+StarArray[i].Phase)&4095); in RenderStarfield()
7261 VECTORCH position = StarArray[i].Position; in RenderStarfield()
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/dports/astro/starplot/starplot-0.95.5/doc/examples/
H A Dtest.stars34 StarArray::Read() code.
/dports/astro/starplot/starplot-0.95.5/
H A DChangeLog273 in the StarArray::Read loop in classes/stararray.cc. This improves