/dports/science/pybrain/pybrain-0.3.3/pybrain/rl/environments/mazes/ |
H A D | polarmaze.py | 20 TurnRight = 4 variable in PolarMaze 22 allActions = [Stay, Forward, TurnAround, TurnLeft, TurnRight] 42 elif act == self.TurnRight:
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/dports/games/xmemory/xmemory-3.7/ |
H A D | font.H | 48 void TurnRight(); 78 void TurnRight();
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H A D | font.C | 28 case 270: TurnRight(); break; in Character() 30 case -90: FlipY(); TurnRight(); break; in Character() 101 void Character::TurnRight() { in TurnRight() function 294 void ScalableFont::TurnRight() { in TurnRight() function 298 if (chr[i]) chr[i]->TurnRight(); in TurnRight()
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H A D | xscale.C | 78 case 3: sf->TurnRight(); break; in main()
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/dports/games/scummvm/scummvm-2.5.1/engines/twine/scene/ |
H A D | movements.cpp | 178 if (engine->_input->isActionActive(TwinEActionType::TurnRight)) { in update() 248 } else if (_engine->_input->isActionActive(TwinEActionType::TurnRight)) { in processBehaviourExecution() 331 } else if (_engine->_input->isActionActive(TwinEActionType::TurnRight)) { in processManualMovementExecution() 356 } else if (_engine->_input->isActionActive(TwinEActionType::TurnRight)) { in processManualRotationExecution() 443 } else if (_engine->_input->isActionActive(TwinEActionType::TurnRight)) { in processActorMovements()
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/dports/games/flying/flying-6.20/ |
H A D | pcon.C | 57 o2 = d2.TurnRight() * r; in RoundedSegment() 133 if (Vec2::Solve( start, s_ang.TurnRight(), p1.P()+off, dir, &ls )) return 1; in Init()
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H A D | vec2.h | 27 Vec2 TurnRight() const { return Vec2( Y(), -X() ); } in TurnRight() function 68 Vec2 TurnRight() const { return Vec2( Y(), -X() ); } in TurnRight() function
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/dports/games/crimson/crimson-0.5.3/src/common/ |
H A D | hexsup.h | 32 #define TurnRight(dir) ((Direction)((dir + 1) % 6)) macro
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/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/engine/ |
H A D | eAxis.h | 28 void TurnRight(int &direction);
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H A D | eAxis.cpp | 72 void eAxis::TurnRight(int &windingDirection) in TurnRight() function in eAxis
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/dports/games/xjig/xjig-2.4/ |
H A D | vec2list.C | 177 void Vec2List::TurnRight() in TurnRight() function 180 v[i]=v[i].TurnRight(); in TurnRight()
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H A D | vec2.h | 27 Vec2 TurnRight() const { return Vec2( Y(), -X() ); } in TurnRight() function 68 Vec2 TurnRight() const { return Vec2( Y(), -X() ); } in TurnRight() function
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H A D | vec2list.h | 27 void TurnRight();
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/dports/games/shootingstar/shootingstar-1.2.0/src/game/ |
H A D | cSoldier.hpp | 69 void TurnRight (void) in TurnRight() function in ShootingStar::cSoldier
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H A D | cGameMode.cpp | 543 mPlayer1->TurnRight (); in EventHandler() 568 mPlayer2->TurnRight (); in EventHandler()
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/dports/games/scummvm/scummvm-2.5.1/engines/twine/ |
H A D | input.h | 71 TurnRight, enumerator
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H A D | input.cpp | 80 …return isActionActive(TwinEActionType::TurnLeft) || isActionActive(TwinEActionType::TurnRight) || … in isMoveOrTurnActionActive()
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/dports/lang/kturtle/kturtle-21.12.3/src/interpreter/ |
H A D | token.cpp | 81 case TurnRight: in typeToCategory()
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H A D | token.h | 112 TurnRight, enumerator
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H A D | translator.cpp | 393 look2typeMap[localizedCommandLook] = Token::TurnRight; in setDictionary() 400 look2typeMap[localizedCommandLook] = Token::TurnRight; in setDictionary()
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/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Services/Maps/Guidance/ |
H A D | mod.rs | 83 pub const TurnRight: Self = Self(6i32); const
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/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Services/Maps/ |
H A D | mod.rs | 159 pub const TurnRight: Self = Self(13i32); const
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/dports/multimedia/vapoursynth/vapoursynth-R54/doc/ |
H A D | avisynthcomp.rst | 68 | TurnRight/TurnLeft | std.Transpose | Add std.FlipHorizontal/std.FlipVertical to create …
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/dports/games/crimson/crimson-0.5.3/src/cf/ |
H A D | combat.cpp | 140 if ( !map.Dir2Hex( dpos, TurnRight(attdir), upos ) && in CalcModifiers()
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H A D | map.cpp | 338 if ( !Dir2Hex( src, TurnRight(dir), p ) ) { in MoveCost()
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