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Searched refs:TurnRight (Results 1 – 25 of 93) sorted by relevance

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/dports/science/pybrain/pybrain-0.3.3/pybrain/rl/environments/mazes/
H A Dpolarmaze.py20 TurnRight = 4 variable in PolarMaze
22 allActions = [Stay, Forward, TurnAround, TurnLeft, TurnRight]
42 elif act == self.TurnRight:
/dports/games/xmemory/xmemory-3.7/
H A Dfont.H48 void TurnRight();
78 void TurnRight();
H A Dfont.C28 case 270: TurnRight(); break; in Character()
30 case -90: FlipY(); TurnRight(); break; in Character()
101 void Character::TurnRight() { in TurnRight() function
294 void ScalableFont::TurnRight() { in TurnRight() function
298 if (chr[i]) chr[i]->TurnRight(); in TurnRight()
H A Dxscale.C78 case 3: sf->TurnRight(); break; in main()
/dports/games/scummvm/scummvm-2.5.1/engines/twine/scene/
H A Dmovements.cpp178 if (engine->_input->isActionActive(TwinEActionType::TurnRight)) { in update()
248 } else if (_engine->_input->isActionActive(TwinEActionType::TurnRight)) { in processBehaviourExecution()
331 } else if (_engine->_input->isActionActive(TwinEActionType::TurnRight)) { in processManualMovementExecution()
356 } else if (_engine->_input->isActionActive(TwinEActionType::TurnRight)) { in processManualRotationExecution()
443 } else if (_engine->_input->isActionActive(TwinEActionType::TurnRight)) { in processActorMovements()
/dports/games/flying/flying-6.20/
H A Dpcon.C57 o2 = d2.TurnRight() * r; in RoundedSegment()
133 if (Vec2::Solve( start, s_ang.TurnRight(), p1.P()+off, dir, &ls )) return 1; in Init()
H A Dvec2.h27 Vec2 TurnRight() const { return Vec2( Y(), -X() ); } in TurnRight() function
68 Vec2 TurnRight() const { return Vec2( Y(), -X() ); } in TurnRight() function
/dports/games/crimson/crimson-0.5.3/src/common/
H A Dhexsup.h32 #define TurnRight(dir) ((Direction)((dir + 1) % 6)) macro
/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/engine/
H A DeAxis.h28 void TurnRight(int &direction);
H A DeAxis.cpp72 void eAxis::TurnRight(int &windingDirection) in TurnRight() function in eAxis
/dports/games/xjig/xjig-2.4/
H A Dvec2list.C177 void Vec2List::TurnRight() in TurnRight() function
180 v[i]=v[i].TurnRight(); in TurnRight()
H A Dvec2.h27 Vec2 TurnRight() const { return Vec2( Y(), -X() ); } in TurnRight() function
68 Vec2 TurnRight() const { return Vec2( Y(), -X() ); } in TurnRight() function
H A Dvec2list.h27 void TurnRight();
/dports/games/shootingstar/shootingstar-1.2.0/src/game/
H A DcSoldier.hpp69 void TurnRight (void) in TurnRight() function in ShootingStar::cSoldier
H A DcGameMode.cpp543 mPlayer1->TurnRight (); in EventHandler()
568 mPlayer2->TurnRight (); in EventHandler()
/dports/games/scummvm/scummvm-2.5.1/engines/twine/
H A Dinput.h71 TurnRight, enumerator
H A Dinput.cpp80 …return isActionActive(TwinEActionType::TurnLeft) || isActionActive(TwinEActionType::TurnRight) || … in isMoveOrTurnActionActive()
/dports/lang/kturtle/kturtle-21.12.3/src/interpreter/
H A Dtoken.cpp81 case TurnRight: in typeToCategory()
H A Dtoken.h112 TurnRight, enumerator
H A Dtranslator.cpp393 look2typeMap[localizedCommandLook] = Token::TurnRight; in setDictionary()
400 look2typeMap[localizedCommandLook] = Token::TurnRight; in setDictionary()
/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Services/Maps/Guidance/
H A Dmod.rs83 pub const TurnRight: Self = Self(6i32); const
/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Services/Maps/
H A Dmod.rs159 pub const TurnRight: Self = Self(13i32); const
/dports/multimedia/vapoursynth/vapoursynth-R54/doc/
H A Davisynthcomp.rst68 | TurnRight/TurnLeft | std.Transpose | Add std.FlipHorizontal/std.FlipVertical to create …
/dports/games/crimson/crimson-0.5.3/src/cf/
H A Dcombat.cpp140 if ( !map.Dir2Hex( dpos, TurnRight(attdir), upos ) && in CalcModifiers()
H A Dmap.cpp338 if ( !Dir2Hex( src, TurnRight(dir), p ) ) { in MoveCost()

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