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Searched refs:VF_SYSTEM (Results 1 – 6 of 6) sorted by relevance

/dports/games/cake/cake_src/cake/
H A Drender.cpp46 Var gl_vendor("gl_vendor", "", VF_SYSTEM);
47 Var gl_renderer("gl_renderer", "", VF_SYSTEM);
48 Var gl_version("gl_version", "", VF_SYSTEM);
49 Var gl_extensions("gl_extensions", "", VF_SYSTEM);
50 Var gl_maxTextureSize("gl_maxTextureSize", 0, VF_SYSTEM);
51 Var gl_maxTextureUnits("gl_maxTextureUnits", 0, VF_SYSTEM);
53 Var r_ext_multitexture("r_ext_multitexture", 0, VF_SYSTEM);
55 Var r_usedTextureUnits("r_usedTextureUnits", 0, VF_SYSTEM);
73 Var v_hz("v_hz", 60, VF_PERSISTENT | VF_LATCH | VF_SYSTEM);
76 Var v_left("v_left", 0, VF_PERSISTENT | VF_LATCH | VF_SYSTEM);
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H A Dvars.h17 VF_SYSTEM = 0x02, /**< value can only be changed by the system */ enumerator
H A Dapp.cpp43 Var r_path("r_path", "base;baseq3", VF_PERSISTENT | VF_LATCH | VF_SYSTEM);
44 Var r_mapsubdir("r_mapsubdir", "maps/", VF_PERSISTENT | VF_SYSTEM);
55 Var sys_appstate("sys_appstate", INACTIVE, VF_SYSTEM);
56 Var sys_soundsupport("sys_soundsupport", 0, VF_SYSTEM);
H A Dvars.cpp252 if (!(var.flags & VF_SYSTEM)) in RegisterVar()
H A Dcommands.cpp543 if (v->flags & VF_SYSTEM && gVars->IntForKey("sys_appstate") != INITIALIZING) in ExecuteCommand()
H A Dq3bsp.cpp54 Var sys_bspstate("sys_bspstate", INACTIVE, VF_SYSTEM);