/dports/audio/deadbeef/deadbeef-0.7.2/ |
H A D | volume.c | 32 #define VOLUME_MIN (-50.f) macro 40 if (dB < VOLUME_MIN) { in volume_set_db() 41 dB = VOLUME_MIN; in volume_set_db() 48 volume_amp = dB > VOLUME_MIN ? db_to_amp (dB) : 0; in volume_set_db() 66 volume_db = amp > 0 ? amp_to_db (amp) : VOLUME_MIN; in volume_set_amp() 91 return VOLUME_MIN; in volume_get_min_db()
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/dports/games/devilutionX/devilutionX-1.2.1/SourceX/ |
H A D | sound.cpp | 70 if (volume < VOLUME_MIN) { in CapVolume() 71 volume = VOLUME_MIN; in CapVolume() 166 gbSoundOn = sgOptions.Audio.nSoundVolume > VOLUME_MIN; in snd_init() 170 gbMusicOn = sgOptions.Audio.nMusicVolume > VOLUME_MIN; in snd_init() 242 Mix_VolumeMusic(MIX_MAX_VOLUME - MIX_MAX_VOLUME * sgOptions.Audio.nMusicVolume / VOLUME_MIN); in music_start() 280 Mix_VolumeMusic(MIX_MAX_VOLUME - MIX_MAX_VOLUME * volume / VOLUME_MIN); in sound_get_or_set_music_volume()
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/gph/ |
H A D | gph-hw.cpp | 50 VOLUME_MIN = 0, enumerator 72 if (volumeLevel < VOLUME_MIN) volumeLevel = VOLUME_MIN; in mixerMoveVolume()
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/dports/games/scummvm/scummvm-2.5.1/backends/platform/gph/ |
H A D | gph-hw.cpp | 50 VOLUME_MIN = 0, enumerator 72 if (volumeLevel < VOLUME_MIN) volumeLevel = VOLUME_MIN; in mixerMoveVolume()
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/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | gamemenu.cpp | 197 gmenu_slider_set(menu_item, VOLUME_MIN, VOLUME_MAX, volume); in gamemenu_sound_music_toggle() 207 return gmenu_slider_get(menu_item, VOLUME_MIN, VOLUME_MAX); in gamemenu_slider_music_sound() 284 sound_get_or_set_music_volume(VOLUME_MIN); in gamemenu_music_volume() 301 if (volume == VOLUME_MIN) { in gamemenu_music_volume() 329 sound_get_or_set_sound_volume(VOLUME_MIN); in gamemenu_sound_volume() 337 if (volume == VOLUME_MIN) { in gamemenu_sound_volume()
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/dports/games/openjazz/openjazz-20190106/src/platforms/ |
H A D | wiz.cpp | 44 if( volume < VOLUME_MIN ) volume = VOLUME_MIN; in WIZ_AdjustVolume()
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H A D | wiz.h | 26 #define VOLUME_MIN 0 macro
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/dports/games/wizznic/Wizznic-1.1/src/platform/ |
H A D | gp2x.c | 67 if( volume < VOLUME_MIN ) volume = VOLUME_MIN; in WIZ_AdjustVolume()
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H A D | wiz.c | 68 if( volume < VOLUME_MIN ) volume = VOLUME_MIN; in WIZ_AdjustVolume()
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H A D | gp2x.h | 18 #define VOLUME_MIN 0 macro
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H A D | wiz.h | 20 #define VOLUME_MIN 0 macro
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/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/games/dialogs/osd/ |
H A D | DialogGameVolume.cpp | 68 SetSlider(GetLabel(), GetVolumePercent(), VOLUME_MIN, VOLUME_DELTA, VOLUME_MAX, this, nullptr); in OnInitWindow() 132 SetSlider(GetLabel(), m_volumePercent, VOLUME_MIN, VOLUME_DELTA, VOLUME_MAX, this, nullptr); in OnStateChanged()
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H A D | DialogGameVolume.h | 73 const float VOLUME_MIN = 0.0f; variable
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/dports/games/avp/avp-20170505/src/avp/ |
H A D | psnd.c | 320 if(newVolume<VOLUME_MIN) newVolume = VOLUME_MIN; in SoundSys_ChangeVolume() 409 if(volume<VOLUME_MIN) volume=VOLUME_MIN; in Sound_Play() 622 if(newVolume<VOLUME_MIN) newVolume = VOLUME_MAX; in Sound_ChangeVolume()
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H A D | psnd.h | 53 #define VOLUME_MIN (0) macro
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/dports/audio/gtick/gtick-0.5.5/src/ |
H A D | globals.h | 43 #define VOLUME_MIN 0 macro
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/dports/multimedia/pipewire/pipewire-0.3.43/spa/plugins/audioconvert/ |
H A D | volume-ops-c.c | 35 if (volume == VOLUME_MIN) { in volume_f32_c()
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H A D | volume-ops.h | 31 #define VOLUME_MIN 0.0f macro
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H A D | volume-ops-sse.c | 37 if (volume == VOLUME_MIN) { in volume_f32_sse()
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H A D | channelmix-ops.h | 37 #define VOLUME_MIN 0.0f macro
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/dports/games/dunelegacy/dunelegacy-0.96.4/include/ |
H A D | Definitions.h | 45 #define VOLUME_MIN 0 macro
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/dports/games/openomf/openomf-c36c421/include/audio/ |
H A D | sink.h | 16 #define VOLUME_MIN 0.0f macro
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/dports/games/devilutionX/devilutionX-1.2.1/ |
H A D | defs.h | 62 #define VOLUME_MIN -1600 macro
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/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | psndplat.c | 772 LOCALASSERT((volume>=VOLUME_MIN)&&(volume<=VOLUME_MAX)); in PlatChangeGlobalVolume() 776 if(volume == VOLUME_MIN) attenuation = VOLUME_MINPLAT; in PlatChangeGlobalVolume() 1030 if(volume<VOLUME_MIN) volume=VOLUME_MIN; in PlatChangeSoundVolume() 1184 if(newVolume<VOLUME_MIN) newVolume=VOLUME_MIN; in PlatDo3dSound()
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/dports/games/openomf/openomf-c36c421/src/audio/ |
H A D | sink.c | 110 if(volume < VOLUME_MIN || volume > VOLUME_MAX) return; in sink_set_stream_volume()
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