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Searched refs:VOLUME_MIN (Results 1 – 25 of 39) sorted by relevance

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/dports/audio/deadbeef/deadbeef-0.7.2/
H A Dvolume.c32 #define VOLUME_MIN (-50.f) macro
40 if (dB < VOLUME_MIN) { in volume_set_db()
41 dB = VOLUME_MIN; in volume_set_db()
48 volume_amp = dB > VOLUME_MIN ? db_to_amp (dB) : 0; in volume_set_db()
66 volume_db = amp > 0 ? amp_to_db (amp) : VOLUME_MIN; in volume_set_amp()
91 return VOLUME_MIN; in volume_get_min_db()
/dports/games/devilutionX/devilutionX-1.2.1/SourceX/
H A Dsound.cpp70 if (volume < VOLUME_MIN) { in CapVolume()
71 volume = VOLUME_MIN; in CapVolume()
166 gbSoundOn = sgOptions.Audio.nSoundVolume > VOLUME_MIN; in snd_init()
170 gbMusicOn = sgOptions.Audio.nMusicVolume > VOLUME_MIN; in snd_init()
242 Mix_VolumeMusic(MIX_MAX_VOLUME - MIX_MAX_VOLUME * sgOptions.Audio.nMusicVolume / VOLUME_MIN); in music_start()
280 Mix_VolumeMusic(MIX_MAX_VOLUME - MIX_MAX_VOLUME * volume / VOLUME_MIN); in sound_get_or_set_music_volume()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/gph/
H A Dgph-hw.cpp50 VOLUME_MIN = 0, enumerator
72 if (volumeLevel < VOLUME_MIN) volumeLevel = VOLUME_MIN; in mixerMoveVolume()
/dports/games/scummvm/scummvm-2.5.1/backends/platform/gph/
H A Dgph-hw.cpp50 VOLUME_MIN = 0, enumerator
72 if (volumeLevel < VOLUME_MIN) volumeLevel = VOLUME_MIN; in mixerMoveVolume()
/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dgamemenu.cpp197 gmenu_slider_set(menu_item, VOLUME_MIN, VOLUME_MAX, volume); in gamemenu_sound_music_toggle()
207 return gmenu_slider_get(menu_item, VOLUME_MIN, VOLUME_MAX); in gamemenu_slider_music_sound()
284 sound_get_or_set_music_volume(VOLUME_MIN); in gamemenu_music_volume()
301 if (volume == VOLUME_MIN) { in gamemenu_music_volume()
329 sound_get_or_set_sound_volume(VOLUME_MIN); in gamemenu_sound_volume()
337 if (volume == VOLUME_MIN) { in gamemenu_sound_volume()
/dports/games/openjazz/openjazz-20190106/src/platforms/
H A Dwiz.cpp44 if( volume < VOLUME_MIN ) volume = VOLUME_MIN; in WIZ_AdjustVolume()
H A Dwiz.h26 #define VOLUME_MIN 0 macro
/dports/games/wizznic/Wizznic-1.1/src/platform/
H A Dgp2x.c67 if( volume < VOLUME_MIN ) volume = VOLUME_MIN; in WIZ_AdjustVolume()
H A Dwiz.c68 if( volume < VOLUME_MIN ) volume = VOLUME_MIN; in WIZ_AdjustVolume()
H A Dgp2x.h18 #define VOLUME_MIN 0 macro
H A Dwiz.h20 #define VOLUME_MIN 0 macro
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/games/dialogs/osd/
H A DDialogGameVolume.cpp68 SetSlider(GetLabel(), GetVolumePercent(), VOLUME_MIN, VOLUME_DELTA, VOLUME_MAX, this, nullptr); in OnInitWindow()
132 SetSlider(GetLabel(), m_volumePercent, VOLUME_MIN, VOLUME_DELTA, VOLUME_MAX, this, nullptr); in OnStateChanged()
H A DDialogGameVolume.h73 const float VOLUME_MIN = 0.0f; variable
/dports/games/avp/avp-20170505/src/avp/
H A Dpsnd.c320 if(newVolume<VOLUME_MIN) newVolume = VOLUME_MIN; in SoundSys_ChangeVolume()
409 if(volume<VOLUME_MIN) volume=VOLUME_MIN; in Sound_Play()
622 if(newVolume<VOLUME_MIN) newVolume = VOLUME_MAX; in Sound_ChangeVolume()
H A Dpsnd.h53 #define VOLUME_MIN (0) macro
/dports/audio/gtick/gtick-0.5.5/src/
H A Dglobals.h43 #define VOLUME_MIN 0 macro
/dports/multimedia/pipewire/pipewire-0.3.43/spa/plugins/audioconvert/
H A Dvolume-ops-c.c35 if (volume == VOLUME_MIN) { in volume_f32_c()
H A Dvolume-ops.h31 #define VOLUME_MIN 0.0f macro
H A Dvolume-ops-sse.c37 if (volume == VOLUME_MIN) { in volume_f32_sse()
H A Dchannelmix-ops.h37 #define VOLUME_MIN 0.0f macro
/dports/games/dunelegacy/dunelegacy-0.96.4/include/
H A DDefinitions.h45 #define VOLUME_MIN 0 macro
/dports/games/openomf/openomf-c36c421/include/audio/
H A Dsink.h16 #define VOLUME_MIN 0.0f macro
/dports/games/devilutionX/devilutionX-1.2.1/
H A Ddefs.h62 #define VOLUME_MIN -1600 macro
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dpsndplat.c772 LOCALASSERT((volume>=VOLUME_MIN)&&(volume<=VOLUME_MAX)); in PlatChangeGlobalVolume()
776 if(volume == VOLUME_MIN) attenuation = VOLUME_MINPLAT; in PlatChangeGlobalVolume()
1030 if(volume<VOLUME_MIN) volume=VOLUME_MIN; in PlatChangeSoundVolume()
1184 if(newVolume<VOLUME_MIN) newVolume=VOLUME_MIN; in PlatDo3dSound()
/dports/games/openomf/openomf-c36c421/src/audio/
H A Dsink.c110 if(volume < VOLUME_MIN || volume > VOLUME_MAX) return; in sink_set_stream_volume()

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