Searched refs:WEAP_RAILGUN (Results 1 – 25 of 62) sorted by path
123
/dports/games/egl/egl-0.3.1_9/game/ |
H A D | g_items.c | 1513 WEAP_RAILGUN,
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H A D | g_local.h | 223 #define WEAP_RAILGUN 10 macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_items.c | 1579 WEAP_RAILGUN,
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H A D | g_local.h | 237 #define WEAP_RAILGUN 10 macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | g_items.c | 1513 WEAP_RAILGUN,
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H A D | g_local.h | 231 #define WEAP_RAILGUN 10 macro
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/dports/games/q2pro/q2pro/game/ |
H A D | g_items.c | 1516 WEAP_RAILGUN,
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H A D | g_local.h | 236 #define WEAP_RAILGUN 10 macro
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | bot_fire.c | 24 case WEAP_RAILGUN: in Get_AimAngle() 397 case WEAP_RAILGUN: in CanUsewep() 404 if(mywep == WEAP_RAILGUN || client->weaponstate == WEAPON_READY) in CanUsewep() 755 if(k = CanUsewep(ent,WEAP_RAILGUN)) in B_UseRailgun() 1351 if(zc->route_trace && enewep != WEAP_RAILGUN) in Combat_Level0() 1581 case WEAP_RAILGUN: in Combat_Level0() 1753 || mywep == WEAP_RAILGUN) in Combat_Level0()
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H A D | bot_za.c | 2263 else if(it->weaponthink == Weapon_Railgun) return WEAP_RAILGUN; in Get_KindWeapon()
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H A D | g_local.h | 233 #define WEAP_RAILGUN 10 macro
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H A D | g_spawn.c | 345 else if(!strcmp(ent->classname,"weapon_railgun")) mpindex[WEAP_RAILGUN] = i; in ED_CallSpawn()
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_items.c | 1579 WEAP_RAILGUN,
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H A D | g_local.h | 237 #define WEAP_RAILGUN 10 macro
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_items.c | 1494 WEAP_RAILGUN,
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H A D | g_local.h | 212 #define WEAP_RAILGUN 10 macro
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | g_items.c | 1603 WEAP_RAILGUN,
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H A D | g_local.h | 236 #define WEAP_RAILGUN 10 macro
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | g_items.c | 2030 WEAP_RAILGUN,
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H A D | g_local.h | 216 #define WEAP_RAILGUN 10 macro
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | g_items.c | 1879 WEAP_RAILGUN,
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H A D | g_local.h | 231 #define WEAP_RAILGUN 9 macro
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | g_items.c | 2006 WEAP_RAILGUN,
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H A D | g_local.h | 269 #define WEAP_RAILGUN 10 macro
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | g_items.c | 1579 WEAP_RAILGUN,
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