1
2 #include "g_local.h"
3 #include "bot.h"
4 typedef struct
5 {
6 char *name;
7 void (*spawn)(edict_t *ent);
8 } spawn_t;
9
10
11 void SP_item_health (edict_t *self);
12 void SP_item_health_small (edict_t *self);
13 void SP_item_health_large (edict_t *self);
14 void SP_item_health_mega (edict_t *self);
15
16 void SP_info_player_start (edict_t *ent);
17 void SP_info_player_deathmatch (edict_t *ent);
18 void SP_info_player_coop (edict_t *ent);
19 void SP_info_player_intermission (edict_t *ent);
20
21 void SP_func_plat (edict_t *ent);
22 void SP_func_rotating (edict_t *ent);
23 void SP_func_button (edict_t *ent);
24 void SP_func_door (edict_t *ent);
25 void SP_func_door_secret (edict_t *ent);
26 void SP_func_door_rotating (edict_t *ent);
27 void SP_func_water (edict_t *ent);
28 void SP_func_train (edict_t *ent);
29 void SP_func_conveyor (edict_t *self);
30 void SP_func_wall (edict_t *self);
31 void SP_func_object (edict_t *self);
32 void SP_func_explosive (edict_t *self);
33 void SP_func_timer (edict_t *self);
34 void SP_func_areaportal (edict_t *ent);
35 void SP_func_clock (edict_t *ent);
36 void SP_func_killbox (edict_t *ent);
37
38 void SP_trigger_always (edict_t *ent);
39 void SP_trigger_once (edict_t *ent);
40 void SP_trigger_multiple (edict_t *ent);
41 void SP_trigger_relay (edict_t *ent);
42 void SP_trigger_push (edict_t *ent);
43 void SP_trigger_hurt (edict_t *ent);
44 void SP_trigger_key (edict_t *ent);
45 void SP_trigger_counter (edict_t *ent);
46 void SP_trigger_elevator (edict_t *ent);
47 void SP_trigger_gravity (edict_t *ent);
48 void SP_trigger_monsterjump (edict_t *ent);
49
50 void SP_target_temp_entity (edict_t *ent);
51 void SP_target_speaker (edict_t *ent);
52 void SP_target_explosion (edict_t *ent);
53 void SP_target_changelevel (edict_t *ent);
54 void SP_target_secret (edict_t *ent);
55 void SP_target_goal (edict_t *ent);
56 void SP_target_splash (edict_t *ent);
57 void SP_target_spawner (edict_t *ent);
58 void SP_target_blaster (edict_t *ent);
59 void SP_target_crosslevel_trigger (edict_t *ent);
60 void SP_target_crosslevel_target (edict_t *ent);
61 void SP_target_laser (edict_t *self);
62 void SP_target_help (edict_t *ent);
63 void SP_target_actor (edict_t *ent);
64 void SP_target_lightramp (edict_t *self);
65 void SP_target_earthquake (edict_t *ent);
66 void SP_target_character (edict_t *ent);
67 void SP_target_string (edict_t *ent);
68
69 void SP_worldspawn (edict_t *ent);
70 void SP_viewthing (edict_t *ent);
71
72 void SP_light (edict_t *self);
73 void SP_light_mine1 (edict_t *ent);
74 void SP_light_mine2 (edict_t *ent);
75 void SP_info_null (edict_t *self);
76 void SP_info_notnull (edict_t *self);
77 void SP_path_corner (edict_t *self);
78 void SP_point_combat (edict_t *self);
79
80 void SP_misc_explobox (edict_t *self);
81 void SP_misc_banner (edict_t *self);
82 void SP_misc_satellite_dish (edict_t *self);
83 void SP_misc_actor (edict_t *self);
84 void SP_misc_gib_arm (edict_t *self);
85 void SP_misc_gib_leg (edict_t *self);
86 void SP_misc_gib_head (edict_t *self);
87 void SP_misc_insane (edict_t *self);
88 void SP_misc_deadsoldier (edict_t *self);
89 void SP_misc_viper (edict_t *self);
90 void SP_misc_viper_bomb (edict_t *self);
91 void SP_misc_bigviper (edict_t *self);
92 void SP_misc_strogg_ship (edict_t *self);
93 void SP_misc_teleporter (edict_t *self);
94 void SP_misc_teleporter_dest (edict_t *self);
95 void SP_misc_blackhole (edict_t *self);
96 void SP_misc_eastertank (edict_t *self);
97 void SP_misc_easterchick (edict_t *self);
98 void SP_misc_easterchick2 (edict_t *self);
99
100 void SP_monster_berserk (edict_t *self);
101 void SP_monster_gladiator (edict_t *self);
102 void SP_monster_gunner (edict_t *self);
103 void SP_monster_infantry (edict_t *self);
104 void SP_monster_soldier_light (edict_t *self);
105 void SP_monster_soldier (edict_t *self);
106 void SP_monster_soldier_ss (edict_t *self);
107 void SP_monster_tank (edict_t *self);
108 void SP_monster_medic (edict_t *self);
109 void SP_monster_flipper (edict_t *self);
110 void SP_monster_chick (edict_t *self);
111 void SP_monster_parasite (edict_t *self);
112 void SP_monster_flyer (edict_t *self);
113 void SP_monster_brain (edict_t *self);
114 void SP_monster_floater (edict_t *self);
115 void SP_monster_hover (edict_t *self);
116 void SP_monster_mutant (edict_t *self);
117 void SP_monster_supertank (edict_t *self);
118 void SP_monster_boss2 (edict_t *self);
119 void SP_monster_jorg (edict_t *self);
120 void SP_monster_boss3_stand (edict_t *self);
121
122 void SP_monster_commander_body (edict_t *self);
123
124 void SP_turret_breach (edict_t *self);
125 void SP_turret_base (edict_t *self);
126 void SP_turret_driver (edict_t *self);
127
128 // RAFAEL 14-APR-98
129 void SP_monster_soldier_hypergun (edict_t *self);
130 void SP_monster_soldier_lasergun (edict_t *self);
131 void SP_monster_soldier_ripper (edict_t *self);
132 void SP_monster_fixbot (edict_t *self);
133 void SP_monster_gekk (edict_t *self);
134 void SP_monster_chick_heat (edict_t *self);
135 void SP_monster_gladb (edict_t *self);
136 void SP_monster_boss5 (edict_t *self);
137 void SP_rotating_light (edict_t *self);
138 void SP_object_repair (edict_t *self);
139 void SP_misc_crashviper (edict_t *ent);
140 void SP_misc_viper_missile (edict_t *self);
141 void SP_misc_amb4 (edict_t *ent);
142 void SP_target_mal_laser (edict_t *ent);
143 void SP_misc_transport (edict_t *ent);
144 // END 14-APR-98
145
146 void SP_misc_nuke (edict_t *ent);
147
148 spawn_t spawns[] = {
149 {"item_health", SP_item_health},
150 {"item_health_small", SP_item_health_small},
151 {"item_health_large", SP_item_health_large},
152 {"item_health_mega", SP_item_health_mega},
153
154 {"info_player_start", SP_info_player_start},
155 {"info_player_deathmatch", SP_info_player_deathmatch},
156 {"info_player_coop", SP_info_player_coop},
157 {"info_player_intermission", SP_info_player_intermission},
158 //ZOID
159 {"info_player_team1", SP_info_player_team1},
160 {"info_player_team2", SP_info_player_team2},
161 //ZOID
162
163 {"func_plat", SP_func_plat},
164 {"func_button", SP_func_button},
165 {"func_door", SP_func_door},
166 {"func_door_secret", SP_func_door_secret},
167 {"func_door_rotating", SP_func_door_rotating},
168 {"func_rotating", SP_func_rotating},
169 {"func_train", SP_func_train},
170 {"func_water", SP_func_water},
171 {"func_conveyor", SP_func_conveyor},
172 {"func_areaportal", SP_func_areaportal},
173 {"func_clock", SP_func_clock},
174 {"func_wall", SP_func_wall},
175 {"func_object", SP_func_object},
176 {"func_timer", SP_func_timer},
177 {"func_explosive", SP_func_explosive},
178 {"func_killbox", SP_func_killbox},
179
180 // RAFAEL
181 {"func_object_repair", SP_object_repair},
182 {"rotating_light", SP_rotating_light},
183
184 {"trigger_always", SP_trigger_always},
185 {"trigger_once", SP_trigger_once},
186 {"trigger_multiple", SP_trigger_multiple},
187 {"trigger_relay", SP_trigger_relay},
188 {"trigger_push", SP_trigger_push},
189 {"trigger_hurt", SP_trigger_hurt},
190 {"trigger_key", SP_trigger_key},
191 {"trigger_counter", SP_trigger_counter},
192 {"trigger_elevator", SP_trigger_elevator},
193 {"trigger_gravity", SP_trigger_gravity},
194 {"trigger_monsterjump", SP_trigger_monsterjump},
195
196 {"target_temp_entity", SP_target_temp_entity},
197 {"target_speaker", SP_target_speaker},
198 {"target_explosion", SP_target_explosion},
199 {"target_changelevel", SP_target_changelevel},
200 {"target_secret", SP_target_secret},
201 {"target_goal", SP_target_goal},
202 {"target_splash", SP_target_splash},
203 {"target_spawner", SP_target_spawner},
204 {"target_blaster", SP_target_blaster},
205 {"target_crosslevel_trigger", SP_target_crosslevel_trigger},
206 {"target_crosslevel_target", SP_target_crosslevel_target},
207 {"target_laser", SP_target_laser},
208 {"target_help", SP_target_help},
209 #if 0 // remove monster code
210 {"target_actor", SP_target_actor},
211 #endif
212 {"target_lightramp", SP_target_lightramp},
213 {"target_earthquake", SP_target_earthquake},
214 {"target_character", SP_target_character},
215 {"target_string", SP_target_string},
216
217 // RAFAEL 15-APR-98
218 {"target_mal_laser", SP_target_mal_laser},
219
220 {"worldspawn", SP_worldspawn},
221 {"viewthing", SP_viewthing},
222
223 {"light", SP_light},
224 {"light_mine1", SP_light_mine1},
225 {"light_mine2", SP_light_mine2},
226 {"info_null", SP_info_null},
227 {"func_group", SP_info_null},
228 {"info_notnull", SP_info_notnull},
229 {"path_corner", SP_path_corner},
230 {"point_combat", SP_point_combat},
231
232 {"misc_explobox", SP_misc_explobox},
233 {"misc_banner", SP_misc_banner},
234 //ZOID
235 {"misc_ctf_banner", SP_misc_ctf_banner},
236 {"misc_ctf_small_banner", SP_misc_ctf_small_banner},
237 //ZOID
238 {"misc_satellite_dish", SP_misc_satellite_dish},
239 #if 0 // remove monster code
240 {"misc_actor", SP_misc_actor},
241 #endif
242 {"misc_gib_arm", SP_misc_gib_arm},
243 {"misc_gib_leg", SP_misc_gib_leg},
244 {"misc_gib_head", SP_misc_gib_head},
245 #if 0 // remove monster code
246 {"misc_insane", SP_misc_insane},
247 #endif
248 {"misc_deadsoldier", SP_misc_deadsoldier},
249 {"misc_viper", SP_misc_viper},
250 {"misc_viper_bomb", SP_misc_viper_bomb},
251 {"misc_bigviper", SP_misc_bigviper},
252 {"misc_strogg_ship", SP_misc_strogg_ship},
253 {"misc_teleporter", SP_misc_teleporter},
254 {"misc_teleporter_dest", SP_misc_teleporter_dest},
255 //ZOID
256 {"trigger_teleport", SP_trigger_teleport},
257 {"info_teleport_destination", SP_info_teleport_destination},
258 //ZOID
259 {"misc_blackhole", SP_misc_blackhole},
260 {"misc_eastertank", SP_misc_eastertank},
261 {"misc_easterchick", SP_misc_easterchick},
262 {"misc_easterchick2", SP_misc_easterchick2},
263
264 // RAFAEL
265 // {"misc_crashviper", SP_misc_crashviper},
266 // {"misc_viper_missile", SP_misc_viper_missile},
267 {"misc_amb4", SP_misc_amb4},
268 // RAFAEL 17-APR-98
269 {"misc_transport", SP_misc_transport},
270 // END 17-APR-98
271 // RAFAEL 12-MAY-98
272 {"misc_nuke", SP_misc_nuke},
273
274 #if 0 // remove monster code
275 {"monster_berserk", SP_monster_berserk},
276 {"monster_gladiator", SP_monster_gladiator},
277 {"monster_gunner", SP_monster_gunner},
278 {"monster_infantry", SP_monster_infantry},
279 {"monster_soldier_light", SP_monster_soldier_light},
280 {"monster_soldier", SP_monster_soldier},
281 {"monster_soldier_ss", SP_monster_soldier_ss},
282 {"monster_tank", SP_monster_tank},
283 {"monster_tank_commander", SP_monster_tank},
284 {"monster_medic", SP_monster_medic},
285 {"monster_flipper", SP_monster_flipper},
286 {"monster_chick", SP_monster_chick},
287 {"monster_parasite", SP_monster_parasite},
288 {"monster_flyer", SP_monster_flyer},
289 {"monster_brain", SP_monster_brain},
290 {"monster_floater", SP_monster_floater},
291 {"monster_hover", SP_monster_hover},
292 {"monster_mutant", SP_monster_mutant},
293 {"monster_supertank", SP_monster_supertank},
294 {"monster_boss2", SP_monster_boss2},
295 {"monster_boss3_stand", SP_monster_boss3_stand},
296 {"monster_jorg", SP_monster_jorg},
297
298 {"monster_commander_body", SP_monster_commander_body},
299
300 {"turret_breach", SP_turret_breach},
301 {"turret_base", SP_turret_base},
302 {"turret_driver", SP_turret_driver},
303 #endif
304
305 {NULL, NULL}
306 };
307
308 /*
309 ===============
310 ED_CallSpawn
311
312 Finds the spawn function for the entity and calls it
313 ===============
314 */
ED_CallSpawn(edict_t * ent)315 void ED_CallSpawn (edict_t *ent)
316 {
317 spawn_t *s;
318 gitem_t *item;
319 int i;
320
321 if (!ent->classname)
322 {
323 gi.dprintf ("ED_CallSpawn: NULL classname\n");
324 return;
325 }
326
327 // check item spawn functions
328 for (i=0,item=itemlist ; i<game.num_items ; i++,item++)
329 {
330 if (!item->classname)
331 continue;
332 if (!strcmp(item->classname, ent->classname))
333 { // found it
334 SpawnItem (ent, item);
335 //ponko
336 if (!strcmp(ent->classname,"weapon_shotgun")) mpindex[WEAP_SHOTGUN] = i;
337 else if(!strcmp(ent->classname,"weapon_supershotgun")) mpindex[WEAP_SUPERSHOTGUN] = i;
338 else if(!strcmp(ent->classname,"weapon_machinegun")) mpindex[WEAP_MACHINEGUN] = i;
339 else if(!strcmp(ent->classname,"weapon_chaingun")) mpindex[WEAP_CHAINGUN] = i;
340 else if(!strcmp(ent->classname,"ammo_grenades")) mpindex[WEAP_GRENADES] = i;
341 else if(!strcmp(ent->classname,"weapon_grenadelauncher")) mpindex[WEAP_GRENADELAUNCHER] = i;
342 else if(!strcmp(ent->classname,"weapon_rocketlauncher")) mpindex[WEAP_ROCKETLAUNCHER] = i;
343 else if(!strcmp(ent->classname,"weapon_hyperblaster")) mpindex[WEAP_HYPERBLASTER] = i;
344 else if(!strcmp(ent->classname,"weapon_boomer")) mpindex[WEAP_BOOMER] = i;
345 else if(!strcmp(ent->classname,"weapon_railgun")) mpindex[WEAP_RAILGUN] = i;
346 else if(!strcmp(ent->classname,"weapon_phalanx")) mpindex[WEAP_PHALANX] = i;
347 else if(!strcmp(ent->classname,"weapon_bfg")) mpindex[WEAP_BFG] = i;
348 else if(!strcmp(ent->classname,"item_quad")) mpindex[MPI_QUAD] = i;
349 else if(!strcmp(ent->classname,"item_invulnerability")) mpindex[MPI_PENTA] = i;
350 else if(!strcmp(ent->classname,"item_quadfire")) mpindex[MPI_QUADF] = i;
351 //ponko
352 return;
353 }
354 }
355
356 // check normal spawn functions
357 for (s=spawns ; s->name ; s++)
358 {
359 if (!strcmp(s->name, ent->classname))
360 { // found it
361 s->spawn (ent);
362 return;
363 }
364 }
365 // gi.dprintf ("%s doesn't have a spawn function\n", ent->classname);
366 }
367
368 /*
369 =============
370 ED_NewString
371 =============
372 */
ED_NewString(char * string)373 char *ED_NewString (char *string)
374 {
375 char *newb, *new_p;
376 int i,l;
377
378 l = strlen(string) + 1;
379
380 newb = gi.TagMalloc (l, TAG_LEVEL);
381
382 new_p = newb;
383
384 for (i=0 ; i< l ; i++)
385 {
386 if (string[i] == '\\' && i < l-1)
387 {
388 i++;
389 if (string[i] == 'n')
390 *new_p++ = '\n';
391 else
392 *new_p++ = '\\';
393 }
394 else
395 *new_p++ = string[i];
396 }
397
398 return newb;
399 }
400
401
402
403
404 /*
405 ===============
406 ED_ParseField
407
408 Takes a key/value pair and sets the binary values
409 in an edict
410 ===============
411 */
ED_ParseField(char * key,char * value,edict_t * ent)412 void ED_ParseField (char *key, char *value, edict_t *ent)
413 {
414 field_t *f;
415 byte *b;
416 float v;
417 vec3_t vec;
418
419 for (f=fields ; f->name ; f++)
420 {
421 if (!Q_stricmp(f->name, key))
422 { // found it
423 if (f->flags & FFL_SPAWNTEMP)
424 b = (byte *)&st;
425 else
426 b = (byte *)ent;
427
428 switch (f->type)
429 {
430 case F_LSTRING:
431 *(char **)(b+f->ofs) = ED_NewString (value);
432 break;
433 case F_VECTOR:
434 sscanf (value, "%f %f %f", &vec[0], &vec[1], &vec[2]);
435 ((float *)(b+f->ofs))[0] = vec[0];
436 ((float *)(b+f->ofs))[1] = vec[1];
437 ((float *)(b+f->ofs))[2] = vec[2];
438 break;
439 case F_INT:
440 *(int *)(b+f->ofs) = atoi(value);
441 break;
442 case F_FLOAT:
443 *(float *)(b+f->ofs) = atof(value);
444 break;
445 case F_ANGLEHACK:
446 v = atof(value);
447 ((float *)(b+f->ofs))[0] = 0;
448 ((float *)(b+f->ofs))[1] = v;
449 ((float *)(b+f->ofs))[2] = 0;
450 break;
451 case F_IGNORE:
452 break;
453 }
454 return;
455 }
456 }
457 // gi.dprintf ("%s is not a field %s\n", key,ent->classname);
458 }
459
460 /*
461 ====================
462 ED_ParseEdict
463
464 Parses an edict out of the given string, returning the new position
465 ed should be a properly initialized empty edict.
466 ====================
467 */
ED_ParseEdict(char * data,edict_t * ent)468 char *ED_ParseEdict (char *data, edict_t *ent)
469 {
470 qboolean init;
471 char keyname[256];
472 char *com_token;
473
474 init = false;
475 memset (&st, 0, sizeof(st));
476
477 // go through all the dictionary pairs
478 while (1)
479 {
480 // parse key
481 com_token = COM_Parse (&data);
482 if (com_token[0] == '}')
483 break;
484 if (!data)
485 gi.error ("ED_ParseEntity: EOF without closing brace");
486
487 strncpy (keyname, com_token, sizeof(keyname)-1);
488
489 // parse value
490 com_token = COM_Parse (&data);
491 if (!data)
492 gi.error ("ED_ParseEntity: EOF without closing brace");
493
494 if (com_token[0] == '}')
495 gi.error ("ED_ParseEntity: closing brace without data");
496
497 init = true;
498
499 // keynames with a leading underscore are used for utility comments,
500 // and are immediately discarded by quake
501 if (keyname[0] == '_')
502 continue;
503
504 ED_ParseField (keyname, com_token, ent);
505 }
506
507 if (!init)
508 memset (ent, 0, sizeof(*ent));
509
510 return data;
511 }
512
513
514 /*
515 ================
516 G_FindTeams
517
518 Chain together all entities with a matching team field.
519
520 All but the first will have the FL_TEAMSLAVE flag set.
521 All but the last will have the teamchain field set to the next one
522 ================
523 */
G_FindTeams(void)524 void G_FindTeams (void)
525 {
526 edict_t *e, *e2, *chain;
527 int i, j;
528 int c, c2;
529
530 c = 0;
531 c2 = 0;
532 for (i=1, e=g_edicts+i ; i < globals.num_edicts ; i++,e++)
533 {
534 if (!e->inuse)
535 continue;
536 if (!e->team)
537 continue;
538 if (e->flags & FL_TEAMSLAVE)
539 continue;
540 chain = e;
541 e->teammaster = e;
542 c++;
543 c2++;
544 for (j=i+1, e2=e+1 ; j < globals.num_edicts ; j++,e2++)
545 {
546 if (!e2->inuse)
547 continue;
548 if (!e2->team)
549 continue;
550 if (e2->flags & FL_TEAMSLAVE)
551 continue;
552 if (!strcmp(e->team, e2->team))
553 {
554 c2++;
555 chain->teamchain = e2;
556 e2->teammaster = e;
557 chain = e2;
558 e2->flags |= FL_TEAMSLAVE;
559 }
560 }
561 }
562
563 gi.dprintf ("%i teams with %i entities\n", c, c2);
564 }
565
566
567 /*
568 ================
569 G_FindTrainTeam
570
571 Chain together all entities with a matching team field.
572
573 All but the last will have the teamchain field set to the next one
574 ================
575 */
G_FindTrainTeam()576 void G_FindTrainTeam()
577 {
578 edict_t *teamlist[MAX_EDICTS + 1];
579 edict_t *e,*t,*p;
580
581 qboolean findteam;
582 char *currtarget,*currtargetname;
583 char *targethist[MAX_EDICTS];
584 int lc,i,j,k;
585 int loopindex;
586
587 e = &g_edicts[(int)maxclients->value+1];
588 for ( i=maxclients->value+1 ; i<globals.num_edicts ; i++, e++)
589 {
590 if(e->inuse && e->classname)
591 {
592 if(!Q_stricmp(e->classname,"path_corner") && e->targetname && e->target)
593 {
594 // orgtarget = e->target; //terminal
595 // orgtargetname = e->targetname;
596 currtarget = e->target; //target
597 currtargetname = e->targetname; //targetname
598 lc = 0;
599
600 memset(&teamlist,0,sizeof(teamlist));
601 memset(&targethist,0,sizeof(targethist));
602 findteam = false;
603
604 loopindex = 0;
605 targethist[0] = e->targetname;
606
607 while(lc < MAX_EDICTS)
608 {
609 t = &g_edicts[(int)maxclients->value+1];
610 for ( j=maxclients->value+1 ; j<globals.num_edicts ; j++, t++)
611 {
612 if(t->inuse && t->classname)
613 {
614 if(!Q_stricmp(t->classname,"func_train")
615 && !Q_stricmp(t->target,currtargetname)
616 && t->trainteam == NULL)
617 {
618 for(k = 0;k < lc; k++)
619 {
620 if(teamlist[k] == t) break;
621 }
622 if(k == lc )
623 {
624 teamlist[lc] = t;
625 lc++;
626 }
627 }
628 }
629 }
630 p = G_PickTarget(currtarget);
631 if(!p) break;
632 currtarget = p->target;
633 currtargetname = p->targetname;
634 if(!p->target) break;
635 for(k = 0;k < loopindex;k++)
636 {
637 if(!Q_stricmp(targethist[k],currtargetname)) break;
638 }
639 if(k < loopindex)
640 {
641 findteam = true;
642 break;
643 }
644 targethist[loopindex] = currtargetname;
645 loopindex++;
646 /*if(!Q_stricmp(currtarget,orgtargetname))
647 {
648 findteam = true;
649 break;
650 }*/
651 }
652 if(findteam && lc > 0)
653 {
654 gi.dprintf("%i train chaining founded.\n",lc);
655 for(k = 0;k < lc; k++)
656 {
657 if(teamlist[k + 1] == NULL)
658 {
659 teamlist[k]->trainteam = teamlist[0];
660 break;
661 }
662 teamlist[k]->trainteam = teamlist[k + 1];
663 }
664 }
665 }
666 }
667 }
668 }
669 /*
670 ================
671 G_FindItemLink
672
673
674
675
676 ================
677 */
678
679
G_FindItemLink()680 void G_FindItemLink()
681 {
682 int i,j,k;
683
684 if(CurrentIndex <= 0) return;
685
686 //search
687 for(i = 0;i < CurrentIndex;i++)
688 {
689 if(Route[i].state == GRS_ITEMS)
690 {
691 for(j = 0;j < CurrentIndex;j++)
692 {
693 //found!!
694 if(j != i && Route[i].ent == Route[j].ent)
695 {
696 for(k = 0;k < (MAXLINKPOD - (ctf->value != 0));k++)
697 {
698 //search blanked index
699 if(!Route[i].linkpod[k])
700 {
701 Route[i].linkpod[k] = j;
702 break;
703 }
704 }
705 }
706 }
707 }
708 }
709 }
710
711
712 /*
713 ================
714 RTJump_Chk
715 ================
716 */
717
RTJump_Chk(vec3_t apos,vec3_t tpos)718 qboolean RTJump_Chk(vec3_t apos,vec3_t tpos)
719 {
720 float x,l,grav,vel,ypos,yori;
721 vec3_t v,vv;
722 int mf = false;
723
724 grav = 1.0 * sv_gravity->value * FRAMETIME;
725
726 vel = VEL_BOT_JUMP;
727 yori = apos[2];
728 ypos = tpos[2];
729
730 VectorSubtract(tpos,apos,v);
731
732 for(x = 1;x <= FALLCHK_LOOPMAX * 2 ;++x )
733 {
734 vel -= grav;
735 yori += vel * FRAMETIME;
736
737 if(vel > 0)
738 {
739 if(mf == false)
740 {
741 if(ypos < yori) mf = 2;
742 }
743 }
744 else if(x > 1)
745 {
746 if(mf == false)
747 {
748 if(ypos < yori) mf = 2;
749 }
750
751 else if(mf == 2)
752 {
753 if(ypos >= yori)
754 {
755 mf = true;
756 break;
757 }
758 }
759 }
760 }
761 VectorCopy(v,vv);
762 vv[2] = 0;
763
764 l = VectorLength(vv);
765
766 if(x > 1) l = l / (x - 1);
767 if(l < MOVE_SPD_RUN && mf == true)
768 {
769 return true;
770 }
771 return false;
772 }
773
774 /*
775 ================
776 G_FindRouteLink
777 ================
778 */
G_FindRouteLink(edict_t * ent)779 void G_FindRouteLink(edict_t *ent)
780 {
781 trace_t rs_trace;
782
783 gitem_t *item;
784 qboolean tpbool;
785
786 int i,j,k,l,total = 0;
787 vec3_t v,vv;
788 float x;
789
790
791 //����������
792 if(!ctf->value && zigmode->value == 1)
793 {
794 item = FindItem("Zig Flag");
795 SelectSpawnPoint (ent, v, vv);
796 // VectorCopy (v, ent->s.origin);
797 if(ZIGDrop_Flag(ent,zflag_item))
798 {
799 VectorCopy (v, zflag_ent->s.origin);
800 }
801 //ZIGDrop_Flag(ent,item);
802 zigflag_spawn = 2;
803 }
804 gi.dprintf("Linking routes...\n");
805
806 //get JumpMax
807 if(JumpMax == 0)
808 {
809 x = VEL_BOT_JUMP - ent->gravity * sv_gravity->value * FRAMETIME;
810 JumpMax = 0;
811 while(1)
812 {
813 JumpMax += x * FRAMETIME;
814 x -= ent->gravity * sv_gravity->value * FRAMETIME;
815 if( x < 0 ) break;
816 }
817 }
818
819 //search
820 for(i = 0;i < CurrentIndex;i++)
821 {
822 if(Route[i].state == GRS_NORMAL)
823 {
824 for(j = 0;j < CurrentIndex;j++)
825 {
826 if(abs(i - j) <= 50 || j == i || Route[j].state != GRS_NORMAL) continue;
827
828 VectorSubtract(Route[j].Pt,Route[i].Pt,v);
829 if(v[2] > JumpMax || v[2] < -500) continue;
830 v[2] = 0;
831 if(VectorLength(v) > 200) continue;
832
833 if(fabs(v[2]) > 20 || VectorLength(v) > 64)
834 {
835 if(!RTJump_Chk(Route[i].Pt,Route[j].Pt))
836 continue;
837 }
838
839 tpbool = false;
840 for(l = -5;l < 6;l++)
841 {
842 if( (i + l) < 0 || (i + l) >= CurrentIndex) continue;
843 for(k = 0;k < (MAXLINKPOD - (ctf->value != 0));k++)
844 {
845 //search blanked index
846 if(!Route[i + l].linkpod[k]) break;
847 if(abs(Route[i + l].linkpod[k] - j) < 50)
848 {
849 tpbool = true;
850 break;
851 }
852 }
853 if(tpbool) break;
854 }
855 if(tpbool) continue;
856
857 // VectorSubtract(Route[j].Pt,Route[i].Pt,v);
858
859 rs_trace = gi.trace(Route[j].Pt,NULL,NULL,Route[i].Pt,ent,MASK_SOLID);
860 //found!!
861 if(!rs_trace.startsolid && !rs_trace.allsolid && rs_trace.fraction == 1.0)
862 {
863 for(k = 0;k < (MAXLINKPOD - (ctf->value != 0));k++)
864 {
865 //search blanked index
866 if(!Route[i].linkpod[k])
867 {
868 Route[i].linkpod[k] = j;
869 total++;
870 break;
871 }
872 }
873 }
874 }
875 }
876 }
877 //gi.dprintf("yare!!!!!!!\n");
878 if(ctf->value && bot_team_flag1 && bot_team_flag2)
879 {
880 j = 0;
881 k = 0;
882 //search
883 for(i = (CurrentIndex - 1);i >= 0 ;i--)
884 {
885 if(Route[i].state < GRS_ITEMS)
886 {
887 if(Route[i].state == GRS_REDFLAG || Route[i].state == GRS_BLUEFLAG)
888 {
889 if(Route[i].ent == bot_team_flag1){ j = FOR_FLAG1; k = i;}
890 else if(Route[i].ent == bot_team_flag2) {j = FOR_FLAG2;k = i;}
891 }
892
893 if(j == FOR_FLAG1) Route[i].linkpod[MAXLINKPOD - 1] = (CTF_FLAG1_FLAG | k);
894 else if(j == FOR_FLAG2) Route[i].linkpod[MAXLINKPOD - 1] = (CTF_FLAG2_FLAG | k);
895 else Route[i].linkpod[MAXLINKPOD - 1] = 0;
896 }
897 }
898 }
899
900 gi.dprintf("Total %i linking done.\n",total);
901 G_FreeEdict (ent);
902 }
903
904 /*
905 ================
906 G_SpawnRouteLink
907 ================
908 */
G_SpawnRouteLink()909 void G_SpawnRouteLink()
910 {
911 edict_t *e;
912
913 if(CurrentIndex <= 0) return;
914
915 e = G_Spawn();
916
917 e->nextthink = level.time + FRAMETIME * 2;
918 e->think = G_FindRouteLink;
919 }
920
921 /*
922 ==============
923 SpawnEntities
924
925 Creates a server's entity / program execution context by
926 parsing textual entity definitions out of an ent file.
927 ==============
928 */
929 //void SetBotFlag1(edict_t *ent); //�`�[��1�̊�
930 //void SetBotFlag2(edict_t *ent); //�`�[��2�̊�
931
932 //void CTFSetupNavSpawn(); //�i�r�̐ݒu
SpawnEntities(char * mapname,char * entities,char * spawnpoint)933 void SpawnEntities (char *mapname, char *entities, char *spawnpoint)
934 {
935 edict_t *ent;
936 int inhibit;
937 char *com_token;
938 int i;
939 float skill_level;
940
941 int laser = 0;
942 //ponko
943 memset(mpindex,0,sizeof(mpindex)); //target item index
944 memset(LaserIndex,0,sizeof(LaserIndex));
945 //ponko
946
947 skill_level = floor (skill->value);
948 if (skill_level < 0)
949 skill_level = 0;
950 if (skill_level > 4)
951 skill_level = 4;
952 if (skill->value != skill_level)
953 gi.cvar_forceset("skill", va("%f", skill_level));
954
955 SaveClientData ();
956
957 gi.FreeTags (TAG_LEVEL);
958
959 memset (&level, 0, sizeof(level));
960 memset (g_edicts, 0, game.maxentities * sizeof (g_edicts[0]));
961
962 strncpy (level.mapname, mapname, sizeof(level.mapname)-1);
963 strncpy (game.spawnpoint, spawnpoint, sizeof(game.spawnpoint)-1);
964
965 // set client fields on player ents
966 for (i=0 ; i<game.maxclients ; i++)
967 g_edicts[i+1].client = game.clients + i;
968
969 ent = NULL;
970 inhibit = 0;
971
972 // parse ents
973 while (1)
974 {
975 // parse the opening brace
976 com_token = COM_Parse (&entities);
977 if (!entities)
978 break;
979 if (com_token[0] != '{')
980 gi.error ("ED_LoadFromFile: found %s when expecting {",com_token);
981
982 if (!ent)
983 ent = g_edicts;
984 else
985 ent = G_Spawn ();
986 entities = ED_ParseEdict (entities, ent);
987
988 // remove things (except the world) from different skill levels or deathmatch
989 if (ent != g_edicts)
990 {
991 if (deathmatch->value)
992 {
993 if ( ent->spawnflags & SPAWNFLAG_NOT_DEATHMATCH )
994 {
995 G_FreeEdict (ent);
996 inhibit++;
997 continue;
998 }
999 }
1000 else
1001 {
1002 if ( /* ((coop->value) && (ent->spawnflags & SPAWNFLAG_NOT_COOP)) || */
1003 ((skill->value == 0) && (ent->spawnflags & SPAWNFLAG_NOT_EASY)) ||
1004 ((skill->value == 1) && (ent->spawnflags & SPAWNFLAG_NOT_MEDIUM)) ||
1005 (((skill->value == 2) || (skill->value == 3)) && (ent->spawnflags & SPAWNFLAG_NOT_HARD))
1006 )
1007 {
1008 G_FreeEdict (ent);
1009 inhibit++;
1010 continue;
1011 }
1012 }
1013
1014 ent->spawnflags &= ~(SPAWNFLAG_NOT_EASY|SPAWNFLAG_NOT_MEDIUM|SPAWNFLAG_NOT_HARD|SPAWNFLAG_NOT_COOP|SPAWNFLAG_NOT_DEATHMATCH);
1015 }
1016
1017 ED_CallSpawn (ent);
1018 //laser index
1019 if (Q_stricmp(ent->classname, "target_laser") == 0)
1020 {
1021 if(laser < MAX_LASERINDEX) LaserIndex[laser++] = ent;
1022 }
1023 //PON-CTF
1024 if(ent->solid == SOLID_TRIGGER && ctf->value && chedit->value) ent->moveinfo.speed = 0;
1025 if (Q_stricmp(ent->classname, "item_flag_team1") == 0) bot_team_flag1 = ent;
1026 else if (Q_stricmp(ent->classname, "item_flag_team2") == 0) bot_team_flag2 = ent;
1027 //PON-CTF
1028 }
1029
1030 gi.dprintf ("%i entities inhibited\n", inhibit);
1031
1032 G_FindTeams ();
1033
1034 PlayerTrail_Init ();
1035
1036 //func_train�̃����N
1037 G_FindTrainTeam();
1038
1039
1040 //ZOID
1041 CTFSetupTechSpawn();
1042
1043 //ZOID
1044
1045 //ponko
1046 CTFSetupNavSpawn(); //�i�r�̐ݒu
1047 if(!chedit->value) G_FindItemLink(); //�A�C�e���̃����N(�ʏ펞�̂�)
1048
1049 G_SpawnRouteLink();
1050
1051 if(zigmode->value == 1) zigflag_spawn = 1;
1052 else zigflag_spawn = 0;
1053 //���̃A�C�e���A�h���X�擾
1054 zflag_item = FindItem("Zig Flag");
1055 zflag_ent = NULL; //������
1056 // if(CurrentIndex > 0)
1057 //ponko
1058
1059 ctfjob_update = level.time;
1060 }
1061
1062
1063 //===================================================================
1064
1065 #if 0
1066 // cursor positioning
1067 xl <value>
1068 xr <value>
1069 yb <value>
1070 yt <value>
1071 xv <value>
1072 yv <value>
1073
1074 // drawing
1075 statpic <name>
1076 pic <stat>
1077 num <fieldwidth> <stat>
1078 string <stat>
1079
1080 // control
1081 if <stat>
1082 ifeq <stat> <value>
1083 ifbit <stat> <value>
1084 endif
1085
1086 #endif
1087
1088 char *single_statusbar =
1089 "yb -24 "
1090
1091 // health
1092 "xv 0 "
1093 "hnum "
1094 "xv 50 "
1095 "pic 0 "
1096
1097 // ammo
1098 "if 2 "
1099 " xv 100 "
1100 " anum "
1101 " xv 150 "
1102 " pic 2 "
1103 "endif "
1104
1105 // armor
1106 "if 4 "
1107 " xv 200 "
1108 " rnum "
1109 " xv 250 "
1110 " pic 4 "
1111 "endif "
1112
1113 // selected item
1114 "if 6 "
1115 " xv 296 "
1116 " pic 6 "
1117 "endif "
1118
1119 "yb -50 "
1120
1121 // picked up item
1122 "if 7 "
1123 " xv 0 "
1124 " pic 7 "
1125 " xv 26 "
1126 " yb -42 "
1127 " stat_string 8 "
1128 " yb -50 "
1129 "endif "
1130
1131 // timer
1132 "if 9 "
1133 " xv 262 "
1134 " num 2 10 "
1135 " xv 296 "
1136 " pic 9 "
1137 "endif "
1138
1139 // help / weapon icon
1140 "if 11 "
1141 " xv 148 "
1142 " pic 11 "
1143 "endif "
1144 ;
1145
1146 char *dm_statusbar =
1147 "yb -24 "
1148
1149 // health
1150 "xv 0 "
1151 "hnum "
1152 "xv 50 "
1153 "pic 0 "
1154
1155 // ammo
1156 "if 2 "
1157 " xv 100 "
1158 " anum "
1159 " xv 150 "
1160 " pic 2 "
1161 "endif "
1162
1163 // armor
1164 "if 4 "
1165 " xv 200 "
1166 " rnum "
1167 " xv 250 "
1168 " pic 4 "
1169 "endif "
1170
1171 // selected item
1172 "if 6 "
1173 " xv 296 "
1174 " pic 6 "
1175 "endif "
1176
1177 "yb -50 "
1178
1179 // picked up item
1180 "if 7 "
1181 " xv 0 "
1182 " pic 7 "
1183 " xv 26 "
1184 " yb -42 "
1185 " stat_string 8 "
1186 " yb -50 "
1187 "endif "
1188
1189 // timer
1190 "if 9 "
1191 " xv 246 "
1192 " num 2 10 "
1193 " xv 296 "
1194 " pic 9 "
1195 "endif "
1196
1197 // help / weapon icon
1198 "if 11 "
1199 " xv 148 "
1200 " pic 11 "
1201 "endif "
1202
1203 // frags
1204 "xr -50 "
1205 "yt 2 "
1206 "num 3 14 "
1207
1208 //sight
1209 "if 31 "
1210 " xv 96 "
1211 " yv 56 "
1212 " pic 31 "
1213 "endif"
1214 ;
1215
1216
1217 /*QUAKED worldspawn (0 0 0) ?
1218
1219 Only used for the world.
1220 "sky" environment map name
1221 "skyaxis" vector axis for rotating sky
1222 "skyrotate" speed of rotation in degrees/second
1223 "sounds" music cd track number
1224 "gravity" 800 is default gravity
1225 "message" text to print at user logon
1226 */
SP_worldspawn(edict_t * ent)1227 void SP_worldspawn (edict_t *ent)
1228 {
1229 ent->movetype = MOVETYPE_PUSH;
1230 ent->solid = SOLID_BSP;
1231 ent->inuse = true; // since the world doesn't use G_Spawn()
1232 ent->s.modelindex = 1; // world model is always index 1
1233
1234 //---------------
1235
1236 // reserve some spots for dead player bodies
1237 InitBodyQue ();
1238
1239 // set configstrings for items
1240 SetItemNames ();
1241
1242 if (st.nextmap)
1243 strcpy (level.nextmap, st.nextmap);
1244
1245 // make some data visible to the server
1246
1247 if (ent->message && ent->message[0])
1248 {
1249 gi.configstring (CS_NAME, ent->message);
1250 strncpy (level.level_name, ent->message, sizeof(level.level_name));
1251 }
1252 else
1253 strncpy (level.level_name, level.mapname, sizeof(level.level_name));
1254
1255 if (st.sky && st.sky[0])
1256 gi.configstring (CS_SKY, st.sky);
1257 else
1258 gi.configstring (CS_SKY, "unit1_");
1259
1260 gi.configstring (CS_SKYROTATE, va("%f", st.skyrotate) );
1261
1262 gi.configstring (CS_SKYAXIS, va("%f %f %f",
1263 st.skyaxis[0], st.skyaxis[1], st.skyaxis[2]) );
1264
1265 gi.configstring (CS_CDTRACK, va("%i", ent->sounds) );
1266
1267 gi.configstring (CS_MAXCLIENTS, va("%i", (int)(maxclients->value) ) );
1268
1269 // status bar program
1270 if (deathmatch->value)
1271 //ZOID
1272 if (ctf->value) {
1273 gi.configstring (CS_STATUSBAR, ctf_statusbar);
1274 //precaches
1275 gi.imageindex("sbfctf1");
1276 gi.imageindex("sbfctf2");
1277 // gi.imageindex("ctfsb1");
1278 // gi.imageindex("ctfsb2");
1279 gi.imageindex("i_ctf1");
1280 gi.imageindex("i_ctf2");
1281 gi.imageindex("i_ctf1d");
1282 gi.imageindex("i_ctf2d");
1283 gi.imageindex("i_ctf1t");
1284 gi.imageindex("i_ctf2t");
1285 gi.imageindex("i_ctfj");
1286
1287 /* if(ctf->value == 2)
1288 {
1289 gi.modelindex("models/weapons/v_hook/tris.md2");
1290 gi.soundindex("weapons/grapple/grhit.wav");
1291 gi.soundindex("weapons/grapple/grpull.wav");
1292 gi.soundindex("weapons/grapple/grfire.wav");
1293 }*/
1294 } else
1295 //ZOID
1296 gi.configstring (CS_STATUSBAR, dm_statusbar);
1297 else
1298 gi.configstring (CS_STATUSBAR, single_statusbar);
1299
1300 //---------------
1301
1302
1303 // help icon for statusbar
1304 gi.imageindex ("i_help");
1305 level.pic_health = gi.imageindex ("i_health");
1306 gi.imageindex ("help");
1307 gi.imageindex ("field_3");
1308
1309 if (!st.gravity)
1310 gi.cvar_set("sv_gravity", "800");
1311 else
1312 gi.cvar_set("sv_gravity", st.gravity);
1313
1314 snd_fry = gi.soundindex ("player/fry.wav"); // standing in lava / slime
1315
1316 PrecacheItem (FindItem ("Blaster"));
1317
1318 gi.soundindex ("player/lava1.wav");
1319 gi.soundindex ("player/lava2.wav");
1320
1321 gi.soundindex ("misc/pc_up.wav");
1322 gi.soundindex ("misc/talk1.wav");
1323
1324 gi.soundindex ("misc/udeath.wav");
1325
1326 // gibs
1327 gi.soundindex ("items/respawn1.wav");
1328
1329 // sexed sounds
1330 gi.soundindex ("*death1.wav");
1331 gi.soundindex ("*death2.wav");
1332 gi.soundindex ("*death3.wav");
1333 gi.soundindex ("*death4.wav");
1334 gi.soundindex ("*fall1.wav");
1335 gi.soundindex ("*fall2.wav");
1336 gi.soundindex ("*gurp1.wav"); // drowning damage
1337 gi.soundindex ("*gurp2.wav");
1338 gi.soundindex ("*jump1.wav"); // player jump
1339 gi.soundindex ("*pain25_1.wav");
1340 gi.soundindex ("*pain25_2.wav");
1341 gi.soundindex ("*pain50_1.wav");
1342 gi.soundindex ("*pain50_2.wav");
1343 gi.soundindex ("*pain75_1.wav");
1344 gi.soundindex ("*pain75_2.wav");
1345 gi.soundindex ("*pain100_1.wav");
1346 gi.soundindex ("*pain100_2.wav");
1347
1348 /* if (coop->value || deathmatch->value)
1349 {*/
1350 gi.modelindex ("#w_blaster.md2");
1351 gi.modelindex ("#w_shotgun.md2");
1352 gi.modelindex ("#w_sshotgun.md2");
1353 gi.modelindex ("#w_machinegun.md2");
1354 gi.modelindex ("#w_chaingun.md2");
1355 gi.modelindex ("#a_grenades.md2");
1356 gi.modelindex ("#w_glauncher.md2");
1357 gi.modelindex ("#w_rlauncher.md2");
1358 gi.modelindex ("#w_hyperblaster.md2");
1359 gi.modelindex ("#w_railgun.md2");
1360 gi.modelindex ("#w_bfg.md2");
1361
1362 gi.modelindex ("#w_phalanx.md2");
1363 gi.modelindex ("#w_ripper.md2");
1364 // }
1365
1366
1367 //-------------------
1368
1369 gi.soundindex ("player/gasp1.wav"); // gasping for air
1370 gi.soundindex ("player/gasp2.wav"); // head breaking surface, not gasping
1371
1372 gi.soundindex ("player/watr_in.wav"); // feet hitting water
1373 gi.soundindex ("player/watr_out.wav"); // feet leaving water
1374
1375 gi.soundindex ("player/watr_un.wav"); // head going underwater
1376
1377 gi.soundindex ("player/u_breath1.wav");
1378 gi.soundindex ("player/u_breath2.wav");
1379
1380 gi.soundindex ("items/pkup.wav"); // bonus item pickup
1381 gi.soundindex ("world/land.wav"); // landing thud
1382 gi.soundindex ("misc/h2ohit1.wav"); // landing splash
1383
1384 gi.soundindex ("items/damage.wav");
1385 gi.soundindex ("items/protect.wav");
1386 gi.soundindex ("items/protect4.wav");
1387 gi.soundindex ("weapons/noammo.wav");
1388
1389 gi.soundindex ("infantry/inflies1.wav");
1390
1391 sm_meat_index = gi.modelindex ("models/objects/gibs/sm_meat/tris.md2");
1392 gi.modelindex ("models/objects/gibs/arm/tris.md2");
1393 gi.modelindex ("models/objects/gibs/bone/tris.md2");
1394 gi.modelindex ("models/objects/gibs/bone2/tris.md2");
1395 gi.modelindex ("models/objects/gibs/chest/tris.md2");
1396 skullindex = gi.modelindex ("models/objects/gibs/skull/tris.md2");
1397 headindex = gi.modelindex ("models/objects/gibs/head2/tris.md2");
1398
1399 //
1400 // Setup light animation tables. 'a' is total darkness, 'z' is doublebright.
1401 //
1402
1403 // 0 normal
1404 gi.configstring(CS_LIGHTS+0, "m");
1405
1406 // 1 FLICKER (first variety)
1407 gi.configstring(CS_LIGHTS+1, "mmnmmommommnonmmonqnmmo");
1408
1409 // 2 SLOW STRONG PULSE
1410 gi.configstring(CS_LIGHTS+2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
1411
1412 // 3 CANDLE (first variety)
1413 gi.configstring(CS_LIGHTS+3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
1414
1415 // 4 FAST STROBE
1416 gi.configstring(CS_LIGHTS+4, "mamamamamama");
1417
1418 // 5 GENTLE PULSE 1
1419 gi.configstring(CS_LIGHTS+5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
1420
1421 // 6 FLICKER (second variety)
1422 gi.configstring(CS_LIGHTS+6, "nmonqnmomnmomomno");
1423
1424 // 7 CANDLE (second variety)
1425 gi.configstring(CS_LIGHTS+7, "mmmaaaabcdefgmmmmaaaammmaamm");
1426
1427 // 8 CANDLE (third variety)
1428 gi.configstring(CS_LIGHTS+8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
1429
1430 // 9 SLOW STROBE (fourth variety)
1431 gi.configstring(CS_LIGHTS+9, "aaaaaaaazzzzzzzz");
1432
1433 // 10 FLUORESCENT FLICKER
1434 gi.configstring(CS_LIGHTS+10, "mmamammmmammamamaaamammma");
1435
1436 // 11 SLOW PULSE NOT FADE TO BLACK
1437 gi.configstring(CS_LIGHTS+11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
1438
1439 // styles 32-62 are assigned by the light program for switchable lights
1440
1441 // 63 testing
1442 gi.configstring(CS_LIGHTS+63, "a");
1443
1444 //----------------------------------------------
1445
1446
1447 //pre searched items
1448 Fdi_GRAPPLE = FindItem ("Grapple");
1449 Fdi_BLASTER = FindItem ("Blaster");
1450 Fdi_SHOTGUN = FindItem ("Shotgun");
1451 Fdi_SUPERSHOTGUN = FindItem ("Super Shotgun");
1452 Fdi_MACHINEGUN = FindItem ("Machinegun");
1453 Fdi_CHAINGUN = FindItem ("Chaingun");
1454 Fdi_GRENADES = FindItem ("Grenades");
1455 Fdi_GRENADELAUNCHER = FindItem ("Grenade Launcher");
1456 Fdi_ROCKETLAUNCHER = FindItem ("Rocket Launcher");
1457 Fdi_HYPERBLASTER = FindItem ("HyperBlaster");
1458 Fdi_RAILGUN = FindItem ("Railgun");
1459 Fdi_BFG = FindItem ("BFG10K");
1460 Fdi_PHALANX = FindItem ("Phalanx");
1461 Fdi_BOOMER = FindItem ("Ionripper");
1462 Fdi_TRAP = FindItem ("Trap");
1463
1464 Fdi_SHELLS = FindItem ("Shells");
1465 Fdi_BULLETS = FindItem ("Bullets");
1466 Fdi_CELLS = FindItem ("Cells");
1467 Fdi_ROCKETS = FindItem ("Rockets");
1468 Fdi_SLUGS = FindItem ("Slugs");
1469 Fdi_MAGSLUGS = FindItem ("Mag Slug");
1470
1471 memset(ExplIndex,0,sizeof(ExplIndex));
1472 }
1473
1474
1475