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Searched refs:WGL_DEPTH_TEXTURE_FORMAT_NV (Results 1 – 25 of 153) sorted by relevance

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/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/opengl/
H A DRenderTexture.java157 private static final int WGL_DEPTH_TEXTURE_FORMAT_NV = 0x20A5; field in RenderTexture
235 pBufferAttribs.put(WGL_DEPTH_TEXTURE_FORMAT_NV); in RenderTexture()
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DWGL_NV_render_depth_texture7 WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DWGL_NV_render_depth_texture7 WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DWGL_NV_render_depth_texture7 WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DWGL_NV_render_depth_texture8 WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DWGL_NV_render_depth_texture7 WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DWGL_NV_render_depth_texture6 WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/WGL/NV/
H A Drender_depth_texture.py17 WGL_DEPTH_TEXTURE_FORMAT_NV=_C('WGL_DEPTH_TEXTURE_FORMAT_NV',0x20A5) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/WGL/NV/
H A Drender_depth_texture.py17 WGL_DEPTH_TEXTURE_FORMAT_NV=_C('WGL_DEPTH_TEXTURE_FORMAT_NV',0x20A5) variable
/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/
H A Dwgl_ext_defs.h254 #define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 macro
/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/
H A Dwgl_ext_defs.h272 #define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 macro
/dports/astro/celestia-gtk/celestia-1.6.1/src/celestia/
H A Dwglext.h256 #define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 macro
/dports/astro/celestia/celestia-1.6.1/src/celestia/
H A Dwglext.h256 #define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 macro
/dports/cad/ldview/ldview-4.4/include/GL/
H A Dwglext.h256 #define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 macro
/dports/graphics/opencsg/OpenCSG-1.4.2/RenderTexture/
H A DRenderTexture.cpp1620 pbAttribs.push_back(WGL_DEPTH_TEXTURE_FORMAT_NV); in _ParseModeString()
1628 pbAttribs.push_back(WGL_DEPTH_TEXTURE_FORMAT_NV); in _ParseModeString()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgViewer/
H A DPixelBufferWin32.cpp135 #define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 macro
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgViewer/
H A DPixelBufferWin32.cpp135 #define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
/dports/games/r1q2/r1q2-8012_5/win32/
H A Dwglext.h291 #define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 macro
/dports/games/torcs/torcs-1.3.7/src/windows/include/GL/
H A Dwglext.h295 #define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 macro
/dports/java/java3d/java3d-1.5.2/j3d-core/src/native/ogl/
H A Dwglext.h289 #define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 macro
/dports/graphics/libprojectm/projectm-3.1.12/src/museum/projectM-iTunes-VizKit/source/win/
H A Dwglext.h295 #define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 macro
/dports/java/openjdk12/openjdk-jdk12u-jdk-12.0.2-10-4/src/java.desktop/windows/native/libawt/java2d/opengl/J2D_GL/
H A Dwglext.h311 #define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 macro
/dports/math/vtk6/VTK-6.2.0/Utilities/ParseOGLExt/headers/
H A Dwglext.h299 #define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 macro
/dports/games/egl/egl-0.3.1_9/win32/
H A Dwglext.h291 #define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 macro
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/include/GL/
H A Dwglext.h288 #define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 macro

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