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/dports/audio/musescore/MuseScore-3.6.1/mscore/
H A Dexampleview.cpp58 s->addTransition(cl); in ExampleView()
59 s1->addTransition(new DragTransitionExampleView(this)); in ExampleView()
/dports/audio/musescore/MuseScore-3.6.1/mscore/qml/palettes/
H A DPalette.qml330 id: addTransition
334 …NumberAnimation { property: "scale"; from: 0; to: 1; duration: addTransition.unresolvedItem ? 0 : …
335 …NumberAnimation { property: "opacity"; from: 0; to: 1; duration: addTransition.unresolvedItem ? 0 …
/dports/biology/py-python-libsbml/python-libsbml-5.19.0/libsbml_source/src/sbml/packages/qual/extension/
H A DQualModelPlugin.cpp482 return addTransition((const Transition*)(element)); in addChildObject()
979 QualModelPlugin::addTransition (const Transition* qual) in addTransition() function in QualModelPlugin
1269 return (qmp != NULL) ? qmp->addTransition(t) : LIBSBML_INVALID_OBJECT; in QualModelPlugin_addTransition()
H A DQualModelPlugin.h375 int addTransition (const Transition* transition);
/dports/biology/py-python-libsbml/python-libsbml-5.19.0/libsbml_source/src/sbml/packages/qual/extension/test/
H A DTestWriteQualExtension.cpp337 fail_unless(mplugin->addTransition(&t) == LIBSBML_OPERATION_SUCCESS); in START_TEST()
/dports/cad/openroad/OpenROAD-2.0/src/OpenDB/src/lef/lef/
H A Dlef.y5974 lefData->lefrTiming.addTransition($1, $4, $6, $7, $8);
H A DlefiMacro.cpp4586 lefiTiming::addTransition(const char *risefall, in addTransition() function in lefiTiming
H A DlefiMacro.hpp697 void addTransition(const char* risefall, const char* unateness, double one,
/dports/comms/gnuradio/gnuradio-3.8.4.0/docs/doxygen/other/
H A Ddoxypy.py75 def addTransition(self, from_state, to_state, condition, callback): member in FSM
/dports/comms/py-qt5-sensors/PyQt5-5.15.4/examples/animation/animatedtiles/
H A Danimatedtiles.py240 trans = rootState.addTransition(ellipseButton.pressed, ellipseState)
243 trans = rootState.addTransition(figure8Button.pressed, figure8State)
246 trans = rootState.addTransition(randomButton.pressed, randomState)
249 trans = rootState.addTransition(tiledButton.pressed, tiledState)
252 trans = rootState.addTransition(centeredButton.pressed, centeredState)
258 trans = rootState.addTransition(timer.timeout, ellipseState)
/dports/comms/py-qt5-sensors/PyQt5-5.15.4/examples/animation/appchooser/
H A Dappchooser.py82 parent.addTransition(obj.clicked, state)
/dports/comms/py-qt5-sensors/PyQt5-5.15.4/examples/animation/
H A Dmoveblocks.py106 self.addTransition(trans)
215 group.addTransition(timer.timeout, stateSwitcher)
/dports/comms/py-qt5-sensors/PyQt5-5.15.4/examples/animation/states/
H A Dstates.py198 t1 = state1.addTransition(button.clicked, state2)
223 t2 = state2.addTransition(button.clicked, state3)
245 t3 = state3.addTransition(button.clicked, state1)
/dports/comms/py-qt5-sensors/PyQt5-5.15.4/examples/animation/stickman/
H A Dstickman.py553 self.m_alive.addTransition(LightningStrikesTransition(lightningBlink))
554 lightningBlink.addTransition(timer.timeout, self.m_dead)
567 self.m_alive.addTransition(KeyPressTransition(self.m_keyReceiver, key, state))
594 previousState.addTransition(previousState.propertiesAssigned,
599 previousState.addTransition(previousState.propertiesAssigned,
/dports/comms/py-qt5-sensors/PyQt5-5.15.4/sip/QtCore/
H A Dqstate.sip47 void addTransition(QAbstractTransition *transition /Transfer/);
48 …QSignalTransition *addTransition(SIP_PYOBJECT signal /TypeHint="pyqtBoundSignal"/, QAbstractState …
55 sipRes = sipCpp->addTransition(sender, signal_signature.constData(), a1);
63 QAbstractTransition *addTransition(QAbstractState *target /Transfer/);
/dports/comms/py-qt5-serialport/PyQt5-5.15.4/examples/animation/animatedtiles/
H A Danimatedtiles.py240 trans = rootState.addTransition(ellipseButton.pressed, ellipseState)
243 trans = rootState.addTransition(figure8Button.pressed, figure8State)
246 trans = rootState.addTransition(randomButton.pressed, randomState)
249 trans = rootState.addTransition(tiledButton.pressed, tiledState)
252 trans = rootState.addTransition(centeredButton.pressed, centeredState)
258 trans = rootState.addTransition(timer.timeout, ellipseState)
/dports/comms/py-qt5-serialport/PyQt5-5.15.4/examples/animation/appchooser/
H A Dappchooser.py82 parent.addTransition(obj.clicked, state)
/dports/comms/py-qt5-serialport/PyQt5-5.15.4/examples/animation/
H A Dmoveblocks.py106 self.addTransition(trans)
215 group.addTransition(timer.timeout, stateSwitcher)
/dports/comms/py-qt5-serialport/PyQt5-5.15.4/examples/animation/states/
H A Dstates.py198 t1 = state1.addTransition(button.clicked, state2)
223 t2 = state2.addTransition(button.clicked, state3)
245 t3 = state3.addTransition(button.clicked, state1)
/dports/comms/py-qt5-serialport/PyQt5-5.15.4/examples/animation/stickman/
H A Dstickman.py553 self.m_alive.addTransition(LightningStrikesTransition(lightningBlink))
554 lightningBlink.addTransition(timer.timeout, self.m_dead)
567 self.m_alive.addTransition(KeyPressTransition(self.m_keyReceiver, key, state))
594 previousState.addTransition(previousState.propertiesAssigned,
599 previousState.addTransition(previousState.propertiesAssigned,
/dports/comms/py-qt5-serialport/PyQt5-5.15.4/sip/QtCore/
H A Dqstate.sip47 void addTransition(QAbstractTransition *transition /Transfer/);
48 …QSignalTransition *addTransition(SIP_PYOBJECT signal /TypeHint="pyqtBoundSignal"/, QAbstractState …
55 sipRes = sipCpp->addTransition(sender, signal_signature.constData(), a1);
63 QAbstractTransition *addTransition(QAbstractState *target /Transfer/);
/dports/converters/wkhtmltopdf/qt-5db36ec/demos/sub-attaq/
H A Dboat.cpp130 moveStateRight->addTransition(leftStopRight); in Boat()
133 stopState->addTransition(rightMoveStop); in Boat()
136 moveStateLeft->addTransition(rightStopLeft); in Boat()
137 moveStateLeft->addTransition(leftMoveLeft); in Boat()
138 moveStateLeft->addTransition(rightMoveLeft); in Boat()
139 stopState->addTransition(leftMoveStop); in Boat()
160 moveStateRight->addTransition(upFireRight); in Boat()
161 moveStateLeft->addTransition(upFireLeft); in Boat()
162 stopState->addTransition(upFireStop); in Boat()
166 moveStateLeft->addTransition(downFireLeft); in Boat()
[all …]
H A Dbomb.cpp92 launched->addTransition(this, SIGNAL(bombExploded()),final); in launch()
95 launched->addTransition(launched, SIGNAL(animationFinished()), final); in launch()
H A Dgraphicsscene.cpp184 lettersMovingState->addTransition(newAction, SIGNAL(triggered()), lettersFadingState); in setupScene()
185 lettersFadingState->addTransition(lettersFadingState, SIGNAL(animationFinished()), gameState); in setupScene()
188 gameState->addTransition(newAction, SIGNAL(triggered()), gameState); in setupScene()
191 gameState->addTransition(quitAction, SIGNAL(triggered()), final); in setupScene()
192 lettersMovingState->addTransition(quitAction, SIGNAL(triggered()), final); in setupScene()
H A Dstates.cpp105 playingState->addTransition(pressPplay); in onEntry()
108 pauseState->addTransition(pressPpause); in onEntry()
117 levelState->addTransition(scene->boat, SIGNAL(boatExecutionFinished()),lostState); in onEntry()
123 levelState->addTransition(winTransition); in onEntry()
133 playingState->addTransition(scoreTransition); in onEntry()
136 scoreState->addTransition(playingState); in onEntry()
147 winState->addTransition(spaceTransition); in onEntry()
150 lostState->addTransition(lostState, SIGNAL(finished()), final); in onEntry()

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