/dports/audio/musescore/MuseScore-3.6.1/mscore/ |
H A D | exampleview.cpp | 58 s->addTransition(cl); in ExampleView() 59 s1->addTransition(new DragTransitionExampleView(this)); in ExampleView()
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/dports/audio/musescore/MuseScore-3.6.1/mscore/qml/palettes/ |
H A D | Palette.qml | 330 id: addTransition 334 …NumberAnimation { property: "scale"; from: 0; to: 1; duration: addTransition.unresolvedItem ? 0 : … 335 …NumberAnimation { property: "opacity"; from: 0; to: 1; duration: addTransition.unresolvedItem ? 0 …
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/dports/biology/py-python-libsbml/python-libsbml-5.19.0/libsbml_source/src/sbml/packages/qual/extension/ |
H A D | QualModelPlugin.cpp | 482 return addTransition((const Transition*)(element)); in addChildObject() 979 QualModelPlugin::addTransition (const Transition* qual) in addTransition() function in QualModelPlugin 1269 return (qmp != NULL) ? qmp->addTransition(t) : LIBSBML_INVALID_OBJECT; in QualModelPlugin_addTransition()
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H A D | QualModelPlugin.h | 375 int addTransition (const Transition* transition);
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/dports/biology/py-python-libsbml/python-libsbml-5.19.0/libsbml_source/src/sbml/packages/qual/extension/test/ |
H A D | TestWriteQualExtension.cpp | 337 fail_unless(mplugin->addTransition(&t) == LIBSBML_OPERATION_SUCCESS); in START_TEST()
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/dports/cad/openroad/OpenROAD-2.0/src/OpenDB/src/lef/lef/ |
H A D | lef.y | 5974 lefData->lefrTiming.addTransition($1, $4, $6, $7, $8);
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H A D | lefiMacro.cpp | 4586 lefiTiming::addTransition(const char *risefall, in addTransition() function in lefiTiming
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H A D | lefiMacro.hpp | 697 void addTransition(const char* risefall, const char* unateness, double one,
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/dports/comms/gnuradio/gnuradio-3.8.4.0/docs/doxygen/other/ |
H A D | doxypy.py | 75 def addTransition(self, from_state, to_state, condition, callback): member in FSM
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/dports/comms/py-qt5-sensors/PyQt5-5.15.4/examples/animation/animatedtiles/ |
H A D | animatedtiles.py | 240 trans = rootState.addTransition(ellipseButton.pressed, ellipseState) 243 trans = rootState.addTransition(figure8Button.pressed, figure8State) 246 trans = rootState.addTransition(randomButton.pressed, randomState) 249 trans = rootState.addTransition(tiledButton.pressed, tiledState) 252 trans = rootState.addTransition(centeredButton.pressed, centeredState) 258 trans = rootState.addTransition(timer.timeout, ellipseState)
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/dports/comms/py-qt5-sensors/PyQt5-5.15.4/examples/animation/appchooser/ |
H A D | appchooser.py | 82 parent.addTransition(obj.clicked, state)
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/dports/comms/py-qt5-sensors/PyQt5-5.15.4/examples/animation/ |
H A D | moveblocks.py | 106 self.addTransition(trans) 215 group.addTransition(timer.timeout, stateSwitcher)
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/dports/comms/py-qt5-sensors/PyQt5-5.15.4/examples/animation/states/ |
H A D | states.py | 198 t1 = state1.addTransition(button.clicked, state2) 223 t2 = state2.addTransition(button.clicked, state3) 245 t3 = state3.addTransition(button.clicked, state1)
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/dports/comms/py-qt5-sensors/PyQt5-5.15.4/examples/animation/stickman/ |
H A D | stickman.py | 553 self.m_alive.addTransition(LightningStrikesTransition(lightningBlink)) 554 lightningBlink.addTransition(timer.timeout, self.m_dead) 567 self.m_alive.addTransition(KeyPressTransition(self.m_keyReceiver, key, state)) 594 previousState.addTransition(previousState.propertiesAssigned, 599 previousState.addTransition(previousState.propertiesAssigned,
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/dports/comms/py-qt5-sensors/PyQt5-5.15.4/sip/QtCore/ |
H A D | qstate.sip | 47 void addTransition(QAbstractTransition *transition /Transfer/); 48 …QSignalTransition *addTransition(SIP_PYOBJECT signal /TypeHint="pyqtBoundSignal"/, QAbstractState … 55 sipRes = sipCpp->addTransition(sender, signal_signature.constData(), a1); 63 QAbstractTransition *addTransition(QAbstractState *target /Transfer/);
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/dports/comms/py-qt5-serialport/PyQt5-5.15.4/examples/animation/animatedtiles/ |
H A D | animatedtiles.py | 240 trans = rootState.addTransition(ellipseButton.pressed, ellipseState) 243 trans = rootState.addTransition(figure8Button.pressed, figure8State) 246 trans = rootState.addTransition(randomButton.pressed, randomState) 249 trans = rootState.addTransition(tiledButton.pressed, tiledState) 252 trans = rootState.addTransition(centeredButton.pressed, centeredState) 258 trans = rootState.addTransition(timer.timeout, ellipseState)
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/dports/comms/py-qt5-serialport/PyQt5-5.15.4/examples/animation/appchooser/ |
H A D | appchooser.py | 82 parent.addTransition(obj.clicked, state)
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/dports/comms/py-qt5-serialport/PyQt5-5.15.4/examples/animation/ |
H A D | moveblocks.py | 106 self.addTransition(trans) 215 group.addTransition(timer.timeout, stateSwitcher)
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/dports/comms/py-qt5-serialport/PyQt5-5.15.4/examples/animation/states/ |
H A D | states.py | 198 t1 = state1.addTransition(button.clicked, state2) 223 t2 = state2.addTransition(button.clicked, state3) 245 t3 = state3.addTransition(button.clicked, state1)
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/dports/comms/py-qt5-serialport/PyQt5-5.15.4/examples/animation/stickman/ |
H A D | stickman.py | 553 self.m_alive.addTransition(LightningStrikesTransition(lightningBlink)) 554 lightningBlink.addTransition(timer.timeout, self.m_dead) 567 self.m_alive.addTransition(KeyPressTransition(self.m_keyReceiver, key, state)) 594 previousState.addTransition(previousState.propertiesAssigned, 599 previousState.addTransition(previousState.propertiesAssigned,
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/dports/comms/py-qt5-serialport/PyQt5-5.15.4/sip/QtCore/ |
H A D | qstate.sip | 47 void addTransition(QAbstractTransition *transition /Transfer/); 48 …QSignalTransition *addTransition(SIP_PYOBJECT signal /TypeHint="pyqtBoundSignal"/, QAbstractState … 55 sipRes = sipCpp->addTransition(sender, signal_signature.constData(), a1); 63 QAbstractTransition *addTransition(QAbstractState *target /Transfer/);
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/dports/converters/wkhtmltopdf/qt-5db36ec/demos/sub-attaq/ |
H A D | boat.cpp | 130 moveStateRight->addTransition(leftStopRight); in Boat() 133 stopState->addTransition(rightMoveStop); in Boat() 136 moveStateLeft->addTransition(rightStopLeft); in Boat() 137 moveStateLeft->addTransition(leftMoveLeft); in Boat() 138 moveStateLeft->addTransition(rightMoveLeft); in Boat() 139 stopState->addTransition(leftMoveStop); in Boat() 160 moveStateRight->addTransition(upFireRight); in Boat() 161 moveStateLeft->addTransition(upFireLeft); in Boat() 162 stopState->addTransition(upFireStop); in Boat() 166 moveStateLeft->addTransition(downFireLeft); in Boat() [all …]
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H A D | bomb.cpp | 92 launched->addTransition(this, SIGNAL(bombExploded()),final); in launch() 95 launched->addTransition(launched, SIGNAL(animationFinished()), final); in launch()
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H A D | graphicsscene.cpp | 184 lettersMovingState->addTransition(newAction, SIGNAL(triggered()), lettersFadingState); in setupScene() 185 lettersFadingState->addTransition(lettersFadingState, SIGNAL(animationFinished()), gameState); in setupScene() 188 gameState->addTransition(newAction, SIGNAL(triggered()), gameState); in setupScene() 191 gameState->addTransition(quitAction, SIGNAL(triggered()), final); in setupScene() 192 lettersMovingState->addTransition(quitAction, SIGNAL(triggered()), final); in setupScene()
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H A D | states.cpp | 105 playingState->addTransition(pressPplay); in onEntry() 108 pauseState->addTransition(pressPpause); in onEntry() 117 levelState->addTransition(scene->boat, SIGNAL(boatExecutionFinished()),lostState); in onEntry() 123 levelState->addTransition(winTransition); in onEntry() 133 playingState->addTransition(scoreTransition); in onEntry() 136 scoreState->addTransition(playingState); in onEntry() 147 winState->addTransition(spaceTransition); in onEntry() 150 lostState->addTransition(lostState, SIGNAL(finished()), final); in onEntry()
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