Searched refs:bodywhacksound (Results 1 – 5 of 5) sorted by path
/dports/games/blackshadeselite/blackshadeselite/Source/ |
H A D | Constants.h | 106 #define bodywhacksound 27 macro
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H A D | GameInitDispose.cpp | 124 loadwav(":Data:Sounds:headland.wav", bodywhacksound); in LoadSounds() 175 loadogg(":Data:Sounds:headland.ogg", bodywhacksound); in LoadSounds() 291 alSourcefv(gSourceID[bodywhacksound], AL_POSITION, gLoc); in LoadSounds() 292 alSourcei(gSourceID[bodywhacksound], AL_LOOPING, 0); in LoadSounds() 293 alSourcef(gSourceID[bodywhacksound], AL_MIN_GAIN, 0); in LoadSounds()
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H A D | GameTick.cpp | 1275 alSourcefv(gSourceID[bodywhacksound], AL_POSITION, gLoc); in Fire() 1277 alSourcePlay(gSourceID[bodywhacksound]); in Fire() 4700 alSourcefv(gSourceID[bodywhacksound], AL_POSITION, gLoc); in GameTick() 4703 alSourcePlay(gSourceID[bodywhacksound]); in GameTick()
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H A D | Person.cpp | 320 alSourcefv(gSourceID[bodywhacksound], AL_POSITION, gLoc); in DoAnimations() 321 alSourcePlay(gSourceID[bodywhacksound]); in DoAnimations()
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H A D | tags | 506 bodywhacksound Constants.h 106;" d
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