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Searched refs:bodywhacksound (Results 1 – 5 of 5) sorted by path

/dports/games/blackshadeselite/blackshadeselite/Source/
H A DConstants.h106 #define bodywhacksound 27 macro
H A DGameInitDispose.cpp124 loadwav(":Data:Sounds:headland.wav", bodywhacksound); in LoadSounds()
175 loadogg(":Data:Sounds:headland.ogg", bodywhacksound); in LoadSounds()
291 alSourcefv(gSourceID[bodywhacksound], AL_POSITION, gLoc); in LoadSounds()
292 alSourcei(gSourceID[bodywhacksound], AL_LOOPING, 0); in LoadSounds()
293 alSourcef(gSourceID[bodywhacksound], AL_MIN_GAIN, 0); in LoadSounds()
H A DGameTick.cpp1275 alSourcefv(gSourceID[bodywhacksound], AL_POSITION, gLoc); in Fire()
1277 alSourcePlay(gSourceID[bodywhacksound]); in Fire()
4700 alSourcefv(gSourceID[bodywhacksound], AL_POSITION, gLoc); in GameTick()
4703 alSourcePlay(gSourceID[bodywhacksound]); in GameTick()
H A DPerson.cpp320 alSourcefv(gSourceID[bodywhacksound], AL_POSITION, gLoc); in DoAnimations()
321 alSourcePlay(gSourceID[bodywhacksound]); in DoAnimations()
H A Dtags506 bodywhacksound Constants.h 106;" d