Searched refs:coll_num (Results 1 – 4 of 4) sorted by path
21 int coll_num; variable39 coll_num = 0; in DropItem()50 coll_num = 0; in DropItem()52 } while (coll_num !=0); in DropItem()86 coll_num++; in setCollisionPoint()87 coll_p[coll_num].x = drop_i.x in setCollisionPoint()204 coll_num--; in crackBlocks()245 coll_num++; in fallDownBlocks()246 coll_p[coll_num].x = x; in fallDownBlocks()247 coll_p[coll_num].y = wy1; in fallDownBlocks()[all …]
124 unsigned int coll_num = 0; in find_place() local130 key += 2 * ++coll_num - 1; in find_place()
145 unsigned int coll_num = 0; in find_place() local151 key += 2 * ++coll_num - 1; in find_place()
162 unsigned int coll_num = 0; in find_place()169 key += 2 * ++coll_num - 1; in find_place()