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/dports/net-p2p/bitmark-recorder/bitmarkd-0.13.3/difficulty/
H A Ddifficulty.go6 package difficulty package
82 difficulty.m.RLock()
89 difficulty.m.RLock()
96 difficulty.m.RLock()
108 difficulty.m.RLock()
123 return difficulty
131 difficulty.m.Lock()
155 difficulty.m.Lock()
160 difficulty.bits = u
162 return difficulty
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H A Ddifficulty_test.go22 expected := difficulty.OneUint64
24 actual := difficulty.Current.Bits()
146 d := difficulty.New()
176 d := difficulty.New()
195 d := difficulty.New()
206 dNew := difficulty.New()
224 d := difficulty.New()
263 …assert.Equal(t, uint64(difficulty.AdjustTimespanInBlocks*3-1-difficulty.AdjustTimespanInBlocks), b…
271 …assert.Equal(t, uint64(difficulty.AdjustTimespanInBlocks*3-1-difficulty.AdjustTimespanInBlocks), b…
284 difficulty.Current.Set(4.8)
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/dports/net-p2p/bitmark-cli/bitmarkd-0.13.3/difficulty/
H A Ddifficulty.go6 package difficulty
82 difficulty.m.RLock()
89 difficulty.m.RLock()
96 difficulty.m.RLock()
108 difficulty.m.RLock()
123 return difficulty
131 difficulty.m.Lock()
155 difficulty.m.Lock()
160 difficulty.bits = u
162 return difficulty
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H A Ddifficulty_test.go22 expected := difficulty.OneUint64
24 actual := difficulty.Current.Bits()
146 d := difficulty.New()
176 d := difficulty.New()
195 d := difficulty.New()
206 dNew := difficulty.New()
224 d := difficulty.New()
263 …assert.Equal(t, uint64(difficulty.AdjustTimespanInBlocks*3-1-difficulty.AdjustTimespanInBlocks), b…
271 …assert.Equal(t, uint64(difficulty.AdjustTimespanInBlocks*3-1-difficulty.AdjustTimespanInBlocks), b…
284 difficulty.Current.Set(4.8)
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/dports/net-p2p/bitmark/bitmarkd-0.13.3/difficulty/
H A Ddifficulty.go6 package difficulty package
82 difficulty.m.RLock()
89 difficulty.m.RLock()
96 difficulty.m.RLock()
108 difficulty.m.RLock()
123 return difficulty
131 difficulty.m.Lock()
155 difficulty.m.Lock()
160 difficulty.bits = u
162 return difficulty
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H A Ddifficulty_test.go22 expected := difficulty.OneUint64
24 actual := difficulty.Current.Bits()
146 d := difficulty.New()
176 d := difficulty.New()
195 d := difficulty.New()
206 dNew := difficulty.New()
224 d := difficulty.New()
263 …assert.Equal(t, uint64(difficulty.AdjustTimespanInBlocks*3-1-difficulty.AdjustTimespanInBlocks), b…
271 …assert.Equal(t, uint64(difficulty.AdjustTimespanInBlocks*3-1-difficulty.AdjustTimespanInBlocks), b…
284 difficulty.Current.Set(4.8)
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/dports/net-p2p/bitmark-daemon/bitmarkd-0.13.3/difficulty/
H A Ddifficulty.go6 package difficulty package
82 difficulty.m.RLock()
89 difficulty.m.RLock()
96 difficulty.m.RLock()
108 difficulty.m.RLock()
123 return difficulty
131 difficulty.m.Lock()
155 difficulty.m.Lock()
160 difficulty.bits = u
162 return difficulty
[all …]
H A Ddifficulty_test.go22 expected := difficulty.OneUint64
24 actual := difficulty.Current.Bits()
146 d := difficulty.New()
176 d := difficulty.New()
195 d := difficulty.New()
206 dNew := difficulty.New()
224 d := difficulty.New()
263 …assert.Equal(t, uint64(difficulty.AdjustTimespanInBlocks*3-1-difficulty.AdjustTimespanInBlocks), b…
271 …assert.Equal(t, uint64(difficulty.AdjustTimespanInBlocks*3-1-difficulty.AdjustTimespanInBlocks), b…
284 difficulty.Current.Set(4.8)
[all …]
/dports/games/dangen/dangen-0.5/spqr/
H A Dstage-list.c18 int difficulty; in stage_plan_new() local
43 difficulty = PLAN_HARD; in stage_plan_new()
47 difficulty = PLAN_EASY; in stage_plan_new()
59 difficulty = PLAN_HARD; in stage_plan_new()
63 difficulty = PLAN_HARD; in stage_plan_new()
67 difficulty = PLAN_HARD; in stage_plan_new()
87 difficulty = PLAN_EASY; in stage_plan_new()
91 difficulty = PLAN_EASY; in stage_plan_new()
121 new->difficulty = difficulty; in stage_plan_new()
287 if (a_temp->difficulty > b_temp->difficulty) in stage_compare()
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/dports/games/avoision/avoision-1.1/Data/Menus/
H A DHighScore.lua40 function HighScore.new(difficulty, name, score)
42 difficulty = difficulty,
48 function HighScore.getLowestScore(difficulty)
49 local list = highScores[difficulty]
64 local list = highScores[highScore.difficulty]
76 local difficulty = Common.difficultyLevel.Easy
78 while not isNil(highScores[difficulty]) do
81 highScores[difficulty]:forEach(function(highScore)
86 difficulty = difficulty + 1
102 local difficulty = Common.difficultyLevel.Easy
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/game/
H A Ddifficulty.cpp26 std::string Difficulty::String( int difficulty ) in String() argument
28 switch ( difficulty ) { in String()
46 int Difficulty::GetScoutingBonus( int difficulty ) in GetScoutingBonus() argument
48 switch ( difficulty ) { in GetScoutingBonus()
63 double Difficulty::GetGoldIncomeBonus( int difficulty ) in GetGoldIncomeBonus() argument
65 switch ( difficulty ) { in GetGoldIncomeBonus()
82 switch ( difficulty ) { in GetUnitGrowthBonus()
95 int Difficulty::GetHeroMovementBonus( int difficulty ) in GetHeroMovementBonus() argument
97 switch ( difficulty ) { in GetHeroMovementBonus()
107 double Difficulty::GetAIRetreatRatio( int difficulty ) in GetAIRetreatRatio() argument
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/dports/games/bastet/bastet-0.43.2/
H A DConfig.cpp118 for(int difficulty=0;difficulty<num_difficulties;++difficulty) in Config() local
144 for(int difficulty=0;difficulty<num_difficulties;difficulty++){ in Config() local
146 _hs[difficulty].push_back((HighScore){_highScores[str(score % difficulty % i)].as<int>(), in Config()
147 _highScores[str(scorer % difficulty % i)].as<string>()}); in Config()
148 stable_sort(_hs[difficulty].begin(),_hs[difficulty].end()); //should not be needed but... in Config()
156 HighScores *Config::GetHighScores(int difficulty){ in GetHighScores() argument
157 assert(difficulty>=0 && difficulty<num_difficulties); in GetHighScores()
158 return &(_hs[difficulty]); in GetHighScores()
187 for(int difficulty=0;difficulty<num_difficulties;++difficulty){ in ~Config() local
189 BOOST_FOREACH(const HighScore &hs, _hs[difficulty]){ in ~Config()
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/dports/games/vultures-eye/vulture-2.3.67/slashem/src/
H A Dminion.c209 difficulty = difficulty + rn2(5) - 2; in lawful_minion()
210 if (difficulty < 0) difficulty = 0; in lawful_minion()
211 if (difficulty > 30) difficulty = 30; in lawful_minion()
212 difficulty /= 3; in lawful_minion()
234 difficulty = difficulty + rn2(9) - 4; in neutral_minion()
235 if (difficulty < 0) difficulty = 0; in neutral_minion()
236 if (difficulty > 30) difficulty = 30; in neutral_minion()
246 difficulty = difficulty + rn2(5) - 2; in chaotic_minion()
247 if (difficulty < 0) difficulty = 0; in chaotic_minion()
248 if (difficulty > 30) difficulty = 30; in chaotic_minion()
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/dports/games/bstone/bstone-1.1.9/src/
H A D3d_game.cpp674 if (gamestate.difficulty < gd_hard) { in ScanInfoPlane()
691 if (gamestate.difficulty < gd_hard) { in ScanInfoPlane()
760 if (gamestate.difficulty < gd_hard) { in ScanInfoPlane()
796 if (gamestate.difficulty < gd_hard) { in ScanInfoPlane()
911 if (gamestate.difficulty < gd_hard) { in ScanInfoPlane()
935 if (gamestate.difficulty < gd_hard) { in ScanInfoPlane()
962 if (gamestate.difficulty < gd_hard) { in ScanInfoPlane()
990 if (gamestate.difficulty < gd_hard) { in ScanInfoPlane()
1021 if (gamestate.difficulty < gd_hard) { in ScanInfoPlane()
1045 if (gamestate.difficulty < gd_hard) { in ScanInfoPlane()
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/dports/lang/solidity/solidity_0.8.11/test/compilationTests/gnosis/Oracles/
H A DDifficultyOracle.sol5 /// @title Difficulty oracle contract - Oracle to resolve difficulty events at given block
12 event OutcomeAssignment(uint difficulty);
18 uint public difficulty;
32 /// @dev Sets difficulty as winning outcome for specified block
37 require(block.number >= blockNumber && difficulty == 0);
38 difficulty = block.difficulty;
39 emit OutcomeAssignment(difficulty);
42 /// @dev Returns if difficulty is set
51 return difficulty > 0;
54 /// @dev Returns difficulty
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Worlds.ocf/HorridHighway.ocs/
H A DScript.c115 if (difficulty == 3) in InitEnvironment()
121 if (difficulty == 3) in InitEnvironment()
162 if (difficulty >= 2) in InitAnimals()
164 Bat->Place(10 * difficulty + 5 * difficulty**2, bat_region, {tunnel_only = true}); in InitAnimals()
166 if (difficulty >= 2) in InitAnimals()
167 Zaphive->Place(2 * difficulty); in InitAnimals()
285 Cloud->SetLightning(3 * difficulty**2 + difficulty + 2); in InitDisasters()
287 if (difficulty >= 2) in InitDisasters()
291 if (difficulty >= 3) in InitDisasters()
303 this.difficulty = difficulty; in func()
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/scripts/
H A Dscenario_47_scavenger.lua181 if difficulty >= 1 then
186 if difficulty > 1 then
589 if difficulty >= 1 then
594 if difficulty > 1 then
773 if difficulty < 1 then
858 difficulty = .5
860 difficulty = 2
1088 if difficulty >= 1 then
1110 if difficulty < 1 then
1122 if difficulty < 1 then
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H A Dscenario_53_escape.lua227 difficulty = .5
229 difficulty = 2
1038difficulty), HVLI = random(1,10)<=(9-difficulty), Mine = random(1,10)<=(7-difficulty), Nuke = rand…
1069difficulty), HVLI = random(1,10)<=(9-difficulty), Mine = random(1,10)<=(7-difficulty), Nuke = rand…
1095difficulty), HVLI = random(1,10)<=(9-difficulty), Mine = random(1,10)<=(7-difficulty), Nuke = rand…
1125difficulty), HVLI = random(1,10)<=(9-difficulty), Mine = random(1,10)<=(7-difficulty), Nuke = rand…
1154difficulty), HVLI = random(1,10)<=(9-difficulty), Mine = random(1,10)<=(7-difficulty), Nuke = rand…
1181difficulty), HVLI = random(1,10)<=(9-difficulty), Mine = random(1,10)<=(7-difficulty), Nuke = rand…
1206difficulty), HVLI = random(1,10)<=(9-difficulty), Mine = random(1,10)<=(7-difficulty), Nuke = rand…
1236difficulty), HVLI = random(1,10)<=(9-difficulty), Mine = random(1,10)<=(7-difficulty), Nuke = rand…
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H A Dscenario_54_PatrolDuty.lua176 difficulty = difficultyList[difficultyIndex]
411 EMP = random(1,13)<=(6-difficulty),
827 EMP = random(1,13)<=(6-difficulty),
4474 if random(1,10) <= (6 - difficulty) then
6512 if difficulty > .5 then
6908 if difficulty > 1 then
6942 if difficulty > 2 then
7653 if difficulty > 1 then
7715 if difficulty > 1 then
7788 if difficulty >= 1 then
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/dports/games/trackballs/trackballs-1.3.3/share/levels/
H A Dcon4.scm11 ((= (difficulty) *easy*)(start-time 175))
12 ((= (difficulty) *normal*)(start-time 160))
13 ((= (difficulty) *hard*)(start-time 150))
19 ((= (difficulty) *easy*)
41 ((= (difficulty) *easy*) (add-modpill 244 241 *mod-spike* 25 40))
42 ((= (difficulty) *normal*) (add-modpill 243.5 241.3 *mod-spike* 25 40))
49 ((= (difficulty) *easy*) (set! speed 0.20))
50 ((= (difficulty) *normal*) (set! speed 0.40))
51 ((= (difficulty) *hard*) (set! speed 0.60))
61 ((= (difficulty) *normal*)
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H A DfourSeasons_3.scm12 ((= (difficulty) *easy*) (start-time 360))
13 ((= (difficulty) *normal*) (start-time 300))
14 ((= (difficulty) *hard*) (start-time 270))
21 ((= (difficulty) *easy*) (set-acceleration enemy1 3.0))
22 ((= (difficulty) *normal*) (set-acceleration enemy1 4.0))
23 ((= (difficulty) *hard*) (set-acceleration enemy1 5.0)))
42 ((= (difficulty) *easy*) (set! speed 0.70))
43 ((= (difficulty) *normal*) (set! speed 0.40))
44 ((= (difficulty) *hard*) (set! speed 0.20))
63 ((= (difficulty) *easy*) (set-acceleration enemy2 6.0))
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/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOCONFIG.cpp519 void Config::change_difficulty(int difficulty) in change_difficulty() argument
521 err_when( difficulty < OPTION_VERY_EASY || difficulty > OPTION_VERY_HARD ); in change_difficulty()
523 difficulty_level = difficulty; in change_difficulty()
525 ai_nation_count = table_ai_nation_count[difficulty]; in change_difficulty()
526 start_up_cash = table_start_up_cash[difficulty]; in change_difficulty()
528 ai_start_up_cash = table_ai_start_up_cash[difficulty]; in change_difficulty()
530 ai_aggressiveness = table_ai_aggressiveness[difficulty]; in change_difficulty()
532 start_up_raw_site = table_start_up_raw_site[difficulty]; in change_difficulty()
534 fog_of_war = table_fog_of_war[difficulty]; in change_difficulty()
540 monster_type = table_monster_type[difficulty]; in change_difficulty()
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/dports/games/gbrainy/gbrainy-2.4.3/src/Core/Main/
H A DGameDifficulty.cs37 GameDifficulty difficulty; in FromString()
39 difficulty = GameDifficulty.None; in FromString()
42 difficulty |= GameDifficulty.Easy; in FromString()
45 difficulty |= GameDifficulty.Medium; in FromString()
48 difficulty |= GameDifficulty.Master; in FromString()
51 difficulty |= GameDifficulty.All; in FromString()
53 return difficulty; in FromString()
/dports/games/openttd/openttd-12.1/src/table/settings/
H A Ddifficulty_settings.ini50 var = difficulty.max_no_competitors
70 var = difficulty.number_towns
82 var = difficulty.industry_density
96 var = difficulty.max_loan
110 var = difficulty.initial_interest
123 var = difficulty.vehicle_costs
137 var = difficulty.competitor_speed
187 var = difficulty.subsidy_duration
214 var = difficulty.terrain_type
240 var = difficulty.economy
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/dports/games/starfighter/starfighter-2.4/src/
H A Dcollectable.c65 if ((game.difficulty == DIFFICULTY_ORIGINAL) in collectable_add()
66 || (game.difficulty == DIFFICULTY_NIGHTMARE)) in collectable_add()
96 if ((game.difficulty == DIFFICULTY_ORIGINAL) in collectable_add()
97 || (game.difficulty == DIFFICULTY_NIGHTMARE)) in collectable_add()
126 if ((game.difficulty == DIFFICULTY_NIGHTMARE) in collectable_add()
127 || ((game.difficulty != DIFFICULTY_SUPEREASY) in collectable_add()
128 && (game.difficulty != DIFFICULTY_EASY) in collectable_add()
129 && (game.difficulty != DIFFICULTY_ORIGINAL) in collectable_add()
157 if ((game.difficulty == DIFFICULTY_SUPEREASY) in collectable_add()
190 if ((game.difficulty == DIFFICULTY_NIGHTMARE) in collectable_add()
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