/dports/net-p2p/bitmark-recorder/bitmarkd-0.13.3/difficulty/ |
H A D | difficulty.go | 6 package difficulty package 82 difficulty.m.RLock() 89 difficulty.m.RLock() 96 difficulty.m.RLock() 108 difficulty.m.RLock() 123 return difficulty 131 difficulty.m.Lock() 155 difficulty.m.Lock() 160 difficulty.bits = u 162 return difficulty [all …]
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H A D | difficulty_test.go | 22 expected := difficulty.OneUint64 24 actual := difficulty.Current.Bits() 146 d := difficulty.New() 176 d := difficulty.New() 195 d := difficulty.New() 206 dNew := difficulty.New() 224 d := difficulty.New() 263 …assert.Equal(t, uint64(difficulty.AdjustTimespanInBlocks*3-1-difficulty.AdjustTimespanInBlocks), b… 271 …assert.Equal(t, uint64(difficulty.AdjustTimespanInBlocks*3-1-difficulty.AdjustTimespanInBlocks), b… 284 difficulty.Current.Set(4.8) [all …]
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/dports/net-p2p/bitmark-cli/bitmarkd-0.13.3/difficulty/ |
H A D | difficulty.go | 6 package difficulty 82 difficulty.m.RLock() 89 difficulty.m.RLock() 96 difficulty.m.RLock() 108 difficulty.m.RLock() 123 return difficulty 131 difficulty.m.Lock() 155 difficulty.m.Lock() 160 difficulty.bits = u 162 return difficulty [all …]
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H A D | difficulty_test.go | 22 expected := difficulty.OneUint64 24 actual := difficulty.Current.Bits() 146 d := difficulty.New() 176 d := difficulty.New() 195 d := difficulty.New() 206 dNew := difficulty.New() 224 d := difficulty.New() 263 …assert.Equal(t, uint64(difficulty.AdjustTimespanInBlocks*3-1-difficulty.AdjustTimespanInBlocks), b… 271 …assert.Equal(t, uint64(difficulty.AdjustTimespanInBlocks*3-1-difficulty.AdjustTimespanInBlocks), b… 284 difficulty.Current.Set(4.8) [all …]
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/dports/net-p2p/bitmark/bitmarkd-0.13.3/difficulty/ |
H A D | difficulty.go | 6 package difficulty package 82 difficulty.m.RLock() 89 difficulty.m.RLock() 96 difficulty.m.RLock() 108 difficulty.m.RLock() 123 return difficulty 131 difficulty.m.Lock() 155 difficulty.m.Lock() 160 difficulty.bits = u 162 return difficulty [all …]
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H A D | difficulty_test.go | 22 expected := difficulty.OneUint64 24 actual := difficulty.Current.Bits() 146 d := difficulty.New() 176 d := difficulty.New() 195 d := difficulty.New() 206 dNew := difficulty.New() 224 d := difficulty.New() 263 …assert.Equal(t, uint64(difficulty.AdjustTimespanInBlocks*3-1-difficulty.AdjustTimespanInBlocks), b… 271 …assert.Equal(t, uint64(difficulty.AdjustTimespanInBlocks*3-1-difficulty.AdjustTimespanInBlocks), b… 284 difficulty.Current.Set(4.8) [all …]
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/dports/net-p2p/bitmark-daemon/bitmarkd-0.13.3/difficulty/ |
H A D | difficulty.go | 6 package difficulty package 82 difficulty.m.RLock() 89 difficulty.m.RLock() 96 difficulty.m.RLock() 108 difficulty.m.RLock() 123 return difficulty 131 difficulty.m.Lock() 155 difficulty.m.Lock() 160 difficulty.bits = u 162 return difficulty [all …]
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H A D | difficulty_test.go | 22 expected := difficulty.OneUint64 24 actual := difficulty.Current.Bits() 146 d := difficulty.New() 176 d := difficulty.New() 195 d := difficulty.New() 206 dNew := difficulty.New() 224 d := difficulty.New() 263 …assert.Equal(t, uint64(difficulty.AdjustTimespanInBlocks*3-1-difficulty.AdjustTimespanInBlocks), b… 271 …assert.Equal(t, uint64(difficulty.AdjustTimespanInBlocks*3-1-difficulty.AdjustTimespanInBlocks), b… 284 difficulty.Current.Set(4.8) [all …]
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/dports/games/dangen/dangen-0.5/spqr/ |
H A D | stage-list.c | 18 int difficulty; in stage_plan_new() local 43 difficulty = PLAN_HARD; in stage_plan_new() 47 difficulty = PLAN_EASY; in stage_plan_new() 59 difficulty = PLAN_HARD; in stage_plan_new() 63 difficulty = PLAN_HARD; in stage_plan_new() 67 difficulty = PLAN_HARD; in stage_plan_new() 87 difficulty = PLAN_EASY; in stage_plan_new() 91 difficulty = PLAN_EASY; in stage_plan_new() 121 new->difficulty = difficulty; in stage_plan_new() 287 if (a_temp->difficulty > b_temp->difficulty) in stage_compare() [all …]
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/dports/games/avoision/avoision-1.1/Data/Menus/ |
H A D | HighScore.lua | 40 function HighScore.new(difficulty, name, score) 42 difficulty = difficulty, 48 function HighScore.getLowestScore(difficulty) 49 local list = highScores[difficulty] 64 local list = highScores[highScore.difficulty] 76 local difficulty = Common.difficultyLevel.Easy 78 while not isNil(highScores[difficulty]) do 81 highScores[difficulty]:forEach(function(highScore) 86 difficulty = difficulty + 1 102 local difficulty = Common.difficultyLevel.Easy [all …]
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/game/ |
H A D | difficulty.cpp | 26 std::string Difficulty::String( int difficulty ) in String() argument 28 switch ( difficulty ) { in String() 46 int Difficulty::GetScoutingBonus( int difficulty ) in GetScoutingBonus() argument 48 switch ( difficulty ) { in GetScoutingBonus() 63 double Difficulty::GetGoldIncomeBonus( int difficulty ) in GetGoldIncomeBonus() argument 65 switch ( difficulty ) { in GetGoldIncomeBonus() 82 switch ( difficulty ) { in GetUnitGrowthBonus() 95 int Difficulty::GetHeroMovementBonus( int difficulty ) in GetHeroMovementBonus() argument 97 switch ( difficulty ) { in GetHeroMovementBonus() 107 double Difficulty::GetAIRetreatRatio( int difficulty ) in GetAIRetreatRatio() argument [all …]
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/dports/games/bastet/bastet-0.43.2/ |
H A D | Config.cpp | 118 for(int difficulty=0;difficulty<num_difficulties;++difficulty) in Config() local 144 for(int difficulty=0;difficulty<num_difficulties;difficulty++){ in Config() local 146 _hs[difficulty].push_back((HighScore){_highScores[str(score % difficulty % i)].as<int>(), in Config() 147 _highScores[str(scorer % difficulty % i)].as<string>()}); in Config() 148 stable_sort(_hs[difficulty].begin(),_hs[difficulty].end()); //should not be needed but... in Config() 156 HighScores *Config::GetHighScores(int difficulty){ in GetHighScores() argument 157 assert(difficulty>=0 && difficulty<num_difficulties); in GetHighScores() 158 return &(_hs[difficulty]); in GetHighScores() 187 for(int difficulty=0;difficulty<num_difficulties;++difficulty){ in ~Config() local 189 BOOST_FOREACH(const HighScore &hs, _hs[difficulty]){ in ~Config() [all …]
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/dports/games/vultures-eye/vulture-2.3.67/slashem/src/ |
H A D | minion.c | 209 difficulty = difficulty + rn2(5) - 2; in lawful_minion() 210 if (difficulty < 0) difficulty = 0; in lawful_minion() 211 if (difficulty > 30) difficulty = 30; in lawful_minion() 212 difficulty /= 3; in lawful_minion() 234 difficulty = difficulty + rn2(9) - 4; in neutral_minion() 235 if (difficulty < 0) difficulty = 0; in neutral_minion() 236 if (difficulty > 30) difficulty = 30; in neutral_minion() 246 difficulty = difficulty + rn2(5) - 2; in chaotic_minion() 247 if (difficulty < 0) difficulty = 0; in chaotic_minion() 248 if (difficulty > 30) difficulty = 30; in chaotic_minion() [all …]
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/dports/games/bstone/bstone-1.1.9/src/ |
H A D | 3d_game.cpp | 674 if (gamestate.difficulty < gd_hard) { in ScanInfoPlane() 691 if (gamestate.difficulty < gd_hard) { in ScanInfoPlane() 760 if (gamestate.difficulty < gd_hard) { in ScanInfoPlane() 796 if (gamestate.difficulty < gd_hard) { in ScanInfoPlane() 911 if (gamestate.difficulty < gd_hard) { in ScanInfoPlane() 935 if (gamestate.difficulty < gd_hard) { in ScanInfoPlane() 962 if (gamestate.difficulty < gd_hard) { in ScanInfoPlane() 990 if (gamestate.difficulty < gd_hard) { in ScanInfoPlane() 1021 if (gamestate.difficulty < gd_hard) { in ScanInfoPlane() 1045 if (gamestate.difficulty < gd_hard) { in ScanInfoPlane() [all …]
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/dports/lang/solidity/solidity_0.8.11/test/compilationTests/gnosis/Oracles/ |
H A D | DifficultyOracle.sol | 5 /// @title Difficulty oracle contract - Oracle to resolve difficulty events at given block 12 event OutcomeAssignment(uint difficulty); 18 uint public difficulty; 32 /// @dev Sets difficulty as winning outcome for specified block 37 require(block.number >= blockNumber && difficulty == 0); 38 difficulty = block.difficulty; 39 emit OutcomeAssignment(difficulty); 42 /// @dev Returns if difficulty is set 51 return difficulty > 0; 54 /// @dev Returns difficulty [all …]
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Worlds.ocf/HorridHighway.ocs/ |
H A D | Script.c | 115 if (difficulty == 3) in InitEnvironment() 121 if (difficulty == 3) in InitEnvironment() 162 if (difficulty >= 2) in InitAnimals() 164 Bat->Place(10 * difficulty + 5 * difficulty**2, bat_region, {tunnel_only = true}); in InitAnimals() 166 if (difficulty >= 2) in InitAnimals() 167 Zaphive->Place(2 * difficulty); in InitAnimals() 285 Cloud->SetLightning(3 * difficulty**2 + difficulty + 2); in InitDisasters() 287 if (difficulty >= 2) in InitDisasters() 291 if (difficulty >= 3) in InitDisasters() 303 this.difficulty = difficulty; in func() [all …]
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/scripts/ |
H A D | scenario_47_scavenger.lua | 181 if difficulty >= 1 then 186 if difficulty > 1 then 589 if difficulty >= 1 then 594 if difficulty > 1 then 773 if difficulty < 1 then 858 difficulty = .5 860 difficulty = 2 1088 if difficulty >= 1 then 1110 if difficulty < 1 then 1122 if difficulty < 1 then [all …]
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H A D | scenario_53_escape.lua | 227 difficulty = .5 229 difficulty = 2 1038 …difficulty), HVLI = random(1,10)<=(9-difficulty), Mine = random(1,10)<=(7-difficulty), Nuke = rand… 1069 …difficulty), HVLI = random(1,10)<=(9-difficulty), Mine = random(1,10)<=(7-difficulty), Nuke = rand… 1095 …difficulty), HVLI = random(1,10)<=(9-difficulty), Mine = random(1,10)<=(7-difficulty), Nuke = rand… 1125 …difficulty), HVLI = random(1,10)<=(9-difficulty), Mine = random(1,10)<=(7-difficulty), Nuke = rand… 1154 …difficulty), HVLI = random(1,10)<=(9-difficulty), Mine = random(1,10)<=(7-difficulty), Nuke = rand… 1181 …difficulty), HVLI = random(1,10)<=(9-difficulty), Mine = random(1,10)<=(7-difficulty), Nuke = rand… 1206 …difficulty), HVLI = random(1,10)<=(9-difficulty), Mine = random(1,10)<=(7-difficulty), Nuke = rand… 1236 …difficulty), HVLI = random(1,10)<=(9-difficulty), Mine = random(1,10)<=(7-difficulty), Nuke = rand… [all …]
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H A D | scenario_54_PatrolDuty.lua | 176 difficulty = difficultyList[difficultyIndex] 411 EMP = random(1,13)<=(6-difficulty), 827 EMP = random(1,13)<=(6-difficulty), 4474 if random(1,10) <= (6 - difficulty) then 6512 if difficulty > .5 then 6908 if difficulty > 1 then 6942 if difficulty > 2 then 7653 if difficulty > 1 then 7715 if difficulty > 1 then 7788 if difficulty >= 1 then [all …]
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/dports/games/trackballs/trackballs-1.3.3/share/levels/ |
H A D | con4.scm | 11 ((= (difficulty) *easy*)(start-time 175)) 12 ((= (difficulty) *normal*)(start-time 160)) 13 ((= (difficulty) *hard*)(start-time 150)) 19 ((= (difficulty) *easy*) 41 ((= (difficulty) *easy*) (add-modpill 244 241 *mod-spike* 25 40)) 42 ((= (difficulty) *normal*) (add-modpill 243.5 241.3 *mod-spike* 25 40)) 49 ((= (difficulty) *easy*) (set! speed 0.20)) 50 ((= (difficulty) *normal*) (set! speed 0.40)) 51 ((= (difficulty) *hard*) (set! speed 0.60)) 61 ((= (difficulty) *normal*) [all …]
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H A D | fourSeasons_3.scm | 12 ((= (difficulty) *easy*) (start-time 360)) 13 ((= (difficulty) *normal*) (start-time 300)) 14 ((= (difficulty) *hard*) (start-time 270)) 21 ((= (difficulty) *easy*) (set-acceleration enemy1 3.0)) 22 ((= (difficulty) *normal*) (set-acceleration enemy1 4.0)) 23 ((= (difficulty) *hard*) (set-acceleration enemy1 5.0))) 42 ((= (difficulty) *easy*) (set! speed 0.70)) 43 ((= (difficulty) *normal*) (set! speed 0.40)) 44 ((= (difficulty) *hard*) (set! speed 0.20)) 63 ((= (difficulty) *easy*) (set-acceleration enemy2 6.0)) [all …]
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/dports/games/7kaa/7kaa-2.15.4p1/src/ |
H A D | OCONFIG.cpp | 519 void Config::change_difficulty(int difficulty) in change_difficulty() argument 521 err_when( difficulty < OPTION_VERY_EASY || difficulty > OPTION_VERY_HARD ); in change_difficulty() 523 difficulty_level = difficulty; in change_difficulty() 525 ai_nation_count = table_ai_nation_count[difficulty]; in change_difficulty() 526 start_up_cash = table_start_up_cash[difficulty]; in change_difficulty() 528 ai_start_up_cash = table_ai_start_up_cash[difficulty]; in change_difficulty() 530 ai_aggressiveness = table_ai_aggressiveness[difficulty]; in change_difficulty() 532 start_up_raw_site = table_start_up_raw_site[difficulty]; in change_difficulty() 534 fog_of_war = table_fog_of_war[difficulty]; in change_difficulty() 540 monster_type = table_monster_type[difficulty]; in change_difficulty() [all …]
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/dports/games/gbrainy/gbrainy-2.4.3/src/Core/Main/ |
H A D | GameDifficulty.cs | 37 GameDifficulty difficulty; in FromString() 39 difficulty = GameDifficulty.None; in FromString() 42 difficulty |= GameDifficulty.Easy; in FromString() 45 difficulty |= GameDifficulty.Medium; in FromString() 48 difficulty |= GameDifficulty.Master; in FromString() 51 difficulty |= GameDifficulty.All; in FromString() 53 return difficulty; in FromString()
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/dports/games/openttd/openttd-12.1/src/table/settings/ |
H A D | difficulty_settings.ini | 50 var = difficulty.max_no_competitors 70 var = difficulty.number_towns 82 var = difficulty.industry_density 96 var = difficulty.max_loan 110 var = difficulty.initial_interest 123 var = difficulty.vehicle_costs 137 var = difficulty.competitor_speed 187 var = difficulty.subsidy_duration 214 var = difficulty.terrain_type 240 var = difficulty.economy [all …]
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/dports/games/starfighter/starfighter-2.4/src/ |
H A D | collectable.c | 65 if ((game.difficulty == DIFFICULTY_ORIGINAL) in collectable_add() 66 || (game.difficulty == DIFFICULTY_NIGHTMARE)) in collectable_add() 96 if ((game.difficulty == DIFFICULTY_ORIGINAL) in collectable_add() 97 || (game.difficulty == DIFFICULTY_NIGHTMARE)) in collectable_add() 126 if ((game.difficulty == DIFFICULTY_NIGHTMARE) in collectable_add() 127 || ((game.difficulty != DIFFICULTY_SUPEREASY) in collectable_add() 128 && (game.difficulty != DIFFICULTY_EASY) in collectable_add() 129 && (game.difficulty != DIFFICULTY_ORIGINAL) in collectable_add() 157 if ((game.difficulty == DIFFICULTY_SUPEREASY) in collectable_add() 190 if ((game.difficulty == DIFFICULTY_NIGHTMARE) in collectable_add() [all …]
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