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Searched refs:enable_shadows (Results 1 – 25 of 122) sorted by relevance

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/dports/graphics/volpack/volpack-1.0b3/
H A Dvp_shade.c462 int enable_shadows; /* true if shadows are enabled */ local
552 enable_shadows = vpc->enable_shadows;
553 if (enable_shadows) {
586 if (enable_shadows) {
714 if (enable_shadows) {
752 if (enable_shadows) {
H A Dvp_renderA.c251 if (vpc->enable_shadows) {
349 if (vpc->enable_shadows)
378 if (vpc->enable_shadows && shadow_k >= 0 && shadow_k < kcount) {
442 if (vpc->enable_shadows) {
760 if (vpc->enable_shadows)
825 if (!vpc->enable_shadows)
H A Dvp_check.c270 if (vpc->enable_shadows) {
275 vpc->enable_shadows = 0;
H A Dvp_renderR.c177 if (vpc->enable_shadows)
H A Dvp_renderC.c203 if (vpc->enable_shadows)
/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/
H A Dreflection_probe.cpp155 enable_shadows = p_enable; in set_enable_shadows()
160 return enable_shadows; in are_shadows_enabled()
271 enable_shadows = false; in ReflectionProbe()
H A Dreflection_probe.h55 bool enable_shadows; variable
/dports/devel/godot/godot-3.2.3-stable/scene/3d/
H A Dreflection_probe.cpp155 enable_shadows = p_enable; in set_enable_shadows()
160 return enable_shadows; in are_shadows_enabled()
271 enable_shadows = false; in ReflectionProbe()
H A Dreflection_probe.h55 bool enable_shadows; variable
/dports/emulators/mess/mame-mame0226/src/mame/video/
H A Dnamco_c116.h24 void enable_shadows() { m_enable_shadows = true; } in enable_shadows() function
/dports/emulators/mame/mame-mame0226/src/mame/video/
H A Dnamco_c116.h24 void enable_shadows() { m_enable_shadows = true; } in enable_shadows() function
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/def_files/data/effects/
H A Ddeferred-v.sdr27 bool enable_shadows;
H A Ddeferred-f.sdr47 bool enable_shadows;
128 if (enable_shadows) {
/dports/emulators/mess/mame-mame0226/src/mame/drivers/
H A Dgiclassic.cpp315 m_palette->enable_shadows(); in giclassic()
339 m_palette->enable_shadows(); in giclassvr()
H A Dshangha3.cpp480 PALETTE(config, m_palette).set_format(palette_device::RGBx_555, 2048).enable_shadows(); in shangha3()
517 PALETTE(config, m_palette).set_format(palette_device::RGBx_555, 2048).enable_shadows(); in heberpop()
557 PALETTE(config, m_palette).set_format(palette_device::RGBx_555, 2048).enable_shadows(); in blocken()
H A Dkonmedal68k.cpp360 PALETTE(config, "palette").set_format(palette_device::xBGR_888, 8192).enable_shadows(); in kzaurus()
393 PALETTE(config.replace(), "palette").set_format(palette_device::xBGR_444, 4096).enable_shadows(); in slot()
H A Dsurpratk.cpp185 m_palette->enable_shadows(); in surpratk()
H A Dmainevt.cpp441 PALETTE(config, "palette").set_format(palette_device::xBGR_555, 256).enable_shadows(); in mainevt()
490 PALETTE(config, "palette").set_format(palette_device::xBGR_555, 256).enable_shadows(); in devstors()
/dports/emulators/mame/mame-mame0226/src/mame/drivers/
H A Dgiclassic.cpp315 m_palette->enable_shadows(); in giclassic()
339 m_palette->enable_shadows(); in giclassvr()
H A Dshangha3.cpp480 PALETTE(config, m_palette).set_format(palette_device::RGBx_555, 2048).enable_shadows(); in shangha3()
517 PALETTE(config, m_palette).set_format(palette_device::RGBx_555, 2048).enable_shadows(); in heberpop()
557 PALETTE(config, m_palette).set_format(palette_device::RGBx_555, 2048).enable_shadows(); in blocken()
H A Dkonmedal68k.cpp360 PALETTE(config, "palette").set_format(palette_device::xBGR_888, 8192).enable_shadows(); in kzaurus()
393 PALETTE(config.replace(), "palette").set_format(palette_device::xBGR_444, 4096).enable_shadows(); in slot()
H A Dsurpratk.cpp185 m_palette->enable_shadows(); in surpratk()
H A Dmainevt.cpp441 PALETTE(config, "palette").set_format(palette_device::xBGR_555, 256).enable_shadows(); in mainevt()
490 PALETTE(config, "palette").set_format(palette_device::xBGR_555, 256).enable_shadows(); in devstors()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/util/
H A Duniform_structs.h55 int enable_shadows; member
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/opengl/
H A Dgropengldeferred.cpp181 light_data->enable_shadows = false; in gr_opengl_deferred_lighting_finish()
186 light_data->enable_shadows = first_directional ? 1 : 0; in gr_opengl_deferred_lighting_finish()

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