/dports/graphics/volpack/volpack-1.0b3/ |
H A D | vp_shade.c | 462 int enable_shadows; /* true if shadows are enabled */ local 552 enable_shadows = vpc->enable_shadows; 553 if (enable_shadows) { 586 if (enable_shadows) { 714 if (enable_shadows) { 752 if (enable_shadows) {
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H A D | vp_renderA.c | 251 if (vpc->enable_shadows) { 349 if (vpc->enable_shadows) 378 if (vpc->enable_shadows && shadow_k >= 0 && shadow_k < kcount) { 442 if (vpc->enable_shadows) { 760 if (vpc->enable_shadows) 825 if (!vpc->enable_shadows)
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H A D | vp_check.c | 270 if (vpc->enable_shadows) { 275 vpc->enable_shadows = 0;
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H A D | vp_renderR.c | 177 if (vpc->enable_shadows)
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H A D | vp_renderC.c | 203 if (vpc->enable_shadows)
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/ |
H A D | reflection_probe.cpp | 155 enable_shadows = p_enable; in set_enable_shadows() 160 return enable_shadows; in are_shadows_enabled() 271 enable_shadows = false; in ReflectionProbe()
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H A D | reflection_probe.h | 55 bool enable_shadows; variable
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/dports/devel/godot/godot-3.2.3-stable/scene/3d/ |
H A D | reflection_probe.cpp | 155 enable_shadows = p_enable; in set_enable_shadows() 160 return enable_shadows; in are_shadows_enabled() 271 enable_shadows = false; in ReflectionProbe()
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H A D | reflection_probe.h | 55 bool enable_shadows; variable
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/dports/emulators/mess/mame-mame0226/src/mame/video/ |
H A D | namco_c116.h | 24 void enable_shadows() { m_enable_shadows = true; } in enable_shadows() function
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/dports/emulators/mame/mame-mame0226/src/mame/video/ |
H A D | namco_c116.h | 24 void enable_shadows() { m_enable_shadows = true; } in enable_shadows() function
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/def_files/data/effects/ |
H A D | deferred-v.sdr | 27 bool enable_shadows;
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H A D | deferred-f.sdr | 47 bool enable_shadows; 128 if (enable_shadows) {
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/dports/emulators/mess/mame-mame0226/src/mame/drivers/ |
H A D | giclassic.cpp | 315 m_palette->enable_shadows(); in giclassic() 339 m_palette->enable_shadows(); in giclassvr()
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H A D | shangha3.cpp | 480 PALETTE(config, m_palette).set_format(palette_device::RGBx_555, 2048).enable_shadows(); in shangha3() 517 PALETTE(config, m_palette).set_format(palette_device::RGBx_555, 2048).enable_shadows(); in heberpop() 557 PALETTE(config, m_palette).set_format(palette_device::RGBx_555, 2048).enable_shadows(); in blocken()
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H A D | konmedal68k.cpp | 360 PALETTE(config, "palette").set_format(palette_device::xBGR_888, 8192).enable_shadows(); in kzaurus() 393 PALETTE(config.replace(), "palette").set_format(palette_device::xBGR_444, 4096).enable_shadows(); in slot()
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H A D | surpratk.cpp | 185 m_palette->enable_shadows(); in surpratk()
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H A D | mainevt.cpp | 441 PALETTE(config, "palette").set_format(palette_device::xBGR_555, 256).enable_shadows(); in mainevt() 490 PALETTE(config, "palette").set_format(palette_device::xBGR_555, 256).enable_shadows(); in devstors()
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/dports/emulators/mame/mame-mame0226/src/mame/drivers/ |
H A D | giclassic.cpp | 315 m_palette->enable_shadows(); in giclassic() 339 m_palette->enable_shadows(); in giclassvr()
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H A D | shangha3.cpp | 480 PALETTE(config, m_palette).set_format(palette_device::RGBx_555, 2048).enable_shadows(); in shangha3() 517 PALETTE(config, m_palette).set_format(palette_device::RGBx_555, 2048).enable_shadows(); in heberpop() 557 PALETTE(config, m_palette).set_format(palette_device::RGBx_555, 2048).enable_shadows(); in blocken()
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H A D | konmedal68k.cpp | 360 PALETTE(config, "palette").set_format(palette_device::xBGR_888, 8192).enable_shadows(); in kzaurus() 393 PALETTE(config.replace(), "palette").set_format(palette_device::xBGR_444, 4096).enable_shadows(); in slot()
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H A D | surpratk.cpp | 185 m_palette->enable_shadows(); in surpratk()
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H A D | mainevt.cpp | 441 PALETTE(config, "palette").set_format(palette_device::xBGR_555, 256).enable_shadows(); in mainevt() 490 PALETTE(config, "palette").set_format(palette_device::xBGR_555, 256).enable_shadows(); in devstors()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/util/ |
H A D | uniform_structs.h | 55 int enable_shadows; member
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/opengl/ |
H A D | gropengldeferred.cpp | 181 light_data->enable_shadows = false; in gr_opengl_deferred_lighting_finish() 186 light_data->enable_shadows = first_directional ? 1 : 0; in gr_opengl_deferred_lighting_finish()
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