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Searched refs:eye_height (Results 1 – 25 of 30) sorted by path

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/dports/astro/stellarium/stellarium-0.21.3/plugins/Scenery3d/src/
H A DS3DScene.cpp204 viewDirection(1.0,0.0,0.0), position(0.0,0.0,0.0), eye_height(1.65), eyePosition(0.0,0.0,1.65) in S3DScene()
252 eye_height = info.eyeLevel; in setModel()
363 eye_height+= moveWorld[2]; in moveViewer()
H A DS3DScene.hpp137 inline double getEyeHeight() const { return eye_height; } in getEyeHeight()
138 inline void setEyeHeight(double height) { eye_height = height; recalcEyePos();} in setEyeHeight()
157 inline void recalcEyePos() { eyePosition = position; eyePosition[2]+=eye_height; } in recalcEyePos()
174 double eye_height; member in S3DScene
/dports/devel/godot-tools/godot-3.2.3-stable/modules/arkit/
H A Darkit_interface.h60 float eye_height, z_near, z_far; variable
/dports/devel/godot-tools/godot-3.2.3-stable/modules/mobile_vr/
H A Dmobile_vr_interface.cpp234 eye_height = p_eye_height; in set_eye_height()
238 return eye_height; in get_eye_height()
374 hmd_transform.origin = Vector3(0.0, eye_height * world_scale, 0.0); in get_transform_for_eye()
453 eye_height = 1.85; in MobileVRInterface()
H A Dmobile_vr_interface.h56 float eye_height; variable
/dports/devel/godot/godot-3.2.3-stable/modules/arkit/
H A Darkit_interface.h60 float eye_height, z_near, z_far; variable
/dports/devel/godot/godot-3.2.3-stable/modules/mobile_vr/
H A Dmobile_vr_interface.cpp234 eye_height = p_eye_height; in set_eye_height()
238 return eye_height; in get_eye_height()
374 hmd_transform.origin = Vector3(0.0, eye_height * world_scale, 0.0); in get_transform_for_eye()
453 eye_height = 1.85; in MobileVRInterface()
H A Dmobile_vr_interface.h56 float eye_height; variable
/dports/games/flightgear-data/fgdata/Aircraft/Generic/WalkView/
H A Dwalkview.nas126 obj.eye_height = 1.60;
127 obj.goal_height = obj.position[2] + obj.eye_height;
154 me.eye_height = h;
157 return me.eye_height;
204 me.goal_height = me.position[2] + me.eye_height;
/dports/games/minetest/minetest-5.4.1/builtin/common/
H A Dmisc_helpers.lua650 local eye_height = placer:get_properties().eye_height
670 camera_pos.y = camera_pos.y + eye_height + eye_offset_first.y / 10
/dports/games/minetest/minetest-5.4.1/src/client/
H A Dcontent_cao.cpp1661 player->setEyeHeight(m_prop.eye_height); in processMessage()
H A Dlocalplayer.cpp709 float eye_height = camera_barely_in_ceiling ? m_eye_height - 0.125f : m_eye_height; in getEyeOffset() local
710 return v3f(0.0f, BS * eye_height, 0.0f); in getEyeOffset()
H A Dlocalplayer.h143 void setEyeHeight(float eye_height) { m_eye_height = eye_height; } in setEyeHeight() argument
/dports/games/minetest/minetest-5.4.1/src/
H A Dobject_properties.cpp77 os << ", eye_height=" << eye_height; in dump()
126 writeF32(os, eye_height); in serialize()
188 eye_height = readF32(is); in deSerialize()
H A Dobject_properties.h63 float eye_height = 1.625f; member
/dports/games/minetest/minetest-5.4.1/src/script/common/
H A Dc_content.cpp292 getfloatfield(L, -1, "eye_height", prop->eye_height); in read_object_properties()
400 lua_pushnumber(L, prop->eye_height); in push_object_properties()
/dports/games/minetest/minetest-5.4.1/src/server/
H A Dplayer_sao.cpp52 m_prop.eye_height = 1.625f; in PlayerSAO()
77 return v3f(0, BS * m_prop.eye_height, 0); in getEyeOffset()
/dports/games/minetest_game/minetest_game-5.4.1/mods/env_sounds/
H A Dinit.lua46 ppos = vector.add(ppos, player:get_properties().eye_height)
/dports/games/minetest_game/minetest_game-5.4.1/mods/player_api/
H A Dapi.lua50 eye_height = model.eye_height or 1.47,
60 eye_height = 1.625,
H A Dinit.lua20 eye_height = 1.47,
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dg_local.h1000 void PredictAim (edict_t *target, vec3_t start, float bolt_speed, qboolean eye_height, float offset…
H A Dg_newai.c1526 void PredictAim (edict_t *target, vec3_t start, float bolt_speed, qboolean eye_height, float offset… in PredictAim() argument
1538 if (eye_height) in PredictAim()
1546 if (eye_height) in PredictAim()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dg_local.h1021 void PredictAim (edict_t *target, vec3_t start, float bolt_speed, qboolean eye_height, float offset…
H A Dg_newai.c1526 void PredictAim (edict_t *target, vec3_t start, float bolt_speed, qboolean eye_height, float offset… in PredictAim() argument
1538 if (eye_height) in PredictAim()
1546 if (eye_height) in PredictAim()
/dports/games/xchomp/xchomp/bitmaps/frame/
H A Deye.h2 #define eye_height 16 macro

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