/dports/astro/stellarium/stellarium-0.21.3/plugins/Scenery3d/src/ |
H A D | S3DScene.cpp | 204 viewDirection(1.0,0.0,0.0), position(0.0,0.0,0.0), eye_height(1.65), eyePosition(0.0,0.0,1.65) in S3DScene() 252 eye_height = info.eyeLevel; in setModel() 363 eye_height+= moveWorld[2]; in moveViewer()
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H A D | S3DScene.hpp | 137 inline double getEyeHeight() const { return eye_height; } in getEyeHeight() 138 inline void setEyeHeight(double height) { eye_height = height; recalcEyePos();} in setEyeHeight() 157 inline void recalcEyePos() { eyePosition = position; eyePosition[2]+=eye_height; } in recalcEyePos() 174 double eye_height; member in S3DScene
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/arkit/ |
H A D | arkit_interface.h | 60 float eye_height, z_near, z_far; variable
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/mobile_vr/ |
H A D | mobile_vr_interface.cpp | 234 eye_height = p_eye_height; in set_eye_height() 238 return eye_height; in get_eye_height() 374 hmd_transform.origin = Vector3(0.0, eye_height * world_scale, 0.0); in get_transform_for_eye() 453 eye_height = 1.85; in MobileVRInterface()
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H A D | mobile_vr_interface.h | 56 float eye_height; variable
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/dports/devel/godot/godot-3.2.3-stable/modules/arkit/ |
H A D | arkit_interface.h | 60 float eye_height, z_near, z_far; variable
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/dports/devel/godot/godot-3.2.3-stable/modules/mobile_vr/ |
H A D | mobile_vr_interface.cpp | 234 eye_height = p_eye_height; in set_eye_height() 238 return eye_height; in get_eye_height() 374 hmd_transform.origin = Vector3(0.0, eye_height * world_scale, 0.0); in get_transform_for_eye() 453 eye_height = 1.85; in MobileVRInterface()
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H A D | mobile_vr_interface.h | 56 float eye_height; variable
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/dports/games/flightgear-data/fgdata/Aircraft/Generic/WalkView/ |
H A D | walkview.nas | 126 obj.eye_height = 1.60; 127 obj.goal_height = obj.position[2] + obj.eye_height; 154 me.eye_height = h; 157 return me.eye_height; 204 me.goal_height = me.position[2] + me.eye_height;
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/dports/games/minetest/minetest-5.4.1/builtin/common/ |
H A D | misc_helpers.lua | 650 local eye_height = placer:get_properties().eye_height 670 camera_pos.y = camera_pos.y + eye_height + eye_offset_first.y / 10
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/dports/games/minetest/minetest-5.4.1/src/client/ |
H A D | content_cao.cpp | 1661 player->setEyeHeight(m_prop.eye_height); in processMessage()
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H A D | localplayer.cpp | 709 float eye_height = camera_barely_in_ceiling ? m_eye_height - 0.125f : m_eye_height; in getEyeOffset() local 710 return v3f(0.0f, BS * eye_height, 0.0f); in getEyeOffset()
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H A D | localplayer.h | 143 void setEyeHeight(float eye_height) { m_eye_height = eye_height; } in setEyeHeight() argument
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/dports/games/minetest/minetest-5.4.1/src/ |
H A D | object_properties.cpp | 77 os << ", eye_height=" << eye_height; in dump() 126 writeF32(os, eye_height); in serialize() 188 eye_height = readF32(is); in deSerialize()
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H A D | object_properties.h | 63 float eye_height = 1.625f; member
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/dports/games/minetest/minetest-5.4.1/src/script/common/ |
H A D | c_content.cpp | 292 getfloatfield(L, -1, "eye_height", prop->eye_height); in read_object_properties() 400 lua_pushnumber(L, prop->eye_height); in push_object_properties()
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/dports/games/minetest/minetest-5.4.1/src/server/ |
H A D | player_sao.cpp | 52 m_prop.eye_height = 1.625f; in PlayerSAO() 77 return v3f(0, BS * m_prop.eye_height, 0); in getEyeOffset()
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/dports/games/minetest_game/minetest_game-5.4.1/mods/env_sounds/ |
H A D | init.lua | 46 ppos = vector.add(ppos, player:get_properties().eye_height)
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/dports/games/minetest_game/minetest_game-5.4.1/mods/player_api/ |
H A D | api.lua | 50 eye_height = model.eye_height or 1.47, 60 eye_height = 1.625,
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H A D | init.lua | 20 eye_height = 1.47,
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | g_local.h | 1000 void PredictAim (edict_t *target, vec3_t start, float bolt_speed, qboolean eye_height, float offset…
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H A D | g_newai.c | 1526 void PredictAim (edict_t *target, vec3_t start, float bolt_speed, qboolean eye_height, float offset… in PredictAim() argument 1538 if (eye_height) in PredictAim() 1546 if (eye_height) in PredictAim()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | g_local.h | 1021 void PredictAim (edict_t *target, vec3_t start, float bolt_speed, qboolean eye_height, float offset…
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H A D | g_newai.c | 1526 void PredictAim (edict_t *target, vec3_t start, float bolt_speed, qboolean eye_height, float offset… in PredictAim() argument 1538 if (eye_height) in PredictAim() 1546 if (eye_height) in PredictAim()
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/dports/games/xchomp/xchomp/bitmaps/frame/ |
H A D | eye.h | 2 #define eye_height 16 macro
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