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Searched refs:fadestart (Results 1 – 25 of 32) sorted by relevance

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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dr_data.c437 exc->fadestart = 0; in R_CreateDefaultColormap()
551 (fadestart == 0 in R_CheckDefaultColormapByValues()
590 (exc_a->fadestart == exc_b->fadestart in R_CheckEqualColormaps()
620 && fadestart == exc->fadestart in R_GetColormapFromListByValues()
673 exc->fadestart = 0; in R_ColormapForName()
711 UINT8 fadestart = extra_colormap->fadestart, in R_CreateLightTable() local
893 if (fadestart > 30) in R_CreateColormapFromLinedef()
894 fadestart = 0; in R_CreateColormapFromLinedef()
978 extra_colormap->fadestart = (UINT16)fadestart; in R_CreateColormap()
1082 exc_augend->fadestart in R_AddColormaps()
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H A Dr_data.h69 INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 flags, lumpnum_t lump);
70 extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 f…
73 INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 flags);
74 extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 f…
100 extracolormap_t* R_CreateColormap(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8…
H A Dr_defs.h62 UINT8 fadestart, fadeend; member
H A Dp_saveg.c614 WRITEUINT8(save_p, exc->fadestart); in P_NetArchiveColormaps()
646 UINT8 fadestart, fadeend, flags; in P_NetUnArchiveColormaps() local
652 fadestart = READUINT8(save_p); in P_NetUnArchiveColormaps()
684 exc->fadestart = fadestart; in P_NetUnArchiveColormaps()
696 existing_exc = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, flags); in P_NetUnArchiveColormaps()
/dports/games/jigzo/jigzo-0.6.1/src/
H A Dmain.cxx141 Uint32 fadestart = 0; variable
199 fadestart = SDL_GetTicks(); in FadeIn()
205 fadestart = SDL_GetTicks(); in FadeOutTo()
241 Uint32 fadestart; member in PuzzlePieceSprite
248 fadestart = 0; in PuzzlePieceSprite()
268 if (piece->fadestart==0) piece->fadestart = SDL_GetTicks(); in GrabToFront()
988 if (fadestart) in DrawFade()
994 fadestart = 0; in DrawFade()
1000 fadestart = 0; in DrawFade()
1197 if (piece->fadestart!=0) in Display2()
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/dports/games/tong/tong/
H A Dtong.cpp176 Uint32 fadestart=0; in SDL_main() local
417 fadestart=SDL_GetTicks()+500; in SDL_main()
469 fadestart = lastlastupdate; in SDL_main()
501 fadestart=0; in SDL_main()
537 fadestart=0; in SDL_main()
1811 fadestart=SDL_GetTicks(); in SDL_main()
1826 fadestart=lastupdate+2000; in SDL_main()
1830 fadestart=0; in SDL_main()
1839 fadestart=0; in SDL_main()
1842 fadestart=lastupdate; in SDL_main()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dr_data.c2464 colormapp->fadestart = 0; in R_Colormap_Analyze()
2726 unsigned int fadestart = 0, fadeend = 33; in R_Create_Colormap_str() local
2761 if(fadestart > 32 || fadestart < 0) in R_Create_Colormap_str()
2762 fadestart = 0; in R_Create_Colormap_str()
2786 && fadestart == extra_colormaps[i].fadestart in R_Create_Colormap_str()
2816 extra_colormap_p->fadestart = fadestart; in R_Create_Colormap_str()
2850 unsigned int fadestart, fadeend, c_alpha; in R_Create_Colormap_ex() local
2856 fadestart = extra_colormap_p->fadestart; in R_Create_Colormap_ex()
2879 double fadedist = fadeend - fadestart; in R_Create_Colormap_ex()
2925 if( p < fadestart ) in R_Create_Colormap_ex()
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H A Dr_defs.h174 uint16_t fadestart, fadeend; member
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Graphic/
H A DSprite.cpp28 extern float fadestart;
193 …(144 - (distsq(&tempviewer, &sprites[i]->position) - (144 * fadestart)) * (1 / (1 - fadestart))) /… in Draw()
195 …distsq(&viewer, &sprites[i]->position) - (viewdistsquared * fadestart)) * (1 / (1 - fadestart))) /… in Draw()
/dports/audio/aylet/aylet-0.5/
H A Dmain.h48 int fadestart,fadelen; member
H A DTODO1 Provide some way of using fadestart/fadelen info from those files that
H A Dmain.c581 READWORD(aydata.tracks[f].fadestart); in read_ay_file()
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Environment/
H A DTerrain.cpp30 extern float fadestart;
183 …][j][3] = (viewdistsquared - (distance - (viewdistsquared * fadestart)) * (1 / (1 - fadestart))) /… in UpdateTransparency()
261 …][j][3] = (viewdistsquared - (distance - (viewdistsquared * fadestart)) * (1 / (1 - fadestart))) /… in UpdateTransparencyotherother()
1018 if (distance[i][j] > viewdistsquared * fadestart - viewdistsquared) { in draw()
1022 if (distance[i + 1][j] > viewdistsquared * fadestart - viewdistsquared) { in draw()
1027 if (distance[i][j + 1] > viewdistsquared * fadestart - viewdistsquared) { in draw()
1032 if (distance[i + 1][j + 1] > viewdistsquared * fadestart - viewdistsquared) { in draw()
1128 … (distsq(&viewer, &decals[i].position) - (viewdistsquared * fadestart)) * (1 / (1 - fadestart))) /… in drawdecals()
1137 … (distsq(&viewer, &decals[i].position) - (viewdistsquared * fadestart)) * (1 / (1 - fadestart))) /… in drawdecals()
1152 … (distsq(&viewer, &decals[i].position) - (viewdistsquared * fadestart)) * (1 / (1 - fadestart))) /… in drawdecals()
/dports/audio/ocp/ocp-0.2.90/playay/
H A Dmain.h65 int fadestart,fadelen; member
H A Dayplay.c458 READWORD(aydata.tracks[f].fadestart); in read_ay_file()
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/
H A DGameDraw.cpp38 extern float fadestart;
432 …* viewdistance - (distance - (viewdistance * viewdistance * fadestart)) * (1 / (1 - fadestart))) /… in DrawGLScene()
484 …* viewdistance - (distance - (viewdistance * viewdistance * fadestart)) * (1 / (1 - fadestart))) /… in DrawGLScene()
485 …* viewdistance - (distance - (viewdistance * viewdistance * fadestart)) * (1 / (1 - fadestart))) /… in DrawGLScene()
488 …* viewdistance - (distance - (viewdistance * viewdistance * fadestart)) * (1 / (1 - fadestart))) /… in DrawGLScene()
504 …* viewdistance - (distance - (viewdistance * viewdistance * fadestart)) * (1 / (1 - fadestart))) /… in DrawGLScene()
H A DGlobals.cpp53 float fadestart = 0; variable
H A DGameInitDispose.cpp32 extern float fadestart;
711 fadestart = .6; in LoadStuff()
/dports/multimedia/lives/lives-3.2.0/lives-plugins/plugins/effects/RFXscripts/
H A Dskip_forwards.script33 fadestart|_Fade start|num0|50|0|100
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Devtools/
H A DConsoleCmds.def57 DECLARE_COMMAND(fadestart)
H A DConsoleCmds.cpp50 extern float fadestart;
213 fpackf(tfile, "Bf Bf", viewdistance, fadestart); in ch_save()
710 fadestart = atof(args); in ch_fadestart()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_servercmds.c254 int fadestart, fadeduration; in CG_ParseScreenFade() local
260 fadestart = atoi( token ); in CG_ParseScreenFade()
264 CG_Fade( 0, 0, 0, (int)( fadealpha * 255.0f ), fadestart, fadeduration ); in CG_ParseScreenFade()
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Objects/
H A DObject.cpp25 extern float fadestart;
349 …* viewdistance - (distance - (viewdistance * viewdistance * fadestart)) * (1 / (1 - fadestart))) /… in draw()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/extras/conf/udb/Includes/
H A DSRB222_misc.cfg209 fadestart
H A DSRB222_linedefs.cfg1682 512 = "Subtract fadestart";
1722 512 = "Subtract fadestart";

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